text: 
  Wow ! This is just... AWESOME !
  I'll test Android support this evening, ahah !
  Hi,
  Do you means that you want to push on a button and it appears an object ; and iIf you push on another button, the object desappers and another different object appears instead of the first object ?
  Try using the Hide Plugit to show and hide your differents objects you want to display and map them with your buttons.
  Yeah ! Another step for the coffee maker
  \o/ Happy new year !!
  Hi azis !
  If you want to know more about ORB algorithm, you can take this : … _final.pdf
  The document is on the developer's website which programs OpenCV.
  Hello,
  I have to write a tutorial about how to make an application using Augmented Reality in OpenSpace3D for a website.
  I will copy paste the link when it will be published
  Do you talk about disposition of markers in a sheet of paper ?
  After saving markers in pictures files, why don't you use a picture editor (Paint for example) to dispose all your markers in one picture file.
  Do you know what i mean ?
  In fact, markers are generated by the PlugIt ArMarker.
  In ArMarker PlugIt, you can select marker by using the marker's id.
  To save the marker in a picture file (bmp), you can click on the "Save" Button.
  And you'll have your marker in a picture file .
  Hi,
  Thank you. That helps me to understand your problem.
  In fact, you don't have pass texture on your objects so you can't apply a texture on them.
  And you don't have selected a picture to apply on objects...
  I'm not sure that you want to do.
  1 - If you want to change color of the first "operazione", you can use material/material_color PlugIT.
  2 - If you want to change texture of the first "operazione", you have to put a picture in your change_texture PlugIt.
  3 - If you want to show ramdomly "operaziones", you can use object/hide PlugIT.
  I will make you an example of what you want
  Humm.... It seems difficult to know where you are wrong with this screenshot.
  Can you send more informations ? (others screenshots, your xos file or your project directory for example)
  In your project, you can remove get_object_number plugit.
  The second choice is better than the first
  2) on init inst -> link -> random output inst
  = You link the event "Init" on the "Input" action of your random output inst.
  If it's doesn't work, have you put your object in your change_Texture PlugIt ?
  (Other : It's difficult to know if it's doesn't work on a random function
  maybe you have randomly the same number)
  Hi,
  If I understand, you want to change randomly texture of your cube when your game is starting right ?
  If it's true, you should use the misc/on_init PlugIt. You link the event Init on the input action of your random output inst.
  On your picture, you use Get_Object PlugIt with the event Object. But you have to call the action Get_Object to launch the Object Event.
  Hope that helps you.
  Hi,
  I think you have examples in Partition_LockedApp\demos\car_showroom\media\ directory.
  The file interf.fla has example to do that.
  import flash.external.ExternalInterface;
  //Call function :
  ExternalInterface.call("NameOfTheCallFunction");
  //Callback Function :
  ExternalInterface.addCallback("NameOfTheCallback", NameOfTheFunctionCalledBack);
  Hi,
  In the ar_piano demo, it's not possible to add texture on cubics because material that applicated on don't have a pass texture.
  But to add a texture on an object that have a pass texture, you can use material/change_texture PlugIT.
  Documentation : … lugit.html
  Don't forget that you have to put your png file in your scol partition ^^
  Hi,
  With Aruco, it's not possible to modify marker because it's automatically generated.
  But, some generated marker contains letters inside. For example, marker 955 look likes a B, marker 942 look likes a R, ...
  You can try to search some letters in there
  Here the list that i already found :
  I = 0 ; D = 939
  L = 3 ; N = 938
  C = 771 ; K = 190
  G = 787 ; B = 955
  R = 110 - 442 - 942
  E = 273 - 819
  Hi Brucelim
  ,
  if i understand, when you start arpiano, cubes are not well on markers.
  So i think it's a problem of camera calibration.
  You should try to make yaml file with the program "calibration". Arkeon gave you the link that explain how to calibrate your camera
  You can find the program at this link :
  That program will generate an yaml file.
  It's a good idea to make a PlugIt specialized in calibration.
  I'll see that ^^
  Hello,
  To compile the library of Aruco, you have to generate the project with cmake. After, you compile just aruco100. (Not the others projects)
  The library aruco100.lib is generated in the directory bin/Release.
  To use aruco100.lib copy and paste the library in the directory aruco-1.0.0/SDK/lib/Release.
  Hope i answer to your question.
  Hi,
  I post just some videos of Augmented Reality that i'm working on.
  AR plugit will be on the next release of OpenSpace3D.
  A Demo of an AR Piano :
  The AR Car Showroom :
  That works with OpenCV and Aruco.
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