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using System;
using System.Collections.Generic;
using System.Text;
using Newtonsoft.Json;
using Unity.InferenceEngine;
using UnityEngine;
public class RunPhi15 : MonoBehaviour
{
public ModelAsset modelAsset;
public TextAsset vocabAsset;
public TextAsset mergesAsset;
const BackendType backend = BackendType.GPUCompute;
//string outputString = "Once upon a time, there were three bears";
string outputString = "One day an alien came down from Mars. It saw a chicken";
// This is how many tokens you want. It can be adjusted.
const int maxTokens = 100;
//Make this smaller for more randomness
const float predictability = 5f;
//Special tokens
const int END_OF_TEXT = 50256;
//Store the vocabulary
string[] tokens;
Worker engine;
int currentToken;
int[] outputTokens = new int[maxTokens];
// Used for special character decoding
int[] whiteSpaceCharacters = new int[256];
int[] encodedCharacters = new int[256];
bool runInference;
//stop after this many tokens
const int stopAfter = 100;
int totalTokens;
string[] merges;
Dictionary<string, int> vocab;
void Start()
{
SetupWhiteSpaceShifts();
LoadVocabulary();
var model1 = ModelLoader.Load(modelAsset);
//Create a new model to select the random token:
var graph = new FunctionalGraph();
var input = graph.AddInput(model1, 0);
var currentTokenInput = graph.AddInput<int>(new TensorShape(), "currentToken");
var row = Functional.Select(Functional.Forward(model1, input)[^1], 1, currentTokenInput);
var output = Functional.Multinomial(predictability * row, 1);
var model2 = graph.Compile(output);
engine = new Worker(model2, backend);
DecodePrompt(outputString);
runInference = true;
}
// Update is called once per frame
void Update()
{
if (runInference)
{
RunInference();
}
}
void RunInference()
{
using var tokensSoFar = new Tensor<int>(new TensorShape(1, maxTokens), outputTokens);
using var index = new Tensor<int>(new TensorShape(), new[] { currentToken });
engine.Schedule(tokensSoFar, index);
using var probs = (engine.PeekOutput() as Tensor<int>).ReadbackAndClone();
int ID = probs[0];
//shift window down if got to the end
if (currentToken >= maxTokens - 1)
{
for (int i = 0; i < maxTokens - 1; i++) outputTokens[i] = outputTokens[i + 1];
currentToken--;
}
outputTokens[++currentToken] = ID;
totalTokens++;
if (ID == END_OF_TEXT || totalTokens >= stopAfter)
{
runInference = false;
}
else if (ID < 0 || ID >= tokens.Length)
{
// Really we should use the added_tokens.json for this
outputString += " ";
}
else outputString += GetUnicodeText(tokens[ID]);
Debug.Log(outputString);
}
void DecodePrompt(string text)
{
var inputTokens = GetTokens(text);
for (int i = 0; i < inputTokens.Count; i++)
{
outputTokens[i] = inputTokens[i];
}
currentToken = inputTokens.Count - 1;
}
void LoadVocabulary()
{
var jsonText = vocabAsset.text;
vocab = JsonConvert.DeserializeObject<Dictionary<string, int>>(jsonText);
tokens = new string[vocab.Count];
foreach (var item in vocab)
{
tokens[item.Value] = item.Key;
}
merges = mergesAsset.text.Split("\r\n");
}
// Translates encoded special characters to Unicode
string GetUnicodeText(string text)
{
var bytes = Encoding.GetEncoding("ISO-8859-1").GetBytes(ShiftCharacterDown(text));
return Encoding.UTF8.GetString(bytes);
}
string GetASCIIText(string newText)
{
var bytes = Encoding.UTF8.GetBytes(newText);
return ShiftCharacterUp(Encoding.GetEncoding("ISO-8859-1").GetString(bytes));
}
string ShiftCharacterDown(string text)
{
string outText = "";
foreach (char letter in text)
{
outText += (letter <= 256) ? letter : (char)whiteSpaceCharacters[letter - 256];
}
return outText;
}
string ShiftCharacterUp(string text)
{
string outText = "";
foreach (char letter in text)
{
outText += (char)encodedCharacters[letter];
}
return outText;
}
void SetupWhiteSpaceShifts()
{
for (int i = 0, n = 0; i < 256; i++)
{
encodedCharacters[i] = i;
if (IsWhiteSpace(i))
{
encodedCharacters[i] = n + 256;
whiteSpaceCharacters[n++] = i;
}
}
}
bool IsWhiteSpace(int i)
{
//returns true if it is a whitespace character
return i <= 32 || (i >= 127 && i <= 160) || i == 173;
}
List<int> GetTokens(string text)
{
text = GetASCIIText(text);
// Start with a list of single characters
var inputTokens = new List<string>();
foreach (var letter in text)
{
inputTokens.Add(letter.ToString());
}
ApplyMerges(inputTokens);
//Find the ids of the words in the vocab
var ids = new List<int>();
foreach (var token in inputTokens)
{
if (vocab.TryGetValue(token, out int id))
{
ids.Add(id);
}
}
return ids;
}
void ApplyMerges(List<string> inputTokens)
{
foreach (var merge in merges)
{
string[] pair = merge.Split(' ');
int n = 0;
while (n >= 0)
{
n = inputTokens.IndexOf(pair[0], n);
if (n != -1 && n < inputTokens.Count - 1 && inputTokens[n + 1] == pair[1])
{
inputTokens[n] += inputTokens[n + 1];
inputTokens.RemoveAt(n + 1);
}
if (n != -1) n++;
}
}
}
void OnDestroy()
{
engine?.Dispose();
}
}
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