/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * Copyright (c) 2021 Silverlan
 */

#include "stdafx_shared.h"
#include "pragma/entities/components/base_game_component.hpp"

using namespace pragma;

void BaseGameComponent::RegisterEvents(pragma::EntityComponentManager &componentManager, TRegisterComponentEvent registerEvent) {}
BaseGameComponent::BaseGameComponent(BaseEntity &ent) : BaseEntityComponent(ent) {}

void BaseGameComponent::Initialize() { BaseEntityComponent::Initialize(); }

void BaseGameComponent::OnRemove() { BaseEntityComponent::OnRemove(); }

void BaseGameComponent::Save(udm::LinkedPropertyWrapperArg udm) { BaseEntityComponent::Save(udm); }

void BaseGameComponent::Load(udm::LinkedPropertyWrapperArg udm, uint32_t version) { BaseEntityComponent::Load(udm, version); }
