/*
 * Copyright (c) 2024 chocopoi
 * 
 * This file is part of DressingTools.
 * 
 * DressingTools is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 * 
 * DressingTools is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along with DressingTools. If not, see <https://www.gnu.org/licenses/>.
 */

using Chocopoi.DressingFramework;
using UnityEngine;

namespace Chocopoi.DressingTools.Animations.Fluent
{
    internal class AnimatorOptions
    {
        public Transform rootTransform;
        public Context context;
        public bool writeDefaults;

        public AnimatorOptions WithRootTransform(Transform rootTrans)
        {
            rootTransform = rootTrans;
            return this;
        }

        public AnimatorOptions WithContext(Context ctx)
        {
            context = ctx;
            return this;
        }

        public AnimatorOptions WithWriteDefaults(bool value)
        {
            writeDefaults = value;
            return this;
        }
    }
}
