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// Карта оборотов для УОЗ и впрыска (RPM) | |
const float rpmMap[16] = { | |
500, // 0 | |
1000, // 1 | |
1500, // 2 | |
2000, // 3 | |
2500, // 4 | |
3000, // 5 | |
3500, // 6 | |
4000, // 7 | |
4500, // 8 | |
5000, // 9 | |
5500, // 10 | |
6000, // 11 | |
6500, // 12 | |
7000, // 13 | |
7500, // 14 | |
8000 // 15 | |
}; | |
// Карта давления для УОЗ и впрыска (MAP в барах) | |
const float mapMap[16] = { | |
0.2, // 0 | |
0.3, // 1 | |
0.4, // 2 | |
0.5, // 3 | |
0.6, // 4 | |
0.7, // 5 | |
0.8, // 6 | |
0.9, // 7 | |
1.0, // 8 | |
1.1, // 9 | |
1.2, // 10 | |
1.3, // 11 | |
1.4, // 12 | |
1.5, // 13 | |
1.6, // 14 | |
1.7 // 15 | |
}; | |
// Карта УОЗ (градусы) | |
const float ignitionMap[16][16] = { | |
// MAP -> 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 | |
{5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20}, // 500 RPM | |
{6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21}, // 1000 RPM | |
{7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22}, // 1500 RPM | |
{8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23}, // 2000 RPM | |
{9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24}, // 2500 RPM | |
{10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25}, // 3000 RPM | |
{11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26}, // 3500 RPM | |
{12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27}, // 4000 RPM | |
{13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28}, // 4500 RPM | |
{14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29}, // 5000 RPM | |
{15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30}, // 5500 RPM | |
{16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31}, // 6000 RPM | |
{17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32}, // 6500 RPM | |
{18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33}, // 7000 RPM | |
{19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34}, // 7500 RPM | |
{20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35} // 8000 RPM | |
}; | |
// Карта впрыска (мс) | |
const float injectionMap[16][16] = { | |
// MAP -> 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 | |
{1.0, 1.2, 1.4, 1.6, 1.8, 2.0, 2.2, 2.4, 2.6, 2.8, 3.0, 3.2, 3.4, 3.6, 3.8, 4.0}, // 500 RPM | |
{1.2, 1.4, 1.6, 1.8, 2.0, 2.2, 2.4, 2.6, 2.8, 3.0, 3.2, 3.4, 3.6, 3.8, 4.0, 4.2}, // 1000 RPM | |
{1.4, 1.6, 1.8, 2.0, 2.2, 2.4, 2.6, 2.8, 3.0, 3.2, 3.4, 3.6, 3.8, 4.0, 4.2, 4.4}, // 1500 RPM | |
{1.6, 1.8, 2.0, 2.2, 2.4, 2.6, 2.8, 3.0, 3.2, 3.4, 3.6, 3.8, 4.0, 4.2, 4.4, 4.6}, // 2000 RPM | |
{1.8, 2.0, 2.2, 2.4, 2.6, 2.8, 3.0, 3.2, 3.4, 3.6, 3.8, 4.0, 4.2, 4.4, 4.6, 4.8}, // 2500 RPM | |
{2.0, 2.2, 2.4, 2.6, 2.8, 3.0, 3.2, 3.4, 3.6, 3.8, 4.0, 4.2, 4.4, 4.6, 4.8, 5.0}, // 3000 RPM | |
{2.2, 2.4, 2.6, 2.8, 3.0, 3.2, 3.4, 3.6, 3.8, 4.0, 4.2, 4.4, 4.6, 4.8, 5.0, 5.2}, // 3500 RPM | |
{2.4, 2.6, 2.8, 3.0, 3.2, 3.4, 3.6, 3.8, 4.0, 4.2, 4.4, 4.6, 4.8, 5.0, 5.2, 5.4}, // 4000 RPM | |
{2.6, 2.8, 3.0, 3.2, 3.4, 3.6, 3.8, 4.0, 4.2, 4.4, 4.6, 4.8, 5.0, 5.2, 5.4, 5.6}, // 4500 RPM | |
{2.8, 3.0, 3.2, 3.4, 3.6, 3.8, 4.0, 4.2, 4.4, 4.6, 4.8, 5.0, 5.2, 5.4, 5.6, 5.8}, // 5000 RPM | |
{3.0, 3.2, 3.4, 3.6, 3.8, 4.0, 4.2, 4.4, 4.6, 4.8, 5.0, 5.2, 5.4, 5.6, 5.8, 6.0}, // 5500 RPM | |
{3.2, 3.4, 3.6, 3.8, 4.0, 4.2, 4.4, 4.6, 4.8, 5.0, 5.2, 5.4, 5.6, 5.8, 6.0, 6.2}, // 6000 RPM | |
{3.4, 3.6, 3.8, 4.0, 4.2, 4.4, 4.6, 4.8, 5.0, 5.2, 5.4, 5.6, 5.8, 6.0, 6.2, 6.4}, // 6500 RPM | |
{3.6, 3.8, 4.0, 4.2, 4.4, 4.6, 4.8, 5.0, 5.2, 5.4, 5.6, 5.8, 6.0, 6.2, 6.4, 6.6}, // 7000 RPM | |
{3.8, 4.0, 4.2, 4.4, 4.6, 4.8, 5.0, 5.2, 5.4, 5.6, 5.8, 6.0, 6.2, 6.4, 6.6, 6.8}, // 7500 RPM | |
{4.0, 4.2, 4.4, 4.6, 4.8, 5.0, 5.2, 5.4, 5.6, 5.8, 6.0, 6.2, 6.4, 6.6, 6.8, 7.0} // 8000 RPM | |
}; | |
// Функции для работы с картами | |
float mapf(float x, float in_min, float in_max, float out_min, float out_max); | |
float getBaseIgnition(float load, float rpm); | |
float getBaseInjection(float load, float rpm); | |
// Вспомогательные функции для интерполяции | |
inline float interpolate(float x, float x1, float x2, float y1, float y2) { | |
return y1 + (x - x1) * (y2 - y1) / (x2 - x1); | |
} | |
inline int findNearestIndex(float value, const float* array, int size) { | |
int index = 0; | |
float minDiff = abs(value - array[0]); | |
for(int i = 1; i < size; i++) { | |
float diff = abs(value - array[i]); | |
if(diff < minDiff) { | |
minDiff = diff; | |
index = i; | |
} | |
} | |
return index; | |
} | |