using UnityEngine;

namespace PixelGameAssets.Scripts.Entity
{
    public class Pit : MonoBehaviour
    {
        /*public PitType Type;


    public enum PitType {
        TopLeftCorner = 0,
        TopCenter = 1,
        TopRightcorner = 2,
        MiddleLeftCenter = 3,
        MiddleCenter = 4,
        MiddleRightCenter = 5,
        BotLeftCorner = 6,
        BotCenter = 7,
        BotRightCorner = 8
    }

    public BoxCollider2D[] colliders;
    */
        // Use this for initialization
        private void Start()
        {
        }

        // Update is called once per frame
        private void Update()
        {
        }
    }
}