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  I've been looking around for ways to programmatically find the RAM usage of my program through Unity, and have come up short. There's a bunch of ways to do it specifically on Android/iOS, but I can't find a single post anywhere about just using Unity to do it (which is what I need). Does Unity have any way of determining the RAM usage of the program? I need to display it on screen (on the phone I build to).
  Hi Darkhydro Do you find any elegant solution for this issue.. even i am facing this dilemma :(
  Try using the Process class which mono compatibility states is available in subset 2.0 and 2.0.
  Process p = Process.GetCurrentProcess();
  var memoryused = p.WorkingSet64;
  Process.GetCurrentProcess().WorkingSet64 doesn't seem to work - it returns 0 on Editor and iOS.
  Process.GetCurrentProcess().WorkingSet access full .NET namespaces?
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