/*
Copyright (C) 2016 Anki Universal Team <ankiuniversal@outlook.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

using AnkiU.Models;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;

namespace AnkiU.Views
{
    public sealed partial class DeckNameView : UserControl
    {
        public event SelectionChangedEventHandler SelectionChangedEvent;

        public DeckNameView()
        {
            this.InitializeComponent();
        }

        private void ComboBoxSelectionChangedHandler(object sender, SelectionChangedEventArgs e)
        {
            SelectionChangedEvent?.Invoke(sender, e);
        }

        public DeckInformation CurrentSelectedDeck()
        {
            return (comboBox.SelectedItem as DeckInformation);
        }

        public void ChangeSelectedItem(long deckId)
        {
            foreach (var item in comboBox.Items)
            {
                var deck = item as DeckInformation;
                if (deck.Id == deckId)
                {
                    comboBox.SelectedItem = item;
                    return;
                }
            }
        }        
    }
}
