/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * Copyright (c) 2021 Silverlan
 */

#include "stdafx_client.h"
#include "pragma/entities/func/c_func_portal.h"
#include "pragma/entities/c_entityfactories.h"
#include "pragma/rendering/c_rendermode.h"
#include "pragma/entities/components/c_render_component.hpp"
#include "pragma/entities/components/c_scene_component.hpp"
#include "pragma/c_engine.h"
#include "pragma/lua/c_lentity_handles.hpp"
#include <pragma/lua/converters/game_type_converters_t.hpp>
#include <pragma/entities/entity_component_system_t.hpp>

using namespace pragma;

// LINK_ENTITY_TO_CLASS(func_portal,CFuncPortal);

void CFuncPortalComponent::Initialize()
{
	BaseFuncPortalComponent::Initialize();
	auto pRenderComponent = static_cast<CBaseEntity &>(GetEntity()).GetRenderComponent();
	if(pRenderComponent)
		pRenderComponent->SetSceneRenderPass(pragma::rendering::SceneRenderPass::World);
}
void CFuncPortalComponent::InitializeLuaObject(lua_State *l) { return BaseEntityComponent::InitializeLuaObject<std::remove_reference_t<decltype(*this)>>(l); }

////////////

void CFuncPortal::Initialize()
{
	CBaseEntity::Initialize();
	AddComponent<CFuncPortalComponent>();
}
