text: How to know if a render pass is enabled
  On 13/03/2013 at 10:23, xxxxxxxx wrote:
  Hi
  I am able to get the list of passes via GetFirstMultipass().
  And I can request the description name, but I was not able to get the "checked" status of the pass.
  Any hints?
  Thanks
  On 13/03/2013 at 11:11, xxxxxxxx wrote:
  Is this what you want?
  import c4d def main() : rd = doc.GetActiveRenderData() #gets the render settings rd[c4d.RDATA_MULTIPASS_ENABLE]= True #Enables the mp option rd.Message(c4d.MSG_UPDATE) #Tell c4d you changed it state = rd[c4d.RDATA_MULTIPASS_ENABLE] #Gets the mp on/off state print state c4d.EventAdd() if __name__=='__main__': main()
  -ScottA
  On 13/03/2013 at 12:01, xxxxxxxx wrote:
  the videopost state is implemented with the BaseList2d bits.
  edit something like this :
  state = myVideoPostNode.GetBit(c4d.BIT_VPDISABLED)
  On 13/03/2013 at 13:28, xxxxxxxx wrote:
  Thanks, I will try the getBit state.