-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== UndefineClass('DanceForMe') DefineClass.DanceForMe = { __parents = { "Perk" }, __generated_by_class = "CharacterEffectCompositeDef", object_class = "Perk", DisplayName = T(231015616821, --[[CharacterEffectCompositeDef DanceForMe DisplayName]] "Dance for Me"), Description = T(336364017150, --[[CharacterEffectCompositeDef DanceForMe Description]] "Ranged attack against each enemy in a cone, targeting their Legs.\n\nApplies in the area afterwards."), Icon = "UI/Icons/Perks/DanceForMe", Tier = "Personal", Stat = "Wisdom", StatValue = 80, }