[*Back to Index*](index.md.html) ActionFXLight ============= This mod item places light sources when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html). Read [ActionFX](ActionFX.md.html) first for the common properties. Properties ---------- Type (`self.Type`) : Allowed values are: PointLight, PointLightFlicker, SpotLight, SpotLightFlicker. CastShadows (`self.CastShadows`) : Toggle on/off. DetailedShadows (`self.DetailedShadows`) : Toggle on/off. Color : Light color. Intensity : Light intensity. Color0 : Initial color used when the light flickers. Intensity0 : Initial intensity used when the light flickers. Color1 : End color used when the light flickers. Intensity1 : End intensity used when the light flickers. Period : Flicker period. Radius : Attenuation radius in meters. FadeIn : Fade in time. StartIntensity : Initial intensity from which to fade in. StartColor : Initial color from which to fade in. FadeOut : Fade out time. FadeOutIntensity : Final intensity after fade out. FadeOutColor : Final color after fade out. Interior (`self.Interior`) : Toggle on/off. Exterior (`self.Exterior`) : Toggle on/off. InteriorAndExteriorWhenHasShadowmap (`self.InteriorAndExteriorWhenHasShadowmap`) : Toggle on/off. Always Renderable (`self.Always Renderable`) : Toggle on/off. When enabled it will bypass the engine optimization for drawing off-screen and far away objects at a performance cost. Source Radius (cm) (`self.SourceRadius`) : Radius of the light source. Source (`self.Source`) : Allowed values are: Actor, ActorParent, ActorOwner, Target, ActionPos. Spot (`self.Spot`) : Allowed values are: Origin, Muzzle, Muzzlea, Muzzleb, Stepl, Stepr. Attach (`self.Attach`) : Set true if the light should move with the source. Offset (m) (`self.Offset`) : Offset from the target spot. OffsetDir (`self.OffsetDir`) : Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle". Helper (`self.Helper`) : Attach a helper object to the created light for debug purposes. (insert footer.md.html here)