// Copyright (C) 2021 Arno Ansems
// 
// This program is free software: you can redistribute it and/or modify 
// it under the terms of the GNU General Public License as published by 
// the Free Software Foundation, either version 3 of the License, or 
// (at your option) any later version. 
// 
// This program is distributed in the hope that it will be useful, 
// but WITHOUT ANY WARRANTY; without even the implied warranty of 
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
// GNU General Public License for more details. 
// 
// You should have received a copy of the GNU General Public License 
// along with this program.  If not, see http://www.gnu.org/licenses/ 
#pragma once

#include "SavedGameInDosFormat.h"
#include <vector>

class SavedGamesInDosFormat
{
public:
    SavedGamesInDosFormat(const SavedGameInDosFormatConfig& config);
    ~SavedGamesInDosFormat();

    void AddSavedGame(const FileChunk* fileChunk);
    void AddSavedGame(const FileChunk* fileChunk, const std::string& name);

    const std::vector<SavedGameInDosFormat*>& GetSavedGameInDosFormat() const;
    const SavedGameInDosFormat* const GetSavedGameInDosFormat(const std::string name) const;

private:
    std::vector<SavedGameInDosFormat*> m_savedGames;
    const SavedGameInDosFormatConfig& m_config;
};
