text: .
  The SDK provides an API that allows you to connect to a simulated world, and send and receive component updates. It provides a lower-level API than a game engine integration. However, it gives you more flexibility, and can be used to build other integrations on top.
  A typical C# worker makes use of both the core API defined in
  the
  Improbable.Worker namespace, and C# generated code
  based on the user-specified simulated world schema..
  Requirements
  This assumes you have completed the setup guide (Windows / macOS / Linux) already.
  You can install mono using the mono-project.com installation guides: (Windows / macOS / Linux).
  On Windows, Mono is required only for the generated build scripts.
  On macOS, the C# worker SDK works with the latest Mono.