async def analyse(self, board: chess.Board, limit: Limit, *, multipv: Optional[int] = None, game: object = None, info: Info = INFO_ALL, root_moves: Optional[Iterable[chess.Move]] = None, options: ConfigMapping = {}) -> Union[List[InfoDict], InfoDict]:
        """
        Analyses a position and returns a dictionary of
        `information <#chess.engine.PlayResult.info>`_.

        :param board: The position to analyse. The entire move stack will be
            sent to the engine.
        :param limit: An instance of :class:`chess.engine.Limit` that
            determines when to stop the analysis.
        :param multipv: Optional. Analyse multiple root moves. Will return a list of
            at most *multipv* dictionaries rather than just a single
            info dictionary.
        :param game: Optional. An arbitrary object that identifies the game.
            Will automatically inform the engine if the object is not equal
            to the previous game (e.g. ``ucinewgame``, ``new``).
        :param info: Selects which information to retrieve from the
            engine. ``INFO_NONE``, ``INFO_BASE`` (basic information that is
            trivial to obtain), ``INFO_SCORE``, ``INFO_PV``,
            ``INFO_REFUTATION``, ``INFO_CURRLINE``, ``INFO_ALL`` or any
            bitwise combination. Some overhead is associated with parsing
            extra information.
        :param root_moves: Optional. Limit analysis to a list of root moves.
        :param options: Optional. A dictionary of engine options for the
            analysis. The previous configuration will be restored after the
            analysis is complete. You can permanently apply a configuration
            with :func:`~chess.engine.EngineProtocol.configure()`.
        """
        analysis = await self.analysis(board, limit, multipv=multipv, game=game, info=info, root_moves=root_moves, options=options)

        with analysis:
            await analysis.wait()

        return analysis.info if multipv is None else analysis.multipv
Analyses a position and returns a dictionary of
        `information <#chess.engine.PlayResult.info>`_.

        :param board: The position to analyse. The entire move stack will be
            sent to the engine.
        :param limit: An instance of :class:`chess.engine.Limit` that
            determines when to stop the analysis.
        :param multipv: Optional. Analyse multiple root moves. Will return a list of
            at most *multipv* dictionaries rather than just a single
            info dictionary.
        :param game: Optional. An arbitrary object that identifies the game.
            Will automatically inform the engine if the object is not equal
            to the previous game (e.g. ``ucinewgame``, ``new``).
        :param info: Selects which information to retrieve from the
            engine. ``INFO_NONE``, ``INFO_BASE`` (basic information that is
            trivial to obtain), ``INFO_SCORE``, ``INFO_PV``,
            ``INFO_REFUTATION``, ``INFO_CURRLINE``, ``INFO_ALL`` or any
            bitwise combination. Some overhead is associated with parsing
            extra information.
        :param root_moves: Optional. Limit analysis to a list of root moves.
        :param options: Optional. A dictionary of engine options for the
            analysis. The previous configuration will be restored after the
            analysis is complete. You can permanently apply a configuration
            with :func:`~chess.engine.EngineProtocol.configure()`.