LoaExMachina_triangle_de_serpiensky/triangle_de_serpiensky/Point.pde
final float dist =2.0/3.0;
class Point{
  float x;
  float y;
  Point(float x, float y){
    this.x=x;
    this.y=y;
  }
  Point(Point mere, Sommet pere){
    x=mere.x*(1-dist)+pere.x*dist;
    y=mere.y*(1-dist)+pere.y*dist;
  }
  void placer(){
    point(x,y);
  }
  
}
