//----------------------
// <auto-generated>
// This file was automatically generated. Any changes to it will be lost if and when the file is regenerated.
// </auto-generated>
//----------------------
#pragma warning disable

using System;
using SQEX.Luminous.Core.Object;
using System.Collections.Generic;
using CodeDom = System.CodeDom;

namespace Black.Sequence.Action.Vehicle
{
    [Serializable, CodeDom.Compiler.GeneratedCode("Luminaire", "0.1")]
    public partial class SequenceActionGetPlayerVehicleData : SQEX.Ebony.Framework.Sequence.SequenceAction
    {
        new public static ObjectType ObjectType { get; private set; }
        private static PropertyContainer fieldProperties;
		
		public int target_;
		public SQEX.Ebony.Framework.Node.GraphVariableOutputPin intPin_= new SQEX.Ebony.Framework.Node.GraphVariableOutputPin();
		
        
        new public static void SetupObjectType()
        {
            if (ObjectType != null)
            {
                return;
            }

            var dummy = new SequenceActionGetPlayerVehicleData();
            var properties = dummy.GetFieldProperties();

            ObjectType = new ObjectType("Black.Sequence.Action.Vehicle.SequenceActionGetPlayerVehicleData", 0, Black.Sequence.Action.Vehicle.SequenceActionGetPlayerVehicleData.ObjectType, Construct, properties, 0, 272);
        }
		
        public override ObjectType GetObjectType()
        {
            return ObjectType;
        }

        protected override PropertyContainer GetFieldProperties()
        {
            if (fieldProperties != null)
            {
                return fieldProperties;
            }

            fieldProperties = new PropertyContainer("Black.Sequence.Action.Vehicle.SequenceActionGetPlayerVehicleData", base.GetFieldProperties(), 1519832248, -1629519079);
            
			fieldProperties.AddIndirectlyProperty(new Property("refInPorts_", 1035088696, "SQEX.Ebony.Std.DynamicArray< SQEX.Ebony.Framework.Node.GraphPin*, MEMORY_CATEGORY_FRAMEWORK >", 24, 16, 1, Property.PrimitiveType.PointerArray, 0, (char)4));
			fieldProperties.AddIndirectlyProperty(new Property("refOutPorts_", 283683627, "SQEX.Ebony.Std.DynamicArray< SQEX.Ebony.Framework.Node.GraphPin*, MEMORY_CATEGORY_FRAMEWORK >", 40, 16, 1, Property.PrimitiveType.PointerArray, 0, (char)4));
			fieldProperties.AddIndirectlyProperty(new Property("triInPorts_", 291734708, "SQEX.Ebony.Std.DynamicArray< SQEX.Ebony.Framework.Node.GraphPin*, MEMORY_CATEGORY_FRAMEWORK >", 96, 16, 1, Property.PrimitiveType.PointerArray, 0, (char)4));
			fieldProperties.AddIndirectlyProperty(new Property("triOutPorts_", 3107891487, "SQEX.Ebony.Std.DynamicArray< SQEX.Ebony.Framework.Node.GraphPin*, MEMORY_CATEGORY_FRAMEWORK >", 112, 16, 1, Property.PrimitiveType.PointerArray, 0, (char)4));
			fieldProperties.AddIndirectlyProperty(new Property("Isolated_", 56305607, "bool", 168, 1, 1, Property.PrimitiveType.Bool, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("intPin_.pinName_", 1384764153, "Base.String", 192, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("intPin_.name_", 2320908356, "Base.String", 208, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("intPin_.connections_", 3380409850, "SQEX.Ebony.Std.DynamicArray< SQEX.Ebony.Framework.Node.GraphPin* >", 224, 16, 1, Property.PrimitiveType.PointerArray, 0, (char)1));
			fieldProperties.AddIndirectlyProperty(new Property("intPin_.pinValueType_", 1524388025, "Base.String", 256, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			
			
			fieldProperties.AddProperty(new Property("target_", 1693858869, "Black.Sequence.Action.Vehicle.SequenceActionGetPlayerVehicleData.Target", 176, 4, 1, Property.PrimitiveType.Enum, 0, (char)0));
			fieldProperties.AddProperty(new Property("intPin_", 2077177726, "SQEX.Ebony.Framework.Node.GraphVariableOutputPin", 184, 88, 1, Property.PrimitiveType.ClassField, 0, (char)0));
			
			
			return fieldProperties;
        }

		
        private static BaseObject Construct()
        {
            return new SequenceActionGetPlayerVehicleData();
        }
		
    }
}