-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
UndefineClass('DanceForMe')
DefineClass.DanceForMe = {
__parents = { "Perk" },
__generated_by_class = "CharacterEffectCompositeDef",
object_class = "Perk",
DisplayName = T(231015616821, --[[CharacterEffectCompositeDef DanceForMe DisplayName]] "Dance for Me"),
Description = T(336364017150, --[[CharacterEffectCompositeDef DanceForMe Description]] "Ranged attack against each enemy in a cone, targeting their Legs.\n\nApplies in the area afterwards."),
Icon = "UI/Icons/Perks/DanceForMe",
Tier = "Personal",
Stat = "Wisdom",
StatValue = 80,
}