text: When I apply my texture to a relatively large object, it stretches and doesn't tile, which I need it to. Please help
  Answer by Graham-Dunnett
  ·
  Dec 11, 2012 at 12:17 AM
  See. Just set the Tiling x and y to whatever you need.
  It's still stretching. In my example I have a cube with changed scale, for example: (80, 5, 5) and texture stretched across that 80 meters long wall.
  Attach this script to your cube.
  I didn't need to add that script.
  Setting the 'Wrap Mode' of the texture to 'Repeat' instead of 'Clamp' make this work for me.
  See also the answer to the following question:
  Answer by KopperKatt
  ·
  Mar 06, 2017 at 04:13 PM
  @Jalima142 Make a material whitch you can add a texture to it. Here's how to do it:
  Select the Material in the "project" tab.
  Get into the inspector and go to "Secondary Maps".
  import your texture asset (if you haven't allready) and drag it in to "Detail Albedo".
  Now the texture still should be stretched but to change that:
  Do the instruction above this one first or it may not work!
  Go to "Secondary Maps" again and there you'll see the setting "Tiling" There you can change the "X" and "Y" change it for the best look. :D
  I know I'm late but if someone else want to know now when you cannot enter the link by @Graham-Dunnett
  Hope it worked for you :D Glad to help
  Answer by FireGreeks
  ·
  Jun 12, 2017 at 07:49 AM
  I know that this is a really an acient post but here is my answer that I found just exploring around :
  Go to the object with the texture you want to unstretch
  Click on the material or texture
  Go in Main Maps and put the Tiling to the dimensions of your object
  Thanks! I always thought that you have to use the Detail Mask for that, but now I now.
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