Paul Bird
commited on
Upload 5 files
Browse files- .gitattributes +3 -0
- AudioDecoder_Tiny.sentis +3 -0
- AudioEncoder_Tiny.sentis +3 -0
- LogMelSepctro.sentis +3 -0
- RunWhisper.cs +213 -0
- vocab.json +0 -0
.gitattributes
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@@ -33,3 +33,6 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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AudioDecoder_Tiny.sentis filter=lfs diff=lfs merge=lfs -text
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AudioEncoder_Tiny.sentis filter=lfs diff=lfs merge=lfs -text
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LogMelSepctro.sentis filter=lfs diff=lfs merge=lfs -text
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AudioDecoder_Tiny.sentis
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version https://git-lfs.github.com/spec/v1
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oid sha256:f6d24553eda46f335ead8ba30e3970fc8056086a538047248821aa31a135f938
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size 198832845
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AudioEncoder_Tiny.sentis
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version https://git-lfs.github.com/spec/v1
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oid sha256:d3fb532b04b438079db8de9551a0d813da22be5fd05cdeeff3d09794492ca5b1
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size 32888514
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LogMelSepctro.sentis
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version https://git-lfs.github.com/spec/v1
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oid sha256:e021007141fdf2d39113ea1aa12bc258226ea1c2976171544f3a05979e2b69ef
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size 1360848
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RunWhisper.cs
ADDED
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@@ -0,0 +1,213 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Unity.Sentis;
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using System.IO;
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using Newtonsoft.Json;
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using System.Text;
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/*
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* Whisper Inference Code
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* ======================
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*
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* Put this script on the Main Camera
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*
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* In Assets/StreamingAssets put:
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*
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* AudioDecoder_Tiny.sentis
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* AudioEncoder_Tiny.sentis
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* LogMelSepctro.sentis
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* vocab.json
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*
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* Drag a 30s 16khz mono uncompressed audioclip into the audioClip field.
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*
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* Install package com.unity.nuget.newtonsoft-json from packagemanger
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* Install package com.unity.sentis
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*
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*/
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public class RunWhisper : MonoBehaviour
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{
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IWorker decoderEngine, encoderEngine, spectroEngine;
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const BackendType backend = BackendType.GPUCompute;
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// Link your audioclip here. Format must be 16Hz mono non-compressed.
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public AudioClip audioClip;
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const int maxTokens = 100;
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//Special tokens
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const int END_OF_TEXT = 50257;
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const int START_OF_TRANSCRIPT = 50258;
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const int ENGLISH = 50259;
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const int TRANSCRIBE = 50359;
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const int START_TIME = 50364;
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Ops ops;
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ITensorAllocator allocator;
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int numSamples;
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float[] data;
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string[] tokens;
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int currentToken = 0;
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int[] outputTokens = new int[maxTokens];
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// Used for special character decoding
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int[] shiftDownDict = new int[256];
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TensorFloat encodedAudio;
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bool transcribe = false;
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string outputString = "";
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void Start()
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{
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allocator = new TensorCachingAllocator();
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ops = WorkerFactory.CreateOps(backend, allocator);
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SetupCharacterShifts();
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GetTokens();
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Model decoder = ModelLoader.Load(Application.streamingAssetsPath + "/AudioDecoder_Tiny.sentis");
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Model encoder = ModelLoader.Load(Application.streamingAssetsPath + "/AudioEncoder_Tiny.sentis");
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Model spectro = ModelLoader.Load(Application.streamingAssetsPath + "/LogMelSepctro.sentis");
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decoderEngine = WorkerFactory.CreateWorker(backend, decoder);
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encoderEngine = WorkerFactory.CreateWorker(backend, encoder);
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spectroEngine = WorkerFactory.CreateWorker(backend, spectro);
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outputTokens[0] = START_OF_TRANSCRIPT;
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outputTokens[1] = ENGLISH;
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outputTokens[2] = TRANSCRIBE;
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outputTokens[3] = START_TIME;
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currentToken = 3;
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LoadAudio();
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EncodeAudio();
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transcribe = true;
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}
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void LoadAudio()
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{
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if(audioClip.frequency != 16000)
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{
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Debug.Log($"The audio clip should have frequency 16kHz. It has frequency {audioClip.frequency / 1000f}kHz");
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}
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numSamples = audioClip.samples;
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data = new float[numSamples];
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audioClip.GetData(data, 0);
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}
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void GetTokens()
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{
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var jsonText = File.ReadAllText(Application.streamingAssetsPath + "/vocab.json");
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var vocab = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, int>>(jsonText);
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tokens = new string[vocab.Count];
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foreach(var item in vocab)
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{
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tokens[item.Value] = item.Key;
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}
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}
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void EncodeAudio()
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{
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var input = new TensorFloat(new TensorShape(1, numSamples), data);
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int maxSamples = 30 * 16000;
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if (numSamples > maxSamples)
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{
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Debug.Log("The AudioClip is too long.");
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return;
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}
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// Pad out to 30 seconds at 16khz if necessary
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var input30seconds = ops.Pad(input, new int[] { 0, 0, 0, 30 * 16000 - numSamples });
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spectroEngine.Execute(input30seconds);
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var spectroOutput = spectroEngine.PeekOutput() as TensorFloat;
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encoderEngine.Execute(spectroOutput);
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encodedAudio = encoderEngine.PeekOutput() as TensorFloat;
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}
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// Update is called once per frame
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void Update()
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{
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if (transcribe && currentToken < outputTokens.Length - 1)
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{
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var tokensSoFar = new TensorInt(new TensorShape(1, outputTokens.Length), outputTokens);
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var inputs = new Dictionary<string, Tensor>
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{
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{"encoded_audio",encodedAudio },
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{"tokens" , tokensSoFar }
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};
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decoderEngine.Execute(inputs);
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var tokensOut = decoderEngine.PeekOutput() as TensorFloat;
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var tokensPredictions = ops.ArgMax(tokensOut, 2, false);
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tokensPredictions.MakeReadable();
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int ID = tokensPredictions[currentToken];
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currentToken++;
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outputTokens[currentToken] = ID;
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if (ID == END_OF_TEXT)
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{
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transcribe = false;
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}
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else if (ID >= tokens.Length) outputString += $"(time={(ID - START_TIME) * 0.02f})";
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else outputString += GetUnicodeText(tokens[ID]);
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Debug.Log(outputString);
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}
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}
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// Translates encoded special characters to Unicode
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string GetUnicodeText(string text)
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{
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var bytes = Encoding.GetEncoding("ISO-8859-1").GetBytes(ShiftCharacterDown(text));
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return Encoding.UTF8.GetString(bytes);
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}
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string ShiftCharacterDown(string text)
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{
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string outText = "";
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foreach (char letter in text)
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{
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outText += ((int)letter <= 256) ? letter :
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(char)shiftDownDict[(int)(letter - 256)];
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}
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return outText;
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}
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void SetupCharacterShifts()
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{
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for (int i = 0, n = 0; i < 256; i++)
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{
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if (IsWhiteSpace((char)i)) shiftDownDict[n++] = i;
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}
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}
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bool IsWhiteSpace(char c)
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{
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return !(('!' <= c && c <= '~') || ('�' <= c && c <= '�') || ('�' <= c && c <= '�'));
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}
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private void OnDestroy()
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{
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decoderEngine?.Dispose();
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encoderEngine?.Dispose();
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spectroEngine?.Dispose();
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ops?.Dispose();
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}
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}
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vocab.json
ADDED
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The diff for this file is too large to render.
See raw diff
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