className
stringlengths 1
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| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
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| code
stringlengths 0
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listlengths 0
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SAdvancedTransformInputBox::FArguments::UseQuaternionForRotation
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Whether to use the quaternion is the primary rotation representation or the rotator (default)
|
AnimationWidgets
|
WidgetArgsType & UseQuaternionForRotation &40; bool InArg &41;
|
[] |
WidgetArgsType
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
AnimationWidgets
|
typedef FArguments WidgetArgsType
|
[] |
|
SAdvancedTransformInputBox::FArguments::FArguments
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
AnimationWidgets
|
FArguments&40;&41;
|
[] |
|
FArguments
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
AnimationWidgets
|
struct FArguments : public [TSlateBaseNamedArgs< SAdvancedTransformInputBox >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
|
[] |
|
FDiffersFromDefault
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Delegate to determine if the row or the whole transform (type == max) differs from its default
|
AnimationWidgets
|
typedef TBaseDelegate_OneParam< bool, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) > FDiffersFromDefault
|
[] |
FOnBeginSliderMovement
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Notification for begin slider movement
|
AnimationWidgets
|
typedef TBaseDelegate_ThreeParams< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-), [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-) > FOnBeginSliderMovement
|
[] |
FOnCopyToClipboard
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Delegate to fire when a row or the whole transform (type == max) is being copied to the clipboard
|
AnimationWidgets
|
typedef TBaseDelegate_OneParam< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) > FOnCopyToClipboard
|
[] |
FOnEndSliderMovement
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Notification for end slider movement
|
AnimationWidgets
|
typedef TBaseDelegate_FourParams< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-), [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-), NumericType > FOnEndSliderMovement
|
[] |
FOnGetIsComponentRelative
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Delegate to retrieve relative / world state
|
AnimationWidgets
|
typedef TBaseDelegate_OneParam< bool, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) > FOnGetIsComponentRelative
|
[] |
FOnGetNumericValue
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Delegate to retrieve a numerictype value
|
AnimationWidgets
|
typedef TBaseDelegate_ThreeParams< [TOptional](API\Runtime\Core\IO\TOptional)< NumericType >, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-), [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-) > FOnGetNumericValue
|
[] |
FOnGetToggleChecked
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Delegate to retrieve toggle checkstate
|
AnimationWidgets
|
typedef TBaseDelegate_ThreeParams< ECheckBoxState, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-), [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-) > FOnGetToggleChecked
|
[] |
FOnIsComponentRelativeChanged
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Notification for a relative / world state change
|
AnimationWidgets
|
typedef TBaseDelegate_TwoParams< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), bool > FOnIsComponentRelativeChanged
|
[] |
FOnNumericValueCommitted
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Notification for numerictype value committed
|
AnimationWidgets
|
typedef TBaseDelegate_FiveParams< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-), [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-), NumericType, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) > FOnNumericValueCommitted
|
[] |
FOnNumericValueChanged
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Notification for numerictype value change
|
AnimationWidgets
|
typedef TBaseDelegate_FourParams< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-), [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-), NumericType > FOnNumericValueChanged
|
[] |
FOnPasteFromClipboard
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Delegate to fire when a row or the whole transform (type == max) is being pasted into from the clipboard
|
AnimationWidgets
|
typedef TBaseDelegate_OneParam< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) > FOnPasteFromClipboard
|
[] |
FOnResetToDefault
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Delegate to fire when a row or the whole transform (type == max) needs to be reset to its default
|
AnimationWidgets
|
typedef TBaseDelegate_OneParam< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) > FOnResetToDefault
|
[] |
FOnRotationRepresentationChanged
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Notification for the rotation representation change
|
AnimationWidgets
|
typedef TBaseDelegate_OneParam< void, [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-) > FOnRotationRepresentationChanged
|
[] |
FOnScaleLockChanged
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Notification for the scale lock change
|
AnimationWidgets
|
typedef TBaseDelegate_OneParam< void, bool > FOnScaleLockChanged
|
[] |
FOnToggleChanged
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Notification for toggle checkstate change
|
AnimationWidgets
|
typedef TBaseDelegate_FourParams< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-), [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-), ECheckBoxState > FOnToggleChanged
|
[] |
FOnTransformChanged
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Delegate for notification for a transform value change
|
AnimationWidgets
|
typedef TBaseDelegate_OneParam< void, TransformType > FOnTransformChanged
|
[] |
FOnTransformCommitted
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Delegate for notification for a transform value commit
|
AnimationWidgets
|
typedef TBaseDelegate_TwoParams< void, TransformType, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) > FOnTransformCommitted
|
[] |
SAdvancedTransformInputBox::GetNumericValueFromTransform
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
AnimationWidgets
|
static [TOptional](API\Runtime\Core\IO\TOptional)< NumericType > GetNumericValueFromTransform ( const TransformType & Transform, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) Component, [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-) Representation, [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-) SubComponent )
|
[] |
|
SAdvancedTransformInputBox::GetRelativeWorldIcon
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Gather the icon for relative world
|
AnimationWidgets
|
static const [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) & GetRelativeWorldIcon ( bool bRelative )
|
[] |
SAdvancedTransformInputBox::GetRotationRepresentationLabels
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
AnimationWidgets
|
static const [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & GetRotationRepresentationLabels()
|
[] |
|
SAdvancedTransformInputBox::GetScaleLockIcon
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Gather the icon for scale locked / unlocked
|
AnimationWidgets
|
static const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetScaleLockIcon ( bool bIsLocked )
|
[] |
SNumericVectorInputBox3
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
AnimationWidgets
|
typedef [SNumericVectorInputBox](API\Runtime\Slate\SNumericVectorInputBox)< NumericType, [UE::Math::TVector](API\Runtime\Core\Math\TVector)< NumericType >, 3 > SNumericVectorInputBox3
|
[] |
|
SAdvancedTransformInputBox
|
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
|
Generic Transform Slate control
|
AnimationWidgets
|
template<typename TransformType, typename NumericType> class SAdvancedTransformInputBox : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
|
[] |
AddMenuEntry
|
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
|
AssetTools
|
InSection AddMenuEntry ( "MyAsset_DoTheThing", Label, ToolTip, Icon, UIAction )
|
[] |
|
FAssetTypeActions_BlueprintGeneratedClass::GetCategories
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h
|
We don't want BPGCs to show up in CB/Ref viewer filters since the BP filters already include them.
|
AssetTools
|
virtual uint32 GetCategories()
|
[] |
FAssetTypeActions_BlueprintGeneratedClass::GetClassTypeActions
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h
|
FAssetTypeActions_ClassTypeBaseImplementation.
|
AssetTools
|
virtual [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) > GetClassTypeActions ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
|
[] |
FAssetTypeActions_BlueprintGeneratedClass::GetName
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h
|
IAssetTypeActionsImplementation.
|
AssetTools
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetName() const
|
[] |
FAssetTypeActions_BlueprintGeneratedClass::GetSupportedClass
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h
|
Get the supported class of this type.
|
AssetTools
|
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const
|
[] |
FAssetTypeActions_BlueprintGeneratedClass::GetTypeColor
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h
|
Returns the color associated with this type
|
AssetTools
|
virtual [FColor](API\Runtime\Core\Math\FColor) GetTypeColor() const
|
[] |
FAssetTypeActions_BlueprintGeneratedClass
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h
|
AssetTools
|
class FAssetTypeActions_BlueprintGeneratedClass : public [FAssetTypeActions_ClassTypeBase](API\Developer\AssetTools\AssetTypeActions\FAssetTypeActions_ClassTypeBase)
|
[] |
|
FAssetTypeActions_AnimationAsset::CanFilter
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
|
Returns true if this class can be used as a filter in the content browser
|
AssetTools
|
virtual bool CanFilter()
|
[] |
FAssetTypeActions_AnimationAsset::GetCategories
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
|
Returns the categories that this asset type appears in. The return value is one or more flags from EAssetTypeCategories.
|
AssetTools
|
virtual uint32 GetCategories()
|
[] |
FAssetTypeActions_AnimationAsset::GetName
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
|
IAssetTypeActionsImplementation.
|
AssetTools
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetName() const
|
[] |
FAssetTypeActions_AnimationAsset::GetThumbnailInfo
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
|
Returns the thumbnail info for the specified asset, if it has one.
|
AssetTools
|
virtual [UThumbnailInfo](API\Runtime\Engine\EditorFramework\UThumbnailInfo) * GetThumbnailInfo ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const
|
[] |
FAssetTypeActions_AnimationAsset::GetSupportedClass
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
|
Get the supported class of this type.
|
AssetTools
|
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const
|
[] |
FAssetTypeActions_AnimationAsset::GetTypeColor
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
|
Returns the color associated with this type
|
AssetTools
|
virtual [FColor](API\Runtime\Core\Math\FColor) GetTypeColor() const
|
[] |
FAssetTypeActions_AnimationAsset::OpenAssetEditor
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
|
Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.
|
AssetTools
|
virtual void OpenAssetEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > EditWithinLevelEditor )
|
[] |
FAssetTypeActions_AnimationAsset
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
|
AssetTools
|
class FAssetTypeActions_AnimationAsset : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base)
|
[] |
|
FAssetTypeActions_Blueprint::CanCreateNewDerivedBlueprint
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Whether or not this asset can create derived blueprints
|
AssetTools
|
virtual bool CanCreateNewDerivedBlueprint() const
|
[] |
FAssetTypeActions_Blueprint::CanExecuteNewDerivedBlueprint
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Returns TRUE if you can derive a Blueprint
|
AssetTools
|
bool CanExecuteNewDerivedBlueprint ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > InObject )
|
[] |
FAssetTypeActions_Blueprint::GetActions
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Generates a menu section for the specified objects.
|
AssetTools
|
virtual void GetActions ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & Section )
|
[] |
FAssetTypeActions_Blueprint::CanMerge
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Returns true if this class can be merged (either manually or automatically)
|
AssetTools
|
virtual bool CanMerge() const
|
[] |
FAssetTypeActions_Blueprint::GetAssetDescription
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Returns additional tooltip information for the specified asset, if it has any (otherwise return the null widget)
|
AssetTools
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetAssetDescription ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
|
[] |
FAssetTypeActions_Blueprint::GetCategories
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Returns the categories that this asset type appears in. The return value is one or more flags from EAssetTypeCategories.
|
AssetTools
|
virtual uint32 GetCategories()
|
[] |
FAssetTypeActions_Blueprint::GetClassTypeActions
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
FAssetTypeActions_ClassTypeBaseImplementation.
|
AssetTools
|
virtual [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) > GetClassTypeActions ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
|
[] |
FAssetTypeActions_Blueprint::GetFactoryForBlueprintType
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Return the factory responsible for creating this type of Blueprint
|
AssetTools
|
virtual [UFactory](API\Editor\UnrealEd\Factories\UFactory) * GetFactoryForBlueprintType ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint ) const
|
[] |
FAssetTypeActions_Blueprint::GetName
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
IAssetTypeActionsImplementation.
|
AssetTools
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetName() const
|
[] |
FAssetTypeActions_Blueprint::GetSupportedClass
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Get the supported class of this type.
|
AssetTools
|
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const
|
[] |
FAssetTypeActions_Blueprint::GetThumbnailInfo
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Returns the thumbnail info for the specified asset, if it has one.
|
AssetTools
|
virtual [UThumbnailInfo](API\Runtime\Engine\EditorFramework\UThumbnailInfo) * GetThumbnailInfo ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const
|
[] |
FAssetTypeActions_Blueprint::GetTypeColor
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Returns the color associated with this type
|
AssetTools
|
virtual [FColor](API\Runtime\Core\Math\FColor) GetTypeColor() const
|
[] |
FAssetTypeActions_Blueprint::Merge
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Begins a merge operation for InObject (automatically determines remote/base versions needed to resolve)
|
AssetTools
|
virtual void Merge ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
|
[] |
FAssetTypeActions_Blueprint::GetNewDerivedBlueprintTooltip
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Returns the tooltip to display when attempting to derive a Blueprint
|
AssetTools
|
[FText](API\Runtime\Core\Internationalization\FText) GetNewDerivedBlueprintTooltip ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > InObject )
|
[] |
FAssetTypeActions_Blueprint::Merge
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Begins a merge between the specified assets
|
AssetTools
|
virtual void Merge ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * BaseAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * RemoteAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * LocalAsset, const [FOnMergeResolved](API\Developer\Merge\FOnMergeResolved) & ResolutionCallback )
|
[] |
FAssetTypeActions_Blueprint::OpenAssetEditor
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.
|
AssetTools
|
virtual void OpenAssetEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > EditWithinLevelEditor )
|
[] |
FAssetTypeActions_Blueprint::PerformAssetDiff
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
Performs asset-specific diff on the supplied asset
|
AssetTools
|
virtual void PerformAssetDiff ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * OldAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewAsset, const struct [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & OldRevision, const struct [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & NewRevision ) const
|
[] |
FAssetTypeActions_Blueprint::ShouldCallGetActions
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
AssetDefinition - The Blueprint actions are now in theUAssetDefinition_Blueprint, can't use false here, sinceFAssetTypeActions_Blueprintis inherited. Need the others to function until they can move.
|
AssetTools
|
virtual bool ShouldCallGetActions() const
|
[] |
FAssetTypeActions_Blueprint
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
|
AssetTools
|
class FAssetTypeActions_Blueprint : public [FAssetTypeActions_ClassTypeBase](API\Developer\AssetTools\AssetTypeActions\FAssetTypeActions_ClassTypeBase)
|
[] |
|
FAssetTypeActions_ClassTypeBase::CanLocalize
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_ClassTypeBase.h
|
Returns true if this class can be localized
|
AssetTools
|
virtual bool CanLocalize() const
|
[] |
FAssetTypeActions_ClassTypeBase::GetClassTypeActions
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_ClassTypeBase.h
|
Get the class type actions for this asset
|
AssetTools
|
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) > GetClassTypeActions ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
|
[] |
FAssetTypeActions_ClassTypeBase
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_ClassTypeBase.h
|
Base class for "class type" assets (C++ classes and Blueprints
|
AssetTools
|
class FAssetTypeActions_ClassTypeBase : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base)
|
[] |
FAssetTypeActions_DataAsset::GetActions
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
|
Generates a menu section for the specified objects.
|
AssetTools
|
virtual void GetActions ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, struct [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & Section )
|
[] |
FAssetTypeActions_DataAsset::GetCategories
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
|
Returns the categories that this asset type appears in. The return value is one or more flags from EAssetTypeCategories.
|
AssetTools
|
virtual uint32 GetCategories()
|
[] |
FAssetTypeActions_DataAsset::GetDisplayNameFromAssetData
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
|
Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_)
|
AssetTools
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayNameFromAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
|
[] |
FAssetTypeActions_DataAsset::GetSupportedClass
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
|
Get the supported class of this type.
|
AssetTools
|
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const
|
[] |
FAssetTypeActions_DataAsset::GetName
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
|
IAssetTypeActionsImplementation.
|
AssetTools
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetName() const
|
[] |
FAssetTypeActions_DataAsset::GetTypeColor
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
|
Returns the color associated with this type
|
AssetTools
|
virtual [FColor](API\Runtime\Core\Math\FColor) GetTypeColor() const
|
[] |
FAssetTypeActions_DataAsset::PerformAssetDiff
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
|
AssetTools
|
virtual void PerformAssetDiff ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * OldAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewAsset, const [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & OldRevision, const [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & NewRevision ) const
|
[] |
|
FAssetTypeActions_DataAsset
|
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
|
AssetTools
|
class FAssetTypeActions_DataAsset : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base)
|
[] |
|
AssetViewUtils::AssetHasCustomThumbnail
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Returns true if the specified asset that uses shared thumbnails has a thumbnail assigned to it
|
AssetTools
|
namespace AssetViewUtils { bool AssetViewUtils::AssetHasCustomThumbnail ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) }
|
[] |
AssetViewUtils::CaptureThumbnailFromViewport
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Capture active viewport to thumbnail and assigns that thumbnail to incoming assets
|
AssetTools
|
namespace AssetViewUtils { void AssetViewUtils::CaptureThumbnailFromViewport ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & InAssetsToAssign ) }
|
[] |
AssetViewUtils::ClearCustomThumbnails
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Clears custom thumbnails for the selected assets
|
AssetTools
|
namespace AssetViewUtils { void AssetViewUtils::ClearCustomThumbnails ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & InAssetsToAssign ) }
|
[] |
AssetViewUtils::CopyAssets
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Copies assets to a new path
|
AssetTools
|
namespace AssetViewUtils { void AssetViewUtils::CopyAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Assets, const [FString](API\Runtime\Core\Containers\FString) & DestPath ) }
|
[] |
AssetViewUtils::CopyFolders
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Copies all assets in all source paths to the destination path, preserving path structure
|
AssetTools
|
namespace AssetViewUtils { bool AssetViewUtils::CopyFolders ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InSourcePathNames, const [FString](API\Runtime\Core\Containers\FString) & DestPath ) }
|
[] |
AssetViewUtils::DeleteAssets
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Attempts to deletes the specified assets. Returns the number of assets deleted
|
AssetTools
|
namespace AssetViewUtils { int32 AssetViewUtils::DeleteAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AssetsToDelete ) }
|
[] |
AssetViewUtils::DeleteFolders
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Attempts to delete the specified folders and all assets inside them. Returns true if the operation succeeded.
|
AssetTools
|
namespace AssetViewUtils { bool AssetViewUtils::DeleteFolders ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PathsToDelete ) }
|
[] |
AssetViewUtils::DoesFolderExist
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Returns true if the path specified exists as a folder in the asset registry
|
AssetTools
|
namespace AssetViewUtils { bool AssetViewUtils::DoesFolderExist ( const [FString](API\Runtime\Core\Containers\FString) & FolderPath ) }
|
[] |
AssetViewUtils::GetAssetsInPaths
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Gets an array of assets inside the specified folders
|
AssetTools
|
namespace AssetViewUtils { void AssetViewUtils::GetAssetsInPaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPaths, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & OutAssetDataList ) }
|
[] |
AssetViewUtils::GetMaxAssetPathLen
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Gets the maximum path length for an asset package file. Changes behavior based on whether the editor experimental setting for long paths is enabled.
|
AssetTools
|
namespace AssetViewUtils { int32 AssetViewUtils::GetMaxAssetPathLen() }
|
[] |
AssetViewUtils::GetDefaultColor
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Gets the default color the collection should appear as
|
AssetTools
|
namespace AssetViewUtils { [FLinearColor](API\Runtime\Core\Math\FLinearColor) AssetViewUtils::GetDefaultColor() }
|
[] |
AssetViewUtils::GetMaxCookPathLen
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Gets the maximum path length for a cooked file. Changes behavior based on whether the editor experimental setting for long paths is enabled.
|
AssetTools
|
namespace AssetViewUtils { int32 AssetViewUtils::GetMaxCookPathLen() }
|
[] |
AssetViewUtils::GetObjectsInAssetData
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Get all the objects in a list of asset data
|
AssetTools
|
namespace AssetViewUtils { void AssetViewUtils::GetObjectsInAssetData ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetList, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutDroppedObjects ) }
|
[] |
AssetViewUtils::GetPackageLengthForCooking
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Returns the length of the computed cooked package name and path whether it's run on a build machine or locally
|
AssetTools
|
namespace AssetViewUtils { int32 AssetViewUtils::GetPackageLengthForCooking ( const [FString](API\Runtime\Core\Containers\FString) & PackageName, bool bIsInternalBuild ) }
|
[] |
AssetViewUtils::GetPackagePathWithinRoot
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Returns the relative path, from the workspace root, of the package
|
AssetTools
|
namespace AssetViewUtils { [FString](API\Runtime\Core\Containers\FString) AssetViewUtils::GetPackagePathWithinRoot ( const [FString](API\Runtime\Core\Containers\FString) & PackageName ) }
|
[] |
AssetViewUtils::GetPathColor
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Returns the color of this path from the config
The color the folder should appear as, will be invalid if not customized
|
AssetTools
|
namespace AssetViewUtils { [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > AssetViewUtils::GetPathColor ( const [FString](API\Runtime\Core\Containers\FString) & FolderPath ) }
|
[] |
AssetViewUtils::GetPluginForFolder
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
If the passed-in path is a plugin folder, then return its associated plugin
|
AssetTools
|
namespace AssetViewUtils { [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPlugin](API\Runtime\Projects\Interfaces\IPlugin) > AssetViewUtils::GetPluginForFolder ( const FStringView InPath ) }
|
[] |
AssetViewUtils::GetUnloadedAssets
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Determines the unloaded assets that need loading
true if the user should be prompted to load assets
|
AssetTools
|
namespace AssetViewUtils { void AssetViewUtils::GetUnloadedAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & ObjectPaths, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutUnloadedObjects ) }
|
[] |
AssetViewUtils::HasCustomColors
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Checks to see if any collection has a custom color, optionally outputs them to a list
true, if custom colors are present
|
AssetTools
|
namespace AssetViewUtils { bool AssetViewUtils::HasCustomColors ( [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > * OutColors ) }
|
[] |
AssetViewUtils::IsDevelopersFolder
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Returns true if the passed-in path is a developers folder
|
AssetTools
|
namespace AssetViewUtils { bool AssetViewUtils::IsDevelopersFolder ( const FStringView InPath ) }
|
[] |
AssetViewUtils::IsEngineFolder
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Returns true if the passed-in path is a engine folder
|
AssetTools
|
namespace AssetViewUtils { bool AssetViewUtils::IsEngineFolder ( const FStringView InPath, const bool bIncludePlugins ) }
|
[] |
AssetViewUtils::IsPluginFolder
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Returns true if the passed-in path is a plugin folder, optionally reporting where the plugin was loaded from
|
AssetTools
|
namespace AssetViewUtils { bool AssetViewUtils::IsPluginFolder ( const FStringView InPath, EPluginLoadedFrom * OutPluginSource ) }
|
[] |
AssetViewUtils::IsProjectFolder
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Returns true if the passed-in path is a project folder
|
AssetTools
|
namespace AssetViewUtils { bool AssetViewUtils::IsProjectFolder ( const FStringView InPath, const bool bIncludePlugins ) }
|
[] |
AssetViewUtils::IsValidFolderName
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Returns true if the supplied folder name can be used as part of a package name
|
AssetTools
|
namespace AssetViewUtils { bool AssetViewUtils::IsValidFolderName ( const [FString](API\Runtime\Core\Containers\FString) & FolderName, [FText](API\Runtime\Core\Internationalization\FText) & Reason ) }
|
[] |
AssetViewUtils::IsValidFolderPathForCreate
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Returns true if the specified folder name in the specified path is available for folder creation
|
AssetTools
|
namespace AssetViewUtils { bool AssetViewUtils::IsValidFolderPathForCreate ( const [FString](API\Runtime\Core\Containers\FString) & FolderPath, const [FString](API\Runtime\Core\Containers\FString) & NewFolderName, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage ) }
|
[] |
AssetViewUtils::IsValidObjectPathForCreate
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Returns true if the specified path is available for object creation
|
AssetTools
|
namespace AssetViewUtils { bool AssetViewUtils::IsValidObjectPathForCreate ( const [FString](API\Runtime\Core\Containers\FString) & ObjectPath, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage, bool bAllowExistingAsset ) }
|
[] |
AssetViewUtils::IsValidObjectPathForCreate
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Returns true if the specified path is available for object creation
|
AssetTools
|
namespace AssetViewUtils { bool AssetViewUtils::IsValidObjectPathForCreate ( const [FString](API\Runtime\Core\Containers\FString) & ObjectPath, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * ObjectClass, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage, bool bAllowExistingAsset ) }
|
[] |
AssetViewUtils::IsValidPackageForCooking
|
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
|
Checks to see whether the path is within the size restrictions for cooking
|
AssetTools
|
namespace AssetViewUtils { bool AssetViewUtils::IsValidPackageForCooking ( const [FString](API\Runtime\Core\Containers\FString) & PackageName, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage ) }
|
[] |
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