text: #include <smush.h>
  List of all members.
  Definition at line 32 of file smush.h.
  Definition at line 35 of file smush.cpp.
  [override, private, virtual]
  Frame-handling function.
  Perform any codec-specific per-frame operations before the decoder decodes the next frame.
  Reimplemented from Grim::MoviePlayer.
  Definition at line 58 of file smush.cpp.
  Initialization of buffers This function is called by the default-implementation of play, and is expected to get the necessary datastructures set up for playback, as well as initializing the callback.
  Definition at line 48 of file smush.cpp.
  Loads a file for playback, any additional setup is not done here, but in the play-function.
  This function is supposed to handle any specifics w.r.t. files vs containers (i.e. load from LAB vs load from file).
  Definition at line 41 of file smush.cpp.
  Perform any codec-specific per-frame operations after prepareFrame has been run, this function is called whenever prepareFrame returns true.
  Definition at line 74 of file smush.cpp.
  [override, virtual]
  Restores subclass related state of the video to a savegame The base implementation of this does nothing, but it can be overridden by subclasses.
  Definition at line 81 of file smush.cpp.
  [private]
  Definition at line 43 of file smush.h.
  Definition at line 44 of file smush.h.