text: Deleting a Block
  Example
  level.pop(1) #This remove's place 2 in the array (we count from 0 in Python)
  @ZhongRietveld I don't get what you are saying. I tried screen.pop(1) because I couldn't use level as I was in line 291 in the function main(). So when I tried running it, it said that 'pygame.Surface' has no attribute pop.
  @ZhongRietveld I tried it and I think I get what you are doing, but the problem is that I am writing my
  level.pop(1)
  in
  def main():
  and it says that level is undefined.
  @DudeHexafandra that is, because its a local var so you have to return it
  #return level
  #Use the function with the return
  new_level=<class_name>.<function_name()
  #function name is option, because the init()
  #Is always executed
  @ZhongRietveld So just to make sure I got what you said the
  <class_name>
  is Level.02 and the
  function_name()
  is what exactly in this case?
  Sorry, i am just a little new to pygame.
  @DudeHexafandra A bit what i mean is that you use <funtcion_name> from a class only when the builtin function is not init().
  For get what i say, I know what you need to do.
  You know that you have 3 lists, so we can remove a list in "level".
  Just copy and past and you're good to go!
  This is for line 177 and 191.
  @ZhongRietveld The only problem is that I want it so that if I hit the
  then I do
  but the level.pop(1) is in class Level_01(Level): so i am kinda stuck.
  @DudeHexafandra You can put that in class Level_02(Level) to.
  @ZhongRietveld No, what I am saying is that I want it in
  since that is where the portal is.
  @DudeHexafandra Ok i get it.
  @ZhongRietveld So what should I do?
  @51LV3RC0D3R Sorry for that long to wait. I got a new account (second) so...
  But anyway her is the solution to your problem.
  Global constants
  Colors
  BLACK = (0, 0, 0)
  WHITE = (255, 255, 255)
  GREEN = (0, 255, 0)
  RED = (255, 0, 0)
  BLUE = (0, 0, 255)
  Screen dimensions
  SCREEN_WIDTH = 965
  SCREEN_HEIGHT = 430
  class Player(pygame.sprite.Sprite):
  """ This class represents the bar at the bottom that the player
  controls. """
  class Platform(pygame.sprite.Sprite):
  """ Platform the user can jump on """
  class Level(object):
  """ This is a generic super-class used to define a level.
  Create a child class for each level with level-specific
  info. """
  Create platforms for the level
  class Level_01(Level):
  class Level_02(Level):
  def init(self, player):
  def main():
  """ Main Program """
  pygame.init()
  if name == "main":
  main()
  @Tercoder I don't get what you changed...