dddd
Browse files- index.html +525 -438
index.html
CHANGED
@@ -43,7 +43,7 @@
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word-wrap: break-word;
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}
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.wingman {
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background-color: #2c5282;
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margin-right: 20%;
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}
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@@ -58,42 +58,54 @@
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text-align: center;
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}
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margin: 20px 0;
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border-radius: 4px;
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aspect-ratio: 1;
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}
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.grid-
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border-radius: 2px;
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display: flex;
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align-items: center;
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justify-content: center;
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position: relative;
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}
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#player {
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background-color: #4299e1;
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position: absolute;
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}
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.bar { background-color: #744210
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.dj { background-color: #2c5282
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.girl { background-color: #d53f8c
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.sister { background-color: #805ad5
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.obstacle { background-color: #4a5568
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.legend {
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display: flex;
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@@ -172,7 +184,7 @@
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}
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.tooltip {
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position:
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background: rgba(0, 0, 0, 0.8);
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padding: 5px;
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border-radius: 4px;
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@@ -193,6 +205,13 @@
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text-align: center;
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z-index: 1000;
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}
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</style>
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</head>
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<body>
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@@ -219,15 +238,25 @@
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<input type="text" id="user-input" placeholder="Talk to your shy friend...">
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<button onclick="handleUserInput()">Send</button>
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</div>
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</div>
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<div class="game-side">
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<div class="
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<div class="legend">
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<div class="legend-item">
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<div class="legend-color" style="background-color: #4299e1;"></div>
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<span>
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</div>
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<div class="legend-item">
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<div class="legend-color" style="background-color: #744210;"></div>
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<div class="tooltip" id="tooltip"></div>
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initialize() {
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this.addMessage("Hey! I'll be your wingman tonight. I see that girl you like over there - let's help you talk to her!", 'wingman');
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this.addMessage("I... I don't know about this. Maybe I should just go home...", 'shyguy');
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this.updateStats();
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}
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async processLLMResponse(response) {
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try {
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// Extract the JSON from the response
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const jsonMatch = response.match(/\{[\s\S]*\}/);
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if (!jsonMatch) {
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throw new Error("Invalid response format");
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}
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const parsedResponse = JSON.parse(jsonMatch[0]);
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// Validate the response format
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if (!parsedResponse.dialogue || !parsedResponse.movement || !parsedResponse.emotion) {
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throw new Error("Missing required fields in response");
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}
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// Store the emotion state
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this.state.emotion = parsedResponse.emotion;
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// Apply the movement
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await this.movePlayer(
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parsedResponse.movement.x,
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parsedResponse.movement.y
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);
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// Update player state based on emotion
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this.updateEmotionalState(parsedResponse.emotion);
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return parsedResponse.dialogue;
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} catch (error) {
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console.error("Error processing LLM response:", error);
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return "I'm not sure what to do right now...";
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}
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}
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updateEmotionalState(emotion) {
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const emotionEffects = {
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'anxious': { confidence: -5, anxiety: 5 },
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'nervous': { confidence: -2, anxiety: 2 },
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'slightly_confident': { confidence: 5, anxiety: -5 },
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'confident': { confidence: 10, anxiety: -10 }
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};
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const effect = emotionEffects[emotion] || { confidence: 0, anxiety: 0 };
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this.state.confidence = Math.max(0, Math.min(100, this.state.confidence + effect.confidence));
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this.state.anxiety = Math.max(0, Math.min(100, this.state.anxiety + effect.anxiety));
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}
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async handleInput(userInput) {
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if (this.state.isProcessing) return;
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this.state.isProcessing = true;
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try {
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if (!userInput.trim()) throw new Error("Please enter some text");
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this.addMessage(userInput, 'wingman');
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this.addLoadingMessage();
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const currentState = `Current state:
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Confidence: ${this.state.confidence}%,
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Anxiety: ${this.state.anxiety}%,
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Drinks: ${this.state.drinks},
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Location: ${this.getLocationDescription()},
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Position: (${this.state.playerPos.x},${this.state.playerPos.y}),
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Emotion: ${this.state.emotion}`;
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this.context.push({
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role: 'user',
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content: `${userInput}\n\n${currentState}`
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});
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const llmResponse = await this.callMistralAPI();
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const dialogue = await this.processLLMResponse(llmResponse);
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this.removeLoadingMessage();
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this.addMessage(dialogue, 'shyguy');
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this.context.push({
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role: 'assistant',
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content: llmResponse
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});
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if (this.context.length > 10) {
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this.context = [
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this.context[0],
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...this.context.slice(-4)
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];
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}
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} catch (error) {
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this.removeLoadingMessage();
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this.addMessage(`Error: ${error.message}`, 'error');
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console.error('Error:', error);
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} finally {
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this.state.isProcessing = false;
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}
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}
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async movePlayer(dx, dy) {
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let newX = this.state.playerPos.x + dx;
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let newY = this.state.playerPos.y + dy;
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// Check boundaries
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newX = Math.max(0, Math.min(9, newX));
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newY = Math.max(0, Math.min(9, newY));
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// Check obstacles
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if (this.isLocation(newX, newY, 'obstacles')) return;
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// Random stumble when drunk
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if (this.state.drinks >= 3) {
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const stumbleChance = (this.state.drinks - 2) * 0.1;
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if (Math.random() < stumbleChance) {
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const randomDir = Math.random() < 0.5 ? 1 : -1;
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if (Math.random() < 0.5) {
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newX += randomDir;
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} else {
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newY += randomDir;
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}
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newX = Math.max(0, Math.min(9, newX));
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newY = Math.max(0, Math.min(9, newY));
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}
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}
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}
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}
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}
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}
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throw new Error('Invalid API key. Please check your API key and try again.');
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}
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throw new Error('Failed to get response from AI. Please try again.');
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}
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}
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for (let y = 0; y < 10; y++) {
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for (let x = 0; x < 10; x++) {
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const cell = document.createElement('div');
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cell.className = 'grid-cell';
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cell.dataset.x = x;
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cell.dataset.y = y;
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if (this.isLocation(x, y, 'bar')) {
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}
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if (this.isLocation(x, y, 'dj')) {
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}
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if (this.isLocation(x, y, 'girl')) {
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}
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}
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}
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}
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}
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}
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getLocationDescription() {
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const { x, y } = this.state.playerPos;
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if (this.isLocation(x, y, 'bar')) return 'at the bar';
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if (this.isLocation(x, y, 'dj')) return 'near the DJ';
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if (this.isLocation(x, y, 'sister')) return 'with sister';
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if (this.isLocation(x, y, 'girl')) return 'near the girl';
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return 'in the room';
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}
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gameWon() {
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601 |
-
this.addMessage("Congratulations! You successfully talked to her, and she seems interested! The party wasn't so scary after all.", 'wingman');
|
602 |
-
this.state.hasSpokenToGirl = true;
|
603 |
-
|
604 |
-
const winScreen = document.createElement('div');
|
605 |
-
winScreen.className = 'win-screen';
|
606 |
-
winScreen.innerHTML = `
|
607 |
-
<h2>You did it!</h2>
|
608 |
-
<p>Final Stats:</p>
|
609 |
-
<p>Confidence: ${this.state.confidence}%</p>
|
610 |
-
<p>Anxiety: ${this.state.anxiety}%</p>
|
611 |
-
<p>Drinks: ${this.state.drinks}</p>
|
612 |
-
<p>Time taken: ${this.getTimeDifference()}</p>
|
613 |
-
<button onclick="location.reload()">Play Again</button>
|
614 |
-
`;
|
615 |
-
document.body.appendChild(winScreen);
|
616 |
-
}
|
617 |
-
|
618 |
-
getTimeDifference() {
|
619 |
-
const startTime = new Date(2024, 0, 1, 20, 0);
|
620 |
-
const timeDiff = this.state.time - startTime;
|
621 |
-
const minutes = Math.floor(timeDiff / 60000);
|
622 |
-
return `${minutes} minutes`;
|
623 |
-
}
|
624 |
-
|
625 |
-
addMessage(text, type) {
|
626 |
-
const chat = document.getElementById('chat-container');
|
627 |
-
const messageDiv = document.createElement('div');
|
628 |
-
messageDiv.className = `message ${type}`;
|
629 |
-
messageDiv.textContent = text;
|
630 |
-
chat.appendChild(messageDiv);
|
631 |
-
chat.scrollTop = chat.scrollHeight;
|
632 |
-
}
|
633 |
-
|
634 |
-
addLoadingMessage() {
|
635 |
-
const chat = document.getElementById('chat-container');
|
636 |
-
const loadingDiv = document.createElement('div');
|
637 |
-
loadingDiv.className = 'message shyguy typing';
|
638 |
-
loadingDiv.id = 'loading-message';
|
639 |
-
loadingDiv.textContent = 'Thinking...';
|
640 |
-
chat.appendChild(loadingDiv);
|
641 |
-
chat.scrollTop = chat.scrollHeight;
|
642 |
-
}
|
643 |
-
|
644 |
-
removeLoadingMessage() {
|
645 |
-
const loadingMessage = document.getElementById('loading-message');
|
646 |
-
if (loadingMessage) {
|
647 |
-
loadingMessage.remove();
|
648 |
}
|
649 |
-
|
650 |
-
|
651 |
-
|
652 |
-
|
653 |
-
|
654 |
-
|
655 |
-
|
656 |
-
this.state.time.toLocaleTimeString('en-US', { hour: 'numeric', minute: '2-digit' });
|
657 |
-
}
|
658 |
-
}
|
659 |
-
|
660 |
-
let game;
|
661 |
-
|
662 |
-
function initializeGame() {
|
663 |
-
const apiKey = document.getElementById('api-key').value.trim();
|
664 |
-
if (!apiKey) {
|
665 |
-
alert('Please enter your Mistral API key');
|
666 |
-
return;
|
667 |
-
}
|
668 |
-
|
669 |
-
document.getElementById('api-key-container').style.display = 'none';
|
670 |
-
document.getElementById('game-content').style.display = 'block';
|
671 |
-
|
672 |
-
game = new ShyGuySimulator(apiKey);
|
673 |
-
}
|
674 |
-
|
675 |
-
async function handleUserInput() {
|
676 |
-
if (!game) return;
|
677 |
-
|
678 |
-
const input = document.getElementById('user-input');
|
679 |
-
const text = input.value.trim();
|
680 |
-
if (text) {
|
681 |
-
await game.handleInput(text);
|
682 |
-
input.value = '';
|
683 |
-
}
|
684 |
-
}
|
685 |
-
|
686 |
-
document.getElementById('user-input')?.addEventListener('keypress', function(e) {
|
687 |
-
if (e.key === 'Enter') {
|
688 |
-
handleUserInput();
|
689 |
-
}
|
690 |
-
});
|
691 |
-
</script>
|
692 |
</body>
|
693 |
</html>
|
|
|
43 |
word-wrap: break-word;
|
44 |
}
|
45 |
|
46 |
+
.wingman-msg {
|
47 |
background-color: #2c5282;
|
48 |
margin-right: 20%;
|
49 |
}
|
|
|
58 |
text-align: center;
|
59 |
}
|
60 |
|
61 |
+
.viewport {
|
62 |
+
width: 800px;
|
63 |
+
height: 800px;
|
64 |
+
overflow: hidden;
|
65 |
+
position: relative;
|
66 |
+
border: 2px solid #4a5568;
|
|
|
67 |
border-radius: 4px;
|
|
|
68 |
}
|
69 |
|
70 |
+
.grid-container {
|
71 |
+
width: 10240px; /* 512 * 20px */
|
72 |
+
height: 10240px;
|
|
|
|
|
|
|
|
|
73 |
position: relative;
|
74 |
+
background-color: #1a1a1a;
|
75 |
+
background-image: linear-gradient(#2d3748 1px, transparent 1px),
|
76 |
+
linear-gradient(90deg, #2d3748 1px, transparent 1px);
|
77 |
+
background-size: 20px 20px;
|
78 |
+
}
|
79 |
+
|
80 |
+
#player, #wingman {
|
81 |
+
width: 16px;
|
82 |
+
height: 16px;
|
83 |
+
border-radius: 50%;
|
84 |
+
position: absolute;
|
85 |
+
transition: all 0.1s ease;
|
86 |
+
z-index: 2;
|
87 |
}
|
88 |
|
89 |
#player {
|
90 |
background-color: #4299e1;
|
91 |
+
}
|
92 |
+
|
93 |
+
#wingman {
|
94 |
+
background-color: #48bb78;
|
95 |
+
}
|
96 |
+
|
97 |
+
.location-marker {
|
98 |
position: absolute;
|
99 |
+
width: 20px;
|
100 |
+
height: 20px;
|
101 |
+
border-radius: 4px;
|
102 |
}
|
103 |
|
104 |
+
.bar { background-color: #744210; }
|
105 |
+
.dj { background-color: #2c5282; }
|
106 |
+
.girl { background-color: #d53f8c; }
|
107 |
+
.sister { background-color: #805ad5; }
|
108 |
+
.obstacle { background-color: #4a5568; }
|
109 |
|
110 |
.legend {
|
111 |
display: flex;
|
|
|
184 |
}
|
185 |
|
186 |
.tooltip {
|
187 |
+
position: fixed;
|
188 |
background: rgba(0, 0, 0, 0.8);
|
189 |
padding: 5px;
|
190 |
border-radius: 4px;
|
|
|
205 |
text-align: center;
|
206 |
z-index: 1000;
|
207 |
}
|
208 |
+
|
209 |
+
.controls-info {
|
210 |
+
margin-top: 10px;
|
211 |
+
padding: 10px;
|
212 |
+
background-color: #333;
|
213 |
+
border-radius: 4px;
|
214 |
+
}
|
215 |
</style>
|
216 |
</head>
|
217 |
<body>
|
|
|
238 |
<input type="text" id="user-input" placeholder="Talk to your shy friend...">
|
239 |
<button onclick="handleUserInput()">Send</button>
|
240 |
</div>
|
241 |
+
<div class="controls-info">
|
242 |
+
Use arrow keys to move the wingman (green dot).<br>
|
243 |
+
Get close to push the shy guy (blue dot) in the right direction!
|
244 |
+
</div>
|
245 |
</div>
|
246 |
|
247 |
<div class="game-side">
|
248 |
+
<div class="viewport">
|
249 |
+
<div class="grid-container" id="party-grid"></div>
|
250 |
+
</div>
|
251 |
|
252 |
<div class="legend">
|
253 |
<div class="legend-item">
|
254 |
<div class="legend-color" style="background-color: #4299e1;"></div>
|
255 |
+
<span>Shy Guy</span>
|
256 |
+
</div>
|
257 |
+
<div class="legend-item">
|
258 |
+
<div class="legend-color" style="background-color: #48bb78;"></div>
|
259 |
+
<span>Wingman (You)</span>
|
260 |
</div>
|
261 |
<div class="legend-item">
|
262 |
<div class="legend-color" style="background-color: #744210;"></div>
|
|
|
282 |
|
283 |
<div class="tooltip" id="tooltip"></div>
|
284 |
|
285 |
+
<script>
|
286 |
+
class ShyGuySimulator {
|
287 |
+
constructor(apiKey) {
|
288 |
+
this.apiKey = apiKey;
|
289 |
+
this.state = {
|
290 |
+
confidence: 0,
|
291 |
+
anxiety: 100,
|
292 |
+
drinks: 0,
|
293 |
+
time: new Date(2024, 0, 1, 20, 0),
|
294 |
+
playerPos: { x: 50, y: 450 },
|
295 |
+
wingmanPos: { x: 40, y: 450 },
|
296 |
+
isProcessing: false,
|
297 |
+
hasSpokenToGirl: false,
|
298 |
+
emotion: 'anxious',
|
299 |
+
locations: {
|
300 |
+
bar: [{ x: 450, y: 50 }, { x: 451, y: 50 }],
|
301 |
+
dj: [{ x: 250, y: 20 }, { x: 251, y: 20 }],
|
302 |
+
girl: [{ x: 450, y: 450 }],
|
303 |
+
sister: [{ x: 150, y: 250 }],
|
304 |
+
obstacles: [
|
305 |
+
{ x: 200, y: 200 }, { x: 201, y: 200 },
|
306 |
+
{ x: 300, y: 300 }, { x: 301, y: 300 }
|
307 |
+
]
|
308 |
+
}
|
309 |
+
};
|
310 |
+
|
311 |
+
this.context = [{
|
312 |
+
role: 'system',
|
313 |
+
content: `You are roleplaying as a shy guy at a party, providing both dialogue and movement decisions.
|
314 |
+
The party is on a 512x512 grid. Movement values should be between -30 and 30 units per move.
|
315 |
+
ALWAYS structure your responses in this exact format:
|
316 |
+
{
|
317 |
+
"dialogue": "Your spoken response here",
|
318 |
+
"movement": {
|
319 |
+
"x": number (-30 to 30),
|
320 |
+
"y": number (-30 to 30)
|
321 |
+
},
|
322 |
+
"emotion": "anxious|nervous|slightly_confident|confident"
|
323 |
+
}
|
324 |
+
|
325 |
+
Rules:
|
326 |
+
1. When drinks > 2, be more likely to move toward the girl
|
327 |
+
2. When confidence < 30, prefer to move away or stay still
|
328 |
+
3. Keep dialogue natural and brief (1-2 sentences)
|
329 |
+
4. Movement should reflect emotional state
|
330 |
+
5. Consider current position and avoid obstacles
|
331 |
+
6. React to encouragement from the wingman
|
332 |
+
7. If near the girl and confidence/drinks are low, move away`
|
333 |
+
}];
|
334 |
+
|
335 |
+
this.initialize();
|
336 |
+
this.initializeGrid();
|
337 |
+
this.setupKeyboardControls();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
338 |
}
|
|
|
339 |
|
340 |
+
initialize() {
|
341 |
+
this.addMessage("Hey! I'll be your wingman tonight. I see that girl you like over there - let's help you talk to her!", 'wingman-msg');
|
342 |
+
this.addMessage("I... I don't know about this. Maybe I should just go home...", 'shyguy');
|
343 |
+
this.updateStats();
|
344 |
+
}
|
345 |
|
346 |
+
setupKeyboardControls() {
|
347 |
+
document.addEventListener('keydown', (e) => {
|
348 |
+
const moveDistance = 5;
|
349 |
+
let dx = 0, dy = 0;
|
350 |
+
|
351 |
+
switch(e.key) {
|
352 |
+
case 'ArrowLeft':
|
353 |
+
dx = -moveDistance;
|
354 |
+
break;
|
355 |
+
case 'ArrowRight':
|
356 |
+
dx = moveDistance;
|
357 |
+
break;
|
358 |
+
case 'ArrowUp':
|
359 |
+
dy = -moveDistance;
|
360 |
+
break;
|
361 |
+
case 'ArrowDown':
|
362 |
+
dy = moveDistance;
|
363 |
+
break;
|
364 |
+
}
|
365 |
+
|
366 |
+
if (dx !== 0 || dy !== 0) {
|
367 |
+
this.moveWingman(dx, dy);
|
368 |
+
}
|
369 |
+
});
|
370 |
}
|
371 |
+
|
372 |
+
moveWingman(dx, dy) {
|
373 |
+
let newX = this.state.wingmanPos.x + dx;
|
374 |
+
let newY = this.state.wingmanPos.y + dy;
|
375 |
+
|
376 |
+
// Boundary checks
|
377 |
+
newX = Math.max(0, Math.min(511, newX));
|
378 |
+
newY = Math.max(0, Math.min(511, newY));
|
379 |
+
|
380 |
+
// Check for collision with shy guy
|
381 |
+
const distanceToPlayer = Math.hypot(
|
382 |
+
newX - this.state.playerPos.x,
|
383 |
+
newY - this.state.playerPos.y
|
384 |
+
);
|
385 |
+
|
386 |
+
if (distanceToPlayer < 20) { // Push range
|
387 |
+
// Calculate push direction
|
388 |
+
const pushForce = 10;
|
389 |
+
const pushDx = (this.state.playerPos.x - newX) / distanceToPlayer * pushForce;
|
390 |
+
const pushDy = (this.state.playerPos.y - newY) / distanceToPlayer * pushForce;
|
391 |
+
|
392 |
+
// Move shy guy
|
393 |
+
this.movePlayer(pushDx, pushDy, true);
|
394 |
+
}
|
395 |
+
|
396 |
+
// Update wingman position
|
397 |
+
this.state.wingmanPos = { x: newX, y: newY };
|
398 |
+
this.updateCharacterPositions();
|
399 |
}
|
400 |
+
|
401 |
+
async movePlayer(dx, dy, isPush = false) {
|
402 |
+
let newX = this.state.playerPos.x + dx;
|
403 |
+
let newY = this.state.playerPos.y + dy;
|
404 |
+
|
405 |
+
// Boundary checks
|
406 |
+
newX = Math.max(0, Math.min(511, newX));
|
407 |
+
newY = Math.max(0, Math.min(511, newY));
|
408 |
+
|
409 |
+
// Check obstacles
|
410 |
+
if (this.isLocationNearby(newX, newY, 'obstacles', 15)) {
|
411 |
+
return;
|
412 |
+
}
|
413 |
+
|
414 |
+
// Random stumble when drunk
|
415 |
+
if (this.state.drinks >= 3 && !isPush) {
|
416 |
+
const stumbleChance = (this.state.drinks - 2) * 0.1;
|
417 |
+
if (Math.random() < stumbleChance) {
|
418 |
+
const randomDir = Math.random() < 0.5 ? 1 : -1;
|
419 |
+
if (Math.random() < 0.5) {
|
420 |
+
newX += randomDir * 10;
|
421 |
+
} else {
|
422 |
+
newY += randomDir * 10;
|
423 |
+
}
|
424 |
+
newX = Math.max(0, Math.min(511, newX));
|
425 |
+
newY = Math.max(0, Math.min(511, newY));
|
426 |
+
}
|
427 |
+
}
|
428 |
+
|
429 |
+
// Update position
|
430 |
+
this.state.playerPos = { x: newX, y: newY };
|
431 |
+
|
432 |
+
if (!isPush) {
|
433 |
+
// Only handle location interactions and time updates for normal movement
|
434 |
+
await this.handleLocationInteraction(newX, newY);
|
435 |
+
this.state.time = new Date(this.state.time.getTime() + 2 * 60000);
|
436 |
+
}
|
437 |
+
|
438 |
+
this.updateStats();
|
439 |
+
this.updateCharacterPositions();
|
440 |
}
|
441 |
|
442 |
+
isLocationNearby(x, y, type, radius = 10) {
|
443 |
+
return this.state.locations[type].some(pos =>
|
444 |
+
Math.hypot(x - pos.x * 20, y - pos.y * 20) < radius
|
445 |
+
);
|
|
|
446 |
}
|
|
|
|
|
|
|
447 |
|
448 |
+
updateCharacterPositions() {
|
449 |
+
const player = document.getElementById('player');
|
450 |
+
const wingman = document.getElementById('wingman');
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
451 |
|
452 |
+
if (player) {
|
453 |
+
player.style.left = `${this.state.playerPos.x}px`;
|
454 |
+
player.style.top = `${this.state.playerPos.y}px`;
|
455 |
+
if (this.state.drinks >= 3) {
|
456 |
+
player.classList.add('drunk-effect');
|
457 |
+
} else {
|
458 |
+
player.classList.remove('drunk-effect');
|
459 |
+
}
|
460 |
+
}
|
461 |
+
|
462 |
+
if (wingman) {
|
463 |
+
wingman.style.left = `${this.state.wingmanPos.x}px`;
|
464 |
+
wingman.style.top = `${this.state.wingmanPos.y}px`;
|
465 |
+
}
|
466 |
+
|
467 |
+
// Center viewport on shy guy
|
468 |
+
const viewport = document.querySelector('.viewport');
|
469 |
+
if (viewport) {
|
470 |
+
const scrollX = this.state.playerPos.x - viewport.clientWidth / 2;
|
471 |
+
const scrollY = this.state.playerPos.y - viewport.clientHeight / 2;
|
472 |
+
viewport.scrollTo(scrollX, scrollY);
|
473 |
+
}
|
474 |
+
}
|
475 |
+
|
476 |
+
initializeGrid() {
|
477 |
+
const grid = document.getElementById('party-grid');
|
478 |
+
grid.innerHTML = '';
|
479 |
+
|
480 |
+
// Add locations as markers
|
481 |
+
Object.entries(this.state.locations).forEach(([type, positions]) => {
|
482 |
+
positions.forEach(pos => {
|
483 |
+
const marker = document.createElement('div');
|
484 |
+
marker.className = `location-marker ${type}`;
|
485 |
+
marker.style.left = `${pos.x * 20}px`;
|
486 |
+
marker.style.top = `${pos.y * 20}px`;
|
487 |
+
grid.appendChild(marker);
|
488 |
+
});
|
489 |
+
});
|
490 |
+
|
491 |
+
// Add characters
|
492 |
+
const player = document.createElement('div');
|
493 |
+
player.id = 'player';
|
494 |
+
if (this.state.drinks >= 3) player.classList.add('drunk-effect');
|
495 |
+
grid.appendChild(player);
|
496 |
+
|
497 |
+
const wingman = document.createElement('div');
|
498 |
+
wingman.id = 'wingman';
|
499 |
+
grid.appendChild(wingman);
|
500 |
+
|
501 |
+
// Update positions
|
502 |
+
this.updateCharacterPositions();
|
503 |
+
}
|
504 |
+
|
505 |
+
async handleLocationInteraction(x, y) {
|
506 |
+
x = Math.floor(x / 20);
|
507 |
+
y = Math.floor(y / 20);
|
508 |
+
|
509 |
if (this.isLocation(x, y, 'bar')) {
|
510 |
+
this.state.drinks++;
|
511 |
+
this.state.confidence = Math.min(100, this.state.confidence + 15);
|
512 |
+
this.state.anxiety = Math.max(0, this.state.anxiety - 10);
|
513 |
+
await this.addMessage("*Takes another drink from the bar*", 'shyguy');
|
514 |
+
|
515 |
+
if (this.state.drinks > 5) {
|
516 |
+
this.state.confidence = Math.max(0, this.state.confidence - 5);
|
517 |
+
await this.addMessage("*Starting to feel really dizzy...*", 'shyguy');
|
518 |
+
}
|
519 |
}
|
520 |
+
|
521 |
+
if (this.isLocation(x, y, 'sister')) {
|
522 |
+
this.state.confidence = Math.min(100, this.state.confidence + 20);
|
523 |
+
this.state.anxiety = Math.max(0, this.state.anxiety - 15);
|
524 |
+
await this.addMessage("*Gets some encouragement from sister*", 'shyguy');
|
525 |
+
}
|
526 |
+
|
527 |
if (this.isLocation(x, y, 'dj')) {
|
528 |
+
this.state.confidence = Math.min(100, this.state.confidence + 10);
|
529 |
+
this.state.anxiety = Math.max(0, this.state.anxiety - 5);
|
530 |
+
await this.addMessage("*Vibing to the music*", 'shyguy');
|
531 |
}
|
532 |
+
|
533 |
if (this.isLocation(x, y, 'girl')) {
|
534 |
+
if (this.state.confidence >= 70 && this.state.anxiety <= 50) {
|
535 |
+
await this.addMessage("*Finally gathered the courage to talk to her!*", 'shyguy');
|
536 |
+
this.gameWon();
|
537 |
+
} else {
|
538 |
+
await this.addMessage("*Gets too nervous and quickly walks away*", 'shyguy');
|
539 |
+
this.state.playerPos = {
|
540 |
+
x: Math.max(0, x - 2) * 20,
|
541 |
+
y: Math.max(0, y - 2) * 20
|
542 |
+
};
|
543 |
+
this.state.anxiety += 15;
|
544 |
+
this.state.confidence = Math.max(0, this.state.confidence - 10);
|
545 |
+
}
|
546 |
}
|
547 |
+
}
|
548 |
+
|
549 |
+
isLocation(x, y, type) {
|
550 |
+
return this.state.locations[type].some(pos => pos.x === x && pos.y === y);
|
551 |
+
}
|
552 |
+
|
553 |
+
async handleInput(userInput) {
|
554 |
+
if (this.state.isProcessing) return;
|
555 |
+
this.state.isProcessing = true;
|
556 |
+
|
557 |
+
try {
|
558 |
+
if (!userInput.trim()) throw new Error("Please enter some text");
|
559 |
+
|
560 |
+
this.addMessage(userInput, 'wingman-msg');
|
561 |
+
this.addLoadingMessage();
|
562 |
+
|
563 |
+
const currentState = `Current state:
|
564 |
+
Confidence: ${this.state.confidence}%,
|
565 |
+
Anxiety: ${this.state.anxiety}%,
|
566 |
+
Drinks: ${this.state.drinks},
|
567 |
+
Location: ${this.getLocationDescription()},
|
568 |
+
Position: (${Math.floor(this.state.playerPos.x / 20)},${Math.floor(this.state.playerPos.y / 20)}),
|
569 |
+
Emotion: ${this.state.emotion}`;
|
570 |
+
|
571 |
+
this.context.push({
|
572 |
+
role: 'user',
|
573 |
+
content: `${userInput}\n\n${currentState}`
|
574 |
+
});
|
575 |
+
|
576 |
+
const llmResponse = await this.callMistralAPI();
|
577 |
+
const dialogue = await this.processLLMResponse(llmResponse);
|
578 |
+
|
579 |
+
this.removeLoadingMessage();
|
580 |
+
this.addMessage(dialogue, 'shyguy');
|
581 |
+
|
582 |
+
this.context.push({
|
583 |
+
role: 'assistant',
|
584 |
+
content: llmResponse
|
585 |
+
});
|
586 |
+
|
587 |
+
if (this.context.length > 10) {
|
588 |
+
this.context = [
|
589 |
+
this.context[0],
|
590 |
+
...this.context.slice(-4)
|
591 |
+
];
|
592 |
+
}
|
593 |
+
} catch (error) {
|
594 |
+
this.removeLoadingMessage();
|
595 |
+
this.addMessage(`Error: ${error.message}`, 'error');
|
596 |
+
console.error('Error:', error);
|
597 |
+
} finally {
|
598 |
+
this.state.isProcessing = false;
|
599 |
}
|
600 |
+
}
|
601 |
+
|
602 |
+
async processLLMResponse(response) {
|
603 |
+
try {
|
604 |
+
const jsonMatch = response.match(/\{[\s\S]*\}/);
|
605 |
+
if (!jsonMatch) {
|
606 |
+
throw new Error("Invalid response format");
|
607 |
+
}
|
608 |
+
|
609 |
+
const parsedResponse = JSON.parse(jsonMatch[0]);
|
610 |
+
|
611 |
+
if (!parsedResponse.dialogue || !parsedResponse.movement || !parsedResponse.emotion) {
|
612 |
+
throw new Error("Missing required fields in response");
|
613 |
+
}
|
614 |
+
|
615 |
+
this.state.emotion = parsedResponse.emotion;
|
616 |
+
|
617 |
+
await this.movePlayer(
|
618 |
+
parsedResponse.movement.x,
|
619 |
+
parsedResponse.movement.y
|
620 |
+
);
|
621 |
+
|
622 |
+
this.updateEmotionalState(parsedResponse.emotion);
|
623 |
+
|
624 |
+
return parsedResponse.dialogue;
|
625 |
+
} catch (error) {
|
626 |
+
console.error("Error processing LLM response:", error);
|
627 |
+
return "I'm not sure what to do right now...";
|
628 |
}
|
629 |
+
}
|
630 |
+
|
631 |
+
updateEmotionalState(emotion) {
|
632 |
+
const emotionEffects = {
|
633 |
+
'anxious': { confidence: -5, anxiety: 5 },
|
634 |
+
'nervous': { confidence: -2, anxiety: 2 },
|
635 |
+
'slightly_confident': { confidence: 5, anxiety: -5 },
|
636 |
+
'confident': { confidence: 10, anxiety: -10 }
|
637 |
+
};
|
638 |
+
|
639 |
+
const effect = emotionEffects[emotion] || { confidence: 0, anxiety: 0 };
|
640 |
|
641 |
+
this.state.confidence = Math.max(0, Math.min(100, this.state.confidence + effect.confidence));
|
642 |
+
this.state.anxiety = Math.max(0, Math.min(100, this.state.anxiety + effect.anxiety));
|
643 |
+
}
|
644 |
+
|
645 |
+
async callMistralAPI() {
|
646 |
+
try {
|
647 |
+
const response = await fetch('https://api.mistral.ai/v1/chat/completions', {
|
648 |
+
method: 'POST',
|
649 |
+
headers: {
|
650 |
+
'Content-Type': 'application/json',
|
651 |
+
'Authorization': `Bearer ${this.apiKey}`
|
652 |
+
},
|
653 |
+
body: JSON.stringify({
|
654 |
+
model: 'mistral-large-latest',
|
655 |
+
messages: this.context,
|
656 |
+
max_tokens: 150,
|
657 |
+
temperature: 0.7
|
658 |
+
})
|
659 |
+
});
|
660 |
+
|
661 |
+
if (!response.ok) {
|
662 |
+
const error = await response.json();
|
663 |
+
throw new Error(error.error?.message || 'API request failed');
|
664 |
+
}
|
665 |
+
|
666 |
+
const data = await response.json();
|
667 |
+
return data.choices[0].message.content;
|
668 |
+
} catch (error) {
|
669 |
+
if (error.message.includes('API key')) {
|
670 |
+
throw new Error('Invalid API key. Please check your API key and try again.');
|
671 |
+
}
|
672 |
+
throw new Error('Failed to get response from AI. Please try again.');
|
673 |
}
|
674 |
+
}
|
675 |
+
|
676 |
+
getLocationDescription() {
|
677 |
+
const x = Math.floor(this.state.playerPos.x / 20);
|
678 |
+
const y = Math.floor(this.state.playerPos.y / 20);
|
679 |
|
680 |
+
if (this.isLocation(x, y, 'bar')) return 'at the bar';
|
681 |
+
if (this.isLocation(x, y, 'dj')) return 'near the DJ';
|
682 |
+
if (this.isLocation(x, y, 'sister')) return 'with sister';
|
683 |
+
if (this.isLocation(x, y, 'girl')) return 'near the girl';
|
684 |
+
return 'in the room';
|
685 |
+
}
|
686 |
+
|
687 |
+
gameWon() {
|
688 |
+
this.addMessage("Congratulations! You successfully talked to her, and she seems interested! The party wasn't so scary after all.", 'wingman-msg');
|
689 |
+
this.state.hasSpokenToGirl = true;
|
690 |
|
691 |
+
const winScreen = document.createElement('div');
|
692 |
+
winScreen.className = 'win-screen';
|
693 |
+
winScreen.innerHTML = `
|
694 |
+
<h2>You did it!</h2>
|
695 |
+
<p>Final Stats:</p>
|
696 |
+
<p>Confidence: ${this.state.confidence}%</p>
|
697 |
+
<p>Anxiety: ${this.state.anxiety}%</p>
|
698 |
+
<p>Drinks: ${this.state.drinks}</p>
|
699 |
+
<p>Time taken: ${this.getTimeDifference()}</p>
|
700 |
+
<button onclick="location.reload()">Play Again</button>
|
701 |
+
`;
|
702 |
+
document.body.appendChild(winScreen);
|
703 |
+
}
|
704 |
+
|
705 |
+
getTimeDifference() {
|
706 |
+
const startTime = new Date(2024, 0, 1, 20, 0);
|
707 |
+
const timeDiff = this.state.time - startTime;
|
708 |
+
const minutes = Math.floor(timeDiff / 60000);
|
709 |
+
return `${minutes} minutes`;
|
710 |
+
}
|
711 |
+
|
712 |
+
addMessage(text, type) {
|
713 |
+
const chat = document.getElementById('chat-container');
|
714 |
+
const messageDiv = document.createElement('div');
|
715 |
+
messageDiv.className = `message ${type}`;
|
716 |
+
messageDiv.textContent = text;
|
717 |
+
chat.appendChild(messageDiv);
|
718 |
+
chat.scrollTop = chat.scrollHeight;
|
719 |
+
}
|
720 |
+
|
721 |
+
addLoadingMessage() {
|
722 |
+
const chat = document.getElementById('chat-container');
|
723 |
+
const loadingDiv = document.createElement('div');
|
724 |
+
loadingDiv.className = 'message shyguy typing';
|
725 |
+
loadingDiv.id = 'loading-message';
|
726 |
+
loadingDiv.textContent = 'Thinking...';
|
727 |
+
chat.appendChild(loadingDiv);
|
728 |
+
chat.scrollTop = chat.scrollHeight;
|
729 |
+
}
|
730 |
+
|
731 |
+
removeLoadingMessage() {
|
732 |
+
const loadingMessage = document.getElementById('loading-message');
|
733 |
+
if (loadingMessage) {
|
734 |
+
loadingMessage.remove();
|
735 |
+
}
|
736 |
+
}
|
737 |
+
|
738 |
+
updateStats() {
|
739 |
+
document.getElementById('confidence').textContent = Math.round(this.state.confidence);
|
740 |
+
document.getElementById('anxiety').textContent = Math.round(this.state.anxiety);
|
741 |
+
document.getElementById('drinks').textContent = this.state.drinks;
|
742 |
+
document.getElementById('time').textContent =
|
743 |
+
this.state.time.toLocaleTimeString('en-US', { hour: 'numeric', minute: '2-digit' });
|
744 |
}
|
745 |
}
|
|
|
746 |
|
747 |
+
let game;
|
748 |
+
|
749 |
+
function initializeGame() {
|
750 |
+
const apiKey = document.getElementById('api-key').value.trim();
|
751 |
+
if (!apiKey) {
|
752 |
+
alert('Please enter your Mistral API key');
|
753 |
+
return;
|
754 |
+
}
|
755 |
+
|
756 |
+
document.getElementById('api-key-container').style.display = 'none';
|
757 |
+
document.getElementById('game-content').style.display = 'block';
|
758 |
+
|
759 |
+
game = new ShyGuySimulator(apiKey);
|
760 |
}
|
761 |
+
|
762 |
+
async function handleUserInput() {
|
763 |
+
if (!game) return;
|
764 |
+
|
765 |
+
const input = document.getElementById('user-input');
|
766 |
+
const text = input.value.trim();
|
767 |
+
if (text) {
|
768 |
+
await game.handleInput(text);
|
769 |
+
input.value = '';
|
770 |
+
}
|
|
|
|
|
|
|
|
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|
|
|
771 |
}
|
772 |
+
|
773 |
+
document.getElementById('user-input')?.addEventListener('keypress', function(e) {
|
774 |
+
if (e.key === 'Enter') {
|
775 |
+
handleUserInput();
|
776 |
+
}
|
777 |
+
});
|
778 |
+
</script>
|
|
|
|
|
|
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|
|
779 |
</body>
|
780 |
</html>
|