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from flask import Flask, request
import random

app = Flask(__name__)

# In-memory storage for each player's game state.
game_states = {}

def limit_response(text, limit=400):
    return text if len(text) <= limit else text[:limit-3] + "..."

def init_game(username, loadout):
    bonus = 1.0
    if loadout:
        for w in loadout.lower().split(","):
            if w.strip() in ["ak-47", "m4", "mp5", "ar-15"]:
                bonus += 0.2
    return {
        "players": 150,
        "kills": 0,
        "bonus": bonus,
        "round": 0,
        "status": "active",   # active, gulag, eliminated, won
        "revives": 0,
        "ammo": 100,
        "armor": 100,
        "inventory": [],
        "equipment": [],
        "plates": 3,
        "max_plates": 12,
        "in_gulag": False,
        "gulag_count": 0,
        "gulag_tokens": 0
    }

@app.route("/")
def home():
    return "Welcome to the BR game API! Use /start, /fight, or /gulag."

@app.route("/start", methods=["GET"])
def start():
    user = request.args.get("user")
    loadout = request.args.get("loadout", "")
    if not user:
        return limit_response("User required")
    game_states[user] = init_game(user, loadout)
    resp = (f"Game started for {user}! Players:150, Bonus:{game_states[user]['bonus']:.1f}, Plates:3. "
            "Prepare for battle! Use !fight to engage.")
    return limit_response(resp)

@app.route("/fight", methods=["GET"])
def fight():
    user = request.args.get("user")
    if not user or user not in game_states:
        return limit_response("Start game first with !start")
    state = game_states[user]
    
    # If the game is over, just display final results.
    if state["status"] != "active":
        msg = f"Game over. Final Kills: {state['kills']}. "
        if state["status"] == "won":
            msg += "You emerged victorious! Use !start to play again."
        elif state["status"] == "eliminated":
            msg += "You were eliminated. Use !start to try again."
        elif state["status"] == "gulag":
            msg += "You are in Gulag! Use !gulag to fight your opponent."
        return limit_response(msg)
    
    # Adjust effective bonus if no plates remain.
    effective_bonus = state["bonus"] if state["plates"] > 0 else state["bonus"] * 0.7

    state["round"] += 1
    r = state["round"]
    final_round = state["players"] <= 3
    event = random.choice(["fight", "loot", "buy", "ambush"])
    resp = f"R{r}: "
    
    if event == "fight":
        roll = random.random() * effective_bonus
        gun_used = random.choice(["M4", "AK-47", "Shotgun", "Sniper", "SMG"])
        if final_round or roll > 0.8:
            kills = random.randint(1, 3)
            state["kills"] += kills
            state["players"] = max(state["players"] - kills, 1)
            state["ammo"] = max(state["ammo"] - random.randint(5,15), 0)
            resp += f"Engaged in a brutal gunfight and secured {kills} kill(s)! Enemy downed with a {gun_used}. "
        elif roll > 0.6:
            if final_round:
                kills = random.randint(1, 3)
                state["kills"] += kills
                state["players"] = max(state["players"] - kills, 1)
                resp += f"Final showdown: achieved {kills} kill(s) with your {gun_used}! "
            else:
                resp += f"Enemy retreated from your precise fire with your {gun_used}. Your focus remains sharp. "
        else:
            # Attempt self-revive
            if random.random() < 0.3 and state["revives"] < 1:
                state["revives"] += 1
                if state["plates"] > 0:
                    lost_plate = 1
                    state["plates"] = max(state["plates"] - lost_plate, 0)
                    resp += f"Downed but self-revived (lost {lost_plate} plate). Your resolve is unbroken. "
                else:
                    resp += "Downed but managed a desperate self-revive despite having no plates! "
            else:
                lost_plate = random.randint(1, 2)
                state["plates"] = max(state["plates"] - lost_plate, 0)
                # Check if this is the first Gulag chance
                if state["gulag_count"] == 0:
                    state["gulag_count"] += 1
                    state["in_gulag"] = True
                    state["status"] = "gulag"
                    resp += f"Downed by enemy's {gun_used} shot and lost {lost_plate} plate(s)! You've earned a free Gulag chance. Use !gulag."
                    return limit_response(resp)
                else:
                    # Subsequent downing requires a Gulag Token.
                    if state["gulag_tokens"] > 0:
                        state["gulag_tokens"] -= 1
                        state["gulag_count"] += 1
                        state["in_gulag"] = True
                        state["status"] = "gulag"
                        resp += f"Downed again by enemy's {gun_used} shot and lost {lost_plate} plate(s)! You used a Gulag Token for another chance. Use !gulag."
                        return limit_response(resp)
                    else:
                        state["status"] = "eliminated"
                        resp += f"Downed by enemy's {gun_used} shot and lost {lost_plate} plate(s)! No Gulag Tokens available. Game over. Final Kills: {state['kills']}. Use !start to play again."
                        return limit_response(resp)
    
    elif event == "loot":
        loot = random.choice(["weapon", "ammo", "armor", "plate", "gulag token"])
        if loot == "weapon":
            wpn = random.choice(["AK-47", "M4", "Shotgun", "Sniper"])
            state["inventory"].append(wpn)
            if wpn.lower() in ["ak-47", "m4", "mp5", "ar-15"]:
                state["bonus"] += 0.2
            resp += f"You scavenged a {wpn} from the battlefield. It might change the tide of war. "
        elif loot == "ammo":
            add_ammo = random.randint(10, 30)
            state["ammo"] += add_ammo
            resp += f"Found {add_ammo} rounds of ammo. More firepower at your disposal. "
        elif loot == "armor":
            add_arm = random.randint(5, 20)
            state["armor"] += add_arm
            resp += f"Picked up {add_arm} armor points to bolster your defense. "
        elif loot == "plate":
            if state["plates"] < state["max_plates"]:
                new_plates = random.randint(1, 3)
                state["plates"] = min(state["plates"] + new_plates, state["max_plates"])
                resp += f"Discovered {new_plates} extra plate(s)! Your protection increases. "
            else:
                resp += "Plates are already maxed out. "
        elif loot == "gulag token":
            state["gulag_tokens"] += 1
            resp += "Stumbled upon a Gulag Token on the field! This token can grant you an extra chance in Gulag. "
    
    elif event == "buy":
        item = random.choice(["UAV", "Air Strike", "Cluster Strike", "Armor Box", "Plates", "Gulag Token"])
        if item in ["UAV", "Air Strike"]:
            state["equipment"].append(item)
            state["bonus"] += 0.3
            resp += f"Purchased {item}, boosting your battlefield prowess! "
        elif item == "Armor Box":
            state["armor"] += 10
            resp += "Acquired an Armor Box to fortify your defenses. "
        elif item == "Cluster Strike":
            state["bonus"] += 0.15
            resp += "Bought a Cluster Strike to thin out the opposition. "
        elif item == "Plates":
            if state["plates"] < state["max_plates"]:
                added = random.randint(1, 3)
                state["plates"] = min(state["plates"] + added, state["max_plates"])
                resp += f"Reinforced your gear with {added} extra plate(s)! "
            else:
                resp += "Your plates are already at maximum. "
        elif item == "Gulag Token":
            state["gulag_tokens"] += 1
            resp += "Purchased a Gulag Token for a second chance in battle! "
    
    elif event == "ambush":
        resp += "Ambushed! "
        amb = random.choice(["escaped", "lost ammo", "got a kill"])
        gun_used = random.choice(["M4", "AK-47", "Shotgun", "Sniper", "SMG"])
        if amb == "escaped":
            if final_round:
                kills = random.randint(1, 2)
                state["kills"] += kills
                state["players"] = max(state["players"] - kills, 1)
                resp += f"Ambush escalated into a firefight and you secured {kills} kill(s) with your {gun_used}! "
            else:
                resp += "Managed to evade the ambush, but the threat still looms. "
        elif amb == "lost ammo":
            lost = random.randint(10, 20)
            state["ammo"] = max(state["ammo"] - lost, 0)
            resp += f"Got caught off guard and lost {lost} ammo during the ambush. "
        else:
            kills = random.randint(1, 2)
            state["kills"] += kills
            state["players"] = max(state["players"] - kills, 1)
            resp += f"Overpowered the ambush and got {kills} kill(s) with your {gun_used}! "
    
    nat = random.randint(5, 15)
    state["players"] = max(state["players"] - nat, 1)
    resp += f"Additionally, {nat} enemies were eliminated naturally. "
    
    if state["players"] <= 1:
        state["status"] = "won"
        resp += f"Victory! Final Kills: {state['kills']}. You emerged triumphant, warrior! Use !start to play again."
    else:
        resp += (f"Remaining enemies: {state['players']}. Total Kills: {state['kills']}. "
                 f"Plates remaining: {state['plates']}. Gulag Tokens: {state['gulag_tokens']}. Stay vigilant!")
    return limit_response(resp)

@app.route("/gulag", methods=["GET"])
def gulag():
    user = request.args.get("user")
    if not user or user not in game_states:
        return limit_response("Start game first with !start")
    state = game_states[user]
    if not state.get("in_gulag"):
        return limit_response("You're not in Gulag. If downed, use !gulag to fight your opponent.")
    
    waiting_msg = "In Gulag: waiting for an opponent... "
    if random.random() < (0.6 + state["bonus"] * 0.05):
        state["status"] = "active"
        state["in_gulag"] = False
        state["players"] = max(state["players"] - 5, 1)
        resp = waiting_msg + "Opponent engaged! You won the Gulag fight and are back in action. Use !fight to continue."
    else:
        state["status"] = "eliminated"
        resp = waiting_msg + f"Opponent overpowered you. Game over. Final Kills: {state['kills']}. Use !start to begin a new game."
    return limit_response(resp)

if __name__ == "__main__":
    app.run(host="0.0.0.0", port=7860)