-- ========== GENERATED BY SetpiecePrg Editor (Ctrl-Alt-S) DO NOT EDIT MANUALLY! ========== rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {}) SetpiecePrgs.ClaudetteDies = function(seed, state, TriggerUnits) local li = { id = "ClaudetteDies" } local rand = BraidRandomCreate(seed or AsyncRand()) prgdbg(li, 1, 1) sprocall(SetpieceFadeOut.Exec, SetpieceFadeOut, state, rand, true, "", 700) prgdbg(li, 1, 2) sprocall(SetpieceFadeIn.Exec, SetpieceFadeIn, state, rand, false, "", 0, 300) local _, civ_Claudette prgdbg(li, 1, 3) _, civ_Claudette = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, civ_Claudette, "", "civ_Claudette", "Object", false) local _, LegionKidnapper_2 prgdbg(li, 1, 4) _, LegionKidnapper_2 = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, LegionKidnapper_2, "", "LegionKidnapper_2", "Object", false) prgdbg(li, 1, 5) sprocall(PrgPlaySetpiece.Exec, PrgPlaySetpiece, state, rand, true, "", "", "ConversationKill_SubPiece", LegionKidnapper_2, civ_Claudette) end