def coordinates(self, transformed=True, copy=True):
        """
        Return the list of vertex coordinates of the input mesh. Same as `actor.getPoints()`.

        :param bool transformed: if `False` ignore any previous trasformation applied to the mesh.
        :param bool copy: if `False` return the reference to the points
            so that they can be modified in place.

        .. hint:: |align1.py|_
        """
        poly = self.polydata(transformed)
        if copy:
            return np.array(vtk_to_numpy(poly.GetPoints().GetData()))
        else:
            return vtk_to_numpy(poly.GetPoints().GetData())
Return the list of vertex coordinates of the input mesh. Same as `actor.getPoints()`.

        :param bool transformed: if `False` ignore any previous trasformation applied to the mesh.
        :param bool copy: if `False` return the reference to the points
            so that they can be modified in place.

        .. hint:: |align1.py|_