File size: 11,839 Bytes
6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e 6a27243 a16d218 6a27243 a16d218 6a27243 a16d218 6a27243 a16d218 6a27243 a16d218 6a27243 a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e a16d218 6a7ea1e |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 |
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Shy Guy Simulator</title>
<style>
body {
font-family: Arial, sans-serif;
max-width: 800px;
margin: 20px auto;
padding: 20px;
background-color: #1a1a1a;
color: #fff;
}
#game-container {
background-color: #2a2a2a;
padding: 20px;
border-radius: 8px;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
}
#story-text {
margin-bottom: 20px;
line-height: 1.6;
min-height: 100px;
}
#choices {
display: flex;
flex-direction: column;
gap: 10px;
}
button {
padding: 10px 20px;
background-color: #4a4a4a;
color: white;
border: none;
border-radius: 4px;
cursor: pointer;
transition: background-color 0.3s;
}
button:hover {
background-color: #666;
}
#stats {
margin-top: 20px;
padding: 10px;
background-color: #333;
border-radius: 4px;
}
.thought-bubble {
font-style: italic;
color: #aaa;
margin: 10px 0;
}
</style>
</head>
<body>
<div id="game-container">
<h1>Shy Guy Simulator</h1>
<div id="stats">
Confidence: <span id="confidence">0</span>% |
Drinks: <span id="drinks">0</span> |
Time: <span id="time">8:00 PM</span>
</div>
<div id="story-text"></div>
<div id="choices"></div>
</div>
<script>
class ShyGuyGame {
constructor() {
this.stats = {
confidence: 0,
drinks: 0,
time: new Date(2024, 0, 1, 20, 0) // 8:00 PM
};
this.currentScene = 'start';
this.thoughts = [
"Maybe she won't like me...",
"What if I say something stupid?",
"Everyone's watching...",
"I should probably just go home...",
"She looks way out of my league..."
];
this.initialize();
}
initialize() {
this.updateStats();
this.loadScene(this.currentScene);
setInterval(() => this.showRandomThought(), 15000);
}
showRandomThought() {
if (this.stats.confidence < 70) {
const thoughtText = this.thoughts[Math.floor(Math.random() * this.thoughts.length)];
const thoughtBubble = document.createElement('div');
thoughtBubble.className = 'thought-bubble';
thoughtBubble.textContent = `Inner voice: "${thoughtText}"`;
const storyText = document.getElementById('story-text');
storyText.insertBefore(thoughtBubble, storyText.firstChild);
setTimeout(() => thoughtBubble.remove(), 5000);
}
}
updateStats() {
document.getElementById('confidence').textContent = this.stats.confidence;
document.getElementById('drinks').textContent = this.stats.drinks;
document.getElementById('time').textContent =
this.stats.time.toLocaleTimeString('en-US', { hour: 'numeric', minute: '2-digit' });
}
advanceTime(minutes) {
this.stats.time = new Date(this.stats.time.getTime() + minutes * 60000);
this.updateStats();
}
loadScene(sceneId) {
const scene = this.scenes[sceneId];
if (!scene) return;
document.getElementById('story-text').innerHTML = scene.text;
const choicesContainer = document.getElementById('choices');
choicesContainer.innerHTML = '';
scene.choices.forEach(choice => {
if (!choice.condition || choice.condition(this.stats)) {
const button = document.createElement('button');
button.textContent = choice.text;
button.onclick = () => {
if (choice.effect) {
choice.effect(this.stats);
this.updateStats();
}
this.loadScene(choice.next);
};
choicesContainer.appendChild(button);
}
});
}
scenes = {
start: {
text: "You're at the homecoming party, standing awkwardly by the snack table. Across the room, you see her - the pretty girl you've been too nervous to talk to all semester. What do you do?",
choices: [
{
text: "Get a drink to calm your nerves",
effect: stats => {
stats.drinks++;
stats.confidence += 10;
this.advanceTime(15);
},
next: 'after_drink'
},
{
text: "Try to move closer to the dance floor",
effect: stats => {
stats.confidence += 5;
this.advanceTime(10);
},
next: 'dance_floor'
},
{
text: "Stay by the snacks and observe",
effect: stats => {
this.advanceTime(20);
},
next: 'observe'
}
]
},
after_drink: {
text: "The drink starts to take effect, making you feel a bit warmer and more relaxed. The music seems more inviting now.",
choices: [
{
text: "Get another drink",
effect: stats => {
stats.drinks++;
stats.confidence += 15;
this.advanceTime(15);
},
next: 'more_drinks'
},
{
text: "Start swaying to the music",
effect: stats => {
stats.confidence += 10;
this.advanceTime(10);
},
next: 'dancing'
}
]
},
more_drinks: {
text: "You're definitely feeling the drinks now. Your anxiety is lower, but you're also a bit wobbly.",
choices: [
{
text: "Try to approach her",
condition: stats => stats.confidence >= 40,
effect: stats => this.advanceTime(5),
next: 'approach'
},
{
text: "Take a break outside",
effect: stats => {
stats.confidence -= 10;
this.advanceTime(20);
},
next: 'outside'
}
]
},
dance_floor: {
text: "You're closer to where she's standing now. The music is louder, and people are dancing around you.",
choices: [
{
text: "Start dancing near her group",
effect: stats => {
stats.confidence += 15;
this.advanceTime(15);
},
next: 'dancing'
},
{
text: "Retreat to get a drink",
effect: stats => {
stats.drinks++;
stats.confidence += 5;
this.advanceTime(10);
},
next: 'after_drink'
}
]
},
dancing: {
text: "You're dancing! Not too badly either. You notice she's glancing in your direction occasionally.",
choices: [
{
text: "Make eye contact and smile",
effect: stats => {
stats.confidence += 20;
this.advanceTime(5);
},
next: 'eye_contact'
},
{
text: "Keep dancing but avoid eye contact",
effect: stats => {
stats.confidence += 5;
this.advanceTime(15);
},
next: 'continue_dancing'
}
]
},
eye_contact: {
text: "She smiles back! Your heart is racing, but in a good way.",
choices: [
{
text: "Walk over and say hi",
condition: stats => stats.confidence >= 60,
next: 'success'
},
{
text: "Panic and get another drink",
effect: stats => {
stats.drinks++;
stats.confidence += 10;
this.advanceTime(10);
},
next: 'more_drinks'
}
]
},
success: {
text: "Congratulations! You managed to overcome your shyness and talk to her. Turns out, she's been hoping you'd come say hi all evening. Sometimes the hardest part is just taking that first step.",
choices: [
{
text: "Play Again",
effect: stats => {
stats.confidence = 0;
stats.drinks = 0;
stats.time = new Date(2024, 0, 1, 20, 0);
},
next: 'start'
}
]
}
};
}
// Start the game
const game = new ShyGuyGame();
</script>
</body>
</html> |