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var gdjs;(function(e){let a;(function(t){t.is3D=o=>o.getZ&&o.setZ})(a=e.Base3DHandler||(e.Base3DHandler={}));class r extends e.RuntimeBehavior{constructor(t,o,n){super(t,o,n);this.object=n}updateFromBehaviorData(t,o){return!0}onDeActivate(){}onDestroy(){}doStepPreEvents(t){}doStepPostEvents(t){}setZ(t){this.object.setZ(t)}getZ(){return this.object.getZ()}getCenterZInScene(){return this.object.getCenterZInScene()}setCenterZInScene(t){this.object.setCenterZInScene(t)}setRotationX(t){this.object.setRotationX(t)}setRotationY(t){this.object.setRotationY(t)}getRotationX(){return this.object.getRotationX()}getRotationY(){return this.object.getRotationY()}turnAroundX(t){this.object.turnAroundX(t)}turnAroundY(t){this.object.turnAroundY(t)}turnAroundZ(t){this.object.turnAroundZ(t)}getDepth(){return this.object.getDepth()}setDepth(t){this.object.setDepth(t)}setScaleZ(t){this.object.setScaleZ(t)}getScaleZ(){return this.object.getScaleZ()}flipZ(t){this.object.flipZ(t)}isFlippedZ(){return this.object.isFlippedZ()}getUnrotatedAABBMinZ(){return this.object.getUnrotatedAABBMinZ()}getUnrotatedAABBMaxZ(){return this.object.getUnrotatedAABBMaxZ()}}e.Base3DBehavior=r,e.registerBehavior("Scene3D::Base3DBehavior",e.Base3DBehavior)})(gdjs||(gdjs={}));
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