-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('CrocodileJaws') DefineClass.CrocodileJaws = { __parents = { "CrocodileWeapon" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "CrocodileWeapon", DisplayName = T(144930352145, --[[InventoryItemCompositeDef CrocodileJaws DisplayName]] "Jaws"), DisplayNamePlural = T(961842439993, --[[InventoryItemCompositeDef CrocodileJaws DisplayNamePlural]] "Jaws"), CategoryPair = "MeleeWeapons", BaseChanceToHit = 100, CritChance = 2, BaseDamage = 20, AimAccuracy = 15, PenetrationClass = 4, DamageMultiplier = 100, WeaponRange = 0, MaxAimActions = 1, Noise = 1, }