using RootSystem = System;
using System.Linq;
using System.Collections.Generic;
namespace Microsoft.Kinect.Face
{
    //
    // Microsoft.Kinect.Face.FacePointType
    //
    public enum FacePointType : int
    {
        None                                     =-1,
        EyeLeft                                  =0,
        EyeRight                                 =1,
        Nose                                     =2,
        MouthCornerLeft                          =3,
        MouthCornerRight                         =4,
    }

}
