Post
197
I've hit the ground running on the geometric lattice vocab system. Everything I've built will be housed in the repo.
https://github.com/AbstractEyes/lattice_vocabulary/tree/dev
Including all of David's model structure.
Through the development cycle I'll be integrating everything, little AI help can actually be offered in general - since AI tends to hallucinate and decimate large structures.
I will be using AI assistance for formula expansion and integration, which means they will be imperfect until every single one is given a fine toothed comb.
The deployment will be as rapid as I can, and the output will yield results at every step with small main tests on individual scripts and files.
EVERYTHING was built almost independent of each other, so integration is going to have a configuration hierarchy that needs to be smoothed out - but it will be smoothed out.
I believe I've picked a good foundational shape for the expansive program scripts; which will enable robust iteration and progression similar to how I design game engine elements and systemic accessors.
This will be mostly hand coded for the integration process, so it won't be as quick as if I could just dump GPT pro on it - but GPT pro can't handle anywhere near this many lines of code so it's on me.
After integration I can run the agentic forms of AI over it and introduce tons of bugs for me to fix. That will be fun. After that it should work as a proper caching vocabulary, formula synthesizer, tensor creator, multi-device trainer, and a few other elements.
I simply lack the expertise to hit machines like pyring today, but that will change as I learn more. I'm building the system specifically with growth and progress in mind, so it will be iterated and fixed rapidly. The structure is intentionally built to be rapidly iterated and altered within reasonable constraints.
The engineering elements are specifically built to be less deep and more overridable in many areas specifically for experimental purposes.
https://github.com/AbstractEyes/lattice_vocabulary/tree/dev
Including all of David's model structure.
Through the development cycle I'll be integrating everything, little AI help can actually be offered in general - since AI tends to hallucinate and decimate large structures.
I will be using AI assistance for formula expansion and integration, which means they will be imperfect until every single one is given a fine toothed comb.
The deployment will be as rapid as I can, and the output will yield results at every step with small main tests on individual scripts and files.
EVERYTHING was built almost independent of each other, so integration is going to have a configuration hierarchy that needs to be smoothed out - but it will be smoothed out.
I believe I've picked a good foundational shape for the expansive program scripts; which will enable robust iteration and progression similar to how I design game engine elements and systemic accessors.
This will be mostly hand coded for the integration process, so it won't be as quick as if I could just dump GPT pro on it - but GPT pro can't handle anywhere near this many lines of code so it's on me.
After integration I can run the agentic forms of AI over it and introduce tons of bugs for me to fix. That will be fun. After that it should work as a proper caching vocabulary, formula synthesizer, tensor creator, multi-device trainer, and a few other elements.
I simply lack the expertise to hit machines like pyring today, but that will change as I learn more. I'm building the system specifically with growth and progress in mind, so it will be iterated and fixed rapidly. The structure is intentionally built to be rapidly iterated and altered within reasonable constraints.
The engineering elements are specifically built to be less deep and more overridable in many areas specifically for experimental purposes.