/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * Copyright (c) 2021 Silverlan */

#include "stdafx_server.h"
#include "pragma/entities/components/s_score_component.hpp"
#include "pragma/lua/s_lentity_handles.hpp"
#include <pragma/lua/converters/game_type_converters_t.hpp>
#include <pragma/networking/enums.hpp>
#include <sharedutils/netpacket.hpp>

using namespace pragma;

void SScoreComponent::Initialize()
{
	BaseScoreComponent::Initialize();
	FlagCallbackForRemoval(m_score->AddCallback([this](std::reference_wrapper<const Score> oldVal, std::reference_wrapper<const Score> val) {
		NetPacket p {};
		p->Write<Score>(val);
		static_cast<SBaseEntity &>(GetEntity()).SendNetEvent(m_netEvSetScore, p, pragma::networking::Protocol::SlowReliable);
	}),
	  CallbackType::Component, this);
}

void SScoreComponent::InitializeLuaObject(lua_State *l) { return BaseEntityComponent::InitializeLuaObject<std::remove_reference_t<decltype(*this)>>(l); }

void SScoreComponent::SendData(NetPacket &packet, networking::ClientRecipientFilter &rp) { packet->Write<Score>(*m_score); }
