text: Linear.easeNone)
  1)
  20)).
  "in" | "out" | "both" | "none") - to make the strength of the roughness taper towards the end or beginning or both, use
  "out",
  "in", or
  "both"respectively. (Default:
  "none")
  randomizeto
  falseto make the points zig-zag evenly across the ease. Using this in conjunction with a
  tapervalue can create a nice effect. (Default:
  true)
  For a visual example and more details, check out.
  Example code
  import com.greensock.TweenLite; import com.greensock.easing.*; //use the default values TweenLite.from(mc, 3, {alpha:0, ease:RoughEase.ease}); //or customize the configuration TweenLite.to(mc, 3, {y:300, ease:RoughEase.ease.config({strength:3, points:50, template:Strong.easeInOut, taper:"both", randomize:false}) }); //or create a RoughEase that we can pass in to multiple tweens later var rough:RoughEase = new RoughEase({strength:3, points:50, template:Strong.easeInOut, taper:"both", randomize:false}); TweenLite.to(mc, 3, {y:300, ease:rough}); TweenLite.to(mc2, 5, {x:500, ease:rough});
  Copyright 2010-2013, GreenSock. All rights reserved. This work is subject to the terms in or for Club GreenSock members, the software agreement that was issued with the membership.
  public static var ease:RoughEase
  The default ease instance which can be reused many times in various tweens in order to conserve memory and improve performance slightly compared to creating a new instance each time.
  public function RoughEase(vars:* = null, ... args)
  ConstructorParameters
  public function config(vars:Object = null):RoughEase
  Permits customization of the ease with various parameters.
  ParametersReturns
  override public function getRatio(p:Number):Number
  Translates the tween's progress ratio into the corresponding ease ratio. This is the heart of the Ease, where it does all its work.
  ParametersReturns