/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * Copyright (c) 2021 Silverlan */

#ifndef __BASE_GAME_COMPONENT_HPP__
#define __BASE_GAME_COMPONENT_HPP__

#include "pragma/entities/components/base_entity_component.hpp"

namespace pragma {
	class DLLNETWORK BaseGameComponent : public BaseEntityComponent {
	  public:
		static void RegisterEvents(pragma::EntityComponentManager &componentManager, TRegisterComponentEvent registerEvent);

		virtual void Initialize() override;
		virtual void OnRemove() override;

		virtual void Save(udm::LinkedPropertyWrapperArg udm) override;
		virtual void Load(udm::LinkedPropertyWrapperArg udm, uint32_t version) override;
	  protected:
		BaseGameComponent(BaseEntity &ent);
	};
};

#endif
