using System.Runtime.InteropServices;

namespace EVESharp.Destiny;

[StructLayout (LayoutKind.Sequential, Pack = 1)]
public struct MissileState
{
    public long    UnkFollowId;
    public float   Unk01;
    public long    UnkSourceId;
    public float   Unk02;
    public Vector3 Unk03;
}