#pragma once

#include "util/GameUtil.h"

#include <CPopulation.h>
#include <CTimeCycle.h>
#include <extensions/ScriptCommands.h>

using namespace plugin;

class Teleportation
{
public:
    static bool CanTeleport ();

    static void Teleport (CVector destination, int interior = 0);

    static void TeleportOutOfMission (std::string missionName);
};
