// FFXIV TexTools
// Copyright © 2017 Rafael Gonzalez - All Rights Reserved
// 
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

using System;
using System.Windows.Input;

namespace FFXIV_TexTools2.Helpers
{
    public class RelayCommand : ICommand
    {
        private Action<object> execute;

        private Predicate<object> canExecute;

        private event EventHandler CanExecuteChangedInternal;

        public RelayCommand(Action<object> execute)
            : this(execute, DefaultCanExecute)
        {
        }

        public RelayCommand(Action<object> execute, Predicate<object> canExecute)
        {
            if (execute == null)
            {
                throw new ArgumentNullException("execute");
            }

            if (canExecute == null)
            {
                throw new ArgumentNullException("canExecute");
            }

            this.execute = execute;
            this.canExecute = canExecute;
        }

        public event EventHandler CanExecuteChanged
        {
            add
            {
                CommandManager.RequerySuggested += value;
                this.CanExecuteChangedInternal += value;
            }

            remove
            {
                CommandManager.RequerySuggested -= value;
                this.CanExecuteChangedInternal -= value;
            }
        }

        public bool CanExecute(object parameter)
        {
            return this.canExecute != null && this.canExecute(parameter);
        }

        public void Execute(object parameter)
        {
            this.execute(parameter);
        }

        public void OnCanExecuteChanged()
        {
            EventHandler handler = this.CanExecuteChangedInternal;
            if (handler != null)
            {
                //DispatcherHelper.BeginInvokeOnUIThread(() => handler.Invoke(this, EventArgs.Empty));
                handler.Invoke(this, EventArgs.Empty);
            }
        }

        public void Destroy()
        {
            this.canExecute = _ => false;
            this.execute = _ => { return; };
        }

        private static bool DefaultCanExecute(object parameter)
        {
            return true;
        }
    }
}
