-- ========== GENERATED BY SetpiecePrg Editor (Ctrl-Alt-S) DO NOT EDIT MANUALLY! ========== rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {}) SetpiecePrgs.BastienDies = function(seed, state, TriggerUnits, FoundMerc) local li = { id = "BastienDies" } local rand = BraidRandomCreate(seed or AsyncRand()) prgdbg(li, 1, 1) sprocall(SetpieceFadeOut.Exec, SetpieceFadeOut, state, rand, true, "", 700) prgdbg(li, 1, 2) sprocall(SetpieceFadeIn.Exec, SetpieceFadeIn, state, rand, false, "", 0, 300) local _, LegionRaider_Jose prgdbg(li, 1, 3) _, LegionRaider_Jose = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, LegionRaider_Jose, "", "LegionRaider_Jose", "Object", false) local _, Merc prgdbg(li, 1, 4) _, Merc = sprocall(SetpieceAssignFromParam.Exec, SetpieceAssignFromParam, state, rand, Merc, "Merc", FoundMerc) prgdbg(li, 1, 5) sprocall(PrgPlaySetpiece.Exec, PrgPlaySetpiece, state, rand, true, "", "", "ConversationKill_SubPiece", Merc, LegionRaider_Jose) end