-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== UndefineClass('ColdHeart') DefineClass.ColdHeart = { __parents = { "Perk" }, __generated_by_class = "CharacterEffectCompositeDef", object_class = "Perk", unit_reactions = { PlaceObj('UnitReaction', { Event = "OnCalcDamageAndEffects", Handler = function (self, target, attacker, attack_target, action, weapon, attack_args, hit, data) if target == attacker then data.critical_damage = data.critical_damage + self:ResolveValue("crit_bonus") end end, }), }, DisplayName = T(926942274160, --[[CharacterEffectCompositeDef ColdHeart DisplayName]] "Anatomical Precision"), Description = T(145102598829, --[[CharacterEffectCompositeDef ColdHeart Description]] "Deal more Damage."), Icon = "UI/Icons/Perks/ColdHeart", Tier = "Gold", Stat = "Agility", StatValue = 90, }