def lookup_char_from_keycode(self, keycode):
        """
        This will conduct a lookup of the character or string associated with a
        given keycode.
        """

        #TODO: Logic should be strictly adapted from X11's src/KeyBind.c
        #Right now the logic is based off of
        #http://tronche.com/gui/x/xlib/input/keyboard-encoding.html
        #Which I suspect is not the whole story and may likely cause bugs

        keysym_index = 0
        #TODO: Display's Keysyms per keycode count? Do I need this?
        #If the Num_Lock is on, and the keycode corresponds to the keypad
        if self.modifiers['Num_Lock'] and keycode in self.keypad_keycodes:
            if self.modifiers['Shift'] or self.modifiers['Shift_Lock']:
                keysym_index = 0
            else:
                keysym_index = 1

        elif not self.modifiers['Shift'] and self.modifiers['Caps_Lock']:
            #Use the first keysym if uppercase or uncased
            #Use the uppercase keysym if the first is lowercase (second)
            keysym_index = 0
            keysym = self.display.keycode_to_keysym(keycode, keysym_index)
            #TODO: Support Unicode, Greek, and special latin characters
            if keysym & 0x7f == keysym and chr(keysym) in 'abcdefghijklmnopqrstuvwxyz':
                keysym_index = 1

        elif self.modifiers['Shift'] and self.modifiers['Caps_Lock']:
            keysym_index = 1
            keysym = self.display.keycode_to_keysym(keycode, keysym_index)
            #TODO: Support Unicode, Greek, and special latin characters
            if keysym & 0x7f == keysym and chr(keysym) in 'ABCDEFGHIJKLMNOPQRSTUVWXYZ':
                keysym_index = 0

        elif self.modifiers['Shift'] or self.modifiers['Shift_Lock']:
            keysym_index = 1

        if self.modifiers['Mode_switch']:
            keysym_index += 2

        #Finally! Get the keysym
        keysym = self.display.keycode_to_keysym(keycode, keysym_index)

        #If the character is ascii printable, return that character
        if keysym & 0x7f == keysym and self.ascii_printable(keysym):
            return chr(keysym)

        #If the character was not printable, look for its name
        try:
            char = self.keysym_to_string[keysym]
        except KeyError:
            print('Unable to determine character.')
            print('Keycode: {0} KeySym {1}'.format(keycode, keysym))
            return None
        else:
            return char
This will conduct a lookup of the character or string associated with a
        given keycode.