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# Setup file from the pygame project | |
#--StartConfig | |
SDL = -I/usr/include/SDL -D_REENTRANT -lSDL | |
FONT = -lSDL_ttf | |
IMAGE = -lSDL_image | |
MIXER = -lSDL_mixer | |
SMPEG = -lsmpeg | |
PNG = -lpng | |
JPEG = -ljpeg | |
SCRAP = -lX11 | |
PORTMIDI = -lportmidi | |
PORTTIME = -lporttime | |
#--EndConfig | |
#DEBUG = -C-W -C-Wall | |
DEBUG = | |
#the following modules are optional. you will want to compile | |
#everything you can, but you can ignore ones you don't have | |
#dependencies for, just comment them out | |
imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG) | |
font src/font.c $(SDL) $(FONT) $(DEBUG) | |
mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG) | |
mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG) | |
_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG) | |
_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG) | |
movie src/movie.c $(SDL) $(SMPEG) $(DEBUG) | |
scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG) | |
_camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG) | |
pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG) | |
GFX = src/SDL_gfx/SDL_gfxPrimitives.c | |
#GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c | |
gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG) | |
#these modules are required for pygame to run. they only require | |
#SDL as a dependency. these should not be altered | |
base src/base.c $(SDL) $(DEBUG) | |
cdrom src/cdrom.c $(SDL) $(DEBUG) | |
color src/color.c $(SDL) $(DEBUG) | |
constants src/constants.c $(SDL) $(DEBUG) | |
display src/display.c $(SDL) $(DEBUG) | |
event src/event.c $(SDL) $(DEBUG) | |
fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG) | |
key src/key.c $(SDL) $(DEBUG) | |
mouse src/mouse.c $(SDL) $(DEBUG) | |
rect src/rect.c $(SDL) $(DEBUG) | |
rwobject src/rwobject.c $(SDL) $(DEBUG) | |
surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG) | |
surflock src/surflock.c $(SDL) $(DEBUG) | |
time src/time.c $(SDL) $(DEBUG) | |
joystick src/joystick.c $(SDL) $(DEBUG) | |
draw src/draw.c $(SDL) $(DEBUG) | |
image src/image.c $(SDL) $(DEBUG) | |
overlay src/overlay.c $(SDL) $(DEBUG) | |
transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG) | |
mask src/mask.c src/bitmask.c $(SDL) $(DEBUG) | |
bufferproxy src/bufferproxy.c $(SDL) $(DEBUG) | |
pixelarray src/pixelarray.c $(SDL) $(DEBUG) | |
_arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG) | |