---
id: 62a3a75d8466a12e009eff76
title: Paso 21
challengeType: 0
dashedName: step-21
---

# --description--

Initialize another variable called `health` with a value of `100`, and a variable called `gold` with a value of `50`.

# --hints--

You should use `var` to declare a variable called `health`.

```js
assert.match(code, /var health/);
```

You should initialize a variable called `health` with a value of `100`.

```js
assert.match(code, /var health\s?=\s?100/);
```

You should use `var` to declare a variable called `gold`.

```js
assert.match(code, /var gold/);
```

You should initialize a variable called `gold` with a value of `50`.

```js
assert.match(code, /var gold\s?=\s?50/);
```

`health` should have a value of `100`.

```js
assert.equal(health, 100);
```

`gold` should have a value of `50`.

```js
assert.equal(gold, 50);
```

`xp` should still have a value of `0`.

```js
assert.equal(xp, 0);
```

# --seed--

## --seed-contents--

```html
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
    <script src="./script.js"></script>
</head>
<body>
    <div id="game">
        <div id="stats">
            <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
            <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
            <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
        </div>
        <div id="controls">
            <button id="button1">Go to store</button>
            <button id="button2">Go to cave</button>
            <button id="button3">Fight dragon</button>
        </div>
        <div id="monsterStats">
            <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
            <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
        </div>
        <div id="text">
            Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
        </div>
    </div>
</body>
</html>
```

```css
body {
    background-color: darkblue;
}

#text {
    background-color: black;
    color: white;
    padding: 10px;
}

#game {
    max-width: 500px;
    max-height: 400px;
    background-color: lightgray;
    color: white;
    margin: 0 auto;
    padding: 10px;
}

#controls, #stats {
    border: 1px solid black;
    padding: 5px;
    color: black;
}

#monsterStats {
    display: none;
    border: 1px solid black;
    padding: 5px;
    color: white;
    background-color: red;
}

.stat {
    padding-right: 10px;
}
```

```js
--fcc-editable-region--
var xp = 0;
--fcc-editable-region--
```
