using Microsoft.Xna.Framework.Graphics;
using Terraria;

namespace Terraria3D;

public static class Screen
{
    private static GraphicsDevice _graphicsDevice => Main.graphics.GraphicsDevice;
    public static int Width => _graphicsDevice.Viewport.Width;
    public static int Height => _graphicsDevice.Viewport.Height;
    public static float Aspect => (float)Width / Height;

}