using System.IO;
using System.Runtime.Serialization;
using WolvenKit.CR2W.Reflection;
using FastMember;
using static WolvenKit.CR2W.Types.Enums;


namespace WolvenKit.CR2W.Types
{
	[DataContract(Namespace = "")]
	[REDMeta]
	public class W3AnimatedContainer : W3Container
	{
		[Ordinal(1)] [RED("animationForAllInteractions")] 		public CBool AnimationForAllInteractions { get; set;}

		[Ordinal(2)] [RED("interactionName")] 		public CString InteractionName { get; set;}

		[Ordinal(3)] [RED("holsterWeaponAtTheBeginning")] 		public CBool HolsterWeaponAtTheBeginning { get; set;}

		[Ordinal(4)] [RED("interactionAnim")] 		public CEnum<EPlayerExplorationAction> InteractionAnim { get; set;}

		[Ordinal(5)] [RED("slotAnimName")] 		public CName SlotAnimName { get; set;}

		[Ordinal(6)] [RED("interactionAnimTime")] 		public CFloat InteractionAnimTime { get; set;}

		[Ordinal(7)] [RED("desiredPlayerToEntityDistance")] 		public CFloat DesiredPlayerToEntityDistance { get; set;}

		[Ordinal(8)] [RED("matchPlayerHeadingWithHeadingOfTheEntity")] 		public CBool MatchPlayerHeadingWithHeadingOfTheEntity { get; set;}

		[Ordinal(9)] [RED("attachThisObjectOnAnimEvent")] 		public CBool AttachThisObjectOnAnimEvent { get; set;}

		[Ordinal(10)] [RED("attachSlotName")] 		public CName AttachSlotName { get; set;}

		[Ordinal(11)] [RED("attachAnimName")] 		public CName AttachAnimName { get; set;}

		[Ordinal(12)] [RED("detachAnimName")] 		public CName DetachAnimName { get; set;}

		[Ordinal(13)] [RED("objectAttached")] 		public CBool ObjectAttached { get; set;}

		[Ordinal(14)] [RED("objectCachedPos")] 		public Vector ObjectCachedPos { get; set;}

		[Ordinal(15)] [RED("objectCachedRot")] 		public EulerAngles ObjectCachedRot { get; set;}

		public W3AnimatedContainer(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name){ }

		public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new W3AnimatedContainer(cr2w, parent, name);

		public override void Read(BinaryReader file, uint size) => base.Read(file, size);

		public override void Write(BinaryWriter file) => base.Write(file);

	}
}