from flask import Flask, request import random app = Flask(__name__) # In-memory storage for each player's game state. game_states = {} def limit_response(text, limit=400): return text if len(text) <= limit else text[:limit-3] + "..." def init_game(username, loadout): bonus = 1.0 if loadout: for w in loadout.lower().split(","): if w.strip() in ["ak-47", "m4", "mp5", "ar-15"]: bonus += 0.2 return { "players": 150, "kills": 0, "bonus": bonus, "round": 0, "status": "active", # active, gulag, eliminated, won "revives": 0, "ammo": 100, "armor": 100, "inventory": [], "equipment": [], "plates": 3, "max_plates": 12, "in_gulag": False, "gulag_count": 0, "gulag_tokens": 0 } @app.route("/") def home(): return "Welcome to the BR game API! Use /start, /fight, or /gulag." @app.route("/start", methods=["GET"]) def start(): user = request.args.get("user") loadout = request.args.get("loadout", "") if not user: return limit_response("User required") game_states[user] = init_game(user, loadout) resp = (f"Game started for {user}! Players:150, Bonus:{game_states[user]['bonus']:.1f}, Plates:3. " "Prepare for battle! Use !fight to engage.") return limit_response(resp) @app.route("/fight", methods=["GET"]) def fight(): user = request.args.get("user") if not user or user not in game_states: return limit_response("Start game first with !start") state = game_states[user] # If the game is over, just display final results. if state["status"] != "active": msg = f"Game over. Final Kills: {state['kills']}. " if state["status"] == "won": msg += "You emerged victorious! Use !start to play again." elif state["status"] == "eliminated": msg += "You were eliminated. Use !start to try again." elif state["status"] == "gulag": msg += "You are in Gulag! Use !gulag to fight your opponent." return limit_response(msg) # Adjust effective bonus if no plates remain. effective_bonus = state["bonus"] if state["plates"] > 0 else state["bonus"] * 0.7 state["round"] += 1 r = state["round"] final_round = state["players"] <= 3 event = random.choice(["fight", "loot", "buy", "ambush"]) resp = f"R{r}: " if event == "fight": roll = random.random() * effective_bonus gun_used = random.choice(["M4", "AK-47", "Shotgun", "Sniper", "SMG"]) if final_round or roll > 0.8: kills = random.randint(1, 3) state["kills"] += kills state["players"] = max(state["players"] - kills, 1) state["ammo"] = max(state["ammo"] - random.randint(5,15), 0) resp += f"Engaged in a brutal gunfight and secured {kills} kill(s)! Enemy downed with a {gun_used}. " elif roll > 0.6: if final_round: kills = random.randint(1, 3) state["kills"] += kills state["players"] = max(state["players"] - kills, 1) resp += f"Final showdown: achieved {kills} kill(s) with your {gun_used}! " else: resp += f"Enemy retreated from your precise fire with your {gun_used}. Your focus remains sharp. " else: # Attempt self-revive if random.random() < 0.3 and state["revives"] < 1: state["revives"] += 1 if state["plates"] > 0: lost_plate = 1 state["plates"] = max(state["plates"] - lost_plate, 0) resp += f"Downed but self-revived (lost {lost_plate} plate). Your resolve is unbroken. " else: resp += "Downed but managed a desperate self-revive despite having no plates! " else: lost_plate = random.randint(1, 2) state["plates"] = max(state["plates"] - lost_plate, 0) # Check if this is the first Gulag chance if state["gulag_count"] == 0: state["gulag_count"] += 1 state["in_gulag"] = True state["status"] = "gulag" resp += f"Downed by enemy's {gun_used} shot and lost {lost_plate} plate(s)! You've earned a free Gulag chance. Use !gulag." return limit_response(resp) else: # Subsequent downing requires a Gulag Token. if state["gulag_tokens"] > 0: state["gulag_tokens"] -= 1 state["gulag_count"] += 1 state["in_gulag"] = True state["status"] = "gulag" resp += f"Downed again by enemy's {gun_used} shot and lost {lost_plate} plate(s)! You used a Gulag Token for another chance. Use !gulag." return limit_response(resp) else: state["status"] = "eliminated" resp += f"Downed by enemy's {gun_used} shot and lost {lost_plate} plate(s)! No Gulag Tokens available. Game over. Final Kills: {state['kills']}. Use !start to play again." return limit_response(resp) elif event == "loot": loot = random.choice(["weapon", "ammo", "armor", "plate", "gulag token"]) if loot == "weapon": wpn = random.choice(["AK-47", "M4", "Shotgun", "Sniper"]) state["inventory"].append(wpn) if wpn.lower() in ["ak-47", "m4", "mp5", "ar-15"]: state["bonus"] += 0.2 resp += f"You scavenged a {wpn} from the battlefield. It might change the tide of war. " elif loot == "ammo": add_ammo = random.randint(10, 30) state["ammo"] += add_ammo resp += f"Found {add_ammo} rounds of ammo. More firepower at your disposal. " elif loot == "armor": add_arm = random.randint(5, 20) state["armor"] += add_arm resp += f"Picked up {add_arm} armor points to bolster your defense. " elif loot == "plate": if state["plates"] < state["max_plates"]: new_plates = random.randint(1, 3) state["plates"] = min(state["plates"] + new_plates, state["max_plates"]) resp += f"Discovered {new_plates} extra plate(s)! Your protection increases. " else: resp += "Plates are already maxed out. " elif loot == "gulag token": state["gulag_tokens"] += 1 resp += "Stumbled upon a Gulag Token on the field! This token can grant you an extra chance in Gulag. " elif event == "buy": item = random.choice(["UAV", "Air Strike", "Cluster Strike", "Armor Box", "Plates", "Gulag Token"]) if item in ["UAV", "Air Strike"]: state["equipment"].append(item) state["bonus"] += 0.3 resp += f"Purchased {item}, boosting your battlefield prowess! " elif item == "Armor Box": state["armor"] += 10 resp += "Acquired an Armor Box to fortify your defenses. " elif item == "Cluster Strike": state["bonus"] += 0.15 resp += "Bought a Cluster Strike to thin out the opposition. " elif item == "Plates": if state["plates"] < state["max_plates"]: added = random.randint(1, 3) state["plates"] = min(state["plates"] + added, state["max_plates"]) resp += f"Reinforced your gear with {added} extra plate(s)! " else: resp += "Your plates are already at maximum. " elif item == "Gulag Token": state["gulag_tokens"] += 1 resp += "Purchased a Gulag Token for a second chance in battle! " elif event == "ambush": resp += "Ambushed! " amb = random.choice(["escaped", "lost ammo", "got a kill"]) gun_used = random.choice(["M4", "AK-47", "Shotgun", "Sniper", "SMG"]) if amb == "escaped": if final_round: kills = random.randint(1, 2) state["kills"] += kills state["players"] = max(state["players"] - kills, 1) resp += f"Ambush escalated into a firefight and you secured {kills} kill(s) with your {gun_used}! " else: resp += "Managed to evade the ambush, but the threat still looms. " elif amb == "lost ammo": lost = random.randint(10, 20) state["ammo"] = max(state["ammo"] - lost, 0) resp += f"Got caught off guard and lost {lost} ammo during the ambush. " else: kills = random.randint(1, 2) state["kills"] += kills state["players"] = max(state["players"] - kills, 1) resp += f"Overpowered the ambush and got {kills} kill(s) with your {gun_used}! " nat = random.randint(5, 15) state["players"] = max(state["players"] - nat, 1) resp += f"Additionally, {nat} enemies were eliminated naturally. " if state["players"] <= 1: state["status"] = "won" resp += f"Victory! Final Kills: {state['kills']}. You emerged triumphant, warrior! Use !start to play again." else: resp += (f"Remaining enemies: {state['players']}. Total Kills: {state['kills']}. " f"Plates remaining: {state['plates']}. Gulag Tokens: {state['gulag_tokens']}. Stay vigilant!") return limit_response(resp) @app.route("/gulag", methods=["GET"]) def gulag(): user = request.args.get("user") if not user or user not in game_states: return limit_response("Start game first with !start") state = game_states[user] if not state.get("in_gulag"): return limit_response("You're not in Gulag. If downed, use !gulag to fight your opponent.") waiting_msg = "In Gulag: waiting for an opponent... " if random.random() < (0.6 + state["bonus"] * 0.05): state["status"] = "active" state["in_gulag"] = False state["players"] = max(state["players"] - 5, 1) resp = waiting_msg + "Opponent engaged! You won the Gulag fight and are back in action. Use !fight to continue." else: state["status"] = "eliminated" resp = waiting_msg + f"Opponent overpowered you. Game over. Final Kills: {state['kills']}. Use !start to begin a new game." return limit_response(resp) if __name__ == "__main__": app.run(host="0.0.0.0", port=7860)