#ifndef INET_H
#define INET_H
/*=========================================================================*\
* Internet domain functions
* LuaSocket toolkit
*
* This module implements the creation and connection of internet domain
* sockets, on top of the socket.h interface, and the interface of with the
* resolver.
*
* The function inet_aton is provided for the platforms where it is not
* available. The module also implements the interface of the internet
* getpeername and getsockname functions as seen by Lua programs.
*
* The Lua functions toip and tohostname are also implemented here.
\*=========================================================================*/
#include "lua.h"
#include "socket.h"
#include "timeout.h"

#ifdef _WIN32
#define LUASOCKET_INET_ATON
#endif

int inet_open(lua_State *L);

const char *inet_trycreate(p_socket ps, int family, int type, int protocol);
const char *inet_tryconnect(p_socket ps, int *family, const char *address,
        const char *serv, p_timeout tm, struct addrinfo *connecthints);
const char *inet_trybind(p_socket ps, int *family, const char *address,
        const char *serv, struct addrinfo *bindhints);
const char *inet_trydisconnect(p_socket ps, int family, p_timeout tm);
const char *inet_tryaccept(p_socket server, int family, p_socket client, p_timeout tm);

int inet_meth_getpeername(lua_State *L, p_socket ps, int family);
int inet_meth_getsockname(lua_State *L, p_socket ps, int family);

int inet_optfamily(lua_State* L, int narg, const char* def);
int inet_optsocktype(lua_State* L, int narg, const char* def);

#ifdef LUASOCKET_INET_ATON
int inet_aton(const char *cp, struct in_addr *inp);
#endif

#ifdef LUASOCKET_INET_PTON
const char *inet_ntop(int af, const void *src, char *dst, socklen_t cnt);
int inet_pton(int af, const char *src, void *dst);
#endif

#endif /* INET_H */
