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46,000 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/multi-object-manager.js | function(x, y, settings){
settings = settings || {};
if(settings.filter){
var filter = settings.filter;
settings.filter = function(objects){
return objects.filter(filter);
};
}
var results = this.map.getAdjacent(x, y, settings);
var out = [];
// merge all arrays
return out.concat.apply(out, results);
} | javascript | function(x, y, settings){
settings = settings || {};
if(settings.filter){
var filter = settings.filter;
settings.filter = function(objects){
return objects.filter(filter);
};
}
var results = this.map.getAdjacent(x, y, settings);
var out = [];
// merge all arrays
return out.concat.apply(out, results);
} | [
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| Same as `this.map.getAdjacent`, but merges all results into on flat array.
@method getAdjacent
@param {Number} x - Map tile x coord.
@param {Number} y - Map tile y coord;
@param {Object} [settings]
@return {Array} | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/multi-object-manager.js#L224-L236 |
|
46,001 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/player.js | Player | function Player(game) {
this.game = game;
this.fov = new RL.FovROT(game);
// modify fov to set tiles as explored
this.fov.setMapTileVisible = function(x, y, range, visibility){
RL.FovROT.prototype.setMapTileVisible.call(this, x, y, range, visibility);
if(visibility){
var tile = this.game.map.get(x, y);
if(tile){
tile.explored = true;
}
}
};
if(this.init){
this.init(game);
}
} | javascript | function Player(game) {
this.game = game;
this.fov = new RL.FovROT(game);
// modify fov to set tiles as explored
this.fov.setMapTileVisible = function(x, y, range, visibility){
RL.FovROT.prototype.setMapTileVisible.call(this, x, y, range, visibility);
if(visibility){
var tile = this.game.map.get(x, y);
if(tile){
tile.explored = true;
}
}
};
if(this.init){
this.init(game);
}
} | [
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| Represents the player.
Very similar to Entity
Handles functionality triggered by keyboard and mouse Input
@class Player
@constructor
@uses TileDraw
@param {Game} game - game instance this obj is attached to | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/player.js#L13-L31 |
46,002 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/player.js | function(){
var x = this.x,
y = this.y,
fieldRange = this.fovFieldRange,
direction = this.fovDirection,
maxViewDistance = this.fovMaxViewDistance;
this.fov.update(x, y, fieldRange, direction, maxViewDistance, this);
} | javascript | function(){
var x = this.x,
y = this.y,
fieldRange = this.fovFieldRange,
direction = this.fovDirection,
maxViewDistance = this.fovMaxViewDistance;
this.fov.update(x, y, fieldRange, direction, maxViewDistance, this);
} | [
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| Updates this.fov
@method updateFov | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/player.js#L144-L151 |
|
46,003 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/player.js | function(action) {
// if the action is a direction
if(RL.Util.DIRECTIONS_4.indexOf(action) !== -1){
var offsetCoord = RL.Util.getOffsetCoordsFromDirection(action),
moveToX = this.x + offsetCoord.x,
moveToY = this.y + offsetCoord.y;
return this.move(moveToX, moveToY);
}
if(action === 'wait'){
this.wait();
return true;
}
return false;
} | javascript | function(action) {
// if the action is a direction
if(RL.Util.DIRECTIONS_4.indexOf(action) !== -1){
var offsetCoord = RL.Util.getOffsetCoordsFromDirection(action),
moveToX = this.x + offsetCoord.x,
moveToY = this.y + offsetCoord.y;
return this.move(moveToX, moveToY);
}
if(action === 'wait'){
this.wait();
return true;
}
return false;
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| Called when user key is pressed with action of key pressed as an arg.
@method update
@param {String} action - action bound to key pressed by user
@return {Bool} true if action was taken. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/player.js#L181-L196 |
|
46,004 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/player.js | function(x, y){
if(this.canMoveTo(x, y)){
this.moveTo(x, y);
return true;
} else {
// entity occupying target tile (if any)
var targetTileEnt = this.game.entityManager.get(x, y);
// if already occupied
if(targetTileEnt){
this.game.console.log('Excuse me <strong>Mr.' + targetTileEnt.name + '</strong>, you appear to be in the way.');
return targetTileEnt.bump(this);
} else {
// targeted tile (attempting to move into)
var targetTile = this.game.map.get(x, y);
return targetTile.bump(this);
}
}
return false;
} | javascript | function(x, y){
if(this.canMoveTo(x, y)){
this.moveTo(x, y);
return true;
} else {
// entity occupying target tile (if any)
var targetTileEnt = this.game.entityManager.get(x, y);
// if already occupied
if(targetTileEnt){
this.game.console.log('Excuse me <strong>Mr.' + targetTileEnt.name + '</strong>, you appear to be in the way.');
return targetTileEnt.bump(this);
} else {
// targeted tile (attempting to move into)
var targetTile = this.game.map.get(x, y);
return targetTile.bump(this);
}
}
return false;
} | [
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| Move action.
@method move
@param {Number} x - Map tile cood to move to.
@param {Number} y - Map tile cood to move to.
@return {Bool} true if action was taken. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/player.js#L205-L223 |
|
46,005 | jonjomckay/jjgraph | javascript/examples/grapheditor/www/js/EditorUi.js | function(cells, asText)
{
graph.getModel().beginUpdate();
try
{
// Applies only basic text styles
if (asText)
{
var edge = graph.getModel().isEdge(cell);
var current = (edge) ? graph.currentEdgeStyle : graph.currentVertexStyle;
var textStyles = ['fontSize', 'fontFamily', 'fontColor'];
for (var j = 0; j < textStyles.length; j++)
{
var value = current[textStyles[j]];
if (value != null)
{
graph.setCellStyles(textStyles[j], value, cells);
}
}
}
else
{
for (var i = 0; i < cells.length; i++)
{
var cell = cells[i];
// Removes styles defined in the cell style from the styles to be applied
var cellStyle = graph.getModel().getStyle(cell);
var tokens = (cellStyle != null) ? cellStyle.split(';') : [];
var appliedStyles = styles.slice();
for (var j = 0; j < tokens.length; j++)
{
var tmp = tokens[j];
var pos = tmp.indexOf('=');
if (pos >= 0)
{
var key = tmp.substring(0, pos);
var index = mxUtils.indexOf(appliedStyles, key);
if (index >= 0)
{
appliedStyles.splice(index, 1);
}
// Handles special cases where one defined style ignores other styles
for (var k = 0; k < keyGroups.length; k++)
{
var group = keyGroups[k];
if (mxUtils.indexOf(group, key) >= 0)
{
for (var l = 0; l < group.length; l++)
{
var index2 = mxUtils.indexOf(appliedStyles, group[l]);
if (index2 >= 0)
{
appliedStyles.splice(index2, 1);
}
}
}
}
}
}
// Applies the current style to the cell
var edge = graph.getModel().isEdge(cell);
var current = (edge) ? graph.currentEdgeStyle : graph.currentVertexStyle;
for (var j = 0; j < appliedStyles.length; j++)
{
var key = appliedStyles[j];
var styleValue = current[key];
if (styleValue != null && (key != 'shape' || edge))
{
// Special case: Connect styles are not applied here but in the connection handler
if (!edge || mxUtils.indexOf(connectStyles, key) < 0)
{
graph.setCellStyles(key, styleValue, [cell]);
}
}
}
}
}
}
finally
{
graph.getModel().endUpdate();
}
} | javascript | function(cells, asText)
{
graph.getModel().beginUpdate();
try
{
// Applies only basic text styles
if (asText)
{
var edge = graph.getModel().isEdge(cell);
var current = (edge) ? graph.currentEdgeStyle : graph.currentVertexStyle;
var textStyles = ['fontSize', 'fontFamily', 'fontColor'];
for (var j = 0; j < textStyles.length; j++)
{
var value = current[textStyles[j]];
if (value != null)
{
graph.setCellStyles(textStyles[j], value, cells);
}
}
}
else
{
for (var i = 0; i < cells.length; i++)
{
var cell = cells[i];
// Removes styles defined in the cell style from the styles to be applied
var cellStyle = graph.getModel().getStyle(cell);
var tokens = (cellStyle != null) ? cellStyle.split(';') : [];
var appliedStyles = styles.slice();
for (var j = 0; j < tokens.length; j++)
{
var tmp = tokens[j];
var pos = tmp.indexOf('=');
if (pos >= 0)
{
var key = tmp.substring(0, pos);
var index = mxUtils.indexOf(appliedStyles, key);
if (index >= 0)
{
appliedStyles.splice(index, 1);
}
// Handles special cases where one defined style ignores other styles
for (var k = 0; k < keyGroups.length; k++)
{
var group = keyGroups[k];
if (mxUtils.indexOf(group, key) >= 0)
{
for (var l = 0; l < group.length; l++)
{
var index2 = mxUtils.indexOf(appliedStyles, group[l]);
if (index2 >= 0)
{
appliedStyles.splice(index2, 1);
}
}
}
}
}
}
// Applies the current style to the cell
var edge = graph.getModel().isEdge(cell);
var current = (edge) ? graph.currentEdgeStyle : graph.currentVertexStyle;
for (var j = 0; j < appliedStyles.length; j++)
{
var key = appliedStyles[j];
var styleValue = current[key];
if (styleValue != null && (key != 'shape' || edge))
{
// Special case: Connect styles are not applied here but in the connection handler
if (!edge || mxUtils.indexOf(connectStyles, key) < 0)
{
graph.setCellStyles(key, styleValue, [cell]);
}
}
}
}
}
}
finally
{
graph.getModel().endUpdate();
}
} | [
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| f041596ea8cb33e7a47e8c029008f13b31a92469 | https://github.com/jonjomckay/jjgraph/blob/f041596ea8cb33e7a47e8c029008f13b31a92469/javascript/examples/grapheditor/www/js/EditorUi.js#L500-L594 |
|
46,006 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/fov-rot.js | function(direction){
var coord = RL.Util.getOffsetCoordsFromDirection(direction);
return [coord.x, coord.y];
} | javascript | function(direction){
var coord = RL.Util.getOffsetCoordsFromDirection(direction);
return [coord.x, coord.y];
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| Converts a string direction to an rot direction
@method directionStringToArray
@param {String} direction - Direction of fov (used as default) (not used for fieldRange 360) valid directions: ['up', 'down', 'left', 'right', 'up_left', 'up_right', 'down_left', 'down_right'].
@return {Array} [x, y] | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/fov-rot.js#L89-L92 |
|
46,007 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/fov-rot.js | function(x, y, fieldRange, direction, maxViewDistance, entity){
if(fieldRange === void 0){
fieldRange = this.fieldRange;
}
if(direction === void 0){
direction = this.direction;
}
if(fieldRange !== 360 && typeof direction === 'string'){
direction = this.directionStringToArray(direction);
}
this.direction = direction;
if(maxViewDistance === void 0){
maxViewDistance = this.maxViewDistance;
}
this.validateFieldRange(fieldRange);
this.visibleTiles = [];
this.visibleTileKeys = [];
this.fovMap.reset();
var entityCanSeeThrough = this.getEntityCanSeeThroughCallback(entity);
var fov = new ROT.FOV.RecursiveShadowcasting(entityCanSeeThrough);
var setMapTileVisible = this.setMapTileVisible.bind(this);
if(fieldRange === 360){
fov.compute(x, y, maxViewDistance, setMapTileVisible);
}
else {
if(fieldRange === 180){
fov.compute180(x, y, maxViewDistance, direction, setMapTileVisible);
}
else if(fieldRange === 90){
fov.compute90(x, y, maxViewDistance, direction, setMapTileVisible);
}
}
} | javascript | function(x, y, fieldRange, direction, maxViewDistance, entity){
if(fieldRange === void 0){
fieldRange = this.fieldRange;
}
if(direction === void 0){
direction = this.direction;
}
if(fieldRange !== 360 && typeof direction === 'string'){
direction = this.directionStringToArray(direction);
}
this.direction = direction;
if(maxViewDistance === void 0){
maxViewDistance = this.maxViewDistance;
}
this.validateFieldRange(fieldRange);
this.visibleTiles = [];
this.visibleTileKeys = [];
this.fovMap.reset();
var entityCanSeeThrough = this.getEntityCanSeeThroughCallback(entity);
var fov = new ROT.FOV.RecursiveShadowcasting(entityCanSeeThrough);
var setMapTileVisible = this.setMapTileVisible.bind(this);
if(fieldRange === 360){
fov.compute(x, y, maxViewDistance, setMapTileVisible);
}
else {
if(fieldRange === 180){
fov.compute180(x, y, maxViewDistance, direction, setMapTileVisible);
}
else if(fieldRange === 90){
fov.compute90(x, y, maxViewDistance, direction, setMapTileVisible);
}
}
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| Calculates the fovROT data relative to given coords.
@method update
@param {Number} x - The map coordinate position to calculate FovROT from on the x axis.
@param {Number} y - The map coordinate position to calculate FovROT from on the y axis.
@param {Number} [fieldRange = this.fieldRange || 360] - Field Range of view 90, 180, or 360.
@param {String|ROT.DIRS[8].x} [direction = this.direction || 'up'] - Direction of fov (not used for fieldRange 360) valid directions: ['up', 'down', 'left', 'right', 'up_left', 'up_right', 'down_left', 'down_right'];.
@param {Number} [maxViewDistance = this.maxViewDistance] - Max visible distance in tiles.
@param {Entity} [entity] - The entity to check tile visibility with. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/fov-rot.js#L104-L143 |
|
46,008 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/fov-rot.js | function(x, y, range, visibility){
this.fovMap.set(x, y, visibility);
if(visibility){
var tile = this.game.map.get(x, y);
if(tile){
var key = x + ',' + y;
// check for duplicates
if(this.visibleTileKeys.indexOf(key) === -1){
this.visibleTiles.push({
x: x,
y: y,
value: tile,
range: range
});
this.visibleTileKeys.push(key);
}
}
}
} | javascript | function(x, y, range, visibility){
this.fovMap.set(x, y, visibility);
if(visibility){
var tile = this.game.map.get(x, y);
if(tile){
var key = x + ',' + y;
// check for duplicates
if(this.visibleTileKeys.indexOf(key) === -1){
this.visibleTiles.push({
x: x,
y: y,
value: tile,
range: range
});
this.visibleTileKeys.push(key);
}
}
}
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| Sets the visibility of a checked map tile
@method setMapTileVisible
@param {Number} x - The map coord position to set.
@param {Number} y - The map coord position to set.
@param {Number} range - The distance from this fov origin.
@param {Number} visibility - The visibility of this tile coord. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/fov-rot.js#L177-L195 |
|
46,009 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/manual-src/task.js | function(files, metalsmith, done){
var yuiDocsData = require('../docs/data.json');
var makeUrl = function(docClass, method){
var out = '/docs/classes/' + docClass + '.html';
if(method){
out += '#method_' + method;
}
return out;
};
for(var key in files){
var file = files[key];
if(file.docs_class){
file.yui_class_data = yuiDocsData.classes[file.docs_class];
if(file.docs_method){
file.yui_method_url = makeUrl(file.docs_class) + '#method_' + file.docs_class;
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}
var relatedDocs = file.related_methods;
var relatedDocsFormatted = [];
if(relatedDocs){
relatedDocs.forEach(function(doc){
if(doc.indexOf('.') !== -1){
var arr = doc.split('.');
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method: arr[1],
url: makeUrl(arr[0], arr[1])
});
} else {
relatedDocsFormatted.push({
name: doc + '()',
class: doc,
url: makeUrl(doc)
});
}
});
file.related_docs = relatedDocsFormatted;
}
}
done();
} | javascript | function(files, metalsmith, done){
var yuiDocsData = require('../docs/data.json');
var makeUrl = function(docClass, method){
var out = '/docs/classes/' + docClass + '.html';
if(method){
out += '#method_' + method;
}
return out;
};
for(var key in files){
var file = files[key];
if(file.docs_class){
file.yui_class_data = yuiDocsData.classes[file.docs_class];
if(file.docs_method){
file.yui_method_url = makeUrl(file.docs_class) + '#method_' + file.docs_class;
}
}
var relatedDocs = file.related_methods;
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if(relatedDocs){
relatedDocs.forEach(function(doc){
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var arr = doc.split('.');
relatedDocsFormatted.push({
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method: arr[1],
url: makeUrl(arr[0], arr[1])
});
} else {
relatedDocsFormatted.push({
name: doc + '()',
class: doc,
url: makeUrl(doc)
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});
file.related_docs = relatedDocsFormatted;
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}
done();
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/manual-src/task.js#L64-L107 |
|
46,010 | jacoborus/deep-json | index.js | function (file) {
var folder = path.dirname(file) + '/' + path.basename( file, '.json' );
return fs.existsSync(folder) && isDir(folder) ? folder : false;
} | javascript | function (file) {
var folder = path.dirname(file) + '/' + path.basename( file, '.json' );
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| d41f35cc67b21b87c39da42d264bbdcf891ec93c | https://github.com/jacoborus/deep-json/blob/d41f35cc67b21b87c39da42d264bbdcf891ec93c/index.js#L13-L16 |
|
46,011 | jacoborus/deep-json | index.js | function (parent) {
var elems = fs.readdirSync( parent ),
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files : [],
folders : []
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// get files and folders paths
elems.forEach( function (elem) {
var el = parent + '/' + elem;
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d.files.push( el );
} else if (!fs.existsSync( el + '.json')) {
// add folder only if has no namesake json
d.folders.push( el );
}
});
return d;
} | javascript | function (parent) {
var elems = fs.readdirSync( parent ),
d = {
files : [],
folders : []
};
// get files and folders paths
elems.forEach( function (elem) {
var el = parent + '/' + elem;
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| get the paths of files and folders inside a folder | [
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| d41f35cc67b21b87c39da42d264bbdcf891ec93c | https://github.com/jacoborus/deep-json/blob/d41f35cc67b21b87c39da42d264bbdcf891ec93c/index.js#L19-L38 |
|
46,012 | jacoborus/deep-json | index.js | function (file) {
var config = require( file ),
namesake = getNamesake( file );
return namesake ? extend( config, getData.folder( namesake )) : config;
} | javascript | function (file) {
var config = require( file ),
namesake = getNamesake( file );
return namesake ? extend( config, getData.folder( namesake )) : config;
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| get file data and extend it with folder data of folder with same name | [
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| d41f35cc67b21b87c39da42d264bbdcf891ec93c | https://github.com/jacoborus/deep-json/blob/d41f35cc67b21b87c39da42d264bbdcf891ec93c/index.js#L44-L49 |
|
46,013 | jacoborus/deep-json | index.js | function (folder) {
var elems = getFolderElements( folder ),
result = {};
// files
elems.files.forEach( function (route) {
// get object name
var fileName = path.basename( route, '.json' );
// assign object data from file
result[ fileName ] = getData.file( route );
});
// no namesake folders
elems.folders.forEach( function (route) {
// get object name
var fileName = path.basename( route );
// assign data from folder
result[ fileName ] = extend( result[ fileName ] || {}, getData.folder( route ));
});
return result;
} | javascript | function (folder) {
var elems = getFolderElements( folder ),
result = {};
// files
elems.files.forEach( function (route) {
// get object name
var fileName = path.basename( route, '.json' );
// assign object data from file
result[ fileName ] = getData.file( route );
});
// no namesake folders
elems.folders.forEach( function (route) {
// get object name
var fileName = path.basename( route );
// assign data from folder
result[ fileName ] = extend( result[ fileName ] || {}, getData.folder( route ));
});
return result;
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| get data from folders and files inside a folder | [
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| d41f35cc67b21b87c39da42d264bbdcf891ec93c | https://github.com/jacoborus/deep-json/blob/d41f35cc67b21b87c39da42d264bbdcf891ec93c/index.js#L52-L73 |
|
46,014 | commenthol/debug-level | src/browser.js | Log | function Log (name, opts) {
if (!(this instanceof Log)) return new Log(name, opts)
const _storage = storage()
Object.assign(options,
inspectOpts(_storage),
inspectNamespaces(_storage)
)
options.colors = options.colors === false ? false : supportsColors()
LogBase.call(this, name, Object.assign({}, options, opts))
const colorFn = (c) => `color:${c}`
this.color = selectColor(name, colorFn)
this.levColors = levelColors(colorFn)
this.queue = new Queue(this._sendLog.bind(this), 3)
} | javascript | function Log (name, opts) {
if (!(this instanceof Log)) return new Log(name, opts)
const _storage = storage()
Object.assign(options,
inspectOpts(_storage),
inspectNamespaces(_storage)
)
options.colors = options.colors === false ? false : supportsColors()
LogBase.call(this, name, Object.assign({}, options, opts))
const colorFn = (c) => `color:${c}`
this.color = selectColor(name, colorFn)
this.levColors = levelColors(colorFn)
this.queue = new Queue(this._sendLog.bind(this), 3)
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| e310fe5452984d898adfb8f924ac6f9021b05457 | https://github.com/commenthol/debug-level/blob/e310fe5452984d898adfb8f924ac6f9021b05457/src/browser.js#L82-L96 |
46,015 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/object-manager.js | ObjectManager | function ObjectManager(game, ObjectConstructor, width, height) {
this.game = game;
this.ObjectConstructor = ObjectConstructor;
this.objects = [];
this.map = new RL.Array2d(width, height);
} | javascript | function ObjectManager(game, ObjectConstructor, width, height) {
this.game = game;
this.ObjectConstructor = ObjectConstructor;
this.objects = [];
this.map = new RL.Array2d(width, height);
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| Manages a list of all objects and their tile positions.
Handles adding, removing, moving objects within the game.
@class ObjectManager
@constructor
@param {Game} game - Game instance this `ObjectManager` is attached to.
@param {Object} ObjectConstructor - Object constructor used to create new objects with `this.add()`.
@param {Number} [width] - Width of current map in tiles.
@param {Number} [height] - Height of current map in tiles. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/object-manager.js#L14-L19 |
46,016 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/object-manager.js | function(x, y, obj) {
if(typeof obj === 'string'){
obj = this.makeNewObjectFromType(obj);
}
var existing = this.get(x, y);
if(existing){
this.remove(existing);
}
obj.game = this.game;
obj.x = x;
obj.y = y;
this.objects.push(obj);
this.map.set(x, y, obj);
if(obj.onAdd){
obj.onAdd();
}
return obj;
} | javascript | function(x, y, obj) {
if(typeof obj === 'string'){
obj = this.makeNewObjectFromType(obj);
}
var existing = this.get(x, y);
if(existing){
this.remove(existing);
}
obj.game = this.game;
obj.x = x;
obj.y = y;
this.objects.push(obj);
this.map.set(x, y, obj);
if(obj.onAdd){
obj.onAdd();
}
return obj;
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| Adds an object to the manager at given map tile coord.
If an object is already at this map tile coord it is removed from the manager completely.
@method add
@param {Number} x - The tile map coord x.
@param {Number} y - The tile map coord y.
@param {Object|String} obj - The Object being set at given coords. If obj is a string a new Object will be created using `this.makeNewObjectFromType(obj)`.
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/object-manager.js#L65-L82 |
|
46,017 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/object-manager.js | function(object) {
this.map.remove(object.x, object.y);
var index = this.objects.indexOf(object);
this.objects.splice(index, 1);
if(object.onRemove){
object.onRemove();
}
} | javascript | function(object) {
this.map.remove(object.x, object.y);
var index = this.objects.indexOf(object);
this.objects.splice(index, 1);
if(object.onRemove){
object.onRemove();
}
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| Removes an object from the manager.
@method remove
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/object-manager.js#L89-L96 |
|
46,018 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/object-manager.js | function(x, y, object) {
var existing = this.get(object.x, object.y);
if(existing !== object){
throw new Error({error: 'Attempting to move object not in correct position in Object manager', x: x, y: y, object: object});
}
if(this.objects.indexOf(object) === -1){
throw new Error({error: 'Attempting to move object not in Object manager', x: x, y: y, object: object});
}
this.map.remove(object.x, object.y);
this.map.set(x, y, object);
object.x = x;
object.y = y;
} | javascript | function(x, y, object) {
var existing = this.get(object.x, object.y);
if(existing !== object){
throw new Error({error: 'Attempting to move object not in correct position in Object manager', x: x, y: y, object: object});
}
if(this.objects.indexOf(object) === -1){
throw new Error({error: 'Attempting to move object not in Object manager', x: x, y: y, object: object});
}
this.map.remove(object.x, object.y);
this.map.set(x, y, object);
object.x = x;
object.y = y;
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| Changes the position of an object already added to this objectManager.
@method move
@param {Number} x - The destination tile map coord x.
@param {Number} y - The destination tile map coord y.
@param {Obj} object - The objectity to be removed. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/object-manager.js#L105-L118 |
|
46,019 | nodeca/plurals-cldr | support/generate.js | toSingleRule | function toSingleRule(str) {
return str
// replace modulus with shortcuts
.replace(/([nivwft]) % (\d+)/g, '$1$2')
// replace ranges
.replace(/([nivwft]\d*) (=|\!=) (\d+[.,][.,\d]+)/g, function (match, v, cond, range) {
// range = 5,8,9 (simple set)
if (range.indexOf('..') < 0 && range.indexOf(',') >= 0) {
if (cond === '=') {
return format('IN([ %s ], %s)', range.split(',').join(', '), v);
}
return format('!IN([ %s ], %s)', range.split(',').join(', '), v);
}
// range = 0..5 or 0..5,8..20 or 0..5,8
var conditions = range.split(',').map(function (interval) {
// simple value
if (interval.indexOf('..') < 0) {
return format('%s %s %s', v, cond, interval);
}
// range
var start = interval.split('..')[0],
end = interval.split('..')[1];
if (cond === '=') {
return format('B(%s, %s, %s)', start, end, v);
}
return format('!B(%s, %s, %s)', start, end, v);
});
var joined;
if (conditions.length > 1) {
joined = '(' + conditions.join(cond === '=' ? ' || ' : ' && ') + ')';
} else {
joined = conditions[0];
}
return joined;
})
.replace(/ = /g, ' === ')
.replace(/ != /g, ' !== ')
.replace(/ or /g, ' || ')
.replace(/ and /g, ' && ');
} | javascript | function toSingleRule(str) {
return str
// replace modulus with shortcuts
.replace(/([nivwft]) % (\d+)/g, '$1$2')
// replace ranges
.replace(/([nivwft]\d*) (=|\!=) (\d+[.,][.,\d]+)/g, function (match, v, cond, range) {
// range = 5,8,9 (simple set)
if (range.indexOf('..') < 0 && range.indexOf(',') >= 0) {
if (cond === '=') {
return format('IN([ %s ], %s)', range.split(',').join(', '), v);
}
return format('!IN([ %s ], %s)', range.split(',').join(', '), v);
}
// range = 0..5 or 0..5,8..20 or 0..5,8
var conditions = range.split(',').map(function (interval) {
// simple value
if (interval.indexOf('..') < 0) {
return format('%s %s %s', v, cond, interval);
}
// range
var start = interval.split('..')[0],
end = interval.split('..')[1];
if (cond === '=') {
return format('B(%s, %s, %s)', start, end, v);
}
return format('!B(%s, %s, %s)', start, end, v);
});
var joined;
if (conditions.length > 1) {
joined = '(' + conditions.join(cond === '=' ? ' || ' : ' && ') + ')';
} else {
joined = conditions[0];
}
return joined;
})
.replace(/ = /g, ' === ')
.replace(/ != /g, ' !== ')
.replace(/ or /g, ' || ')
.replace(/ and /g, ' && ');
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| Create equation for single form rule | [
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| d93a4f130d0610605ff76761ef8e6abd4271639d | https://github.com/nodeca/plurals-cldr/blob/d93a4f130d0610605ff76761ef8e6abd4271639d/support/generate.js#L92-L133 |
46,020 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/valid-targets-finder.js | function(game, settings){
this.game = game;
settings = settings || {};
this.x = settings.x || this.x;
this.y = settings.y || this.y;
this.limitToFov = settings.limitToFov || this.limitToFov;
this.limitToNonDiagonalAdjacent = settings.limitToNonDiagonalAdjacent || this.limitToNonDiagonalAdjacent;
this.range = settings.range || this.range;
this.validTypes = settings.validTypes || [];
this.includeTiles = settings.includeTiles || this.includeTiles;
this.includeSelf = settings.includeSelf || this.includeSelf;
this.prepareValidTargets = settings.prepareValidTargets || this.prepareValidTargets;
this.filter = settings.filter || this.filter;
} | javascript | function(game, settings){
this.game = game;
settings = settings || {};
this.x = settings.x || this.x;
this.y = settings.y || this.y;
this.limitToFov = settings.limitToFov || this.limitToFov;
this.limitToNonDiagonalAdjacent = settings.limitToNonDiagonalAdjacent || this.limitToNonDiagonalAdjacent;
this.range = settings.range || this.range;
this.validTypes = settings.validTypes || [];
this.includeTiles = settings.includeTiles || this.includeTiles;
this.includeSelf = settings.includeSelf || this.includeSelf;
this.prepareValidTargets = settings.prepareValidTargets || this.prepareValidTargets;
this.filter = settings.filter || this.filter;
} | [
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| Gets a list of valid targets filtered by provided criteria.
@class ValidTargetsFinder
@constructor
@param {Game} game
@param {Object} settings
@param {Number} settings.x - The x map tile coord to use as the origin of the attack.
@param {Number} settings.y - The y map tile coord to use as the origin of the attack.
@param {FovROT} [settings.limitToFov=false] - If set only targets within the given `FovROT` will be valid.
@param {Bool} [settings.limitToNonDiagonalAdjacent=false] - If true diagonally adjacent targets are not valid (only used if `range = 1`).
@param {Number} [settings.range=1] - Max distance in tiles target can be from origin.
@param {Array} [settings.validTypes=Array] - Array of valid target object types. Checked using `target instanceof type`.
@param {Bool} [settings.includeTiles=false] - If true tile objects are can be valid targets.
@param {Object|Array} [settings.exclude=false] - Object or Array of objects to exclude from results.
@param {Bool} [settings.prepareValidTargets=true] - If true valid targets are wraped in an object with x, y, range, value properties.
@param {Function} [settings.filter=false] - Function to filter objects when checking if they are valid. `function(obj){ return true }` . Targets must still be a valid type. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets-finder.js#L21-L36 |
|
46,021 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/valid-targets-finder.js | function(){
var tiles = this.getValidTargetTiles();
var result = [];
for (var i = 0; i < tiles.length; i++) {
var tile = tiles[i];
var targets = this.getValidTargetsAtPosition(tile.x, tile.y);
result = result.concat(targets);
if(this.includeTiles){
result.push(tile);
}
}
return result;
} | javascript | function(){
var tiles = this.getValidTargetTiles();
var result = [];
for (var i = 0; i < tiles.length; i++) {
var tile = tiles[i];
var targets = this.getValidTargetsAtPosition(tile.x, tile.y);
result = result.concat(targets);
if(this.includeTiles){
result.push(tile);
}
}
return result;
} | [
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| Gets all valid targets.
@method getValidTargets
@return {Array} | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets-finder.js#L125-L137 |
|
46,022 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/valid-targets-finder.js | function(){
var tiles = [];
if(this.limitToFov){
var fovTiles = this.limitToFov.visibleTiles;
for (var i = 0; i < fovTiles.length; i++) {
var fovTile = fovTiles[i];
// if no max range, if there is a max range check it
if(!this.range || fovTile.range <= this.range){
// if including tile objects in result but not preparing them
if(this.includeTiles && !this.prepareValidTargets){
fovTile = fovTile.value;
}
tiles.push(fovTile);
}
}
} else {
var x = this.x,
y = this.y;
if(this.range === 1){
if(this.limitToNonDiagonalAdjacent){
tiles = this.game.map.getAdjacent(x, y, {withDiagonals: false});
}
else{
tiles = this.game.map.getAdjacent(x, y);
}
} else {
tiles = this.game.map.getWithinSquareRadius(x, y, {radius: this.range});
}
// if including tile objects, prepare them
if(this.includeTiles && this.prepareValidTargets){
var _this = this;
tiles = tiles.map(function(tile){
return _this.prepareTargetObject(tile);
});
}
}
return tiles;
} | javascript | function(){
var tiles = [];
if(this.limitToFov){
var fovTiles = this.limitToFov.visibleTiles;
for (var i = 0; i < fovTiles.length; i++) {
var fovTile = fovTiles[i];
// if no max range, if there is a max range check it
if(!this.range || fovTile.range <= this.range){
// if including tile objects in result but not preparing them
if(this.includeTiles && !this.prepareValidTargets){
fovTile = fovTile.value;
}
tiles.push(fovTile);
}
}
} else {
var x = this.x,
y = this.y;
if(this.range === 1){
if(this.limitToNonDiagonalAdjacent){
tiles = this.game.map.getAdjacent(x, y, {withDiagonals: false});
}
else{
tiles = this.game.map.getAdjacent(x, y);
}
} else {
tiles = this.game.map.getWithinSquareRadius(x, y, {radius: this.range});
}
// if including tile objects, prepare them
if(this.includeTiles && this.prepareValidTargets){
var _this = this;
tiles = tiles.map(function(tile){
return _this.prepareTargetObject(tile);
});
}
}
return tiles;
} | [
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| Get tile coords a valid target may be on. Only checking range and fov, not objects on the tile.
@method getValidTargetTiles
@return {Array} of Tile objects | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets-finder.js#L144-L184 |
|
46,023 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/valid-targets-finder.js | function(x, y){
var objects = this.game.getObjectsAtPostion(x, y);
var range = RL.Util.getDistance(this.x, this.y, x, y);
var _this = this;
var filtered = objects.filter(function(target){
return _this.checkValidTarget(target);
});
return filtered.map(function(target){
return _this.prepareTargetObject(target, x, y, range);
});
} | javascript | function(x, y){
var objects = this.game.getObjectsAtPostion(x, y);
var range = RL.Util.getDistance(this.x, this.y, x, y);
var _this = this;
var filtered = objects.filter(function(target){
return _this.checkValidTarget(target);
});
return filtered.map(function(target){
return _this.prepareTargetObject(target, x, y, range);
});
} | [
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| Get valid target objects on a tile coord.
@method getValidTargetsAtPosition
@param {Number} x - Map tile coord to get valid target objects from.
@param {Number} y - Map tile coord to get valid target objects from.
@return {Array} mixed objects | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets-finder.js#L193-L204 |
|
46,024 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/valid-targets-finder.js | function(target, x, y, range){
x = x || target.x;
y = y || target.y;
range = range || RL.Util.getDistance(this.x, this.y, x, y);
return {
x: x,
y: y,
range: range,
value: target
};
} | javascript | function(target, x, y, range){
x = x || target.x;
y = y || target.y;
range = range || RL.Util.getDistance(this.x, this.y, x, y);
return {
x: x,
y: y,
range: range,
value: target
};
} | [
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| Wraps a target object in a container object with x, y, range
@method prepareTargetObject
@param {Object} target
@param {Number} [x=target.x]
@param {Number} [y=target.y]
@param {Number} [range] range from `this.x`, `this.y` to x,y
@return {Object} result result object
`
return {
x: x, // target x tile coord
y: y, // target y tile coord
range: range, // distance to target
value: target // target object
};
`
@return {Object} result.x target x tile coord
@return {Object} result.y target y tile coord
@return {Object} result.range distance to target
@return {Object} result.value target object | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets-finder.js#L227-L237 |
|
46,025 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/valid-targets-finder.js | function(target){
// skip valid type check if value evaluating to false or empty array.
if(!this.validTypes || !this.validTypes.length){
return true;
}
for(var i = this.validTypes.length - 1; i >= 0; i--){
var type = this.validTypes[i];
if(target instanceof type){
return true;
}
}
// no valid type match found
return false;
} | javascript | function(target){
// skip valid type check if value evaluating to false or empty array.
if(!this.validTypes || !this.validTypes.length){
return true;
}
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets-finder.js#L245-L260 |
|
46,026 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/valid-targets-finder.js | function(target){
if(this.exclude){
if(target === this.exclude){
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if(!this.checkValidType(target)){
return false;
}
if(this.filter && !this.filter(target)){
return false;
}
return true;
} | javascript | function(target){
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if(this.filter && !this.filter(target)){
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return true;
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets-finder.js#L268-L286 |
|
46,027 | wilmoore/uuid-regexp.js | index.js | re | function re (opts) {
opts = opts || {}
return new RegExp(
format('\\b(?:%s)\\b', regexp.versioned.source + (opts.nil ? '|' + regexp.nil.source : '')),
'i' + (opts.flags || '')
)
} | javascript | function re (opts) {
opts = opts || {}
return new RegExp(
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Additional RegExp flags ('i' is always set).
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Whether to include the nil/empty UUID pattern.
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| 674d65e5e371d7c126a58a09281e8e21ee503e9a | https://github.com/wilmoore/uuid-regexp.js/blob/674d65e5e371d7c126a58a09281e8e21ee503e9a/index.js#L32-L39 |
46,028 | 75lb/object-get | lib/object-get.js | objectGet | function objectGet (object, expression) {
if (!(object && expression)) throw new Error('both object and expression args are required')
return expression.trim().split('.').reduce(function (prev, curr) {
var arr = curr.match(/(.*?)\[(.*?)\]/)
if (arr) {
return prev && prev[arr[1]][arr[2]]
} else {
return prev && prev[curr]
}
}, object)
} | javascript | function objectGet (object, expression) {
if (!(object && expression)) throw new Error('both object and expression args are required')
return expression.trim().split('.').reduce(function (prev, curr) {
var arr = curr.match(/(.*?)\[(.*?)\]/)
if (arr) {
return prev && prev[arr[1]][arr[2]]
} else {
return prev && prev[curr]
}
}, object)
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| Returns the value at the given property.
@param {object} - the input object
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> objectGet({ animal: 'cow' }, 'animal')
'cow'
> objectGet({ animal: { mood: 'lazy' } }, 'animal')
{ mood: 'lazy' }
> objectGet({ animal: { mood: 'lazy' } }, 'animal.mood')
'lazy'
> objectGet({ animal: { mood: 'lazy' } }, 'animal.email')
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| 67fe4b92af9a3f3311e90c9a89d35f24a956e5df | https://github.com/75lb/object-get/blob/67fe4b92af9a3f3311e90c9a89d35f24a956e5df/lib/object-get.js#L44-L54 |
46,029 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/input.js | Input | function Input(onKeyAction, bindings) {
this.bindings = {};
if (onKeyAction !== void 0) {
this.onKeyAction = onKeyAction;
}
if (bindings !== void 0) {
this.addBindings(bindings);
}
this.startListening();
} | javascript | function Input(onKeyAction, bindings) {
this.bindings = {};
if (onKeyAction !== void 0) {
this.onKeyAction = onKeyAction;
}
if (bindings !== void 0) {
this.addBindings(bindings);
}
this.startListening();
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| Helper for binding user key input to actions.
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@param bindings.action1 {Array} Input keys mapped to action1. ['A', 'B', ...]
@param bindings.action2 {Array} Input keys mapped to action2. ['X', 'Y', ...]
@param bindings....
@example
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/input.js#L22-L31 |
46,030 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/input.js | function(bindings) {
for (var action in bindings) {
var keys = bindings[action];
for (var i = 0; i < keys.length; i++) {
var key = keys[i];
this.bindAction(action, key);
}
}
} | javascript | function(bindings) {
for (var action in bindings) {
var keys = bindings[action];
for (var i = 0; i < keys.length; i++) {
var key = keys[i];
this.bindAction(action, key);
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@param bindings.action1 {Array} Input keys mapped to action1. ['A', 'B', ...]
@param bindings.action2 {Array} Input keys mapped to action2. ['X', 'Y', ...]
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/input.js#L91-L99 |
|
46,031 | sergeyt/fetch-stream | src/index.js | pump | function pump(reader, handler) {
reader.read().then(result => {
if (result.done) {
return;
}
if (handler(result.value) === false) {
// cancelling
return;
}
pump(reader, handler);
});
} | javascript | function pump(reader, handler) {
reader.read().then(result => {
if (result.done) {
return;
}
if (handler(result.value) === false) {
// cancelling
return;
}
pump(reader, handler);
});
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| eab91c059ce3b1d172fd44890769c761bb4b7aa3 | https://github.com/sergeyt/fetch-stream/blob/eab91c059ce3b1d172fd44890769c761bb4b7aa3/src/index.js#L13-L24 |
46,032 | nodeca/event-wire | index.js | _hook | function _hook(slf, name, handlerInfo, params) {
if (!slf.__hooks[name]) return;
slf.__hooks[name].forEach(function (hook) {
hook(handlerInfo, params);
});
} | javascript | function _hook(slf, name, handlerInfo, params) {
if (!slf.__hooks[name]) return;
slf.__hooks[name].forEach(function (hook) {
hook(handlerInfo, params);
});
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| ae8d1e419bf20991ac716248914f688f1e2f6322 | https://github.com/nodeca/event-wire/blob/ae8d1e419bf20991ac716248914f688f1e2f6322/index.js#L214-L220 |
46,033 | nodeca/event-wire | index.js | wrap_cb | function wrap_cb(fn, P) {
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return new P(function (resolve, reject) {
fn(params, function (err) { return !err ? resolve() : reject(err); });
});
};
} | javascript | function wrap_cb(fn, P) {
return function (params) {
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| ae8d1e419bf20991ac716248914f688f1e2f6322 | https://github.com/nodeca/event-wire/blob/ae8d1e419bf20991ac716248914f688f1e2f6322/index.js#L246-L252 |
46,034 | nodeca/event-wire | index.js | finalizeHandler | function finalizeHandler(p, hInfo) {
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return p
.catch(storeErrOnce)
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if (errored && !hInfo.ensure) return null;
_hook(self, 'eachAfter', hInfo, params);
})
.catch(storeErrOnce);
} | javascript | function finalizeHandler(p, hInfo) {
if (!p) return;
return p
.catch(storeErrOnce)
.then(function () {
if (errored && !hInfo.ensure) return null;
_hook(self, 'eachAfter', hInfo, params);
})
.catch(storeErrOnce);
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| ae8d1e419bf20991ac716248914f688f1e2f6322 | https://github.com/nodeca/event-wire/blob/ae8d1e419bf20991ac716248914f688f1e2f6322/index.js#L303-L313 |
46,035 | sergeyt/fetch-stream | lib/index.js | fetchStream | function fetchStream() {
var options = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0];
var callback = arguments[1];
var cb = callback;
var stream = null;
if (cb === undefined) {
stream = makeStream();
cb = stream.handler;
}
var url = typeof options === 'string' ? options : options.url || options.path;
if (supportFetch) {
// TODO support Request object?
var init = (typeof options === 'undefined' ? 'undefined' : _typeof(options)) === 'object' ? options : {};
fetch(url, init).then(function (res) {
if (res.status >= 200 && res.status < 300) {
pump(res.body.getReader(), (0, _parser2.default)(cb));
} else {
// TODO read custom error payload
cb(null, { status: res.status, statusText: res.statusText });
}
}, function (err) {
cb(null, err);
});
} else {
(function () {
var parser = (0, _parser2.default)(cb, _parser.BUFFER);
var opts = (typeof options === 'undefined' ? 'undefined' : _typeof(options)) === 'object' ? _extends({}, options) : {};
opts.path = url;
var req = _streamHttp2.default.get(opts, function (res) {
var status = res.status || res.statusCode;
if (!(status >= 200 && status < 300)) {
// TODO read custom error payload
cb(null, { status: status, statusText: res.statusText || res.statusMessage });
return;
}
res.on('data', function (buf) {
if (parser(buf) === false) {
// cancelling
req.abort();
}
});
res.on('error', function (err) {
req.abort();
cb(null, err);
});
});
})();
}
return stream;
} | javascript | function fetchStream() {
var options = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0];
var callback = arguments[1];
var cb = callback;
var stream = null;
if (cb === undefined) {
stream = makeStream();
cb = stream.handler;
}
var url = typeof options === 'string' ? options : options.url || options.path;
if (supportFetch) {
// TODO support Request object?
var init = (typeof options === 'undefined' ? 'undefined' : _typeof(options)) === 'object' ? options : {};
fetch(url, init).then(function (res) {
if (res.status >= 200 && res.status < 300) {
pump(res.body.getReader(), (0, _parser2.default)(cb));
} else {
// TODO read custom error payload
cb(null, { status: res.status, statusText: res.statusText });
}
}, function (err) {
cb(null, err);
});
} else {
(function () {
var parser = (0, _parser2.default)(cb, _parser.BUFFER);
var opts = (typeof options === 'undefined' ? 'undefined' : _typeof(options)) === 'object' ? _extends({}, options) : {};
opts.path = url;
var req = _streamHttp2.default.get(opts, function (res) {
var status = res.status || res.statusCode;
if (!(status >= 200 && status < 300)) {
// TODO read custom error payload
cb(null, { status: status, statusText: res.statusText || res.statusMessage });
return;
}
res.on('data', function (buf) {
if (parser(buf) === false) {
// cancelling
req.abort();
}
});
res.on('error', function (err) {
req.abort();
cb(null, err);
});
});
})();
}
return stream;
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| Fetches resource stream.
@param {object} [options] URL or options of request.
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| eab91c059ce3b1d172fd44890769c761bb4b7aa3 | https://github.com/sergeyt/fetch-stream/blob/eab91c059ce3b1d172fd44890769c761bb4b7aa3/lib/index.js#L94-L146 |
46,036 | ahmed-dinar/codeforces-api-node | src/codeforces.js | callApi | function callApi(method, parameters, callback) {
if (typeof parameters === 'undefined') {
throw new Error('undefined is not a valid parameters object.');
}
if( typeof parameters !== 'object' ){
throw new Error('valid parameters object required.');
}
var opts = this.options;
var noCallback = !callback || typeof callback !== 'function';
let noApiKey = typeof opts.API_KEY !== 'string' || opts.API_KEY.length === 0 || typeof opts.API_SECRET !== 'string' || opts.API_SECRET.length === 0;
if( noApiKey ){
if( noCallback ){
throw new Error('API key and API secret required.');
}
return callback(new Error("API key and API secret required."));
}
opts.method = method;
//
// final API url with hashes
//
let url = makeApiUrl(opts, parameters);
let reqOptions = {
uri: url,
json: true,
timeout: process.env.CF_TIMEOUT || opts.DEFAULT_TIMEOUT
};
//
// callback not exists, just return the request modules Request class instance for event
//
if( noCallback ){
return new Request(reqOptions);
}
//
// callback exists, return Request for streaming and handle callback for error handling and custom formatted data
//
return callRequest(reqOptions, handleCallback.bind(null,callback) );
} | javascript | function callApi(method, parameters, callback) {
if (typeof parameters === 'undefined') {
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}
if( typeof parameters !== 'object' ){
throw new Error('valid parameters object required.');
}
var opts = this.options;
var noCallback = !callback || typeof callback !== 'function';
let noApiKey = typeof opts.API_KEY !== 'string' || opts.API_KEY.length === 0 || typeof opts.API_SECRET !== 'string' || opts.API_SECRET.length === 0;
if( noApiKey ){
if( noCallback ){
throw new Error('API key and API secret required.');
}
return callback(new Error("API key and API secret required."));
}
opts.method = method;
//
// final API url with hashes
//
let url = makeApiUrl(opts, parameters);
let reqOptions = {
uri: url,
json: true,
timeout: process.env.CF_TIMEOUT || opts.DEFAULT_TIMEOUT
};
//
// callback not exists, just return the request modules Request class instance for event
//
if( noCallback ){
return new Request(reqOptions);
}
//
// callback exists, return Request for streaming and handle callback for error handling and custom formatted data
//
return callRequest(reqOptions, handleCallback.bind(null,callback) );
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| Send request to api
@param {string} method - method of API request.
@param {object} parameters - API url parameters
@param {function} callback
@returns {*} | [
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| 2f85a6d833b32012adbf87440b2c16aeb4c167f7 | https://github.com/ahmed-dinar/codeforces-api-node/blob/2f85a6d833b32012adbf87440b2c16aeb4c167f7/src/codeforces.js#L98-L144 |
46,037 | ahmed-dinar/codeforces-api-node | src/codeforces.js | handleCallback | function handleCallback(callback, err, httpResponse, body) {
if(err){
return callback(err);
}
//
// API returns error
//
if( body.status !== 'OK' ){
return callback(new Error(body.comment));
}
return callback(null, body.result);
} | javascript | function handleCallback(callback, err, httpResponse, body) {
if(err){
return callback(err);
}
//
// API returns error
//
if( body.status !== 'OK' ){
return callback(new Error(body.comment));
}
return callback(null, body.result);
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@param callback - user callback
@param err - request errors
@param httpResponse - request HTTP response
@param body - request response body
@returns {*} | [
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| 2f85a6d833b32012adbf87440b2c16aeb4c167f7 | https://github.com/ahmed-dinar/codeforces-api-node/blob/2f85a6d833b32012adbf87440b2c16aeb4c167f7/src/codeforces.js#L156-L170 |
46,038 | ahmed-dinar/codeforces-api-node | src/codeforces.js | makeApiUrl | function makeApiUrl(options,parameters) {
var query = parameters;
//
// If any parameter given in array, make it string separated by semicolon(;)
//
for(let key in query){
if( _.isArray(query[key]) ){
query[key] = _.join(query[key],';');
}
}
let curTime = Math.floor(Date.now() / 1000);
let randomToken = randomstring.generate(6);
query.time = curTime;
query.apiKey = options.API_KEY;
//
// Sort parameters according to codeforces API rules
//
query = _
.chain(query)
.map( (value, key) => {
return { key, value };
})
.orderBy(['key', 'value'], ['desc', 'desc'])
.reverse()
.keyBy('key')
.mapValues('value')
.value();
let qsFy = qs.stringify(query,{ encode: false });
let apiSig = `${randomToken}/${options.method}?${qsFy}#${options.API_SECRET}`;
apiSig = sha512(apiSig).toString();
query.apiSig = randomToken + apiSig;
qsFy = qs.stringify(query,{ encode: false });
let url = `${options.API_URL}/${options.method}?${qsFy}`;
return url;
} | javascript | function makeApiUrl(options,parameters) {
var query = parameters;
//
// If any parameter given in array, make it string separated by semicolon(;)
//
for(let key in query){
if( _.isArray(query[key]) ){
query[key] = _.join(query[key],';');
}
}
let curTime = Math.floor(Date.now() / 1000);
let randomToken = randomstring.generate(6);
query.time = curTime;
query.apiKey = options.API_KEY;
//
// Sort parameters according to codeforces API rules
//
query = _
.chain(query)
.map( (value, key) => {
return { key, value };
})
.orderBy(['key', 'value'], ['desc', 'desc'])
.reverse()
.keyBy('key')
.mapValues('value')
.value();
let qsFy = qs.stringify(query,{ encode: false });
let apiSig = `${randomToken}/${options.method}?${qsFy}#${options.API_SECRET}`;
apiSig = sha512(apiSig).toString();
query.apiSig = randomToken + apiSig;
qsFy = qs.stringify(query,{ encode: false });
let url = `${options.API_URL}/${options.method}?${qsFy}`;
return url;
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@param {array} options - main class options
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@returns {string} - final url | [
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| 2f85a6d833b32012adbf87440b2c16aeb4c167f7 | https://github.com/ahmed-dinar/codeforces-api-node/blob/2f85a6d833b32012adbf87440b2c16aeb4c167f7/src/codeforces.js#L192-L235 |
46,039 | Lanfei/websocket-lib | lib/server.js | ServerSession | function ServerSession(request, socket, head, server) {
Session.call(this, request, socket, head);
this._resHeaders = {};
this._headerSent = false;
/**
* The server instance of this session.
* @type {Server}
*/
this.server = server;
/**
* The HTTP status code of handshake.
* @type {Number}
* @default 200
*/
this.statusCode = 200;
/**
* The HTTP status message of handshake.
* @type {String}
*/
this.statusMessage = '';
} | javascript | function ServerSession(request, socket, head, server) {
Session.call(this, request, socket, head);
this._resHeaders = {};
this._headerSent = false;
/**
* The server instance of this session.
* @type {Server}
*/
this.server = server;
/**
* The HTTP status code of handshake.
* @type {Number}
* @default 200
*/
this.statusCode = 200;
/**
* The HTTP status message of handshake.
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this.statusMessage = '';
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| d39f704490fb91b1e2897712b280c0e5ac79e123 | https://github.com/Lanfei/websocket-lib/blob/d39f704490fb91b1e2897712b280c0e5ac79e123/lib/server.js#L227-L251 |
46,040 | martinj/node-async-queue | async-queue.js | function (job) {
if (job) {
if (arguments.length > 1) {
this.jobs = this.jobs.concat(Array.prototype.slice.call(arguments));
} else {
this.jobs.push(job);
}
}
return this;
} | javascript | function (job) {
if (job) {
if (arguments.length > 1) {
this.jobs = this.jobs.concat(Array.prototype.slice.call(arguments));
} else {
this.jobs.push(job);
}
}
return this;
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| Add job to the queue
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| 2b3870020611babbf2c4851c9b51da780da056eb | https://github.com/martinj/node-async-queue/blob/2b3870020611babbf2c4851c9b51da780da056eb/async-queue.js#L37-L46 |
|
46,041 | martinj/node-async-queue | async-queue.js | function (err) {
if (this.jobs.length) {
var job = this.jobs.shift();
try {
job(err, this);
} catch (e) {
this.next(e);
}
} else {
this.running = false;
}
} | javascript | function (err) {
if (this.jobs.length) {
var job = this.jobs.shift();
try {
job(err, this);
} catch (e) {
this.next(e);
}
} else {
this.running = false;
}
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| 2b3870020611babbf2c4851c9b51da780da056eb | https://github.com/martinj/node-async-queue/blob/2b3870020611babbf2c4851c9b51da780da056eb/async-queue.js#L98-L109 |
|
46,042 | juttle/juttle-elastic-adapter | lib/utils.js | index_date | function index_date(timestamp, interval) {
function double_digitize(str) {
return (str.length === 1) ? ('0' + str) : str;
}
var year = timestamp.getUTCFullYear();
var month = (timestamp.getUTCMonth() + 1).toString();
switch (interval) {
case 'day':
var day = timestamp.getUTCDate().toString();
return [year, double_digitize(month), double_digitize(day)].join('.');
case 'week':
var week = current_week_number(timestamp);
return [year, double_digitize(week)].join('.');
case 'month':
return [year, double_digitize(month)].join('.');
case 'year':
return year;
case 'none':
return '';
default:
throw new Error('invalid interval: ' + interval + '; accepted intervals are "day", "week", "month", "year", and "none"');
}
} | javascript | function index_date(timestamp, interval) {
function double_digitize(str) {
return (str.length === 1) ? ('0' + str) : str;
}
var year = timestamp.getUTCFullYear();
var month = (timestamp.getUTCMonth() + 1).toString();
switch (interval) {
case 'day':
var day = timestamp.getUTCDate().toString();
return [year, double_digitize(month), double_digitize(day)].join('.');
case 'week':
var week = current_week_number(timestamp);
return [year, double_digitize(week)].join('.');
case 'month':
return [year, double_digitize(month)].join('.');
case 'year':
return year;
case 'none':
return '';
default:
throw new Error('invalid interval: ' + interval + '; accepted intervals are "day", "week", "month", "year", and "none"');
}
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| 7b3b1c46943381230bc7dde33874a738a0a50cbe | https://github.com/juttle/juttle-elastic-adapter/blob/7b3b1c46943381230bc7dde33874a738a0a50cbe/lib/utils.js#L40-L69 |
46,043 | nickzuber/needle | src/BinarySearchTree/binarySearchTree.js | deleteHelper | function deleteHelper (data, node, nodeType, parentNode) {
if (node === null) {
return false;
}
// @TODO handle object comparisons -- doing a stringify is horrible dont do that
if (data === node.data) {
if (nodeType === Types.RIGHT) {
parentNode.right = null;
} else {
parentNode.left = null;
}
// Fix tree
if (node.left) {
var nodeRightSubtree = node.right;
parentNode[nodeType] = node.left;
parentNode[nodeType].right = nodeRightSubtree;
} else if (node.right) {
var nodeLeftSubtree = node.left;
parentNode[nodeType] = node.right;
parentNode[nodeType].left = nodeLeftSubtree;
}
return true;
}
if (safeCompare(data, node.data, this.compare)) {
return deleteHelper(data, node.left, Types.LEFT, node);
} else {
return deleteHelper(data, node.right, Types.RIGHT, node);
}
} | javascript | function deleteHelper (data, node, nodeType, parentNode) {
if (node === null) {
return false;
}
// @TODO handle object comparisons -- doing a stringify is horrible dont do that
if (data === node.data) {
if (nodeType === Types.RIGHT) {
parentNode.right = null;
} else {
parentNode.left = null;
}
// Fix tree
if (node.left) {
var nodeRightSubtree = node.right;
parentNode[nodeType] = node.left;
parentNode[nodeType].right = nodeRightSubtree;
} else if (node.right) {
var nodeLeftSubtree = node.left;
parentNode[nodeType] = node.right;
parentNode[nodeType].left = nodeLeftSubtree;
}
return true;
}
if (safeCompare(data, node.data, this.compare)) {
return deleteHelper(data, node.left, Types.LEFT, node);
} else {
return deleteHelper(data, node.right, Types.RIGHT, node);
}
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@param {any} data The data of the node to delete.
@param {Node} node The current node being analyzed.
@param {Node} nodeType The type of child of the current node being analyzed.
@param {Node} parentNode The last node that was analyzed.
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| 9565b3c193b93d67ffed39d430eba395a7bb5531 | https://github.com/nickzuber/needle/blob/9565b3c193b93d67ffed39d430eba395a7bb5531/src/BinarySearchTree/binarySearchTree.js#L231-L262 |
46,044 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/manual/index/entity/js/basic-movement.js | function(direction){
var directionCoords = {
up: {x: 0, y:-1},
right: {x: 1, y: 0},
down: {x: 0, y: 1},
left: {x:-1, y: 0}
};
return directionCoords[direction];
} | javascript | function(direction){
var directionCoords = {
up: {x: 0, y:-1},
right: {x: 1, y: 0},
down: {x: 0, y: 1},
left: {x:-1, y: 0}
};
return directionCoords[direction];
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@method directionToAdjustCoord
@param {String} direction - The current direction.
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/manual/index/entity/js/basic-movement.js#L21-L29 |
|
46,045 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/manual/index/entity/js/basic-movement.js | function(currentDirection){
var directions = ['up', 'right', 'down', 'left'],
currentDirIndex = directions.indexOf(currentDirection),
newDirIndex;
// if currentDirection is not valid or is the last in the array use the first direction in the array
if(currentDirIndex === -1 || currentDirIndex === directions.length - 1){
newDirIndex = 0;
} else {
newDirIndex = currentDirIndex + 1;
}
return directions[newDirIndex];
} | javascript | function(currentDirection){
var directions = ['up', 'right', 'down', 'left'],
currentDirIndex = directions.indexOf(currentDirection),
newDirIndex;
// if currentDirection is not valid or is the last in the array use the first direction in the array
if(currentDirIndex === -1 || currentDirIndex === directions.length - 1){
newDirIndex = 0;
} else {
newDirIndex = currentDirIndex + 1;
}
return directions[newDirIndex];
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/manual/index/entity/js/basic-movement.js#L37-L48 |
|
46,046 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/manual/index/entity/js/basic-movement.js | function(x, y) {
// remove light from current position
if(this.game.lighting.get(this.x, this.y)){
this.game.lighting.remove(this.x, this.y);
}
// add to new position
this.game.lighting.set(x, y, this.light_r, this.light_g, this.light_b);
RL.Entity.prototype.moveTo.call(this, x, y);
} | javascript | function(x, y) {
// remove light from current position
if(this.game.lighting.get(this.x, this.y)){
this.game.lighting.remove(this.x, this.y);
}
// add to new position
this.game.lighting.set(x, y, this.light_r, this.light_g, this.light_b);
RL.Entity.prototype.moveTo.call(this, x, y);
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/manual/index/entity/js/basic-movement.js#L84-L93 |
|
46,047 | overtrue/validator.js | lib/validator.js | extend | function extend() {
var src, copy, name, options, clone;
var target = arguments[0] || {};
var i = 1;
var length = arguments.length;
for ( ; i < length; i++ ) {
// Only deal with non-null/undefined values
if ( (options = arguments[ i ]) != null ) {
// Extend the base object
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// Prevent never-ending loop
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// Recurse if we're merging plain objects or arrays
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clone = src && typeof src === "object" ? src : {};
// Never move original objects, clone them
target[ name ] = extend( clone, copy );
// Don't bring in undefined values
} else if ( copy !== undefined ) {
target[ name ] = copy;
}
}
}
}
// Return the modified object
return target;
} | javascript | function extend() {
var src, copy, name, options, clone;
var target = arguments[0] || {};
var i = 1;
var length = arguments.length;
for ( ; i < length; i++ ) {
// Only deal with non-null/undefined values
if ( (options = arguments[ i ]) != null ) {
// Extend the base object
for ( name in options ) {
src = target[ name ];
copy = options[ name ];
// Prevent never-ending loop
if ( target === copy ) {
continue;
}
// Recurse if we're merging plain objects or arrays
if ( copy && typeof copy === "object" ) {
clone = src && typeof src === "object" ? src : {};
// Never move original objects, clone them
target[ name ] = extend( clone, copy );
// Don't bring in undefined values
} else if ( copy !== undefined ) {
target[ name ] = copy;
}
}
}
}
// Return the modified object
return target;
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L97-L133 |
46,048 | overtrue/validator.js | lib/validator.js | _explodeRules | function _explodeRules(rules) {
for (var i in rules) {
if (is_string(rules[i])) {
rules[i] = rules[i].split('|');
}
}
return rules;
} | javascript | function _explodeRules(rules) {
for (var i in rules) {
if (is_string(rules[i])) {
rules[i] = rules[i].split('|');
}
}
return rules;
} | [
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L211-L218 |
46,049 | overtrue/validator.js | lib/validator.js | _parseRule | function _parseRule(rule) {
var parameters = [];
// The format for specifying validation rules and parameters follows an
// easy {rule}:{parameters} formatting convention. For instance the
// rule "Max:3" states that the value may only be three letters.
if (rule.indexOf(':')) {
var ruleInfo = rule.split(':');
parameters = _parseParameters(ruleInfo[0], ruleInfo[1]);
}
return { parameters: parameters, rule: ruleInfo[0]};
} | javascript | function _parseRule(rule) {
var parameters = [];
// The format for specifying validation rules and parameters follows an
// easy {rule}:{parameters} formatting convention. For instance the
// rule "Max:3" states that the value may only be three letters.
if (rule.indexOf(':')) {
var ruleInfo = rule.split(':');
parameters = _parseParameters(ruleInfo[0], ruleInfo[1]);
}
return { parameters: parameters, rule: ruleInfo[0]};
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L227-L239 |
46,050 | overtrue/validator.js | lib/validator.js | _parseParameters | function _parseParameters(rule, parameter) {
if (rule.toLowerCase() == 'regex') return [parameter];
if (is_string(parameter)) {
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};
return [];
} | javascript | function _parseParameters(rule, parameter) {
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if (is_string(parameter)) {
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return [];
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L249-L256 |
46,051 | overtrue/validator.js | lib/validator.js | _addFailure | function _addFailure(attribute, rule, parameters) {
_addError(attribute, rule, parameters);
if (! _failedRules[attribute]) {
_failedRules[attribute] = {};
}
_failedRules[attribute][rule] = parameters;
} | javascript | function _addFailure(attribute, rule, parameters) {
_addError(attribute, rule, parameters);
if (! _failedRules[attribute]) {
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L267-L273 |
46,052 | overtrue/validator.js | lib/validator.js | _addError | function _addError(attribute, rule, parameters) {
if (_errors[attribute]) {
return;
};
_errors[attribute] = _formatMessage(_getMessage(attribute, rule) || '', attribute, rule, parameters);
} | javascript | function _addError(attribute, rule, parameters) {
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L284-L289 |
46,053 | overtrue/validator.js | lib/validator.js | _getMessage | function _getMessage(attribute, rule) {
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if (is_object(message)) {
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if (is_array(value) && message['array']) {
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return message['numeric'];
} else if (is_string(value) && message['string']){
return message['string'];
}
};
return message;
} | javascript | function _getMessage(attribute, rule) {
var message = _messages[rule];
if (is_object(message)) {
var value = _getValue(attribute);
if (is_array(value) && message['array']) {
return message['array'];
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L310-L325 |
46,054 | overtrue/validator.js | lib/validator.js | _formatMessage | function _formatMessage(message, attribute, rule, parameters) {
parameters.unshift(_getAttribute(attribute));
for(i in parameters){
message = message.replace(/:[a-zA-z_][a-zA-z_0-9]+/, parameters[i]);
}
if (typeof _replacers[rule] === 'function') {
message = _replacers[rule](message, attribute, rule, parameters);
}
return message;
} | javascript | function _formatMessage(message, attribute, rule, parameters) {
parameters.unshift(_getAttribute(attribute));
for(i in parameters){
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L337-L349 |
46,055 | overtrue/validator.js | lib/validator.js | _getAttribute | function _getAttribute(attribute) {
if (is_string(_attributes[attribute])) {
return _attributes[attribute];
}
if ((line = _translator.trans(attribute)) !== attribute) {
return line;
} else {
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}
} | javascript | function _getAttribute(attribute) {
if (is_string(_attributes[attribute])) {
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}
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L358-L368 |
46,056 | overtrue/validator.js | lib/validator.js | _getRule | function _getRule(attribute, rules) {
rules = rules || [];
if ( ! rules[attribute]) {
return;
}
for(var i in rules[attribute]) {
var value = rules[attribute][i];
parsedRule = _parseRule(rule);
if (in_array(parsedRule.rule, rules))
return [parsedRule.rule, parsedRule.parameters];
}
} | javascript | function _getRule(attribute, rules) {
rules = rules || [];
if ( ! rules[attribute]) {
return;
}
for(var i in rules[attribute]) {
var value = rules[attribute][i];
parsedRule = _parseRule(rule);
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L390-L404 |
46,057 | overtrue/validator.js | lib/validator.js | _getSize | function _getSize(attribute, value) {
hasNumeric = _hasRule(attribute, _numericRules);
// This method will determine if the attribute is a number, string, or file and
// return the proper size accordingly. If it is a number, then number itself
// is the size. If it is a file, we take kilobytes, and for a string the
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if (/^[0-9]+$/.test(value) && hasNumeric) {
return getValue(attribute);
} else if (value && is_string(value) || is_array(value)) {
return value.length;
}
return 0;
} | javascript | function _getSize(attribute, value) {
hasNumeric = _hasRule(attribute, _numericRules);
// This method will determine if the attribute is a number, string, or file and
// return the proper size accordingly. If it is a number, then number itself
// is the size. If it is a file, we take kilobytes, and for a string the
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L414-L428 |
46,058 | overtrue/validator.js | lib/validator.js | _requireParameterCount | function _requireParameterCount(count, parameters, rule) {
if (parameters.length < count) {
throw Error('Validation rule"' + rule + '" requires at least ' + count + ' parameters.');
}
} | javascript | function _requireParameterCount(count, parameters, rule) {
if (parameters.length < count) {
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L439-L443 |
46,059 | overtrue/validator.js | lib/validator.js | _allFailingRequired | function _allFailingRequired(attributes) {
for (var i in attributes) {
var akey = attributes[i];
if (resolvers.validateRequired(key, self._getValue(key))) {
return false;
}
}
return true;
} | javascript | function _allFailingRequired(attributes) {
for (var i in attributes) {
var akey = attributes[i];
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return true;
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L452-L462 |
46,060 | overtrue/validator.js | lib/validator.js | _anyFailingRequired | function _anyFailingRequired(attributes) {
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}
return false;
} | javascript | function _anyFailingRequired(attributes) {
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L470-L479 |
46,061 | overtrue/validator.js | lib/validator.js | function(rule, message) {
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} | javascript | function(rule, message) {
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L741-L747 |
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46,062 | overtrue/validator.js | lib/validator.js | function(attribute, alias) {
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46,063 | overtrue/validator.js | lib/validator.js | function(value, alias) {
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L773-L779 |
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46,064 | overtrue/validator.js | lib/validator.js | function(rule, fn) {
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| ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c | https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L789-L795 |
|
46,065 | elidoran/node-date-holidays-us | lib/index.js | makeHoliday | function makeHoliday(date, info, observedInfo) {
// always make the holiday.
var holiday = {
info: info,
date: {
month: date.getMonth(),
day : date.getDate()
}
}
// if the holiday info's `bank` value has a function then
// give it the date so it can evaluate the value.
if ('function' === typeof info.bank) {
info.bank = info.bank(date)
}
// without an observed holiday we return only the main holiday
if (date.observed == null) {
return holiday
}
// there's an observed date so return both holidays in an array.
else {
return [
holiday, // main holiday
{ // observed holiday
info: observedInfo,
date: {
month: date.observed.getMonth(),
day : date.observed.getDate()
}
}
]
}
} | javascript | function makeHoliday(date, info, observedInfo) {
// always make the holiday.
var holiday = {
info: info,
date: {
month: date.getMonth(),
day : date.getDate()
}
}
// if the holiday info's `bank` value has a function then
// give it the date so it can evaluate the value.
if ('function' === typeof info.bank) {
info.bank = info.bank(date)
}
// without an observed holiday we return only the main holiday
if (date.observed == null) {
return holiday
}
// there's an observed date so return both holidays in an array.
else {
return [
holiday, // main holiday
{ // observed holiday
info: observedInfo,
date: {
month: date.observed.getMonth(),
day : date.observed.getDate()
}
}
]
}
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| 7e3ada9bddcbe79e4f1eaf7161629cd7759fc275 | https://github.com/elidoran/node-date-holidays-us/blob/7e3ada9bddcbe79e4f1eaf7161629cd7759fc275/lib/index.js#L198-L233 |
46,066 | elidoran/node-date-holidays-us | lib/index.js | newYearsSpecial | function newYearsSpecial(year) {
// 1. hold onto the date, we'll need it in #3
var date = holidays.newYearsDay(year)
// 2. do the usual.
var newYears = makeHoliday(
date,
{ name: 'New Year\'s Day', bank: !date.observed },
{ name: 'New Year\'s Day (Observed)', bank: true }
)
// 3. check if the observed date is in the previous year...
if (date.observed && date.observed.getFullYear() < year) {
// specify that year in the observed holiday's date.
newYears[1].date.year = year - 1
}
return newYears
} | javascript | function newYearsSpecial(year) {
// 1. hold onto the date, we'll need it in #3
var date = holidays.newYearsDay(year)
// 2. do the usual.
var newYears = makeHoliday(
date,
{ name: 'New Year\'s Day', bank: !date.observed },
{ name: 'New Year\'s Day (Observed)', bank: true }
)
// 3. check if the observed date is in the previous year...
if (date.observed && date.observed.getFullYear() < year) {
// specify that year in the observed holiday's date.
newYears[1].date.year = year - 1
}
return newYears
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| 7e3ada9bddcbe79e4f1eaf7161629cd7759fc275 | https://github.com/elidoran/node-date-holidays-us/blob/7e3ada9bddcbe79e4f1eaf7161629cd7759fc275/lib/index.js#L339-L358 |
46,067 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/mixins/action-interface.js | function(action, implementation){
this.performableActions = this.performableActions || {};
this.performableActions[action] = this.performableActions[action] || {};
this.performableActions[action].actionName = this.performableActions[action].actionName || action;
implementation = implementation || RL.PerformableAction.Types[action];
this.performableActions[action] = Object.create(implementation);
// merge could be used instead of Object.create but is less desirable
// RL.Util.merge(this.performableAction.Types[action], implementation);
if(this.performableActions[action].init){
this.performableActions[action].init.call(this);
}
} | javascript | function(action, implementation){
this.performableActions = this.performableActions || {};
this.performableActions[action] = this.performableActions[action] || {};
this.performableActions[action].actionName = this.performableActions[action].actionName || action;
implementation = implementation || RL.PerformableAction.Types[action];
this.performableActions[action] = Object.create(implementation);
// merge could be used instead of Object.create but is less desirable
// RL.Util.merge(this.performableAction.Types[action], implementation);
if(this.performableActions[action].init){
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@method setPerformableAction
@param {String} action - The action name.
@param {PerformableAction} implementation - Object to set as the action implementation.
or a string to lookup an implementation `RL.PerformableActions[implementation]`. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins/action-interface.js#L20-L34 |
|
46,068 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/mixins/action-interface.js | function(action, settings){
var handler = this.performableActions[action];
if(!handler){
return false;
}
if(!handler.getTargetsForAction){
return false;
}
settings = settings || {};
if(!settings.skipCanPerformAction && !this.canPerformAction(action, settings)){
return false;
}
return handler.getTargetsForAction.call(this, settings);
} | javascript | function(action, settings){
var handler = this.performableActions[action];
if(!handler){
return false;
}
if(!handler.getTargetsForAction){
return false;
}
settings = settings || {};
if(!settings.skipCanPerformAction && !this.canPerformAction(action, settings)){
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| Returns a list of valid targets to perform an action on.
@method getTargetsForAction
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@param {Object} [settings] - Settings for the action.
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins/action-interface.js#L43-L59 |
|
46,069 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/mixins/action-interface.js | function(action, target, settings){
if(!this.performableActions){
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if(!handler){
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}
// target cannot resolve any actions
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if(!(handler.canPerformActionOnTarget === true || handler.canPerformActionOnTarget.call(this, target, settings))){
return false;
}
return target.canResolveAction(action, this, settings);
} | javascript | function(action, target, settings){
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@method canPerformActionOnTarget
@param {string} action - The action to check.
@param {Object} target - The target object to check against.
@param {Object} [settings] - Settings for the action.
@param {Object} [settings.skipCanPerformAction] - If true skips checking that `this.canPerformAction(action, settings) == true`
@return {Boolean} `true` if the action can be performed on target. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins/action-interface.js#L96-L118 |
|
46,070 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/mixins/action-interface.js | function(action, target, settings){
if(!this.performableActions){
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return false;
} else if(!settings.skipCanPerformAction && !this.canPerformAction(action, settings)){
return false;
}
var result;
if(handler.performAction === true){
result = {};
} else {
result = handler.performAction.call(this, target, settings);
}
if(result === false){
return false;
}
settings.result = result;
var outcome = target.resolveAction(action, this, settings);
if(outcome && handler.afterPerformActionSuccess){
handler.afterPerformActionSuccess.call(this, target, settings);
} else if(!outcome && handler.afterPerformActionFailure){
handler.afterPerformActionFailure.call(this, target, settings);
}
return outcome;
} | javascript | function(action, target, settings){
if(!this.performableActions){
return false;
}
var handler = this.performableActions[action];
if(!handler){
return false;
}
settings = settings || {};
// the functions are in this order because `this.canPerformActionOnTarget` will check `this.canPerformAction`
// unless flaged to be skipped.
if(!settings.skipCanPerformActionOnTarget && !this.canPerformActionOnTarget(action, target, settings)){
return false;
} else if(!settings.skipCanPerformAction && !this.canPerformAction(action, settings)){
return false;
}
var result;
if(handler.performAction === true){
result = {};
} else {
result = handler.performAction.call(this, target, settings);
}
if(result === false){
return false;
}
settings.result = result;
var outcome = target.resolveAction(action, this, settings);
if(outcome && handler.afterPerformActionSuccess){
handler.afterPerformActionSuccess.call(this, target, settings);
} else if(!outcome && handler.afterPerformActionFailure){
handler.afterPerformActionFailure.call(this, target, settings);
}
return outcome;
} | [
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@method performAction
@param {String} action - The action to perform.
@param {Object} target - The target object to perform the action on.
@param {Object} [settings] - Settings for the action.
@param {Object} [settings.skipCanPerformAction] - If true skips checking that `this.canPerformAction(action, settings) == true`
@param {Object} [settings.skipCanPerformActionOnTarget] - If true skips checking that `this.skipCanPerformActionOnTarget(action, target, settings) == true`
@return {Boolean} `true` if the action has been successfully completed. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins/action-interface.js#L130-L166 |
|
46,071 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/mixins/action-interface.js | function(action, implementation){
this.resolvableActions = this.resolvableActions || {};
this.resolvableActions[action] = this.resolvableActions[action] || {};
this.resolvableActions[action].actionName = this.resolvableActions[action].actionName || action;
implementation = implementation || RL.ResolvableAction.Types[action];
this.resolvableActions[action] = Object.create(implementation);
// merge could be used instead of Object.create but is less desirable
// RL.Util.merge(this.resolvableAction.Types[action], implementation);
if(this.resolvableActions[action].init){
this.resolvableActions[action].init.call(this);
}
} | javascript | function(action, implementation){
this.resolvableActions = this.resolvableActions || {};
this.resolvableActions[action] = this.resolvableActions[action] || {};
this.resolvableActions[action].actionName = this.resolvableActions[action].actionName || action;
implementation = implementation || RL.ResolvableAction.Types[action];
this.resolvableActions[action] = Object.create(implementation);
// merge could be used instead of Object.create but is less desirable
// RL.Util.merge(this.resolvableAction.Types[action], implementation);
if(this.resolvableActions[action].init){
this.resolvableActions[action].init.call(this);
}
} | [
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| Sets a resolvable action implementation on object.
@method setResolvableAction
@param {String} action - The action name.
@param {ResolvableAction} [implementation] - Object to set as the action implementation. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins/action-interface.js#L184-L197 |
|
46,072 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/mixins/action-interface.js | function(action, source, settings){
if(!this.resolvableActions){
return false;
}
var handler = this.resolvableActions[action];
if(!handler){
return false;
}
if(handler.canResolveAction === false){
return false;
}
if(handler.canResolveAction === true){
return true;
}
return handler.canResolveAction.call(this, source, settings);
} | javascript | function(action, source, settings){
if(!this.resolvableActions){
return false;
}
var handler = this.resolvableActions[action];
if(!handler){
return false;
}
if(handler.canResolveAction === false){
return false;
}
if(handler.canResolveAction === true){
return true;
}
return handler.canResolveAction.call(this, source, settings);
} | [
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| Checks if a target can resolve an action with given source and settings. `this` is the target.
@method canResolveAction
@param {String} action - The action being performed on this target to resolve.
@param {Object} source - The source object performing the action on this target.
@param {Object} [settings] - Settings for the action.
@return {Boolean} `true` if action was successfully resolved | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins/action-interface.js#L207-L222 |
|
46,073 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/mixins/action-interface.js | function(action, source, settings){
if(!this.resolvableActions){
return false;
}
var handler = this.resolvableActions[action];
if(!handler){
return false;
}
settings = settings || {};
if(!settings.skipCanResolveAction && !this.canResolveAction(action, source, settings)){
return false;
}
if(handler.resolveAction === false){
return false;
}
if(handler.resolveAction === true){
return true;
}
return handler.resolveAction.call(this, source, settings);
} | javascript | function(action, source, settings){
if(!this.resolvableActions){
return false;
}
var handler = this.resolvableActions[action];
if(!handler){
return false;
}
settings = settings || {};
if(!settings.skipCanResolveAction && !this.canResolveAction(action, source, settings)){
return false;
}
if(handler.resolveAction === false){
return false;
}
if(handler.resolveAction === true){
return true;
}
return handler.resolveAction.call(this, source, settings);
} | [
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| Resolves an action on target from source with given settings.
@method performAction
@param {String} action - The action being performed on this target to resolve.
@param {Object} source - The source object performing the action on this target.
@param {Object} [settings] - Settings for the action.
@param {Object} [settings.skipCanResolveAction] - If true skips checking that `this.skipCanResolveAction(action, source, settings) == true`
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins/action-interface.js#L233-L253 |
|
46,074 | sematext/spm-agent-os | linuxAgent.js | function (metric) {
var now = (new Date().getTime()).toFixed(0)
var line = null
if (metric.sct === 'OS' && /collectd/.test(metric.name)) {
line = this.collectdFormatLine(metric)
} else {
if (metric.sct === 'OS') {
// new OS metric format
if (metric.filters instanceof Array) {
line = util.format('%d\t%s\t%d\t%s\t%s', now, metric.name, metric.ts, formatArray(metric.filters), formatArray(metric.value))
} else {
line = util.format('%d\t%s\t%d\t%s', now, metric.name, metric.ts, formatArray(metric.value))
}
logger.log(line)
} else {
line = util.format('%d\t%s\t%d\t%s\t%s', now, (metric.type || this.defaultType) + '-' + metric.name, metric.ts, formatArray(metric.filters), formatArray(metric.value))
logger.log(line)
}
}
return line
} | javascript | function (metric) {
var now = (new Date().getTime()).toFixed(0)
var line = null
if (metric.sct === 'OS' && /collectd/.test(metric.name)) {
line = this.collectdFormatLine(metric)
} else {
if (metric.sct === 'OS') {
// new OS metric format
if (metric.filters instanceof Array) {
line = util.format('%d\t%s\t%d\t%s\t%s', now, metric.name, metric.ts, formatArray(metric.filters), formatArray(metric.value))
} else {
line = util.format('%d\t%s\t%d\t%s', now, metric.name, metric.ts, formatArray(metric.value))
}
logger.log(line)
} else {
line = util.format('%d\t%s\t%d\t%s\t%s', now, (metric.type || this.defaultType) + '-' + metric.name, metric.ts, formatArray(metric.filters), formatArray(metric.value))
logger.log(line)
}
}
return line
} | [
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| osnet 1457010656149 lo 0 0 | [
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| e3083f56b9d8542de29fc53679da8e8f4d1d4493 | https://github.com/sematext/spm-agent-os/blob/e3083f56b9d8542de29fc53679da8e8f4d1d4493/linuxAgent.js#L49-L69 |
|
46,075 | deepstreamIO/deepstream.io-service | src/daemon.js | monitor | function monitor() {
if(!child.pid) {
// If the number of periodic starts exceeds the max, kill the process
if (starts >= options.maxRetries) {
if ((Date.now() - startTime) > maxMilliseconds) {
console.error(
`Too many restarts within the last ${maxMilliseconds / 1000} seconds. Please check the script.`
)
process.exit(1)
}
}
setTimeout(() => {
wait = wait * options.growPercentage
attempts += 1;
if (attempts > options.maxRestarts && options.maxRestarts >= 0){
console.error(
`${options.name} will not be restarted because the maximum number of total restarts has been exceeded.`
)
process.exit()
} else {
launch()
}
}, wait)
} else {
attempts = 0
wait = options.restartDelay * 1000
}
} | javascript | function monitor() {
if(!child.pid) {
// If the number of periodic starts exceeds the max, kill the process
if (starts >= options.maxRetries) {
if ((Date.now() - startTime) > maxMilliseconds) {
console.error(
`Too many restarts within the last ${maxMilliseconds / 1000} seconds. Please check the script.`
)
process.exit(1)
}
}
setTimeout(() => {
wait = wait * options.growPercentage
attempts += 1;
if (attempts > options.maxRestarts && options.maxRestarts >= 0){
console.error(
`${options.name} will not be restarted because the maximum number of total restarts has been exceeded.`
)
process.exit()
} else {
launch()
}
}, wait)
} else {
attempts = 0
wait = options.restartDelay * 1000
}
} | [
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| Monitor the process to make sure it is running | [
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| f0a4f482eb027cc503e86d7d6a298cfee03883e3 | https://github.com/deepstreamIO/deepstream.io-service/blob/f0a4f482eb027cc503e86d7d6a298cfee03883e3/src/daemon.js#L16-L44 |
46,076 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/game.js | Game | function Game() {
// un-populated instance of Array2d
this.map = new RL.Map(this);
this.entityManager = new RL.ObjectManager(this, RL.Entity);
this.renderer = new RL.Renderer(this);
this.console = new RL.Console(this);
this.lighting = new RL.LightingROT(this);
// player purposefully not added to entity manager (matter of preference)
this.player = new RL.Player(this);
// make sure "this" is this instance of Game when this.onKeyAction is called
this.onKeyAction = this.onKeyAction.bind(this);
this.onClick = this.onClick.bind(this);
this.onHover = this.onHover.bind(this);
this.input = new RL.Input(this.onKeyAction);
this.mouse = new RL.Mouse(this.onClick, this.onHover);
var el = this.renderer.canvas;
this.mouse.startListening(el);
} | javascript | function Game() {
// un-populated instance of Array2d
this.map = new RL.Map(this);
this.entityManager = new RL.ObjectManager(this, RL.Entity);
this.renderer = new RL.Renderer(this);
this.console = new RL.Console(this);
this.lighting = new RL.LightingROT(this);
// player purposefully not added to entity manager (matter of preference)
this.player = new RL.Player(this);
// make sure "this" is this instance of Game when this.onKeyAction is called
this.onKeyAction = this.onKeyAction.bind(this);
this.onClick = this.onClick.bind(this);
this.onHover = this.onHover.bind(this);
this.input = new RL.Input(this.onKeyAction);
this.mouse = new RL.Mouse(this.onClick, this.onHover);
var el = this.renderer.canvas;
this.mouse.startListening(el);
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| Container for all game objects.
Handles updating the state of game objects each turn.
Listens for player input to trigger and resolve new turns.
@class Game
@constructor | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L11-L33 |
46,077 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/game.js | function(width, height){
this.map.setSize(width, height);
this.player.fov.setSize(width, height);
this.entityManager.setSize(width, height);
this.lighting.setSize(width, height);
} | javascript | function(width, height){
this.map.setSize(width, height);
this.player.fov.setSize(width, height);
this.entityManager.setSize(width, height);
this.lighting.setSize(width, height);
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| Sets the size of the map resizing this.map and this.entityManager.
@method setMapSize
@param {Number} width - Width in tilse to set map and entityManager to.
@param {Number} height - Height in tilse to set map and entityManager to. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L115-L120 |
|
46,078 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/game.js | function(action) {
if(!this.gameOver){
var result = this.player.update(action);
if(result){
this.entityManager.update(this.player);
this.player.updateFov();
this.lighting.update();
this.renderer.setCenter(this.player.x, this.player.y);
this.renderer.draw();
} else if(this.queueDraw){
this.renderer.draw();
}
}
this.queueDraw = false;
} | javascript | function(action) {
if(!this.gameOver){
var result = this.player.update(action);
if(result){
this.entityManager.update(this.player);
this.player.updateFov();
this.lighting.update();
this.renderer.setCenter(this.player.x, this.player.y);
this.renderer.draw();
} else if(this.queueDraw){
this.renderer.draw();
}
}
this.queueDraw = false;
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| Handles user input actions.
@method onKeyAction
@param {String} action - Action triggered by user input. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L140-L157 |
|
46,079 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/game.js | function(x, y){
var coords = this.renderer.mouseToTileCoords(x, y),
tile = this.map.get(coords.x, coords.y);
if(!tile){
return;
}
var entityTile = this.entityManager.get(tile.x, tile.y);
if(entityTile){
this.console.log('Looks like a <strong>' + entityTile.name + '</strong> standing on a <strong>' + tile.name + '</strong> to me.');
}
else{
this.console.log('Looks like a <strong>' + tile.name + '</strong> to me.');
}
} | javascript | function(x, y){
var coords = this.renderer.mouseToTileCoords(x, y),
tile = this.map.get(coords.x, coords.y);
if(!tile){
return;
}
var entityTile = this.entityManager.get(tile.x, tile.y);
if(entityTile){
this.console.log('Looks like a <strong>' + entityTile.name + '</strong> standing on a <strong>' + tile.name + '</strong> to me.');
}
else{
this.console.log('Looks like a <strong>' + tile.name + '</strong> to me.');
}
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| Handles tile mouse click events.
@method onClick
@param {Number} x - Mouse x coord relative to window.
@param {Number} y - Mouse y coord relative to window. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L165-L178 |
|
46,080 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/game.js | function(x, y){
var coords = this.renderer.mouseToTileCoords(x, y),
tile = this.map.get(coords.x, coords.y);
if(tile){
this.renderer.hoveredTileX = tile.x;
this.renderer.hoveredTileY = tile.y;
} else {
this.renderer.hoveredTileX = null;
this.renderer.hoveredTileY = null;
}
this.renderer.draw();
} | javascript | function(x, y){
var coords = this.renderer.mouseToTileCoords(x, y),
tile = this.map.get(coords.x, coords.y);
if(tile){
this.renderer.hoveredTileX = tile.x;
this.renderer.hoveredTileY = tile.y;
} else {
this.renderer.hoveredTileX = null;
this.renderer.hoveredTileY = null;
}
this.renderer.draw();
} | [
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| Handles tile mouse hover events
@method onHover
@param {Number} x - Mouse x coord relative to window.
@param {Number} y - Mouse y coord relative to window. | [
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"tile",
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L186-L197 |
|
46,081 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/game.js | function(x, y){
var result = [];
var entity = this.entityManager.get(x, y);
if(entity){
result.push(entity);
}
// add items or any other objects that can be placed at a tile coord position
return result;
} | javascript | function(x, y){
var result = [];
var entity = this.entityManager.get(x, y);
if(entity){
result.push(entity);
}
// add items or any other objects that can be placed at a tile coord position
return result;
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| Gets all objects at tile position
@method getObjectsAtPostion
@param {Number} x
@param {Number} y
@return {Array} | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L206-L217 |
|
46,082 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/game.js | function(entity, x, y){
var tile = this.map.get(x, y);
// if tile blocks movement
if(!tile || !tile.passable){
return false;
}
return true;
} | javascript | function(entity, x, y){
var tile = this.map.get(x, y);
// if tile blocks movement
if(!tile || !tile.passable){
return false;
}
return true;
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| Checks if an entity can move through a map tile.
This does NOT check for entities on the tile blocking movement.
This is where code for special cases changing an entity's ability to pass through a tile should be placed.
Things like flying, swimming and ghosts moving through walls.
@method entityCanMoveThrough
@param {Entity} entity - The entity to check.
@param {Number} x - The x map tile coord to check.
@param {Number} y - The y map tile coord to check.
@return {Bool} | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L230-L237 |
|
46,083 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/game.js | function(entity, x, y){
if(!this.entityCanMoveThrough(entity, x, y)){
return false;
}
// check if occupied by entity
if(this.entityManager.get(x, y)){
return false;
}
return true;
} | javascript | function(entity, x, y){
if(!this.entityCanMoveThrough(entity, x, y)){
return false;
}
// check if occupied by entity
if(this.entityManager.get(x, y)){
return false;
}
return true;
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| Checks if an entity can move through and into a map tile and that tile is un-occupied.
@method entityCanMoveTo
@param {Entity} entity - The entity to check.
@param {Number} x - The x map tile coord to check.
@param {Number} y - The y map tile coord to check.
@return {Bool} | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L247-L256 |
|
46,084 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/game.js | function(entity, x, y){
var tile = this.map.get(x, y);
return tile && !tile.blocksLos;
} | javascript | function(entity, x, y){
var tile = this.map.get(x, y);
return tile && !tile.blocksLos;
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| Checks if a map tile can be seen through.
This is where code for special cases like smoke, fog, x-ray vision can be implemented by checking the entity param.
@method entityCanSeeThrough
@param {Number} x - The x map tile coord to check.
@param {Number} y - The y map tile coord to check.
@return {Bool} | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L283-L286 |
|
46,085 | alexandrudima/typescript-with-globs | lib/tscg.js | handleRecipeFiles | function handleRecipeFiles(folderPath) {
if (handled[folderPath]) {
return;
}
handled[folderPath] = true;
handleRecipeFile(path.join(folderPath, 'tsconfig.json'));
handleRecipeFiles(path.dirname(folderPath));
} | javascript | function handleRecipeFiles(folderPath) {
if (handled[folderPath]) {
return;
}
handled[folderPath] = true;
handleRecipeFile(path.join(folderPath, 'tsconfig.json'));
handleRecipeFiles(path.dirname(folderPath));
} | [
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| ac63cf7a20f75626aee7c817a31af7e14a4e3603 | https://github.com/alexandrudima/typescript-with-globs/blob/ac63cf7a20f75626aee7c817a31af7e14a4e3603/lib/tscg.js#L11-L19 |
46,086 | alexandrudima/typescript-with-globs | lib/tscg.js | handleRecipeFile | function handleRecipeFile(recipePath) {
var contents = null;
try {
contents = fs.readFileSync(recipePath);
} catch (err) {
// Not finding a recipe is OK
return;
}
var config = null;
try {
config = JSON.parse(contents.toString());
} catch (err) {
// Finding a recipe that cannot be parsed is a disaster
console.log('Error in parsing JSON for ' + recipePath);
process.exit(-1);
}
// Determine the glob patterns
var filesGlob = ['**/*.ts'];
if (typeof config.filesGlob === 'string') {
filesGlob = [config.filesGlob];
} else if (Array.isArray(config.filesGlob)) {
filesGlob = config.filesGlob;
}
var resultConfig = {};
for (var prop in config) {
resultConfig[prop] = config[prop];
}
resultConfig.files = findFiles(recipePath, filesGlob);
var resultTxt = JSON.stringify(resultConfig, null, ' ');
var resultPath = path.join(path.dirname(recipePath), 'tsconfig.json');
fs.writeFileSync(resultPath, resultTxt);
console.log('Updated ' + resultPath);
} | javascript | function handleRecipeFile(recipePath) {
var contents = null;
try {
contents = fs.readFileSync(recipePath);
} catch (err) {
// Not finding a recipe is OK
return;
}
var config = null;
try {
config = JSON.parse(contents.toString());
} catch (err) {
// Finding a recipe that cannot be parsed is a disaster
console.log('Error in parsing JSON for ' + recipePath);
process.exit(-1);
}
// Determine the glob patterns
var filesGlob = ['**/*.ts'];
if (typeof config.filesGlob === 'string') {
filesGlob = [config.filesGlob];
} else if (Array.isArray(config.filesGlob)) {
filesGlob = config.filesGlob;
}
var resultConfig = {};
for (var prop in config) {
resultConfig[prop] = config[prop];
}
resultConfig.files = findFiles(recipePath, filesGlob);
var resultTxt = JSON.stringify(resultConfig, null, ' ');
var resultPath = path.join(path.dirname(recipePath), 'tsconfig.json');
fs.writeFileSync(resultPath, resultTxt);
console.log('Updated ' + resultPath);
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| ac63cf7a20f75626aee7c817a31af7e14a4e3603 | https://github.com/alexandrudima/typescript-with-globs/blob/ac63cf7a20f75626aee7c817a31af7e14a4e3603/lib/tscg.js#L24-L60 |
46,087 | commenthol/debug-level | src/middleware.js | middleware | function middleware (opts) {
opts = Object.assign({maxSize: 100, logAll: false}, opts)
const log = opts.logAll ? new CustomLog() : void (0)
const loggers = new Loggers(opts.maxSize)
return function (req, res) {
let query = req.query
if (!req.query) {
query = qsParse(urlParse(req.url).query)
}
res.setHeader('Cache-Control', 'no-store, no-cache')
res.write(gif)
res.end()
const str = query.log
if (!str) return
if (/^{.*?}\s*$/.test(str)) { // check if `str` looks like JSON
try {
const obj = JSON.parse(str)
const level = adjustLevel(String(obj.level), DEBUG)
const name = String(obj.name).substr(0, 50)
if (obj.name && name) {
const l = loggers.get(name)
if (l.enabled[level]) {
if (req.ip) obj.ip = req.ip
delete obj.name
delete obj.level
l._log(level, [obj])
}
return
}
} catch (e) {}
}
log && log.log(str)
}
} | javascript | function middleware (opts) {
opts = Object.assign({maxSize: 100, logAll: false}, opts)
const log = opts.logAll ? new CustomLog() : void (0)
const loggers = new Loggers(opts.maxSize)
return function (req, res) {
let query = req.query
if (!req.query) {
query = qsParse(urlParse(req.url).query)
}
res.setHeader('Cache-Control', 'no-store, no-cache')
res.write(gif)
res.end()
const str = query.log
if (!str) return
if (/^{.*?}\s*$/.test(str)) { // check if `str` looks like JSON
try {
const obj = JSON.parse(str)
const level = adjustLevel(String(obj.level), DEBUG)
const name = String(obj.name).substr(0, 50)
if (obj.name && name) {
const l = loggers.get(name)
if (l.enabled[level]) {
if (req.ip) obj.ip = req.ip
delete obj.name
delete obj.level
l._log(level, [obj])
}
return
}
} catch (e) {}
}
log && log.log(str)
}
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| connect middleware which logs browser based logs on server side
sends a transparent gif as response
@param {Object} [opts]
@param {Object} [opts.maxSize=100] - max number of different name loggers
@param {Object} [opts.logAll=false] - log everything even strings
@return {function} connect middleware | [
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| e310fe5452984d898adfb8f924ac6f9021b05457 | https://github.com/commenthol/debug-level/blob/e310fe5452984d898adfb8f924ac6f9021b05457/src/middleware.js#L44-L81 |
46,088 | nickzuber/needle | src/RollingHash/rollingHash.js | function(base){
if(typeof base === 'undefined'){
throw new Error("Too few arguments in RollingHash constructor");
}else if(typeof base !== 'number'){
throw new TypeError("Invalid argument; expected a number in RollingHash constructor");
}
// The base of the number system
this.BASE = base;
// The internal hash value of the window
this.state = 0;
// A block of expensive code we will cache in order to optimize runtime
this.CACHE = 1;
// The amount of digits a number can hold given the base
// TODO: unused.. figure out why I thought I needed this
this.BUFFER_SIZE = Math.log(base) * Math.LOG10E + 1 | 0;
// The modular inverse of the base
this.INVERSE_BASE = modInverse(this.BASE, PRIME_BASE) % PRIME_BASE;
// An offset to add when calculating a modular product, to make sure it can not go negative
this.OFFSET_IF_NEGATIVE = PRIME_BASE * this.BASE;
} | javascript | function(base){
if(typeof base === 'undefined'){
throw new Error("Too few arguments in RollingHash constructor");
}else if(typeof base !== 'number'){
throw new TypeError("Invalid argument; expected a number in RollingHash constructor");
}
// The base of the number system
this.BASE = base;
// The internal hash value of the window
this.state = 0;
// A block of expensive code we will cache in order to optimize runtime
this.CACHE = 1;
// The amount of digits a number can hold given the base
// TODO: unused.. figure out why I thought I needed this
this.BUFFER_SIZE = Math.log(base) * Math.LOG10E + 1 | 0;
// The modular inverse of the base
this.INVERSE_BASE = modInverse(this.BASE, PRIME_BASE) % PRIME_BASE;
// An offset to add when calculating a modular product, to make sure it can not go negative
this.OFFSET_IF_NEGATIVE = PRIME_BASE * this.BASE;
} | [
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@param {number} the base value of the rolling hash to compute its operations
@return {void} | [
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| 9565b3c193b93d67ffed39d430eba395a7bb5531 | https://github.com/nickzuber/needle/blob/9565b3c193b93d67ffed39d430eba395a7bb5531/src/RollingHash/rollingHash.js#L85-L110 |
|
46,089 | loverly/lexerific | lib/Lexerific.js | Lexerific | function Lexerific(config, _, FSM, Lexeme, StateGenerator, Token, TreeNode) {
var _this = this;
this._ = _;
// Create a finite state machine for lexing
this.fsm = new FSM({
name: 'lexerific',
debug: true,
resetAtRoot: true // erase history for every root bound transition
});
this.fsm.on('return', function (data) {
_this.push(data.toObject());
});
this.Lexeme = Lexeme;
this.Token = Token;
this.stateGenerator = new StateGenerator(this._, this.Token, TreeNode);
/**
* Either 'string' or 'token' to determine what type of input stream to expect
*/
this._mode = config.mode;
/**
* In `string` mode, we need a list of regular expression patterns (as strings)
* to differentiate between text that is important in our lexicon and text
* that is not.
*/
this._specialCharacters = config.specialCharacters;
/**
* Indicates whether the FSM has been initialized with all of the states
*/
this._isReady = false;
// We always read and write token objects
TransformStream.call(this, {
objectMode: true,
readableObjectMode: true,
writableObjectMode: true
});
} | javascript | function Lexerific(config, _, FSM, Lexeme, StateGenerator, Token, TreeNode) {
var _this = this;
this._ = _;
// Create a finite state machine for lexing
this.fsm = new FSM({
name: 'lexerific',
debug: true,
resetAtRoot: true // erase history for every root bound transition
});
this.fsm.on('return', function (data) {
_this.push(data.toObject());
});
this.Lexeme = Lexeme;
this.Token = Token;
this.stateGenerator = new StateGenerator(this._, this.Token, TreeNode);
/**
* Either 'string' or 'token' to determine what type of input stream to expect
*/
this._mode = config.mode;
/**
* In `string` mode, we need a list of regular expression patterns (as strings)
* to differentiate between text that is important in our lexicon and text
* that is not.
*/
this._specialCharacters = config.specialCharacters;
/**
* Indicates whether the FSM has been initialized with all of the states
*/
this._isReady = false;
// We always read and write token objects
TransformStream.call(this, {
objectMode: true,
readableObjectMode: true,
writableObjectMode: true
});
} | [
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Configuration options:
* `mode` - Either `string` or `token` depending on what type of input
should be consumed. `token` mode is for secondary scanning passes
In `string` mode, there is an extra pre-processing step to divide the raw strings
into special characters and just plain text. | [
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| ba10e4fdadd0d627a57b1997044d6f7b0282b862 | https://github.com/loverly/lexerific/blob/ba10e4fdadd0d627a57b1997044d6f7b0282b862/lib/Lexerific.js#L17-L59 |
46,090 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/mixins.js | function() {
return {
char: this.char,
color: this.color,
bgColor: this.bgColor,
borderColor: this.borderColor,
borderWidth: this.borderWidth,
charStrokeColor: this.charStrokeColor,
charStrokeWidth: this.charStrokeWidth,
font: this.font,
fontSize: this.fontSize,
textAlign: this.textAlign,
textBaseline: this.textBaseline,
offsetX: this.offsetX,
offsetY: this.offsetY,
};
} | javascript | function() {
return {
char: this.char,
color: this.color,
bgColor: this.bgColor,
borderColor: this.borderColor,
borderWidth: this.borderWidth,
charStrokeColor: this.charStrokeColor,
charStrokeWidth: this.charStrokeWidth,
font: this.font,
fontSize: this.fontSize,
textAlign: this.textAlign,
textBaseline: this.textBaseline,
offsetX: this.offsetX,
offsetY: this.offsetY,
};
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins.js#L27-L43 |
|
46,091 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/util.js | function(defaults, settings) {
var out = {};
for (var key in defaults) {
if (key in settings) {
out[key] = settings[key];
} else {
out[key] = defaults[key];
}
}
return out;
} | javascript | function(defaults, settings) {
var out = {};
for (var key in defaults) {
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} else {
out[key] = defaults[key];
}
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@method mergeDefaults
@static
@param {Object} defaults - Default values to merge with.
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/util.js#L137-L147 |
|
46,092 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/util.js | function(destination){
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var source = sources[i];
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}
}
return destination;
} | javascript | function(destination){
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/util.js#L158-L167 |
|
46,093 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/util.js | function(x1, y1, x2, y2, diagonalMovement){
if(!diagonalMovement){
return Math.abs(x2 - x1) + Math.abs(y2 - y1);
} else {
return Math.max(Math.abs(x2 - x1), Math.abs(y2 - y1));
}
} | javascript | function(x1, y1, x2, y2, diagonalMovement){
if(!diagonalMovement){
return Math.abs(x2 - x1) + Math.abs(y2 - y1);
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return Math.max(Math.abs(x2 - x1), Math.abs(y2 - y1));
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| Gets the distance in tile moves from point 1 to point 2.
@method getTileMoveDistance
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@param {Number} y1
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/util.js#L193-L199 |
|
46,094 | soliton4/promiseland | promiseland.js | function(jsStr, __parObj){
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} | javascript | function(jsStr, __parObj){
if (!__parObj){
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| eval this is here because its pure javascript | [
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| 27ccbe9cabbfa4b36fb0395dbcc5d30470f2ba89 | https://github.com/soliton4/promiseland/blob/27ccbe9cabbfa4b36fb0395dbcc5d30470f2ba89/promiseland.js#L40-L56 |
|
46,095 | vmgltd/hlr-lookup-api-nodejs-sdk | src/lib/node-hlr-client.js | HlrLookupClient | function HlrLookupClient(username, password, noSsl) {
this.username = username;
this.password = password;
this.url = (noSsl ? 'http' : 'https') + '://www.hlr-lookups.com/api';
} | javascript | function HlrLookupClient(username, password, noSsl) {
this.username = username;
this.password = password;
this.url = (noSsl ? 'http' : 'https') + '://www.hlr-lookups.com/api';
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@constructor | [
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| d36bb40152622b5854b05ef90a6a5748045af408 | https://github.com/vmgltd/hlr-lookup-api-nodejs-sdk/blob/d36bb40152622b5854b05ef90a6a5748045af408/src/lib/node-hlr-client.js#L13-L19 |
46,096 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/renderer-layer.js | RendererLayer | function RendererLayer(game, type, settings) {
this.game = game;
this.type = type;
var typeData = RendererLayer.Types[type];
RL.Util.merge(this, typeData);
for(var key in settings){
if(this[key] !== void 0){
this[key] = settings[key];
}
}
} | javascript | function RendererLayer(game, type, settings) {
this.game = game;
this.type = type;
var typeData = RendererLayer.Types[type];
RL.Util.merge(this, typeData);
for(var key in settings){
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}
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| Represents a map tile layer to be rendered.
@class RendererLayer
@constructor
@param {Game} game - Game instance this obj is attached to.
@param {String} type - Type of `RendererLayer`. When created this object is merged with the value of `RendererLayer.Types[type]`. | [
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer-layer.js#L11-L22 |
46,097 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/renderer-layer.js | function(x, y, prevTileData){
var tileData = this.getTileData(x, y, prevTileData);
if(this.mergeWithPrevLayer && prevTileData){
return this.mergeTileData(prevTileData, tileData);
}
return tileData;
} | javascript | function(x, y, prevTileData){
var tileData = this.getTileData(x, y, prevTileData);
if(this.mergeWithPrevLayer && prevTileData){
return this.mergeTileData(prevTileData, tileData);
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Optionally modifying the `prevTileData` object param if `this.mergeWithPrevLayer = true`.
@method getModifiedTileData
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@param {Object} y - Map tile y coord.
@param {Object} [prevTileData] - `tileData` object for the given map tile coord from previous layer.
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer-layer.js#L99-L105 |
|
46,098 | THEjoezack/BoxPusher | public/js-roguelike-skeleton/src/renderer-layer.js | function(tileData1, tileData2){
var result = {},
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for(key in tileData1){
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}
for(key in tileData2){
val = tileData2[key];
if(val !== false && val !== void 0){
result[key] = val;
}
}
return result;
} | javascript | function(tileData1, tileData2){
var result = {},
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for(key in tileData1){
result[key] = tileData1[key];
}
for(key in tileData2){
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Used to Merges layers of the same tile before drawing them.
@method mergeTileData
@param {TileData} tileData1 - `tileData` to merge to.
@param {TileData} tileData2 - `tileData` to merge from, properties with values on tileData2 replace matching properties on tileData1
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| ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5 | https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer-layer.js#L115-L128 |
|
46,099 | jkphl/gulp-concat-flatten | index.js | endStream | function endStream(cb) {
// If no files were passed in, no files go out ...
if (!latestFile || (Object.keys(concats).length === 0 && concats.constructor === Object)) {
cb();
return;
}
// Prepare a method for pushing the stream
const pushJoinedFile = (joinedBase) => {
const joinedFile = new File({
path: joinedBase,
contents: concats[joinedBase].concat.content,
stat: concats[joinedBase].stats
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if (concats[joinedBase].concat.sourceMapping) {
joinedFile.sourceMap = JSON.parse(concats[joinedBase].concat.sourceMap);
}
this.push(joinedFile);
delete concats[joinedBase];
};
// Refine the dependency graph
const refinedDependencyMap = [];
dependencyGraph.forEach(edge => {
if ((edge[0] in nameBaseMap) && (edge[1] in nameBaseMap)) {
refinedDependencyMap.push([nameBaseMap[edge[0]], nameBaseMap[edge[1]]]);
}
});
const sortedDependencies = refinedDependencyMap.length ? toposort(refinedDependencyMap).reverse() : [];
sortedDependencies.map(pushJoinedFile);
// Run through all registered contact instances
for (const targetBase in concats) {
pushJoinedFile(targetBase);
}
cb();
} | javascript | function endStream(cb) {
// If no files were passed in, no files go out ...
if (!latestFile || (Object.keys(concats).length === 0 && concats.constructor === Object)) {
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return;
}
// Prepare a method for pushing the stream
const pushJoinedFile = (joinedBase) => {
const joinedFile = new File({
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stat: concats[joinedBase].stats
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if (concats[joinedBase].concat.sourceMapping) {
joinedFile.sourceMap = JSON.parse(concats[joinedBase].concat.sourceMap);
}
this.push(joinedFile);
delete concats[joinedBase];
};
// Refine the dependency graph
const refinedDependencyMap = [];
dependencyGraph.forEach(edge => {
if ((edge[0] in nameBaseMap) && (edge[1] in nameBaseMap)) {
refinedDependencyMap.push([nameBaseMap[edge[0]], nameBaseMap[edge[1]]]);
}
});
const sortedDependencies = refinedDependencyMap.length ? toposort(refinedDependencyMap).reverse() : [];
sortedDependencies.map(pushJoinedFile);
// Run through all registered contact instances
for (const targetBase in concats) {
pushJoinedFile(targetBase);
}
cb();
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@param {Function} cb Callback | [
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| 0b59787b2ceb4538fcfb7907c2cec6ac452b4d87 | https://github.com/jkphl/gulp-concat-flatten/blob/0b59787b2ceb4538fcfb7907c2cec6ac452b4d87/index.js#L175-L211 |
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