-- ========== GENERATED BY SetpiecePrg Editor (Ctrl-Alt-S) DO NOT EDIT MANUALLY! ========== rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {}) SetpiecePrgs.BeasIntro_BridgeRun = function(seed, state, TriggerUnits) local li = { id = "BeasIntro_BridgeRun" } local rand = BraidRandomCreate(seed or AsyncRand()) local _, SP_BeastPort prgdbg(li, 1, 1) _, SP_BeastPort = sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, TriggerUnits, "SP_BeastPort", true) prgdbg(li, 1, 2) sprocall(SetpieceSetStance.Exec, SetpieceSetStance, state, rand, true, "", TriggerUnits, "Crouch", "Current Weapon", true) prgdbg(li, 1, 3) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 6800) local _, SP_BeastGoTo prgdbg(li, 1, 4) _, SP_BeastGoTo = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, false, "", TriggerUnits, "SP_BeastGoTo", true, true, false, "Crouch", false, false, "", 1000) end