text: Hi,
  I wrote this program and I was wondering if there was a way to save the picture I'm creating using the graphics class. Here's my code:
  import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.event.*; public class paint extends JFrame implements ActionListener { private int pointCount = 0; private Point points[] = new Point[1000]; JButton btn = new JButton("Sign in the above space and click here"); public paint() { super("Painter"); getContentPane().add(btn, BorderLayout.SOUTH); btn.addActionListener(this); addMouseMotionListener( new MouseMotionAdapter() { public void mouseDragged(MouseEvent event) { if(pointCount < points.length) { points[pointCount] = event.getPoint(); ++pointCount; repaint(); } } } ); setSize(300,150); setVisible(true); } public void actionPerformed(ActionEvent ae) { if(ae.getSource() == btn) { /* I WANT TO BE ABLE TO SAVE THE SIGNATURE AS A .BMP, .GIF, OR .JPG FILE */ } } public void paint(Graphics g) { super.paint(g); for(int i=0; i < points.length && points[i] != null; i++) g.fillRect(points[i].x,points[i].y,4,4); } public static void main(String [] args) { paint app = new paint(); app.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } }
  If yo run it, you'll see that you can "paint" things. I was wondering if there's a way to save what I'm painting as a picture file.
  Thank you for your help in advanced,
  C++