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cleanup readme

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  1. README.md +3 -3
README.md CHANGED
@@ -5,7 +5,7 @@ pipeline_tag: object-detection
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  tags:
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  - unity-inference-engine
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  ---
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- # YOLOv8, YOLOv9, YOLO11, YOLO12 validated for Inference Engine 2 in Unity 6
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  [YOLO](https://docs.ultralytics.com/models/) is a real-time multi-object recognition model.
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  Small and Nano model sizes are included for YOLO version 8 and above (except version 10 which uses NMS-free approach).
@@ -15,7 +15,7 @@ Small and Nano model sizes are included for YOLO version 8 and above (except ver
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  * Create a new scene in Unity 6;
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  * Install `com.unity.ai.inference` from the package manager;
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  * Add the `RunYOLO.cs` script to the Main Camera;
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- * Drag an appropriate `.onnx` file from the `Models` folder into the `Model Asset` field;
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  * Drag the `classes.txt` file into the `Classes Asset` field;
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  * Create a `GameObject > UI > Raw Image` object in the scene, set its width and height to 640, and link it as the `Display Image` field;
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  * Drag the `Border Texture.png` file into the `Border Texture` field;
@@ -23,7 +23,7 @@ Small and Nano model sizes are included for YOLO version 8 and above (except ver
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  * Put a video file in the `Assets/StreamingAssets` folder and set the `Video Filename` field to the filename of the video.
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  ## Preview
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- If working correctly you should see something like this:
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  ![preview](preview.jpg)
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  tags:
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  - unity-inference-engine
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  ---
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+ # YOLOv8, YOLOv9, YOLO11, YOLO12 in Unity 6 using Inference Engine
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  [YOLO](https://docs.ultralytics.com/models/) is a real-time multi-object recognition model.
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  Small and Nano model sizes are included for YOLO version 8 and above (except version 10 which uses NMS-free approach).
 
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  * Create a new scene in Unity 6;
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  * Install `com.unity.ai.inference` from the package manager;
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  * Add the `RunYOLO.cs` script to the Main Camera;
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+ * Drag an appropriate `.onnx` file from the `models` folder into the `Model Asset` field;
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  * Drag the `classes.txt` file into the `Classes Asset` field;
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  * Create a `GameObject > UI > Raw Image` object in the scene, set its width and height to 640, and link it as the `Display Image` field;
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  * Drag the `Border Texture.png` file into the `Border Texture` field;
 
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  * Put a video file in the `Assets/StreamingAssets` folder and set the `Video Filename` field to the filename of the video.
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  ## Preview
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+ Enter play mode. If working correctly you should see something like this:
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  ![preview](preview.jpg)
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