-- ========== GENERATED BY SetpiecePrg Editor (Ctrl-Alt-S) DO NOT EDIT MANUALLY! ========== rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {}) SetpiecePrgs.DowntownFirstEnter_LegionSideActor2 = function(seed, state, MainActor, TargetActor) local li = { id = "DowntownFirstEnter_LegionSideActor2" } local rand = BraidRandomCreate(seed or AsyncRand()) local _, LegionActor3Start prgdbg(li, 1, 1) _, LegionActor3Start = sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, MainActor, "LegionSideActor2Start", true) prgdbg(li, 1, 2) sprocall(SetpieceSetStance.Exec, SetpieceSetStance, state, rand, true, "", MainActor, "Standing", "Current Weapon", true) prgdbg(li, 1, 3) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 1200) local _, LegionSideActor1_GoTo prgdbg(li, 1, 4) _, LegionSideActor1_GoTo = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, true, "", MainActor, "LegionSideActor2_GoTo", true, true, false, "Standing", true, false, "", 1000) prgdbg(li, 1, 5) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 900) prgdbg(li, 1, 6) sprocall(SetpieceWaitCheckpoint.Exec, SetpieceWaitCheckpoint, state, rand, "PantagruelFirstEnter_SynPoint") local _, AttackPointLegion1 prgdbg(li, 1, 7) _, AttackPointLegion1 = sprocall(SetpieceShoot.Exec, SetpieceShoot, state, rand, true, "", MainActor, "Point", TargetActor, "Arms", "AttackPointLegionSide2", 2, 400, 600, 100, 700, 0) prgdbg(li, 1, 8) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 4000) local _, LegionSideActor2_GoTo2 prgdbg(li, 1, 9) _, LegionSideActor2_GoTo2 = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, true, "", MainActor, "LegionSideActor2_GoTo2", true, true, false, "Standing", true, false, "", 1000) end