-- ========== GENERATED BY ExtrasGen Editor (Ctrl-Alt-G) DO NOT EDIT MANUALLY! ========== rawset(_G, 'ExtrasGenPrgs', rawget(_G, 'ExtrasGenPrgs') or {}) ExtrasGenPrgs.LayVegetation = function(seed, initial_selection) local li = { id = "LayVegetation" } initial_selection = initial_selection or editor.GetSel() local rand = BraidRandomCreate(seed or AsyncRand()) prgdbg(li, 1, 1) sprocall(LayObjectsAlongGuides.Exec, LayObjectsAlongGuides, rand, initial_selection, nil, 0, 350, 5400, 0, true, {PlaceObj('PlaceObjectData', {EditorClass = "BunkerInterior_AmmoBox_02",}),}, {PlaceObj('PlaceObjectData', {EditorClass = "TropicalPlant_06_Tree_01",}),}, {PlaceObj('PlaceObjectData', {EditorClass = "TreeAttach_02",}),}, {PlaceObj('PlaceObjectData', {EditorClass = "BunkerInterior_AmmoBox_02",}),}) end