/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * Copyright (c) 2021 Silverlan */

#ifndef __AI_TASK_H__
#define __AI_TASK_H__

#include "pragma/serverdefinitions.h"

// These also have to be registered in SGame constructor!
namespace pragma {
	namespace ai {
		enum class DLLSERVER Task : uint32_t { MoveToTarget = 0, PlayAnimation, PlayActivity, PlayLayeredAnimation, PlayLayeredActivity, MoveRandom, PlaySound, DebugPrint, DebugDrawText, Decorator, Wait, TurnToTarget, Random, LookAtTarget, Event };
	};
};

#endif
