async def playing_check(ctx: commands.Context):
    """
    Checks whether we are playing audio in VC in this guild.

    This doubles up as a connection check.
    """

    if await connected_check(ctx) and not ctx.guild.voice_client.is_playing():
        raise commands.CheckFailure("The voice client in this guild is not playing anything.")

    return True
Checks whether we are playing audio in VC in this guild.

    This doubles up as a connection check.