def get_steam():
  """
  Returns a Steam object representing the current Steam installation on the
  users computer. If the user doesn't have Steam installed, returns None.
  """
  # Helper function which checks if the potential userdata directory exists
  # and returns a new Steam instance with that userdata directory if it does.
  # If the directory doesnt exist it returns None instead
  helper = lambda udd: Steam(udd) if os.path.exists(udd) else None

  # For both OS X and Linux, Steam stores it's userdata in a consistent
  # location.
  plat = platform.system()
  if plat == 'Darwin':
    return helper(paths.default_osx_userdata_path())
  if plat == 'Linux':
    return helper(paths.default_linux_userdata_path())

  # Windows is a bit trickier. The userdata directory is stored in the Steam
  # installation directory, meaning that theoretically it could be anywhere.
  # Luckily, Valve stores the installation directory in the registry, so its
  # still possible for us to figure out automatically
  if plat == 'Windows':
    possible_dir = winutils.find_userdata_directory()
    # Unlike the others, `possible_dir` might be None (if something odd
    # happened with the registry)
    return helper(possible_dir) if possible_dir is not None else None
  # This should never be hit. Windows, OS X, and Linux should be the only
  # supported platforms.
  # TODO: Add logging here so that the user (developer) knows that something
  # odd happened.
  return None
Returns a Steam object representing the current Steam installation on the
  users computer. If the user doesn't have Steam installed, returns None.