/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * Copyright (c) 2021 Silverlan
 */

#define CLIENT_NWHANDLES                                                                                                                                                                                                                                                                         \
	void HandlePacket(NetPacket &packet);                                                                                                                                                                                                                                                        \
	void HandleError(ClientEvent ev, const boost::system::error_code &err);                                                                                                                                                                                                                      \
	void HandleTerminate();                                                                                                                                                                                                                                                                      \
	void HandleReceiveGameInfo(NetPacket &packet);                                                                                                                                                                                                                                               \
	void HandleReceiveServerInfo(NetPacket &packet);                                                                                                                                                                                                                                             \
	void HandleConnect();                                                                                                                                                                                                                                                                        \
	void HandleNewPlayer(NetPacket &packet);                                                                                                                                                                                                                                                     \
	void HandleResource(NetPacket &packet);                                                                                                                                                                                                                                                      \
	void HandleResourceFragment(NetPacket &packet);
