text: light_specular()
  Contents
  light_specular()#
  Sets the specular color for lights.
  Examples#
  def setup(): py5.size(100, 100, py5.P3D) py5.background(0) py5.no_stroke() py5.directional_light(102, 102, 102, 0, 0, -1) py5.light_specular(204, 204, 204) py5.directional_light(102, 102, 102, 0, 1, -1) py5.light_specular(102, 102, 102) py5.translate(20, 50, 0) py5.specular(51, 51, 51) py5.sphere(30) py5.translate(60, 0, 0) py5.specular(102, 102, 102) py5.sphere(30)
  Description#
  Sets the specular color for lights. Like fill(), it affects only the elements which are created after it in the code. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light) and is used for creating highlights. The specular quality of a light interacts with the specular material qualities set through the specular() and shininess() functions.
  Underlying Processing method: lightSpecular
  Signatures#
  light