-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('CombatStim') DefineClass.CombatStim = { __parents = { "MiscItem" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "MiscItem", Repairable = false, Icon = "UI/Icons/Items/combat_stim", DisplayName = T(634691805568, --[[InventoryItemCompositeDef CombatStim DisplayName]] "Combat Stim"), DisplayNamePlural = T(713501369682, --[[InventoryItemCompositeDef CombatStim DisplayNamePlural]] "Combat Stims"), AdditionalHint = T(717527540232, --[[InventoryItemCompositeDef CombatStim AdditionalHint]] " Used through the Item Menu\n Single use\n Gain extra AP until the end of next turn\n Lose Energy after the effect wears off"), Cost = 400, CanAppearInShop = true, Tier = 2, MaxStock = 6, RestockWeight = 25, CategoryPair = "Medicine", effect_moment = "on_use", Effects = { PlaceObj('UnitAddStatusEffect', { Status = "Stimmed", }), }, action_name = T(767441148476, --[[InventoryItemCompositeDef CombatStim action_name]] "USE"), destroy_item = true, onlyOnMap = true, }