def repel_text(texts, renderer=None, ax=None, expand=(1.2, 1.2),
               only_use_max_min=False, move=False):
    """
    Repel texts from each other while expanding their bounding boxes by expand
    (x, y), e.g. (1.2, 1.2) would multiply width and height by 1.2.
    Requires a renderer to get the actual sizes of the text, and to that end
    either one needs to be directly provided, or the axes have to be specified,
    and the renderer is then got from the axes object.
    """
    if ax is None:
        ax = plt.gca()
    if renderer is None:
        r = get_renderer(ax.get_figure())
    else:
        r = renderer
    bboxes = get_bboxes(texts, r, expand, ax=ax)
    xmins = [bbox.xmin for bbox in bboxes]
    xmaxs = [bbox.xmax for bbox in bboxes]
    ymaxs = [bbox.ymax for bbox in bboxes]
    ymins = [bbox.ymin for bbox in bboxes]

    overlaps_x = np.zeros((len(bboxes), len(bboxes)))
    overlaps_y = np.zeros_like(overlaps_x)
    overlap_directions_x = np.zeros_like(overlaps_x)
    overlap_directions_y = np.zeros_like(overlaps_y)
    for i, bbox1 in enumerate(bboxes):
        overlaps = get_points_inside_bbox(xmins*2+xmaxs*2, (ymins+ymaxs)*2,
                                             bbox1) % len(bboxes)
        overlaps = np.unique(overlaps)
        for j in overlaps:
            bbox2 = bboxes[j]
            x, y = bbox1.intersection(bbox1, bbox2).size
            overlaps_x[i, j] = x
            overlaps_y[i, j] = y
            direction = np.sign(bbox1.extents - bbox2.extents)[:2]
            overlap_directions_x[i, j] = direction[0]
            overlap_directions_y[i, j] = direction[1]

    move_x = overlaps_x*overlap_directions_x
    move_y = overlaps_y*overlap_directions_y

    delta_x = move_x.sum(axis=1)
    delta_y = move_y.sum(axis=1)

    q = np.sum(overlaps_x), np.sum(overlaps_y)
    if move:
        move_texts(texts, delta_x, delta_y, bboxes, ax=ax)
    return delta_x, delta_y, q
Repel texts from each other while expanding their bounding boxes by expand
    (x, y), e.g. (1.2, 1.2) would multiply width and height by 1.2.
    Requires a renderer to get the actual sizes of the text, and to that end
    either one needs to be directly provided, or the axes have to be specified,
    and the renderer is then got from the axes object.