/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * Copyright (c) 2021 Silverlan */

#include "stdafx_server.h"
#include "pragma/entities/environment/audio/s_env_soundscape.h"
#include "pragma/entities/s_entityfactories.h"
#include <sharedutils/util_string.h>
#include <sharedutils/util.h>
#include <pragma/networking/nwm_util.h>
#include "pragma/lua/s_lentity_handles.hpp"
#include <pragma/lua/converters/game_type_converters_t.hpp>
#include <pragma/entities/entity_component_system_t.hpp>

using namespace pragma;

LINK_ENTITY_TO_CLASS(env_soundscape, EnvSoundScape);

void SSoundScapeComponent::SendData(NetPacket &packet, networking::ClientRecipientFilter &rp)
{
	packet->WriteString(m_kvSoundScape);
	packet->Write<float>(m_kvRadius);
	packet->Write<unsigned int>(CUInt32(m_positions.size()));
	std::unordered_map<unsigned int, std::string>::iterator it;
	for(it = m_positions.begin(); it != m_positions.end(); it++) {
		packet->Write<unsigned int>(it->first);
		packet->WriteString(it->second);
	}
}

void SSoundScapeComponent::InitializeLuaObject(lua_State *l) { return BaseEntityComponent::InitializeLuaObject<std::remove_reference_t<decltype(*this)>>(l); }

///////

void EnvSoundScape::Initialize()
{
	SBaseEntity::Initialize();
	AddComponent<SSoundScapeComponent>();
}
