-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== UndefineClass('AttackUnpause') DefineClass.AttackUnpause = { __parents = { "StatusEffect" }, __generated_by_class = "CharacterEffectCompositeDef", object_class = "StatusEffect", DisplayName = T(154170935485, --[[CharacterEffectCompositeDef AttackUnpause DisplayName]] "Warning"), Description = T(995456510899, --[[CharacterEffectCompositeDef AttackUnpause Description]] "This action will unpause the game!"), type = "AttackBased", Icon = "UI/Hud/attack_of_opportunity", }