text: CS::Animation::iSkeletonRagdollNodeFactory Struct Reference
  Factory for the ragdoll animation node. More...
  #include <imesh/animnode/ragdoll.h>
  Detailed Description
  Factory for the ragdoll animation node.
  Definition at line 74 of file ragdoll.h.
  Member Function Documentation
  Add a new body chain to the ragdoll animation node.
  The dynamic state of each body chain can be set separately.
  - Parameters:
  -
  Get the physical description of the skeleton.
  Return the child animation node of this node.
  Get the default dynamic system where the rigid bodies created by the child animation nodes will be evolving.
  Remove the chain from the ragdoll animation node.
  Set the physical description of the skeleton.
  Set the child animation node of this node.
  The ragdoll animation node will add its control on top of the animation of the child node. This child node is not mandatory.
  The orientation/position values of the bones that are in state CS::Animation::STATE_INACTIVE or CS::Animation::STATE_KINEMATIC will be read from the child node, while the bones in state CS::Animation::STATE_DYNAMIC will be overwriten by this node.
  It is valid to set a null reference as chid node.
  Set the default dynamic system where the rigid bodies created by the child animation nodes will be evolving.
  The documentation for this struct was generated from the following file:
  Generated for Crystal Space 2.0 by doxygen 1.6.1