// Copyright (C) 2018 Arno Ansems
// 
// This program is free software: you can redistribute it and/or modify 
// it under the terms of the GNU General Public License as published by 
// the Free Software Foundation, either version 3 of the License, or 
// (at your option) any later version. 
// 
// This program is distributed in the hope that it will be useful, 
// but WITHOUT ANY WARRANTY; without even the implied warranty of 
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
// GNU General Public License for more details. 
// 
// You should have received a copy of the GNU General Public License 
// along with this program.  If not, see http://www.gnu.org/licenses/ 

//
// PCSound
//
// Contains a single PC speaker sound effect, as read from a chunk of the audio repository file.
//
#pragma once

#include "FileChunk.h"

class PCSound
{
public:
    PCSound(const FileChunk* decompressedChunk);
    ~PCSound();

    uint32_t GetLength() const;
    uint16_t GetPriority() const;
    uint8_t GetInverseFrequency(const uint32_t index) const;
    uint8_t* GetData();

private:
    uint32_t m_length;
    uint16_t m_priority;
    uint8_t* m_inverseFrequency;
};

