def add_behaviour(self, behaviour, template=None):
        """
        Adds and starts a behaviour to the agent.
        If template is not None it is used to match
        new messages and deliver them to the behaviour.

        Args:
          behaviour (spade.behaviour.CyclicBehaviour): the behaviour to be started
          template (spade.template.Template, optional): the template to match messages with (Default value = None)

        """
        behaviour.set_agent(self)
        if issubclass(type(behaviour), FSMBehaviour):
            for _, state in behaviour.get_states().items():
                state.set_agent(self)
        behaviour.set_template(template)
        self.behaviours.append(behaviour)
        if self.is_alive():
            behaviour.start()
Adds and starts a behaviour to the agent.
        If template is not None it is used to match
        new messages and deliver them to the behaviour.

        Args:
          behaviour (spade.behaviour.CyclicBehaviour): the behaviour to be started
          template (spade.template.Template, optional): the template to match messages with (Default value = None)