---
id: 62a8d81f539f004776dd9b1e
title: Step 108
challengeType: 0
dashedName: step-108
---

# --description--

Now you can start the code to fight monsters. To keep your code organized, your `fightDragon` function has been moved for you to be near the other `fight` functions.

Below your `weapons` array, define a `monsters` variable and assign it an array. Set that array to have three objects, each with a `name`, `level`, and `health` properties. The first object's values should be `slime`, `2`, and `15`, in order. The second should be `fanged beast`, `8`, and `60`. The third should be `dragon`, `20`, and `300`.

# --hints--

You should use `const` to declare a `monsters` variable.

```js
assert.match(code, /const\s*monsters/);
```

Your `monsters` variable should be an array.

```js
assert.isArray(monsters);
```

Your `monsters` variable should have 3 values.

```js
assert.lengthOf(monsters, 3);
```

Your `monsters` array should have 3 objects.

```js
assert(monsters.every(val => typeof val === "object"));
```

The first value in your `monsters` array should be an object with a `name` property set to `slime`.

```js
assert.equal(monsters[0].name, "slime");
```

The first value in your `monsters` array should be an object with a `level` property set to `2`.

```js
assert.equal(monsters[0].level, 2);
```

The first value in your `monsters` array should be an object with a `health` property set to `15`.

```js
assert.equal(monsters[0].health, 15);
```

The second value in your `monsters` array should be an object with a `name` property set to `fanged beast`.

```js
assert.equal(monsters[1].name, "fanged beast");
```

The second value in your `monsters` array should be an object with a `level` property set to `8`.

```js
assert.equal(monsters[1].level, 8);
```

The second value in your `monsters` array should be an object with a `health` property set to `60`.

```js
assert.equal(monsters[1].health, 60);
```

The third value in your `monsters` array should be an object with a `name` property set to `dragon`.

```js
assert.equal(monsters[2].name, "dragon");
```

The third value in your `monsters` array should be an object with a `level` property set to `20`.

```js
assert.equal(monsters[2].level, 20);
```

The third value in your `monsters` array should be an object with a `health` property set to `300`.

```js
assert.equal(monsters[2].health, 300);
```

You should not add any extra properties to your objects.

```js
assert.deepEqual(monsters, [
  {name: "slime", level: 2, health: 15},
  {name: "fanged beast", level: 8, health: 60},
  {name: "dragon", level: 20, health: 300}
])
```

# --seed--

## --seed-contents--

```html
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
</head>
<body>
    <div id="game">
        <div id="stats">
            <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
            <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
            <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
        </div>
        <div id="controls">
            <button id="button1">Go to store</button>
            <button id="button2">Go to cave</button>
            <button id="button3">Fight dragon</button>
        </div>
        <div id="monsterStats">
            <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
            <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
        </div>
        <div id="text">
            Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
        </div>
    </div>
    <script src="./script.js"></script>
</body>
</html>
```

```css
body {
    background-color: darkblue;
}

#text {
    background-color: black;
    color: white;
    padding: 10px;
}

#game {
    max-width: 500px;
    max-height: 400px;
    background-color: lightgray;
    color: white;
    margin: 0 auto;
    padding: 10px;
}

#controls, #stats {
    border: 1px solid black;
    padding: 5px;
    color: black;
}

#monsterStats {
    display: none;
    border: 1px solid black;
    padding: 5px;
    color: white;
    background-color: red;
}

.stat {
    padding-right: 10px;
}
```

```js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
const weapons = [
  { name: 'stick', power: 5 },
  { name: 'dagger', power: 30 },
  { name: 'claw hammer', power: 50 },
  { name: 'sword', power: 100 }
];
--fcc-editable-region--

--fcc-editable-region--
const locations = [
    {
        name: "town square",
        "button text": ["Go to store", "Go to cave", "Fight dragon"],
        "button functions": [goStore, goCave, fightDragon],
        text: "You are in the town square. You see a sign that says \"Store\"."
    },
    {
        name: "store",
        "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
        "button functions": [buyHealth, buyWeapon, goTown],
        text: "You enter the store."
    },
    {
        name: "cave",
        "button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
        "button functions": [fightSlime, fightBeast, goTown],
        text: "You enter the cave. You see some monsters."
    }
];

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function update(location) {
  button1.innerText = location["button text"][0];
  button2.innerText = location["button text"][1];
  button3.innerText = location["button text"][2];
  button1.onclick = location["button functions"][0];
  button2.onclick = location["button functions"][1];
  button3.onclick = location["button functions"][2];
  text.innerText = location.text;
}

function goTown() {
  update(locations[0]);
}

function goStore() {
  update(locations[1]);
}

function goCave() {
  update(locations[2]);
}

function buyHealth() {
  if (gold >= 10) {
    gold -= 10;
    health += 10;
    goldText.innerText = gold;
    healthText.innerText = health;
  } else {
    text.innerText = "You do not have enough gold to buy health.";
  }
}

function buyWeapon() {
  if (currentWeapon < weapons.length - 1) {
    if (gold >= 30) {
      gold -= 30;
      currentWeapon++;
      goldText.innerText = gold;
      let newWeapon = weapons[currentWeapon].name;
      text.innerText = "You now have a " + newWeapon + ".";
      inventory.push(newWeapon);
      text.innerText += " In your inventory you have: " + inventory;
    } else {
      text.innerText = "You do not have enough gold to buy a weapon.";
    }
  } else {
    text.innerText = "You already have the most powerful weapon!";
    button2.innerText = "Sell weapon for 15 gold";
    button2.onclick = sellWeapon;
  }
}

function sellWeapon() {
  if (inventory.length > 1) {
    gold += 15;
    goldText.innerText = gold;
    let currentWeapon = inventory.shift();
    text.innerText = "You sold a " + currentWeapon + ".";
    text.innerText += " In your inventory you have: " + inventory;
  } else {
    text.innerText = "Don't sell your only weapon!";
  }
}

function fightSlime() {

}

function fightBeast() {

}

function fightDragon() {
  console.log("Fighting dragon.");
}
```
