Spaces:
Runtime error
Runtime error
Commit
·
6bc2b54
1
Parent(s):
5282e48
Upload 5 files
Browse files- .gitattributes +2 -0
- app_9x9.py +122 -0
- object_9x9.py +278 -0
- policy_9x9_p1 +3 -0
- policy_9x9_p2 +3 -0
- requirements.txt +2 -0
.gitattributes
CHANGED
|
@@ -33,3 +33,5 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
|
|
| 33 |
*.zip filter=lfs diff=lfs merge=lfs -text
|
| 34 |
*.zst filter=lfs diff=lfs merge=lfs -text
|
| 35 |
*tfevents* filter=lfs diff=lfs merge=lfs -text
|
|
|
|
|
|
|
|
|
| 33 |
*.zip filter=lfs diff=lfs merge=lfs -text
|
| 34 |
*.zst filter=lfs diff=lfs merge=lfs -text
|
| 35 |
*tfevents* filter=lfs diff=lfs merge=lfs -text
|
| 36 |
+
policy_9x9_p1 filter=lfs diff=lfs merge=lfs -text
|
| 37 |
+
policy_9x9_p2 filter=lfs diff=lfs merge=lfs -text
|
app_9x9.py
ADDED
|
@@ -0,0 +1,122 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import streamlit as st
|
| 2 |
+
import numpy as np
|
| 3 |
+
from object_9x9 import Player, HumanPlayer
|
| 4 |
+
|
| 5 |
+
# Create RL bot player and human player
|
| 6 |
+
p1 = Player("9x9_p1")
|
| 7 |
+
human_player = HumanPlayer("p2")
|
| 8 |
+
|
| 9 |
+
def handle_click(i, j):
|
| 10 |
+
if (i, j) not in check_available_moves(extra=True):
|
| 11 |
+
st.session_state.warning = True
|
| 12 |
+
elif not st.session_state.winner:
|
| 13 |
+
st.session_state.warning = False
|
| 14 |
+
st.session_state.board[i, j] = st.session_state.player
|
| 15 |
+
winner = check_win(st.session_state.board)
|
| 16 |
+
if winner:
|
| 17 |
+
st.session_state.winner = winner
|
| 18 |
+
if st.session_state.opponent == 'Computer':
|
| 19 |
+
# Give reward to the RL bot and update its policy
|
| 20 |
+
if winner == 'X':
|
| 21 |
+
p1.feedReward(1)
|
| 22 |
+
elif winner == 'O':
|
| 23 |
+
p1.feedReward(0)
|
| 24 |
+
else:
|
| 25 |
+
p1.feedReward(0.1)
|
| 26 |
+
|
| 27 |
+
# Save the RL bot's policy
|
| 28 |
+
p1.savePolicy()
|
| 29 |
+
|
| 30 |
+
# Toggle the player's turn
|
| 31 |
+
st.session_state.player = "O" if st.session_state.player == "X" else "X"
|
| 32 |
+
|
| 33 |
+
def init(post_init=False):
|
| 34 |
+
if not post_init:
|
| 35 |
+
st.session_state.win = {'X': 0, 'O': 0}
|
| 36 |
+
st.session_state.opponent = 'Computer' # Initialize the opponent attribute
|
| 37 |
+
st.session_state.board = np.full((9, 9), '.', dtype=str)
|
| 38 |
+
st.session_state.player = 'X'
|
| 39 |
+
st.session_state.warning = False
|
| 40 |
+
st.session_state.winner = None
|
| 41 |
+
st.session_state.over = False
|
| 42 |
+
|
| 43 |
+
def check_available_moves(extra=False) -> list:
|
| 44 |
+
raw_moves = [row for col in st.session_state.board.tolist() for row in col]
|
| 45 |
+
num_moves = [i for i, spot in enumerate(raw_moves) if spot == '.']
|
| 46 |
+
if extra:
|
| 47 |
+
return [(i // 9, i % 9) for i in num_moves]
|
| 48 |
+
return num_moves
|
| 49 |
+
|
| 50 |
+
def check_win(board):
|
| 51 |
+
# Check for a winner by checking rows, columns, and diagonals for three linked points
|
| 52 |
+
for i in range(9):
|
| 53 |
+
for j in range(9):
|
| 54 |
+
if board[i, j] != '.':
|
| 55 |
+
symbol = board[i, j]
|
| 56 |
+
# Check horizontally
|
| 57 |
+
if j + 2 < 9 and board[i, j + 1] == board[i, j + 2] == symbol:
|
| 58 |
+
return symbol
|
| 59 |
+
# Check vertically
|
| 60 |
+
if i + 2 < 9 and board[i + 1, j] == board[i + 2, j] == symbol:
|
| 61 |
+
return symbol
|
| 62 |
+
# Check diagonally (top-left to bottom-right)
|
| 63 |
+
if i + 2 < 9 and j + 2 < 9 and board[i + 1, j + 1] == board[i + 2, j + 2] == symbol:
|
| 64 |
+
return symbol
|
| 65 |
+
# Check diagonally (top-right to bottom-left)
|
| 66 |
+
if i + 2 < 9 and j - 2 >= 0 and board[i + 1, j - 1] == board[i + 2, j - 2] == symbol:
|
| 67 |
+
return symbol
|
| 68 |
+
return None
|
| 69 |
+
|
| 70 |
+
def computer_player():
|
| 71 |
+
moves = check_available_moves(extra=True)
|
| 72 |
+
if moves:
|
| 73 |
+
# Use p1 to choose the action
|
| 74 |
+
positions = check_available_moves(extra=True)
|
| 75 |
+
p1_action = p1.chooseAction(positions, st.session_state.board, -1)
|
| 76 |
+
|
| 77 |
+
# Check if the chosen action is valid and make the move
|
| 78 |
+
if p1_action in moves:
|
| 79 |
+
i, j = p1_action
|
| 80 |
+
handle_click(i, j)
|
| 81 |
+
|
| 82 |
+
def main():
|
| 83 |
+
st.write(
|
| 84 |
+
"""
|
| 85 |
+
# ❎🅾️ Tic Tac Toe (9x9)
|
| 86 |
+
"""
|
| 87 |
+
)
|
| 88 |
+
|
| 89 |
+
if "board" not in st.session_state:
|
| 90 |
+
init()
|
| 91 |
+
|
| 92 |
+
reset, score, player = st.columns([0.5, 0.6, 1])
|
| 93 |
+
reset.button('New game', on_click=init, args=(True,))
|
| 94 |
+
|
| 95 |
+
for i, row in enumerate(st.session_state.board):
|
| 96 |
+
cols = st.columns([5] + [1] * 9 + [5])
|
| 97 |
+
for j, field in enumerate(row):
|
| 98 |
+
if st.session_state.player == 'X' and not st.session_state.winner:
|
| 99 |
+
# Only allow human player to make a move if it's their turn and the game is not over
|
| 100 |
+
cols[j + 1].button(
|
| 101 |
+
field,
|
| 102 |
+
key=f"{i}-{j}",
|
| 103 |
+
on_click=lambda i=i, j=j: handle_click(i, j) # Use lambda to pass arguments
|
| 104 |
+
)
|
| 105 |
+
else:
|
| 106 |
+
# If it's not the human player's turn or the game is over, let the bot play
|
| 107 |
+
computer_player()
|
| 108 |
+
|
| 109 |
+
if st.session_state.winner:
|
| 110 |
+
st.success(f"Congrats! {st.session_state.winner} won the game! 🎈")
|
| 111 |
+
elif not check_available_moves():
|
| 112 |
+
st.info(f"It's a tie 📍")
|
| 113 |
+
|
| 114 |
+
score.button(f'❌{st.session_state.win["X"]} 🆚 {st.session_state.win["O"]}⭕')
|
| 115 |
+
player.button(
|
| 116 |
+
f'{"❌" if st.session_state.player == "X" else "⭕"}\'s turn'
|
| 117 |
+
if not st.session_state.winner
|
| 118 |
+
else f'🏁 Game finished'
|
| 119 |
+
)
|
| 120 |
+
|
| 121 |
+
if __name__ == '__main__':
|
| 122 |
+
main()
|
object_9x9.py
ADDED
|
@@ -0,0 +1,278 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import numpy as np
|
| 2 |
+
import pickle
|
| 3 |
+
|
| 4 |
+
BOARD_ROWS = 9
|
| 5 |
+
BOARD_COLS = 9
|
| 6 |
+
|
| 7 |
+
|
| 8 |
+
class State:
|
| 9 |
+
def __init__(self, p1, p2):
|
| 10 |
+
self.board = np.zeros((BOARD_ROWS, BOARD_COLS))
|
| 11 |
+
self.p1 = p1
|
| 12 |
+
self.p2 = p2
|
| 13 |
+
self.isEnd = False
|
| 14 |
+
self.boardHash = None
|
| 15 |
+
# init p1 plays first
|
| 16 |
+
self.playerSymbol = 1
|
| 17 |
+
|
| 18 |
+
# get unique hash of current board state
|
| 19 |
+
def getHash(self):
|
| 20 |
+
self.boardHash = str(self.board.reshape(BOARD_COLS * BOARD_ROWS))
|
| 21 |
+
return self.boardHash
|
| 22 |
+
|
| 23 |
+
def winner(self):
|
| 24 |
+
# row
|
| 25 |
+
for i in range(BOARD_ROWS):
|
| 26 |
+
if sum(self.board[i, :]) == 3:
|
| 27 |
+
self.isEnd = True
|
| 28 |
+
return 1
|
| 29 |
+
if sum(self.board[i, :]) == -3:
|
| 30 |
+
self.isEnd = True
|
| 31 |
+
return -1
|
| 32 |
+
# col
|
| 33 |
+
for i in range(BOARD_COLS):
|
| 34 |
+
if sum(self.board[:, i]) == 3:
|
| 35 |
+
self.isEnd = True
|
| 36 |
+
return 1
|
| 37 |
+
if sum(self.board[:, i]) == -3:
|
| 38 |
+
self.isEnd = True
|
| 39 |
+
return -1
|
| 40 |
+
# diagonal
|
| 41 |
+
diag_sum1 = sum([self.board[i, i] for i in range(BOARD_COLS)])
|
| 42 |
+
diag_sum2 = sum([self.board[i, BOARD_COLS - i - 1] for i in range(BOARD_COLS)])
|
| 43 |
+
diag_sum = max(abs(diag_sum1), abs(diag_sum2))
|
| 44 |
+
if diag_sum == 3:
|
| 45 |
+
self.isEnd = True
|
| 46 |
+
if diag_sum1 == 3 or diag_sum2 == 3:
|
| 47 |
+
return 1
|
| 48 |
+
else:
|
| 49 |
+
return -1
|
| 50 |
+
|
| 51 |
+
# tie
|
| 52 |
+
# no available positions
|
| 53 |
+
if len(self.availablePositions()) == 0:
|
| 54 |
+
self.isEnd = True
|
| 55 |
+
return 0
|
| 56 |
+
# not end
|
| 57 |
+
self.isEnd = False
|
| 58 |
+
return None
|
| 59 |
+
|
| 60 |
+
def availablePositions(self):
|
| 61 |
+
positions = []
|
| 62 |
+
for i in range(BOARD_ROWS):
|
| 63 |
+
for j in range(BOARD_COLS):
|
| 64 |
+
if self.board[i, j] == 0:
|
| 65 |
+
positions.append((i, j)) # need to be tuple
|
| 66 |
+
return positions
|
| 67 |
+
|
| 68 |
+
def updateState(self, position):
|
| 69 |
+
self.board[position] = self.playerSymbol
|
| 70 |
+
# switch to another player
|
| 71 |
+
self.playerSymbol = -1 if self.playerSymbol == 1 else 1
|
| 72 |
+
|
| 73 |
+
# only when game ends
|
| 74 |
+
def giveReward(self):
|
| 75 |
+
result = self.winner()
|
| 76 |
+
# backpropagate reward
|
| 77 |
+
if result == 1:
|
| 78 |
+
self.p1.feedReward(1)
|
| 79 |
+
self.p2.feedReward(0)
|
| 80 |
+
elif result == -1:
|
| 81 |
+
self.p1.feedReward(0)
|
| 82 |
+
self.p2.feedReward(1)
|
| 83 |
+
else:
|
| 84 |
+
self.p1.feedReward(0.1)
|
| 85 |
+
self.p2.feedReward(0.5)
|
| 86 |
+
|
| 87 |
+
# board reset
|
| 88 |
+
def reset(self):
|
| 89 |
+
self.board = np.zeros((BOARD_ROWS, BOARD_COLS))
|
| 90 |
+
self.boardHash = None
|
| 91 |
+
self.isEnd = False
|
| 92 |
+
self.playerSymbol = 1
|
| 93 |
+
|
| 94 |
+
def playwithbot(self, rounds=100):
|
| 95 |
+
for i in range(rounds):
|
| 96 |
+
if i % 1000 == 0:
|
| 97 |
+
print("Rounds {}".format(i))
|
| 98 |
+
while not self.isEnd:
|
| 99 |
+
# Player 1
|
| 100 |
+
positions = self.availablePositions()
|
| 101 |
+
p1_action = self.p1.chooseAction(positions, self.board, self.playerSymbol)
|
| 102 |
+
# take action and upate board state
|
| 103 |
+
self.updateState(p1_action)
|
| 104 |
+
board_hash = self.getHash()
|
| 105 |
+
self.p1.addState(board_hash)
|
| 106 |
+
# check board status if it is end
|
| 107 |
+
|
| 108 |
+
win = self.winner()
|
| 109 |
+
if win is not None:
|
| 110 |
+
# self.showBoard()
|
| 111 |
+
# ended with p1 either win or draw
|
| 112 |
+
self.giveReward()
|
| 113 |
+
self.p1.reset()
|
| 114 |
+
self.p2.reset()
|
| 115 |
+
self.reset()
|
| 116 |
+
break
|
| 117 |
+
|
| 118 |
+
else:
|
| 119 |
+
# Player 2
|
| 120 |
+
positions = self.availablePositions()
|
| 121 |
+
p2_action = self.p2.chooseAction(positions, self.board, self.playerSymbol)
|
| 122 |
+
self.updateState(p2_action)
|
| 123 |
+
board_hash = self.getHash()
|
| 124 |
+
self.p2.addState(board_hash)
|
| 125 |
+
|
| 126 |
+
win = self.winner()
|
| 127 |
+
if win is not None:
|
| 128 |
+
# self.showBoard()
|
| 129 |
+
# ended with p2 either win or draw
|
| 130 |
+
self.giveReward()
|
| 131 |
+
self.p1.reset()
|
| 132 |
+
self.p2.reset()
|
| 133 |
+
self.reset()
|
| 134 |
+
break
|
| 135 |
+
|
| 136 |
+
# play with human
|
| 137 |
+
def playwithhuman(self):
|
| 138 |
+
while not self.isEnd:
|
| 139 |
+
# Player 1
|
| 140 |
+
positions = self.availablePositions()
|
| 141 |
+
p1_action = self.p1.chooseAction(positions, self.board, self.playerSymbol)
|
| 142 |
+
# take action and upate board state
|
| 143 |
+
self.updateState(p1_action)
|
| 144 |
+
self.showBoard()
|
| 145 |
+
# check board status if it is end
|
| 146 |
+
win = self.winner()
|
| 147 |
+
if win is not None:
|
| 148 |
+
if win == 1:
|
| 149 |
+
print(self.p1.name, "wins!")
|
| 150 |
+
else:
|
| 151 |
+
print("tie!")
|
| 152 |
+
self.reset()
|
| 153 |
+
break
|
| 154 |
+
|
| 155 |
+
else:
|
| 156 |
+
# Player 2
|
| 157 |
+
positions = self.availablePositions()
|
| 158 |
+
p2_action = self.p2.chooseAction(positions)
|
| 159 |
+
|
| 160 |
+
self.updateState(p2_action)
|
| 161 |
+
self.showBoard()
|
| 162 |
+
win = self.winner()
|
| 163 |
+
if win is not None:
|
| 164 |
+
if win == -1:
|
| 165 |
+
print(self.p2.name, "wins!")
|
| 166 |
+
else:
|
| 167 |
+
print("tie!")
|
| 168 |
+
self.reset()
|
| 169 |
+
break
|
| 170 |
+
|
| 171 |
+
# def showBoard(self):
|
| 172 |
+
# # p1: x p2: o
|
| 173 |
+
# for i in range(0, BOARD_ROWS):
|
| 174 |
+
# print('-------------')
|
| 175 |
+
# out = '| '
|
| 176 |
+
# for j in range(0, BOARD_COLS):
|
| 177 |
+
# if self.board[i, j] == 1:
|
| 178 |
+
# token = 'x'
|
| 179 |
+
# if self.board[i, j] == -1:
|
| 180 |
+
# token = 'o'
|
| 181 |
+
# if self.board[i, j] == 0:
|
| 182 |
+
# token = ' '
|
| 183 |
+
# out += token + ' | '
|
| 184 |
+
# print(out)
|
| 185 |
+
# print('-------------')
|
| 186 |
+
|
| 187 |
+
|
| 188 |
+
class Player:
|
| 189 |
+
def __init__(self, name, exp_rate=0.3):
|
| 190 |
+
self.name = name
|
| 191 |
+
self.states = [] # record all positions taken
|
| 192 |
+
self.lr = 0.2
|
| 193 |
+
self.exp_rate = exp_rate
|
| 194 |
+
self.decay_gamma = 0.9
|
| 195 |
+
self.states_value = {} # state -> value
|
| 196 |
+
self.loadPolicy('policy_' + str(self.name)) # Load the pre-trained policy
|
| 197 |
+
|
| 198 |
+
def getHash(self, board):
|
| 199 |
+
boardHash = str(board.reshape(BOARD_COLS * BOARD_ROWS))
|
| 200 |
+
return boardHash
|
| 201 |
+
|
| 202 |
+
def chooseAction(self, positions, current_board, symbol):
|
| 203 |
+
if np.random.uniform(0, 1) <= self.exp_rate:
|
| 204 |
+
# take random action
|
| 205 |
+
idx = np.random.choice(len(positions))
|
| 206 |
+
action = positions[idx]
|
| 207 |
+
else:
|
| 208 |
+
value_max = -999
|
| 209 |
+
for p in positions:
|
| 210 |
+
next_board = current_board.copy()
|
| 211 |
+
next_board[p] = symbol
|
| 212 |
+
next_boardHash = self.getHash(next_board)
|
| 213 |
+
value = 0 if self.states_value.get(next_boardHash) is None else self.states_value.get(next_boardHash)
|
| 214 |
+
# print("value", value)
|
| 215 |
+
if value >= value_max:
|
| 216 |
+
value_max = value
|
| 217 |
+
action = p
|
| 218 |
+
# print("{} takes action {}".format(self.name, action))
|
| 219 |
+
return action
|
| 220 |
+
|
| 221 |
+
# append a hash state
|
| 222 |
+
def addState(self, state):
|
| 223 |
+
self.states.append(state)
|
| 224 |
+
|
| 225 |
+
# at the end of game, backpropagate and update states value
|
| 226 |
+
def feedReward(self, reward):
|
| 227 |
+
for st in reversed(self.states):
|
| 228 |
+
if self.states_value.get(st) is None:
|
| 229 |
+
self.states_value[st] = 0
|
| 230 |
+
self.states_value[st] += self.lr * (self.decay_gamma * reward - self.states_value[st])
|
| 231 |
+
reward = self.states_value[st]
|
| 232 |
+
|
| 233 |
+
def reset(self):
|
| 234 |
+
self.states = []
|
| 235 |
+
|
| 236 |
+
def savePolicy(self):
|
| 237 |
+
fw = open('policy_9x9_' + str(self.name), 'wb')
|
| 238 |
+
pickle.dump(self.states_value, fw)
|
| 239 |
+
fw.close()
|
| 240 |
+
|
| 241 |
+
def loadPolicy(self, file):
|
| 242 |
+
fr = open(file, 'rb')
|
| 243 |
+
self.states_value = pickle.load(fr)
|
| 244 |
+
fr.close()
|
| 245 |
+
|
| 246 |
+
|
| 247 |
+
class HumanPlayer:
|
| 248 |
+
def __init__(self, name):
|
| 249 |
+
self.name = name
|
| 250 |
+
|
| 251 |
+
def chooseAction(self, positions):
|
| 252 |
+
pass
|
| 253 |
+
|
| 254 |
+
# append a hash state
|
| 255 |
+
def addState(self, state):
|
| 256 |
+
pass
|
| 257 |
+
|
| 258 |
+
# at the end of game, backpropagate and update states value
|
| 259 |
+
def feedReward(self, reward):
|
| 260 |
+
pass
|
| 261 |
+
|
| 262 |
+
def reset(self):
|
| 263 |
+
pass
|
| 264 |
+
|
| 265 |
+
|
| 266 |
+
if __name__ == "__main__":
|
| 267 |
+
# training
|
| 268 |
+
p1 = Player("p1")
|
| 269 |
+
p2 = Player("p2")
|
| 270 |
+
|
| 271 |
+
st = State(p1, p2)
|
| 272 |
+
print("training...")
|
| 273 |
+
st.playwithbot(2000)
|
| 274 |
+
|
| 275 |
+
p1.savePolicy()
|
| 276 |
+
p2.savePolicy()
|
| 277 |
+
|
| 278 |
+
|
policy_9x9_p1
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:df6ea3d6afd12a02c2249ed25c2e259b379d3c7e27127fc45b311f9716625c7c
|
| 3 |
+
size 34402854
|
policy_9x9_p2
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:9bc0ddefb84074489fa5f9c6fda365f3b85e48f090624f15d427d820bb7d3bf0
|
| 3 |
+
size 37261567
|
requirements.txt
ADDED
|
@@ -0,0 +1,2 @@
|
|
|
|
|
|
|
|
|
|
| 1 |
+
numpy
|
| 2 |
+
streamlit
|