// <copyright file="MainSystemInit.cs" company="Nicolas Gnyra">
// DynamicOpenVR.BeatSaber - An implementation of DynamicOpenVR as a Beat Saber plugin.
// Copyright © 2019-2023 Nicolas Gnyra
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see http://www.gnu.org/licenses/.
// </copyright>

using System;
using HarmonyLib;
using IPA.Utilities;
using UnityEngine;
using UnityEngine.XR;
using Zenject;

namespace DynamicOpenVR.BeatSaber.HarmonyPatches
{
    [HarmonyPatch(typeof(MainSystemInit), nameof(MainSystemInit.InstallBindings), new[] { typeof(DiContainer), typeof(bool) })]
    internal static class MainSystemInit_InstallBindings
    {
        private static void Postfix(DiContainer container, UnityXRHelper ____unityXRHelperPrefab)
        {
            if (XRSettings.loadedDeviceName.IndexOf("OpenVR", StringComparison.OrdinalIgnoreCase) == -1)
            {
                return;
            }

            if (container.HasBinding<IVRPlatformHelper>())
            {
                container.Unbind<IVRPlatformHelper>();
            }

            GameObject gameObject = new(nameof(OpenVRHelper));
            ____unityXRHelperPrefab.CopyComponent(typeof(OpenVRHelper), gameObject);

            container.Bind<IVRPlatformHelper>().To<OpenVRHelper>().FromComponentOn(gameObject).AsSingle();
        }
    }
}
