text: Error after build hololens app in Visual Studio
  After three weeks searched solution and tried uninstall and again install different version of VS and Unity. At last I tested diferent version of Windows, after that I have no any idea what is wrong.
  In short, I installed all needed probrams, like Unity, VS, Hololens Emulator. After that I crated basic project in Unity, builded it and ran in VS... build failed ...
  The command ".... " exited with code 1.
  In this online document I wrote all about my problem and basic info about PC:
  I know many people wrote this problem on stackoverflow but I checked many of them (maybe all) and nothing helped me.
  Please, good people, help me solve this problem.?
  - Unity is saying all forms of Networking that I try are depreciated?
  I'm trying to set up networking for my game, but with the version I'm on, 2018.3.2f, it says anything I do from the tutorial is obsolete and will be removed
  As such, I don't know how I'm supposed to set up networking for my game. Is there another tutorial somewhere to follow, or can someone give me basics of how to start a server and connect to it? I just want something that isn't going to get removed super soon
  -?
  - Unity width and height of the gameobject
  - How to get coordinates of click on rawImage in Unity using Hololens?
  So right now I have a this hierarchy: Cube → Canvas → RawImage
  And I want to get the coordinates of my click on the rawimage, but I dont know where to start right now.
  - In the HoloToolkit is an GazeManager, where the raycast is performed and there is the property HitPosition. So by using GazeManager.Instance.HitPosition I should get the click position in world. But how do I get from this to the coordinates on the Canvas?
  - I can trigger OnInputClicked(InputClickedEventData eventData) if I use IInputClickHandler. But from the eventData I wont get Information about the click.
  - I found this but cant transfer it into my needs. Because his eventData has more options.
  - I guess there wont be a difference to get the click from the rawimage, or the canvas or the cube, because they have all the same size.
  - AirTap not working in Unity app running in Hololens emulator
  I'm creating a sample application in Unity 2018.3.5f1 (64-bit), it's a simple cube that should rotate onFocusEnter and increase its size OnInputClicked, however it does nothing using Hololens emulator 10.0.17763.134 and Visual Studio 2017 Professional; the airTap works fine when playing around with the Microsoft user menu, but when I open my application it does nothing.
  The code in the class looks like this:
  public class InteractiveCube : MonoBehaviour, IFocusable, IInputClickHandler { private bool Rotating; public float RotationSpeed; public Vector3 ScaleChange; public void OnFocusEnter() { Rotating = true; } public void OnFocusExit() { Rotating = false; } public void OnInputClicked(InputClickedEventData eventData) { transform.localScale += ScaleChange; } // Start is called before the first frame update void Start() { InputManager.Instance.AddGlobalListener(gameObject); } // Update is called once per frame void Update() { if (Rotating) { transform.Rotate(Vector3.up * Time.deltaTime * RotationSpeed); } } }
  The script is linked to the cube object in Unity:
  Also, I've noticed that when the emulator is showing the main menu, the mouse cursor looks like a circle, and all the inputs work, however when I load the Unity app, the mouse cursor shows up like the regular arrow, is that "ok"?
  I would appreciate your help, thanks!
  - Hololens Spatial understanding: Transferring coordinates from Unity WebGL app to Hololens Mixed Reality app
  i created a simple Unity WebGL application were i visualized room model scanned with Microsoft Hololens.
  Now i would like to add a landmark (an empty GameObject) to a specific location in the room on my WebGL application, send specific coordinates to my Hololens application and place landmark at the same spot as it was on my WebGL app.
  How can i achieve this transformation? Thanks for any help! :)