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| import gradio as gr | |
| import classla | |
| classla.download('hr') | |
| nlp = classla.Pipeline('hr') | |
| # def greet(name): | |
| # doc = nlp(name) | |
| # #print(doc.to_conll()) | |
| # return doc.to_conll() | |
| # iface = gr.Interface(fn=greet, inputs="text", outputs="text") | |
| # iface.launch() | |
| import gradio as gr | |
| from gtts import gTTS | |
| import pygame | |
| # Initialize the pygame mixer | |
| pygame.mixer.init() | |
| # Function to translate text | |
| def parse_text(text): | |
| doc = nlp(text) | |
| return doc.to_conll() | |
| # Function to play the original text as audio | |
| def play_original_audio(text_to_play): | |
| tts = gTTS(text_to_play, lang='hr') # Assuming the text is in English | |
| tts.save('original_audio.mp3') | |
| pygame.mixer.music.load('original_audio.mp3') | |
| pygame.mixer.music.play() | |
| # Create Gradio interface components | |
| text_input = gr.inputs.Textbox(lines=2, label="Enter text to parse") | |
| parse_button = gr.inputs.Button(text="Parse") | |
| play_audio_button = gr.inputs.Button(text="Play Original Audio") | |
| # Create a Gradio interface | |
| iface = gr.Interface( | |
| fn=None, # No main function needed | |
| inputs=[text_input, target_language, parse_button, play_audio_button], | |
| outputs=[gr.outputs.Textbox(label="Parsing")], | |
| ) | |
| # Define functions for button clicks | |
| def parse_button_click(): | |
| text = text_input.value | |
| target_lang = target_language.value | |
| parsed_text = translate_text(text, target_lang) | |
| iface.outputs[0].update(parsed_text) | |
| def play_audio_button_click(): | |
| text = text_input.value | |
| play_original_audio(text) | |
| # Assign click functions to buttons | |
| translate_button.command = translate_button_click | |
| play_audio_button.command = play_audio_button_click | |
| # Launch the Gradio interface | |
| iface.launch() | |