text: I am having some performance issues using bakemesh. Currently i have a skinned mesh character that I need to called bakemesh on. When running animations with no blend shapes the profiler is showing around .1 ms frame time. When I add blend shape animations (which I am using for facial animations) to the animator the bakemesh time goes up to 4-6ms.
  I have tried moving the script execution order around hoping it might improve. My bakemesh is done in LateUpdate(). Does anyone have any ideas why this would cause the time to go up and how to possibly fix it. I figure Unity is doing something to cache the bone animations but for some reason not blend.
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