---
id: 62a3cfc8328d3351b95d4f61
title: Paso 42
challengeType: 0
dashedName: step-42
---

# --description--

The `innerText` property controls the text that appears in an HTML element. For example:

```js
const info = document.querySelector("#info");
info.innerText = "Hello World";
```

This code would change the element assigned to the `info` variable to have the text `Hello World`.

When a player clicks your `Go to store` button, you want to change the buttons and text. Remove the code inside the `goStore` function and add a line that updates the text of `button1` to say `Buy 10 health (10 gold)`.

# --hints--

You should not have a `console.log("Going to store.");` line in your code.

```js
assert.notMatch(code, /console.log\(('|")Going to store\.\1\)/);
```

You should use dot notation to access the `innerText` property of `button1`.

```js
assert.match(code, /button1\.innerText/);
```

You should not use `let` or `const` to access the `innerText` property of `button1`.

```js
assert.notMatch(code, /(let|const)\s+button1.innerText/);
```

You should update the `innerText` property of `button1` to be `Buy 10 health (10 gold)`.

```js
assert.match(code, /button1\.innerText\s*=\s*('|")Buy 10 health \(10 gold\)\1/);
```

You should update the `innerText` property within your `goStore` function.

```js
assert.match(goStore.toString(), /button1\.innerText\s*=\s*('|")Buy 10 health \(10 gold\)\1/);
```

# --seed--

## --seed-contents--

```html
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
</head>
<body>
    <div id="game">
        <div id="stats">
            <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
            <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
            <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
        </div>
        <div id="controls">
            <button id="button1">Go to store</button>
            <button id="button2">Go to cave</button>
            <button id="button3">Fight dragon</button>
        </div>
        <div id="monsterStats">
            <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
            <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
        </div>
        <div id="text">
            Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
        </div>
    </div>
    <script src="./script.js"></script>
</body>
</html>
```

```css
body {
    background-color: darkblue;
}

#text {
    background-color: black;
    color: white;
    padding: 10px;
}

#game {
    max-width: 500px;
    max-height: 400px;
    background-color: lightgray;
    color: white;
    margin: 0 auto;
    padding: 10px;
}

#controls, #stats {
    border: 1px solid black;
    padding: 5px;
    color: black;
}

#monsterStats {
    border: 1px solid black;
    padding: 5px;
}

.stat {
    padding-right: 10px;
}
```

```js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

--fcc-editable-region--
function goStore() {
  console.log("Going to store.");
}
--fcc-editable-region--

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}
```
