-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('ColtPeacemaker') DefineClass.ColtPeacemaker = { __parents = { "Revolver" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "Revolver", ScrapParts = 6, RepairCost = 30, Reliability = 95, Icon = "UI/Icons/Weapons/Colt Peacemaker", DisplayName = T(692081024631, --[[InventoryItemCompositeDef ColtPeacemaker DisplayName]] "Peacemaker"), DisplayNamePlural = T(275530346749, --[[InventoryItemCompositeDef ColtPeacemaker DisplayNamePlural]] "Peacemakers"), Description = T(401712079854, --[[InventoryItemCompositeDef ColtPeacemaker Description]] "Single action revolver designed for the US army. Don't forget to carry it with one empty under the hammer unless you want a hole in your foot."), AdditionalHint = T(117021553694, --[[InventoryItemCompositeDef ColtPeacemaker AdditionalHint]] " Slower Condition loss"), UnitStat = "Marksmanship", Cost = 500, CanAppearInShop = true, CategoryPair = "Handguns", Caliber = "44CAL", Damage = 15, AimAccuracy = 5, MagazineSize = 6, PointBlankBonus = 1, OverwatchAngle = 2160, Entity = "Weapon_Colt", ComponentSlots = { PlaceObj('WeaponComponentSlot', { 'SlotType', "Barrel", 'AvailableComponents', { "BarrelLong", "BarrelNormal", "BarrelShort", }, 'DefaultComponent', "BarrelNormal", }), }, HolsterSlot = "Leg", AvailableAttacks = { "SingleShot", "DualShot", "CancelShot", "MobileShot", }, ShootAP = 5000, ReloadAP = 3000, }