Spaces:
Sleeping
Sleeping
File size: 10,676 Bytes
15ba985 606c546 8a9ab6d 15ba985 8a9ab6d 606c546 15ba985 548b390 15ba985 8a9ab6d 15ba985 8a9ab6d 606c546 15ba985 8a9ab6d 15ba985 606c546 8a9ab6d 606c546 8a9ab6d 606c546 8a9ab6d 15ba985 8a9ab6d 15ba985 15faf61 15ba985 8a9ab6d 606c546 15ba985 606c546 15faf61 606c546 15faf61 606c546 15ba985 606c546 15ba985 8a9ab6d 606c546 8a9ab6d 606c546 15ba985 8a9ab6d 606c546 15faf61 15ba985 606c546 15ba985 606c546 15ba985 8a9ab6d 15ba985 606c546 8a9ab6d 15ba985 606c546 8a9ab6d 606c546 15faf61 15ba985 606c546 15faf61 8a9ab6d 606c546 15faf61 15ba985 606c546 8a9ab6d 15ba985 8a9ab6d 606c546 15faf61 15ba985 8a9ab6d 15ba985 15faf61 8a9ab6d 15faf61 606c546 15faf61 606c546 15ba985 8a9ab6d 15ba985 8a9ab6d 15ba985 8a9ab6d 15ba985 8a9ab6d 15faf61 8a9ab6d 15ba985 8a9ab6d 15ba985 606c546 15ba985 606c546 15ba985 8a9ab6d 15ba985 8a9ab6d 15faf61 8a9ab6d 15ba985 8a9ab6d 15ba985 8a9ab6d 15ba985 90084e1 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 |
from flask import Flask, request
import random
app = Flask(__name__)
# In-memory storage for each player's game state.
game_states = {}
def limit_response(text, limit=400):
return text if len(text) <= limit else text[:limit-3] + "..."
def init_game(username, loadout):
bonus = 1.0
if loadout:
for w in loadout.lower().split(","):
if w.strip() in ["ak-47", "m4", "mp5", "ar-15"]:
bonus += 0.2
return {
"players": 150,
"kills": 0,
"bonus": bonus,
"round": 0,
"status": "active", # active, gulag, eliminated, won
"revives": 0,
"ammo": 100,
"armor": 100,
"inventory": [],
"equipment": [],
"plates": 3,
"max_plates": 12,
"in_gulag": False,
"gulag_count": 0,
"gulag_tokens": 0
}
@app.route("/")
def home():
return "Welcome to the BR game API! Use /start, /fight, or /gulag."
@app.route("/start", methods=["GET"])
def start():
user = request.args.get("user")
loadout = request.args.get("loadout", "")
if not user:
return limit_response("User required")
game_states[user] = init_game(user, loadout)
resp = (f"Game started for {user}! Players:150, Bonus:{game_states[user]['bonus']:.1f}, Plates:3. "
"Prepare for battle! Use !fight to engage.")
return limit_response(resp)
@app.route("/fight", methods=["GET"])
def fight():
user = request.args.get("user")
if not user or user not in game_states:
return limit_response("Start game first with !start")
state = game_states[user]
# If the game is over, just display final results.
if state["status"] != "active":
msg = f"Game over. Final Kills: {state['kills']}. "
if state["status"] == "won":
msg += "You emerged victorious! Use !start to play again."
elif state["status"] == "eliminated":
msg += "You were eliminated. Use !start to try again."
elif state["status"] == "gulag":
msg += "You are in Gulag! Use !gulag to fight your opponent."
return limit_response(msg)
# Adjust effective bonus if no plates remain.
effective_bonus = state["bonus"] if state["plates"] > 0 else state["bonus"] * 0.7
state["round"] += 1
r = state["round"]
final_round = state["players"] <= 3
event = random.choice(["fight", "loot", "buy", "ambush"])
resp = f"R{r}: "
if event == "fight":
roll = random.random() * effective_bonus
gun_used = random.choice(["M4", "AK-47", "Shotgun", "Sniper", "SMG"])
if final_round or roll > 0.8:
kills = random.randint(1, 3)
state["kills"] += kills
state["players"] = max(state["players"] - kills, 1)
state["ammo"] = max(state["ammo"] - random.randint(5,15), 0)
resp += f"Engaged in a brutal gunfight and secured {kills} kill(s)! Enemy downed with a {gun_used}. "
elif roll > 0.6:
if final_round:
kills = random.randint(1, 3)
state["kills"] += kills
state["players"] = max(state["players"] - kills, 1)
resp += f"Final showdown: achieved {kills} kill(s) with your {gun_used}! "
else:
resp += f"Enemy retreated from your precise fire with your {gun_used}. Your focus remains sharp. "
else:
# Attempt self-revive
if random.random() < 0.3 and state["revives"] < 1:
state["revives"] += 1
if state["plates"] > 0:
lost_plate = 1
state["plates"] = max(state["plates"] - lost_plate, 0)
resp += f"Downed but self-revived (lost {lost_plate} plate). Your resolve is unbroken. "
else:
resp += "Downed but managed a desperate self-revive despite having no plates! "
else:
lost_plate = random.randint(1, 2)
state["plates"] = max(state["plates"] - lost_plate, 0)
# Check if this is the first Gulag chance
if state["gulag_count"] == 0:
state["gulag_count"] += 1
state["in_gulag"] = True
state["status"] = "gulag"
resp += f"Downed by enemy's {gun_used} shot and lost {lost_plate} plate(s)! You've earned a free Gulag chance. Use !gulag."
return limit_response(resp)
else:
# Subsequent downing requires a Gulag Token.
if state["gulag_tokens"] > 0:
state["gulag_tokens"] -= 1
state["gulag_count"] += 1
state["in_gulag"] = True
state["status"] = "gulag"
resp += f"Downed again by enemy's {gun_used} shot and lost {lost_plate} plate(s)! You used a Gulag Token for another chance. Use !gulag."
return limit_response(resp)
else:
state["status"] = "eliminated"
resp += f"Downed by enemy's {gun_used} shot and lost {lost_plate} plate(s)! No Gulag Tokens available. Game over. Final Kills: {state['kills']}. Use !start to play again."
return limit_response(resp)
elif event == "loot":
loot = random.choice(["weapon", "ammo", "armor", "plate", "gulag token"])
if loot == "weapon":
wpn = random.choice(["AK-47", "M4", "Shotgun", "Sniper"])
state["inventory"].append(wpn)
if wpn.lower() in ["ak-47", "m4", "mp5", "ar-15"]:
state["bonus"] += 0.2
resp += f"You scavenged a {wpn} from the battlefield. It might change the tide of war. "
elif loot == "ammo":
add_ammo = random.randint(10, 30)
state["ammo"] += add_ammo
resp += f"Found {add_ammo} rounds of ammo. More firepower at your disposal. "
elif loot == "armor":
add_arm = random.randint(5, 20)
state["armor"] += add_arm
resp += f"Picked up {add_arm} armor points to bolster your defense. "
elif loot == "plate":
if state["plates"] < state["max_plates"]:
new_plates = random.randint(1, 3)
state["plates"] = min(state["plates"] + new_plates, state["max_plates"])
resp += f"Discovered {new_plates} extra plate(s)! Your protection increases. "
else:
resp += "Plates are already maxed out. "
elif loot == "gulag token":
state["gulag_tokens"] += 1
resp += "Stumbled upon a Gulag Token on the field! This token can grant you an extra chance in Gulag. "
elif event == "buy":
item = random.choice(["UAV", "Air Strike", "Cluster Strike", "Armor Box", "Plates", "Gulag Token"])
if item in ["UAV", "Air Strike"]:
state["equipment"].append(item)
state["bonus"] += 0.3
resp += f"Purchased {item}, boosting your battlefield prowess! "
elif item == "Armor Box":
state["armor"] += 10
resp += "Acquired an Armor Box to fortify your defenses. "
elif item == "Cluster Strike":
state["bonus"] += 0.15
resp += "Bought a Cluster Strike to thin out the opposition. "
elif item == "Plates":
if state["plates"] < state["max_plates"]:
added = random.randint(1, 3)
state["plates"] = min(state["plates"] + added, state["max_plates"])
resp += f"Reinforced your gear with {added} extra plate(s)! "
else:
resp += "Your plates are already at maximum. "
elif item == "Gulag Token":
state["gulag_tokens"] += 1
resp += "Purchased a Gulag Token for a second chance in battle! "
elif event == "ambush":
resp += "Ambushed! "
amb = random.choice(["escaped", "lost ammo", "got a kill"])
gun_used = random.choice(["M4", "AK-47", "Shotgun", "Sniper", "SMG"])
if amb == "escaped":
if final_round:
kills = random.randint(1, 2)
state["kills"] += kills
state["players"] = max(state["players"] - kills, 1)
resp += f"Ambush escalated into a firefight and you secured {kills} kill(s) with your {gun_used}! "
else:
resp += "Managed to evade the ambush, but the threat still looms. "
elif amb == "lost ammo":
lost = random.randint(10, 20)
state["ammo"] = max(state["ammo"] - lost, 0)
resp += f"Got caught off guard and lost {lost} ammo during the ambush. "
else:
kills = random.randint(1, 2)
state["kills"] += kills
state["players"] = max(state["players"] - kills, 1)
resp += f"Overpowered the ambush and got {kills} kill(s) with your {gun_used}! "
nat = random.randint(5, 15)
state["players"] = max(state["players"] - nat, 1)
resp += f"Additionally, {nat} enemies were eliminated naturally. "
if state["players"] <= 1:
state["status"] = "won"
resp += f"Victory! Final Kills: {state['kills']}. You emerged triumphant, warrior! Use !start to play again."
else:
resp += (f"Remaining enemies: {state['players']}. Total Kills: {state['kills']}. "
f"Plates remaining: {state['plates']}. Gulag Tokens: {state['gulag_tokens']}. Stay vigilant!")
return limit_response(resp)
@app.route("/gulag", methods=["GET"])
def gulag():
user = request.args.get("user")
if not user or user not in game_states:
return limit_response("Start game first with !start")
state = game_states[user]
if not state.get("in_gulag"):
return limit_response("You're not in Gulag. If downed, use !gulag to fight your opponent.")
waiting_msg = "In Gulag: waiting for an opponent... "
if random.random() < (0.6 + state["bonus"] * 0.05):
state["status"] = "active"
state["in_gulag"] = False
state["players"] = max(state["players"] - 5, 1)
resp = waiting_msg + "Opponent engaged! You won the Gulag fight and are back in action. Use !fight to continue."
else:
state["status"] = "eliminated"
resp = waiting_msg + f"Opponent overpowered you. Game over. Final Kills: {state['kills']}. Use !start to begin a new game."
return limit_response(resp)
if __name__ == "__main__":
app.run(host="0.0.0.0", port=7860)
|