// Copyright (C) 2021 Arno Ansems
// 
// This program is free software: you can redistribute it and/or modify 
// it under the terms of the GNU General Public License as published by 
// the Free Software Foundation, either version 3 of the License, or 
// (at your option) any later version. 
// 
// This program is distributed in the hope that it will be useful, 
// but WITHOUT ANY WARRANTY; without even the implied warranty of 
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
// GNU General Public License for more details. 
// 
// You should have received a copy of the GNU General Public License 
// along with this program.  If not, see http://www.gnu.org/licenses/ 
#pragma once

#include "GuiElementBase.h"
#include "RenderableText.h"

class GuiMenu : public GuiElementBase
{
public:
    GuiMenu(
        const PlayerInput& playerInput);
    ~GuiMenu() override;

    virtual void AddChild(GuiElementBase* child, const int16_t offsetX = 0, const int16_t offsetY = 0, const int16_t parentId = 0) override;
    virtual const GuiEvent& ProcessInput() override;
    virtual void Draw(IRenderer& renderer) const override;
    virtual void SetEnabled(const bool enabled, const int16_t id = 0) override;

    void Open(const int16_t id);

private:
    size_t GetIndexFromId(const int16_t id) const;

    std::vector<GuiElementBase*> m_elements;
    size_t m_elementOpenIndex;
    std::vector<int16_t> m_previouslyOpen;
    const GuiEvent m_noneEvent = { GuiActionNone, 0 };
};

