---
id: 62a3b506dbaead396f58a701
title: Paso 27
challengeType: 0
dashedName: step-27
---

# --description--

The player's inventory in your game will be able to hold multiple items. You will need to use a data type that can do this. An <dfn>array</dfn> can be used to hold multiple values. For example:

```js
let order = ["first", "second", "third"];
```

This is an array which holds three values. Notice how the values are separated by commas.

Change your `inventory` variable to be an array with the strings `stick`, `dagger`, and `sword`.

# --hints--

Your `inventory` variable should be an array.

```js
assert.isArray(inventory);
```

Your `inventory` variable should have three values.

```js
assert.lengthOf(inventory, 3);
```

Your `inventory` variable should include the string `stick`.

```js
assert.include(inventory, "stick");
```

Your `inventory` variable should include the string `dagger`.

```js
assert.include(inventory, "dagger");
```

Your `inventory` variable should include the string `sword`.

```js
assert.include(inventory, "sword");
```

Your `inventory` variable should have the values in the correct order.

```js
assert.deepEqual(inventory, ["stick", "dagger", "sword"]);
```

# --seed--

## --seed-contents--

```html
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
    <script src="./script.js"></script>
</head>
<body>
    <div id="game">
        <div id="stats">
            <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
            <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
            <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
        </div>
        <div id="controls">
            <button id="button1">Go to store</button>
            <button id="button2">Go to cave</button>
            <button id="button3">Fight dragon</button>
        </div>
        <div id="monsterStats">
            <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
            <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
        </div>
        <div id="text">
            Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
        </div>
    </div>
</body>
</html>
```

```css
body {
    background-color: darkblue;
}

#text {
    background-color: black;
    color: white;
    padding: 10px;
}

#game {
    max-width: 500px;
    max-height: 400px;
    background-color: lightgray;
    color: white;
    margin: 0 auto;
    padding: 10px;
}

#controls, #stats {
    border: 1px solid black;
    padding: 5px;
    color: black;
}

#monsterStats {
    display: none;
    border: 1px solid black;
    padding: 5px;
    color: white;
    background-color: red;
}

.stat {
    padding-right: 10px;
}
```

```js
--fcc-editable-region--
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = "stick";
--fcc-editable-region--
```
