Spaces:
Running
Running
"""Drag-and-drop support for Tkinter. | |
This is very preliminary. I currently only support dnd *within* one | |
application, between different windows (or within the same window). | |
I am trying to make this as generic as possible -- not dependent on | |
the use of a particular widget or icon type, etc. I also hope that | |
this will work with Pmw. | |
To enable an object to be dragged, you must create an event binding | |
for it that starts the drag-and-drop process. Typically, you should | |
bind <ButtonPress> to a callback function that you write. The function | |
should call Tkdnd.dnd_start(source, event), where 'source' is the | |
object to be dragged, and 'event' is the event that invoked the call | |
(the argument to your callback function). Even though this is a class | |
instantiation, the returned instance should not be stored -- it will | |
be kept alive automatically for the duration of the drag-and-drop. | |
When a drag-and-drop is already in process for the Tk interpreter, the | |
call is *ignored*; this normally averts starting multiple simultaneous | |
dnd processes, e.g. because different button callbacks all | |
dnd_start(). | |
The object is *not* necessarily a widget -- it can be any | |
application-specific object that is meaningful to potential | |
drag-and-drop targets. | |
Potential drag-and-drop targets are discovered as follows. Whenever | |
the mouse moves, and at the start and end of a drag-and-drop move, the | |
Tk widget directly under the mouse is inspected. This is the target | |
widget (not to be confused with the target object, yet to be | |
determined). If there is no target widget, there is no dnd target | |
object. If there is a target widget, and it has an attribute | |
dnd_accept, this should be a function (or any callable object). The | |
function is called as dnd_accept(source, event), where 'source' is the | |
object being dragged (the object passed to dnd_start() above), and | |
'event' is the most recent event object (generally a <Motion> event; | |
it can also be <ButtonPress> or <ButtonRelease>). If the dnd_accept() | |
function returns something other than None, this is the new dnd target | |
object. If dnd_accept() returns None, or if the target widget has no | |
dnd_accept attribute, the target widget's parent is considered as the | |
target widget, and the search for a target object is repeated from | |
there. If necessary, the search is repeated all the way up to the | |
root widget. If none of the target widgets can produce a target | |
object, there is no target object (the target object is None). | |
The target object thus produced, if any, is called the new target | |
object. It is compared with the old target object (or None, if there | |
was no old target widget). There are several cases ('source' is the | |
source object, and 'event' is the most recent event object): | |
- Both the old and new target objects are None. Nothing happens. | |
- The old and new target objects are the same object. Its method | |
dnd_motion(source, event) is called. | |
- The old target object was None, and the new target object is not | |
None. The new target object's method dnd_enter(source, event) is | |
called. | |
- The new target object is None, and the old target object is not | |
None. The old target object's method dnd_leave(source, event) is | |
called. | |
- The old and new target objects differ and neither is None. The old | |
target object's method dnd_leave(source, event), and then the new | |
target object's method dnd_enter(source, event) is called. | |
Once this is done, the new target object replaces the old one, and the | |
Tk mainloop proceeds. The return value of the methods mentioned above | |
is ignored; if they raise an exception, the normal exception handling | |
mechanisms take over. | |
The drag-and-drop processes can end in two ways: a final target object | |
is selected, or no final target object is selected. When a final | |
target object is selected, it will always have been notified of the | |
potential drop by a call to its dnd_enter() method, as described | |
above, and possibly one or more calls to its dnd_motion() method; its | |
dnd_leave() method has not been called since the last call to | |
dnd_enter(). The target is notified of the drop by a call to its | |
method dnd_commit(source, event). | |
If no final target object is selected, and there was an old target | |
object, its dnd_leave(source, event) method is called to complete the | |
dnd sequence. | |
Finally, the source object is notified that the drag-and-drop process | |
is over, by a call to source.dnd_end(target, event), specifying either | |
the selected target object, or None if no target object was selected. | |
The source object can use this to implement the commit action; this is | |
sometimes simpler than to do it in the target's dnd_commit(). The | |
target's dnd_commit() method could then simply be aliased to | |
dnd_leave(). | |
At any time during a dnd sequence, the application can cancel the | |
sequence by calling the cancel() method on the object returned by | |
dnd_start(). This will call dnd_leave() if a target is currently | |
active; it will never call dnd_commit(). | |
""" | |
import tkinter | |
__all__ = ["dnd_start", "DndHandler"] | |
# The factory function | |
def dnd_start(source, event): | |
h = DndHandler(source, event) | |
if h.root is not None: | |
return h | |
else: | |
return None | |
# The class that does the work | |
class DndHandler: | |
root = None | |
def __init__(self, source, event): | |
if event.num > 5: | |
return | |
root = event.widget._root() | |
try: | |
root.__dnd | |
return # Don't start recursive dnd | |
except AttributeError: | |
root.__dnd = self | |
self.root = root | |
self.source = source | |
self.target = None | |
self.initial_button = button = event.num | |
self.initial_widget = widget = event.widget | |
self.release_pattern = "<B%d-ButtonRelease-%d>" % (button, button) | |
self.save_cursor = widget['cursor'] or "" | |
widget.bind(self.release_pattern, self.on_release) | |
widget.bind("<Motion>", self.on_motion) | |
widget['cursor'] = "hand2" | |
def __del__(self): | |
root = self.root | |
self.root = None | |
if root is not None: | |
try: | |
del root.__dnd | |
except AttributeError: | |
pass | |
def on_motion(self, event): | |
x, y = event.x_root, event.y_root | |
target_widget = self.initial_widget.winfo_containing(x, y) | |
source = self.source | |
new_target = None | |
while target_widget is not None: | |
try: | |
attr = target_widget.dnd_accept | |
except AttributeError: | |
pass | |
else: | |
new_target = attr(source, event) | |
if new_target is not None: | |
break | |
target_widget = target_widget.master | |
old_target = self.target | |
if old_target is new_target: | |
if old_target is not None: | |
old_target.dnd_motion(source, event) | |
else: | |
if old_target is not None: | |
self.target = None | |
old_target.dnd_leave(source, event) | |
if new_target is not None: | |
new_target.dnd_enter(source, event) | |
self.target = new_target | |
def on_release(self, event): | |
self.finish(event, 1) | |
def cancel(self, event=None): | |
self.finish(event, 0) | |
def finish(self, event, commit=0): | |
target = self.target | |
source = self.source | |
widget = self.initial_widget | |
root = self.root | |
try: | |
del root.__dnd | |
self.initial_widget.unbind(self.release_pattern) | |
self.initial_widget.unbind("<Motion>") | |
widget['cursor'] = self.save_cursor | |
self.target = self.source = self.initial_widget = self.root = None | |
if target is not None: | |
if commit: | |
target.dnd_commit(source, event) | |
else: | |
target.dnd_leave(source, event) | |
finally: | |
source.dnd_end(target, event) | |
# ---------------------------------------------------------------------- | |
# The rest is here for testing and demonstration purposes only! | |
class Icon: | |
def __init__(self, name): | |
self.name = name | |
self.canvas = self.label = self.id = None | |
def attach(self, canvas, x=10, y=10): | |
if canvas is self.canvas: | |
self.canvas.coords(self.id, x, y) | |
return | |
if self.canvas is not None: | |
self.detach() | |
if canvas is None: | |
return | |
label = tkinter.Label(canvas, text=self.name, | |
borderwidth=2, relief="raised") | |
id = canvas.create_window(x, y, window=label, anchor="nw") | |
self.canvas = canvas | |
self.label = label | |
self.id = id | |
label.bind("<ButtonPress>", self.press) | |
def detach(self): | |
canvas = self.canvas | |
if canvas is None: | |
return | |
id = self.id | |
label = self.label | |
self.canvas = self.label = self.id = None | |
canvas.delete(id) | |
label.destroy() | |
def press(self, event): | |
if dnd_start(self, event): | |
# where the pointer is relative to the label widget: | |
self.x_off = event.x | |
self.y_off = event.y | |
# where the widget is relative to the canvas: | |
self.x_orig, self.y_orig = self.canvas.coords(self.id) | |
def move(self, event): | |
x, y = self.where(self.canvas, event) | |
self.canvas.coords(self.id, x, y) | |
def putback(self): | |
self.canvas.coords(self.id, self.x_orig, self.y_orig) | |
def where(self, canvas, event): | |
# where the corner of the canvas is relative to the screen: | |
x_org = canvas.winfo_rootx() | |
y_org = canvas.winfo_rooty() | |
# where the pointer is relative to the canvas widget: | |
x = event.x_root - x_org | |
y = event.y_root - y_org | |
# compensate for initial pointer offset | |
return x - self.x_off, y - self.y_off | |
def dnd_end(self, target, event): | |
pass | |
class Tester: | |
def __init__(self, root): | |
self.top = tkinter.Toplevel(root) | |
self.canvas = tkinter.Canvas(self.top, width=100, height=100) | |
self.canvas.pack(fill="both", expand=1) | |
self.canvas.dnd_accept = self.dnd_accept | |
def dnd_accept(self, source, event): | |
return self | |
def dnd_enter(self, source, event): | |
self.canvas.focus_set() # Show highlight border | |
x, y = source.where(self.canvas, event) | |
x1, y1, x2, y2 = source.canvas.bbox(source.id) | |
dx, dy = x2-x1, y2-y1 | |
self.dndid = self.canvas.create_rectangle(x, y, x+dx, y+dy) | |
self.dnd_motion(source, event) | |
def dnd_motion(self, source, event): | |
x, y = source.where(self.canvas, event) | |
x1, y1, x2, y2 = self.canvas.bbox(self.dndid) | |
self.canvas.move(self.dndid, x-x1, y-y1) | |
def dnd_leave(self, source, event): | |
self.top.focus_set() # Hide highlight border | |
self.canvas.delete(self.dndid) | |
self.dndid = None | |
def dnd_commit(self, source, event): | |
self.dnd_leave(source, event) | |
x, y = source.where(self.canvas, event) | |
source.attach(self.canvas, x, y) | |
def test(): | |
root = tkinter.Tk() | |
root.geometry("+1+1") | |
tkinter.Button(command=root.quit, text="Quit").pack() | |
t1 = Tester(root) | |
t1.top.geometry("+1+60") | |
t2 = Tester(root) | |
t2.top.geometry("+120+60") | |
t3 = Tester(root) | |
t3.top.geometry("+240+60") | |
i1 = Icon("ICON1") | |
i2 = Icon("ICON2") | |
i3 = Icon("ICON3") | |
i1.attach(t1.canvas) | |
i2.attach(t2.canvas) | |
i3.attach(t3.canvas) | |
root.mainloop() | |
if __name__ == '__main__': | |
test() | |