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  - Never heard of namespaces before. How would that work for the Imp, for example? I create a PNG inside a folder callled hires/imp?
  Engine with support for modern formats?
  mmx replied to mmx's topic in Doom EditingIs there any documentation on how to replace the built-in weapons or monsters with custom PNG from a folder, for example? Or a sample basegame?
  - I mean, in the engine... how do you create a monster with that many rotations and that high-quality sprite? :D For the Blender users out there:
  Engine with support for modern formats?
  mmx posted a topic in Doom EditingHaving to deal with palette conversions, transparency, then having to use editor to replace the original sprites by hand, etc. etc. That kind of destroys the fun in modding for me. Is there any engine that supports modern formats, like PNG, and just takes stuff from the filesystem?
  - How do you even do 16 rotations?
  Open-source 3D models?
  mmx posted a topic in Doom EditingI'm working on a GZDoom mod and I'm looking for 3D models to replace the built-in sprites. Does anyone know any good open-source ones? Either CC or GPL or something like that.
  Source port for MP action?
  mmx replied to mmx's topic in Doom Multiplayerrcon is awesome! Thanks a lot guys. Another quick question: Which port has the best netcode?
  Source port for MP action?
  mmx posted a topic in Doom MultiplayerI?
  Announcing AJBSP
  mmx replied to andrewj's topic in Doom GeneralDo you have any sample on how to render the output glBSP? I would love to use Eureka + AJBSP on my own GL engine to simplify mapping. Today I use Tiled and convert to 3D prefabs, but it sucks. Or maybe an option to export OBJ?
  Best pre-2000 game mods of all time?
  mmx posted a topic in Everything ElseI've got a Pentium 4 with a GeForce 4 and I'm rocking through my collection of Half-Life, Quake, Doom, Unreal, Rune, NOLF, Blood... so much fun! However, I'm getting out of titles and before I even get tired, I wanted to play a few mods. There's probably a lot of interesting stuff that I ended up missing back then, or even new stuff that came along. So, let's make this thread something fun: post here your favorite mod for any pre-2000 game!
  - I'm confused. Here it says that it changes the EXE: You're saying that i can apply the patch to a special lump file or something? And the engine will read it?
  Minimum data needed for a basegame?
  mmx posted a topic in Doom EditingWhat is the minimum data i need to create an initial game in Odamex or other similar engines? I mean, Quake 1 has CleanQC and a sample basegame created by the community so mods don't depend on existing pak0.
  - Dehacked changes the executable directly right? So, i'm better off modifying the source directly.
  Tools for Odamex editing
  mmx posted a topic in Doom EditingI).
  Best weapon editor?
  mmx posted a topic in Doom EditingWhat tool do you guys use to edit weapons? SLADE?