-- ========== GENERATED BY FXPreset Editor (Ctrl-Alt-F) DO NOT EDIT MANUALLY! ========== PlaceObj('ActionFXParticles', { Action = "Anim:civ_Ambient_Pee", AnimRevision = 27899, AnimRevisionEntity = "Male_Body_01", Attach = true, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Anim:civ_Ambient_Pee", 'EndMoment', "end", }), }, GameTime = true, Moment = "hit", Offset = point(-280, 0, 0), Orientation = "SpotX", OrientationAxis = -1, Particles = "anim_Pee", Spot = "Groin", Time = 25000, group = "AmbientLife VFX", id = "6524846452933215004", }) PlaceObj('ActionFXParticles', { Action = "Anim:civ_Ambient_WashingClothes", AnimRevision = 58888, AnimRevisionEntity = "Faction_Adonis_Top_03", Attach = true, GameTime = true, Moment = "hit", Offset = point(0, -100, 100), Orientation = "OrientByTerrainToActionDir", Particles = "WashingSplash", Spot = "Weaponr", Time = 1000, group = "AmbientLife VFX", id = "6653962769853215403", }) PlaceObj('ActionFXParticles', { Action = 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PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "CameraObj", Attach = true, DetailLevel = 100, GameStatesFilter = set( "CursedForest" ), GameTime = true, Moment = "start", Offset = point(-5000, 0, 20000), OffsetDir = "", Particles = "Env_Camera_Mist", Source = "Camera", group = "Camera Particles", id = "1722588850199872852", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "CameraObj", Attach = true, DetailLevel = 100, GameStatesFilter = set( "CursedForest" ), GameTime = true, Moment = "start", Offset = point(-5000, 0, 20000), OffsetDir = "", Particles = "Env_Camera_Mist_Ground", Source = "Camera", group = "Camera Particles", id = "2887030266470267352", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "CameraObj", Attach = true, DetailLevel = 40, GameStatesFilter = set({ Jungle = true, RainHeavy = false, Sunset = true, }), GameTime = true, Moment = "start", Offset = point(-5000, 0, 20000), OffsetDir = "", Particles = "Env_Camera_Mist_Weak", Source = "Camera", group = "Camera Particles", id = "273594551779310774", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "CameraObj", Attach = true, DetailLevel = 40, GameStatesFilter = set({ Marshlands = true, RainHeavy = false, Sunset = true, }), GameTime = true, Moment = "start", Offset = point(-5000, 0, 20000), OffsetDir = "", Particles = "Env_Camera_Mist_Weak", Source = "Camera", group = "Camera Particles", id = "8053894955278458395", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "CameraObj", Attach = true, DetailLevel = 40, GameStatesFilter = set({ Farmlands = true, RainHeavy = false, Sunset = true, }), GameTime = true, Moment = "start", Offset = point(-5000, 0, 20000), OffsetDir = "", Particles = "Env_Camera_Mist_Weak", Source = "Camera", group = "Camera Particles", id = "6198502820261040900", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "CameraObj", Attach = true, DetailLevel = 100, GameStatesFilter = set( "RainHeavy" ), GameTime = true, Moment = "start", Offset = point(0, 0, 10000), OffsetDir = "SourceAxisZ", Particles = "Env_Camera_RainStorm", group = "Camera Particles", id = "wU3LKEUC", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_BoneSplinters", Target = "Surface:Bone", group = "Destruction VFX", id = "6908175254915063285", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisDust", Target = "Surface:Bone", group = "Destruction VFX", id = "1613575767337474695", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_Brick", Target = "Surface:Brick", group = "Destruction VFX", id = "4010163472191203930", }) PlaceObj('ActionFXParticles', { Action = "Death", Chance = 70, GameTime = true, Moment = "start", Particles = "Destr_DebrisDust", Target = "Surface:Brick", group = "Destruction VFX", id = "6898354982876193034", }) PlaceObj('ActionFXParticles', { Action = "Death", Chance = 40, GameTime = true, Moment = "start", OrientationAxis = 2, Particles = "Destr_DebrisDust_Falling", Target = "Surface:Brick", group = "Destruction VFX", id = "8427923518130693875", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_Concrete", Target = "Surface:Ceramic_Prop", group = "Destruction VFX", id = "5688562262733485842", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisDust", Target = "Surface:Cloth_Prop", group = "Destruction VFX", id = "1633655692666952207", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisDust", Target = "Surface:Cloth_Solid", group = "Destruction VFX", id = "3608127054173041935", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_Concrete", Target = "Surface:Concrete", group = "Destruction VFX", id = "568882358495850573", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisDust", Target = "Surface:Concrete", group = "Destruction VFX", id = "5253084465200428231", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_Concrete", Target = "Surface:ConcreteThin", group = "Destruction VFX", id = "1918432985013349371", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisDust", Target = "Surface:ConcreteThin", group = "Destruction VFX", id = "1721817281618079237", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_ElectronicsSplinters", Target = "Surface:Electronics", group = "Destruction VFX", id = "6487564219585351907", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_ElectronicsSplinters", Target = "Surface:Electronics_Prop", group = "Destruction VFX", id = "70288920526227630", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_GlassWindows", Target = "Surface:Glass_VFX", group = "Destruction VFX", id = "5019777852768740678", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_Cardbox", Target = "Surface:Papers_VFX", group = "Destruction VFX", id = "3721335404298438662", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisDust", Target = "Surface:Papers_VFX", group = "Destruction VFX", id = "6280770298801618532", }) PlaceObj('ActionFXParticles', { Action = "Death", Chance = 70, GameTime = true, Moment = "start", Particles = "Explosion_Leaves", Target = "Surface:Plant_Props", group = "Destruction VFX", id = "3678213300334192350", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_PlasticSplinters", Scale = 80, Target = "Surface:Plastic", group = "Destruction VFX", id = "6600985751322730160", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisDust", Target = "Surface:Plastic", group = "Destruction VFX", id = "4739524528031732594", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_Brick", Target = "Surface:RedBrick", group = "Destruction VFX", id = "3761652917765977626", }) PlaceObj('ActionFXParticles', { Action = "Death", Chance = 70, GameTime = true, Moment = "start", Particles = "Destr_DebrisDust", Target = "Surface:RedBrick", group = "Destruction VFX", id = "4303864112549723980", }) PlaceObj('ActionFXParticles', { Action = "Death", Chance = 40, GameTime = true, Moment = "start", OrientationAxis = 2, Particles = "Destr_DebrisDust_Falling", Target = "Surface:RedBrick", group = "Destruction VFX", id = "6181001991713315104", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_Rubber", Target = "Surface:Rubber", group = "Destruction VFX", id = "3217592847026803646", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_WoodSplinters", Target = "Surface:Wood_VFX", group = "Destruction VFX", id = "8711089388002802692", }) PlaceObj('ActionFXParticles', { Action = "Death", GameTime = true, Moment = "start", Particles = "Destr_DebrisDust", Target = "Surface:Wood_VFX", group = "Destruction VFX", id = "1828755975461719418", }) PlaceObj('ActionFXParticles', { Action = "WindowBreak", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_GlassWindows", Scale = 120, group = "Destruction VFX", id = "4318566764855133731", }) PlaceObj('ActionFXParticles', { Action = "WindowBreak", GameTime = true, Moment = "start", Particles = "Destr_DebrisChunks_WoodSplinters", Scale = 80, group = "Destruction VFX", id = "4109097454360410780", }) PlaceObj('ActionFXParticles', { Action = "Death", Actor = "Shrub", Comment = "dry shrub", GameStatesFilter = set( "Wastelands" ), GameTime = true, Moment = "start", Orientation = "ActionDir", Particles = "Explosion_Impact_Shrub_Dry", Source = "ActionPos", group = "Destruction VFX vegetation", id = "daKyKcwT", }) PlaceObj('ActionFXParticles', { Action = "Death", Actor = "Shrub", Comment = "dry shrub", GameStatesFilter = set( "Coastal" ), GameTime = true, Moment = "start", Orientation = "ActionDir", Particles = "Explosion_Impact_Shrub_Dry", Source = "ActionPos", group = "Destruction VFX vegetation", id = "FXosrm7l", }) PlaceObj('ActionFXParticles', { Action = "Death", Actor = "Shrub", Comment = "dry shrub", GameStatesFilter = set( "Savanna" ), GameTime = true, Moment = "start", Orientation = "ActionDir", Particles = "Explosion_Impact_Shrub_Dry", Source = "ActionPos", group = "Destruction VFX vegetation", id = "UBTVj-8f", }) PlaceObj('ActionFXParticles', { Action = "Death", Actor = "Shrub", Comment = "green shrub", GameStatesFilter = set( "Marshlands" ), GameTime = true, Moment = "start", Orientation = "ActionDir", Particles = "Explosion_Impact_Shrub", Source = "ActionPos", group = "Destruction VFX vegetation", id = "Am22gAcC", }) PlaceObj('ActionFXParticles', { Action = "Death", Actor = "Shrub", Comment = "green shrub", GameStatesFilter = set( "Jungle" ), GameTime = true, Moment = "start", Orientation = "ActionDir", Particles = "Explosion_Impact_Shrub", Source = "ActionPos", group = "Destruction VFX vegetation", id = "LSsQ6N4P", }) PlaceObj('ActionFXParticles', { Action = "Death", Actor = "Shrub", Comment = "green shrub", GameStatesFilter = set( "Farmlands" ), GameTime = true, Moment = "start", Orientation = "ActionDir", Particles = "Explosion_Impact_Shrub", Source = "ActionPos", group = "Destruction VFX vegetation", id = "LHQSrBiF", }) PlaceObj('ActionFXParticles', { Action = "Death", Actor = "Shrub", Comment = "green shrub", GameStatesFilter = set( "CursedForest" ), GameTime = true, Moment = "start", Orientation = "ActionDir", Particles = "Explosion_Impact_Shrub", Source = "ActionPos", group = "Destruction VFX vegetation", id = "E-W15Uud", }) PlaceObj('ActionFXParticles', { Action = "ImpactExplosion", Actor = "Grass", Chance = 50, Comment = "dry grass", GameStatesFilter = set( "Wastelands" ), GameTime = true, Moment = "start", Orientation = "ActionDir", Particles = "Explosion_Impact_Grass_Dry", Source = "ActionPos", group = "Destruction VFX vegetation", id = "F0RlE-S3", }) PlaceObj('ActionFXParticles', { Action = "ImpactExplosion", Actor = "Grass", Chance = 50, Comment = "dry grass", GameStatesFilter = set( "Savanna" ), GameTime = true, Moment = "start", Orientation = "ActionDir", Particles = "Explosion_Impact_Grass_Dry", Source = "ActionPos", group = "Destruction VFX vegetation", id = "VTco2U8U", }) PlaceObj('ActionFXParticles', { Action = "ImpactExplosion", Actor = "Grass", Chance = 50, Comment = "dry grass", GameStatesFilter = set( "Coastal" ), GameTime = true, Moment = "start", Orientation = "ActionDir", Particles = "Explosion_Impact_Grass_Dry", Source = "ActionPos", group = "Destruction VFX vegetation", id = "jUucSuy4", }) PlaceObj('ActionFXParticles', { Action = "ImpactExplosion", Actor = "Grass", Chance = 50, Comment = "green grass", GameStatesFilter = set( "Marshlands" ), GameTime = true, Moment = "start", Orientation = "ActionDir", Particles = "Explosion_Impact_Grass", Source = "ActionPos", group = "Destruction VFX vegetation", id = "eyrlcEoW", }) PlaceObj('ActionFXParticles', { Action = "ImpactExplosion", Actor = "Grass", Chance = 50, Comment = "green grass", GameStatesFilter = set( "Jungle" ), GameTime = true, Moment = "start", Orientation = "ActionDir", Particles = "Explosion_Impact_Grass", Source = "ActionPos", group = "Destruction VFX vegetation", id = "_nQqqs1M", }) PlaceObj('ActionFXParticles', { Action = "ImpactExplosion", Actor = "Grass", Chance = 50, Comment = "green grass", GameStatesFilter = set( "Farmlands" ), GameTime = true, Moment = "start", Orientation = "ActionDir", Particles = "Explosion_Impact_Grass", Source = "ActionPos", group = "Destruction VFX vegetation", id = "1975056937255658134", }) PlaceObj('ActionFXParticles', { Action = "ImpactExplosion", Actor = "Grass", Chance = 50, Comment = "green grass", GameStatesFilter = set( "CursedForest" ), GameTime = true, Moment = "start", Orientation = "ActionDir", Particles = "Explosion_Impact_Grass", Source = "ActionPos", group = "Destruction VFX vegetation", id = "us25P_Km", }) PlaceObj('ActionFXParticles', { Action = "Anim:explode", Actor = "Explosive_Barrel", Comment = "environmental fx", GameTime = true, Moment = "hit", Particles = "Explosion_Barrel_GroundHit", Scale = 120, group = "Explosion - Barrel VFX", id = "2068406969912442875", }) PlaceObj('ActionFXParticles', { Action = "Anim:explode", Actor = "Explosive_Barrel", Comment = "CORE FX", GameTime = true, Moment = "start", Particles = "Explosion_Barrel", group = "Explosion - Barrel VFX", id = "5710852701990360778", }) PlaceObj('ActionFXParticles', { Action = "Anim:explode", Actor = "Explosive_Barrel", Attach = true, Comment = "additional explosion fx", GameTime = true, Moment = "start", Particles = "Explosion_Barrel_Trail", Spot = "Hit", Time = 60000, group = "Explosion - Barrel VFX", id = "5740731511121251114", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Explosive_Barrel", Comment = "CORE FX", Delay = 20, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "Explosion_Barrel", Scale = 150, Source = "ActionPos", group = "Explosion - Barrel VFX", id = "646308734915414810", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Explosive_Barrel", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "Destr_DebrisChunks_ExplosiveBarrel", Source = "ActionPos", group = "Explosion - Barrel VFX", id = "7270537545441620252", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Explosive_Barrel", Comment = "environmental fx", Delay = 20, GameTime = true, Moment = "start", Particles = "Explosion_Barrel_GroundHit", Scale = 120, Source = "ActionPos", group = "Explosion - Barrel VFX", id = "901100759089984648", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Comment = "Terrain Explosion FX", FxId = "terrain_explosion", GameTime = true, Moment = "start", Offset = point(0, 0, 455), Orientation = "Random2D", Particles = "Explosion_DustBlast", Scale = 120, Source = "ActionPos", Target = "Surface:Dirt", group = "Explosion - Common environment FX", id = "9108830619323744761", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Comment = "Terrain Explosion FX", FxId = "terrain_explosion", GameTime = true, Moment = "start", Offset = point(0, 0, 455), Orientation = "Random2D", Particles = "Explosion_DustBlast", Source = "ActionPos", Target = "Surface:Dust", group = "Explosion - Common environment FX", id = "4159476471062316552", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Comment = "Terrain Explosion FX", Delay = 100, FxId = "terrain_explosion", GameTime = true, Moment = "start", Offset = point(0, 0, 455), Orientation = "Random2D", Particles = "Explosion_Grass", Scale = 120, Source = "ActionPos", Target = "Surface:Grass", group = "Explosion - Common environment FX", id = "7063805294014427783", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Comment = "Terrain Explosion FX", Delay = 100, FxId = "terrain_explosion", GameTime = true, Moment = "start", Offset = point(0, 0, 455), Orientation = "Random2D", Particles = "Explosion_MudBlast", Source = "ActionPos", Target = "Surface:Mud", group = "Explosion - Common environment FX", id = "6737107221328915576", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Comment = "Terrain Explosion FX", FxId = "terrain_explosion", GameTime = true, Moment = "start", Offset = point(0, 0, 455), Orientation = "Random2D", Particles = "Explosion_DustBlast", Source = "ActionPos", Target = "Surface:Sand", group = "Explosion - Common environment FX", id = "2978877869748228609", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Comment = "Terrain Explosion FX", Delay = 100, FxId = "terrain_explosion", GameTime = true, Moment = "start", Offset = point(0, 0, 455), Orientation = "Random2D", Particles = "Explosion_MudBlast", Source = "ActionPos", Target = "Surface:Water", group = "Explosion - Common environment FX", id = "1084425663776089325", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Comment = "Terrain Explosion FX", Delay = 100, FxId = "terrain_explosion", GameTime = true, Moment = "start", OffsetDir = "ActionDir", Orientation = "ActionDir", OrientationAxis = -1, Particles = "Explosion_Water", Source = "ActionPos", Target = "Surface:Water", group = "Explosion - Common environment FX", id = "4621334326677486522", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Comment = "Еnvironment", Delay = 100, DetailLevel = 60, FxId = "explosion_common", GameTime = true, Moment = "start", Offset = point(0, 0, 100), Orientation = "Random2D", Particles = "Explosion_Lingering_Flames", Source = "ActionPos", group = "Explosion - Common environment FX", id = "5138862218248620559", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Comment = "Еnvironment", DetailLevel = 60, FxId = "explosion_common", GameTime = true, Moment = "start", Offset = point(0, 0, 100), Orientation = "Random2D", Particles = "Molotov_Fire_1x1_Embers", Source = "ActionPos", Time = 60000, group = "Explosion - Common environment FX", id = "9019728774820271090", }) PlaceObj('ActionFXParticles', { Action = "ElectricalTrapTrigger", Comment = "CORE FX", GameTime = true, Moment = "start", Offset = point(200, 0, 0), OffsetDir = "FaceTarget2D", Orientation = "FaceTarget2D", Particles = "Explosion_Electrical", group = "Explosion - Electrical VFX", id = "7686030843034950478", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ProximityC4_OnGround", Comment = "CORE FX", Delay = 100, DetailLevel = 100, GameTime = true, Moment = "start", Offset = point(0, 0, 600), Particles = "Explosion_C4", Scale = 120, Source = "ActionPos", group = "Explosion - Explosive - C4 VFX", id = "4471853152809613069", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ProximityC4_OnGround", Comment = "Explosion Initial FX", DetailLevel = 100, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "Explosion_Initial_C4", Scale = 130, Source = "ActionPos", group = "Explosion - Explosive - C4 VFX", id = "554388308228346818", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ProximityPETN_OnGround", DetailLevel = 100, GameTime = true, Moment = "start", Offset = point(0, 0, 600), Particles = "Explosion_PETN", Scale = 150, Source = "ActionPos", group = "Explosion - Explosive - PETN VFX", id = "8061252750769244162", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ProximityPETN_OnGround", Comment = "Explosion Initial FX", DetailLevel = 100, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "Explosion_Initial_PETN", Scale = 170, Source = "ActionPos", group = "Explosion - Explosive - PETN VFX", id = "mugVWIIV", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ProximityTNT_OnGround", DetailLevel = 100, GameTime = true, Moment = "start", Offset = point(0, 0, 600), Particles = "Explosion_TNT", Scale = 120, Source = "ActionPos", group = "Explosion - Explosive - TNT VFX", id = "4826692459269731925", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ProximityTNT_OnGround", Comment = "Explosion Initial FX", DetailLevel = 100, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "Explosion_Initial_TNT", Scale = 170, Source = "ActionPos", group = "Explosion - Explosive - TNT VFX", id = "vShkzhlN", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ConcussiveGrenade", Comment = "CORE FX", GameTime = true, Moment = "start", Particles = "Explosion_Concussive", Source = "ActionPos", Time = 250, group = "Explosion - Grenade - Concussive VFX", id = "8457091515636259856", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "FragGrenade", Comment = "CORE FX", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "Explosion_Frag", Source = "ActionPos", Time = 120, group = "Explosion - Grenade - Frag VFX", id = "2591582035717783695", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "FragGrenade", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Particles = "Explosion_InitialBang_Strong", Scale = 120, Source = "ActionPos", group = "Explosion - Grenade - Frag VFX", id = "pUBsEHQC", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "FragGrenade", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 30, Source = "ActionPos", Time = 299, group = "Explosion - Grenade - Frag VFX", id = "2490381244296341349", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "FragGrenade", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 50, Source = "ActionPos", Time = 299, group = "Explosion - Grenade - Frag VFX", id = "2350208152741196705", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "FragGrenade", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 60, Source = "ActionPos", Time = 299, group = "Explosion - Grenade - Frag VFX", id = "139260683055303248", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "FragGrenade", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 40, Source = "ActionPos", Time = 299, group = "Explosion - Grenade - Frag VFX", id = "8649014860152346360", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Super_HE_Grenade", Comment = "CORE FX", GameTime = true, Moment = "start", Particles = "Explosion_Frag", Scale = 180, Source = "ActionPos", Time = 250, group = "Explosion - Grenade - Frag VFX", id = "7272168374706290791", }) PlaceObj('ActionFXParticles', { Action = "SteroidPunchExplosion", Delay = 50, GameTime = true, Moment = "start", Particles = "Explosion_Frag", Scale = 120, Source = "ActionPos", Time = 250, group = "Explosion - Grenade - Frag VFX", id = "2855562102614108519", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "HE_Grenade", Comment = "CORE FX", GameTime = true, Moment = "start", Offset = point(0, 0, 455), Particles = "Explosion_HE_Grenade", Scale = 120, Source = "ActionPos", group = "Explosion - Grenade - HE_Grenade VFX", id = "6523549185783937501", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "HE_Grenade", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Particles = "Explosion_InitialBang_Strong", Scale = 150, Source = "ActionPos", group = "Explosion - Grenade - HE_Grenade VFX", id = "7103071729447705331", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "HE_Grenade", Comment = "additional explosion fx", Delay = 50, DetailLevel = 40, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 51, Source = "ActionPos", Time = 299, group = "Explosion - Grenade - HE_Grenade VFX", id = "1868517799759800352", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "HE_Grenade", Comment = "additional explosion fx", Delay = 50, DetailLevel = 40, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 61, Source = "ActionPos", Time = 299, group = "Explosion - Grenade - HE_Grenade VFX", id = "3815331936918468559", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "HE_Grenade", Comment = "additional explosion fx", Delay = 50, DetailLevel = 40, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 62, Source = "ActionPos", Time = 299, group = "Explosion - Grenade - HE_Grenade VFX", id = "8779848199932345952", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "HE_Grenade", Comment = "additional explosion fx", Delay = 50, DetailLevel = 40, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 52, Source = "ActionPos", Time = 299, group = "Explosion - Grenade - HE_Grenade VFX", id = "4537009262445626112", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "HE_Grenade", Comment = "additional explosion fx", Delay = 50, DetailLevel = 40, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 50, Source = "ActionPos", Time = 299, group = "Explosion - Grenade - HE_Grenade VFX", id = "2163871728011540567", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "HE_Grenade", Comment = "additional explosion fx", Delay = 50, DetailLevel = 40, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 30, Source = "ActionPos", Time = 299, group = "Explosion - Grenade - HE_Grenade VFX", id = "2437282998086356003", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "HE_Grenade", Comment = "additional explosion fx", Delay = 50, DetailLevel = 40, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 40, Source = "ActionPos", Time = 299, group = "Explosion - Grenade - HE_Grenade VFX", id = "7496647274379672702", }) PlaceObj('ActionFXParticles', { Action = "MolotovExplosion", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Molotov_Fire_2x2_Explosion", Source = "ActionPos", group = "Explosion - Grenade - Molotov VFX", id = "8478052015199753623", }) PlaceObj('ActionFXParticles', { Action = "MolotovFire", Actor = "MolotovFireObj", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "subside", Chance = 70, Delay = 60, DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Molotov_Fire1x1", group = "Explosion - Grenade - Molotov VFX", id = "6676575150529041150", }) PlaceObj('ActionFXParticles', { Action = "MolotovFire", Actor = "MolotovFireObj", Attach = true, Chance = 50, DetailLevel = 100, GameTime = true, Moment = "subside", Particles = "Molotov_Fire_1x1_Smoldering", Time = 60000, group = "Explosion - Grenade - Molotov VFX", id = "1855761337635195954", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "MolotovFireObj", Chance = 25, DetailLevel = 40, GameTime = true, Moment = "end", Particles = "Molotov_Fire_1x1_Embers", Time = 60000, group = "Explosion - Grenade - Molotov VFX", id = "8937450237090621929", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_MolotovCocktail", Attach = true, DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Molotov_Fire_Trail", Spot = "Particle", group = "Explosion - Grenade - Molotov VFX", id = "117957602041781757", }) PlaceObj('ActionFXParticles', { Action = "UnitBurning", Actor = "Unit", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Molotov_Fire_Burn", Spot = "Leftfoot", group = "Explosion - Grenade - Molotov VFX", id = "6190500748469906029", }) PlaceObj('ActionFXParticles', { Action = "UnitBurning", Actor = "Unit", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", Chance = 30, DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Molotov_Fire_Burn", Spot = "Rightfoot", group = "Explosion - Grenade - Molotov VFX", id = "zuYWGTXN", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "PipeBomb_OnGround", Comment = "CORE FX", DetailLevel = 100, GameTime = true, Moment = "start", Offset = point(0, 0, 800), Particles = "Weapon_PipeBomb_Explosion", Scale = 150, Source = "ActionPos", group = "Explosion - Grenade - Pipe Bomb VFX", id = "5036555085572191643", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "PipeBomb_OnGround", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Particles = "Explosion_InitialBang", Scale = 150, Source = "ActionPos", group = "Explosion - Grenade - Pipe Bomb VFX", id = "8439018818856685892", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "PipeBomb_OnGround", Comment = "additional explosion fx", Delay = 200, DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "Weapon_PipeBomb_Impact", Scale = 150, Source = "ActionPos", group = "Explosion - Grenade - Pipe Bomb VFX", id = "3495970614450039308", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_PipeBomb", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Weapon_PipeBomb_Fuse", Spot = "Particle", group = "Explosion - Grenade - Pipe Bomb VFX", id = "4353674081509450517", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_PipeBomb_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepDirt_Walk", Scale = 150, Target = "Surface:Dirt", group = "Explosion - Grenade - Pipe Bomb VFX", id = "5814674791909376584", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_PipeBomb_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepMud", Scale = 150, Target = "Surface:Mud", group = "Explosion - Grenade - Pipe Bomb VFX", id = "8193890591423321430", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_PipeBomb_OnGround", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TrapDisarmed", 'EndMoment', "start", }), }, FxId = "FX_PipeBomb_Fuse", GameTime = true, Moment = "start", Particles = "Weapon_PipeBomb_Fuse", Spot = "Particle", group = "Explosion - Grenade - Pipe Bomb VFX", id = "6015578126124601057", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ShapedCharge", Comment = "Terrain Explosion FX", GameTime = true, Moment = "start", Offset = point(1000, 0, 455), OffsetDir = "ActionDir2D", Orientation = "ActionDir2D", Particles = "Explosion_DustBlast_ShapedCharge", PresetOrientationAngle = 220, Scale = 120, Source = "ActionPos", Target = "Surface:Dirt", group = "Explosion - Grenade - ShapedCharge VFX", id = "uuz3hmrQ", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ShapedCharge", Comment = "Terrain Explosion FX", Delay = 100, GameTime = true, Moment = "start", Offset = point(0, 0, 455), Orientation = "Random2D", Particles = "Explosion_Grass", Scale = 120, Source = "ActionPos", Target = "Surface:Grass", group = "Explosion - Grenade - ShapedCharge VFX", id = "-pgyfioj", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ShapedCharge", Comment = "Terrain Explosion FX", Delay = 100, GameTime = true, Moment = "start", Offset = point(0, 0, 455), Orientation = "Random2D", Particles = "Explosion_MudBlast", Source = "ActionPos", Target = "Surface:Mud", group = "Explosion - Grenade - ShapedCharge VFX", id = "l9W1YEqv", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ShapedCharge", Comment = "Terrain Explosion FX", Delay = 100, GameTime = true, Moment = "start", OffsetDir = "ActionDir", Orientation = "ActionDir", OrientationAxis = -1, Particles = "Explosion_Water", Source = "ActionPos", Target = "Surface:Water", group = "Explosion - Grenade - ShapedCharge VFX", id = "SvTxQMqR", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ShapedCharge", Comment = "CORE FX", DetailLevel = 100, GameTime = true, Moment = "start", Offset = point(1000, 0, 0), OffsetDir = "ActionDir2D", Orientation = "ActionDir2D", Particles = "Explosion_ShapedCharge", PresetOrientationAngle = 230, Scale = 150, Source = "ActionPos", group = "Explosion - Grenade - ShapedCharge VFX", id = "8839422243553234672", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ShapedCharge", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(1000, 0, 0), OffsetDir = "ActionDir2D", Orientation = "ActionDir2D", Particles = "Explosion_InitialBang_ShapedCharge", PresetOrientationAngle = 220, Source = "ActionPos", group = "Explosion - Grenade - ShapedCharge VFX", id = "A-vTFXlQ", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ShapedCharge", Comment = "explosion post fx", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(1000, 0, 100), OffsetDir = "ActionDir2D", Orientation = "ActionDir2D", Particles = "Explosion_LingeringFlames_ShapedCharge", PresetOrientationAngle = 220, Source = "ActionPos", Time = 60000, group = "Explosion - Grenade - ShapedCharge VFX", id = "RewHQ-xw", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "ShapedCharge", Comment = "explosion post fx", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(1000, 0, 100), OffsetDir = "ActionDir2D", Orientation = "Random2D", Particles = "Molotov_Fire_1x1_Embers", Source = "ActionPos", Time = 60000, group = "Explosion - Grenade - ShapedCharge VFX", id = "JijoAi-f", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Landmine", Comment = "CORE FX", GameTime = true, Moment = "failed", Particles = "Explosion_Mine_Failed", Source = "ActionPos", Time = 300, group = "Explosion - Landmine VFX", id = "6751442050525005250", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Landmine", Comment = "CORE FX", Delay = 50, GameTime = true, Moment = "start", Particles = "Explosion_Mine", Scale = 140, Source = "ActionPos", Time = 360, group = "Explosion - Landmine VFX", id = "4467230696689808425", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Landmine", Comment = "additional explosion fx", Delay = 20, GameTime = true, Moment = "start", Offset = point(0, 0, 600), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 10, Source = "ActionPos", Time = 299, group = "Explosion - Landmine VFX", id = "2703356052336408761", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Landmine", Comment = "additional explosion fx", Delay = 20, GameTime = true, Moment = "start", Offset = point(0, 0, 600), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 40, Source = "ActionPos", Time = 299, group = "Explosion - Landmine VFX", id = "9061128990793965113", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Landmine", Comment = "additional explosion fx", Delay = 20, GameTime = true, Moment = "start", Offset = point(0, 0, 600), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 20, Source = "ActionPos", Time = 299, group = "Explosion - Landmine VFX", id = "7356033921457032758", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Landmine", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 600), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 30, Source = "ActionPos", Time = 299, group = "Explosion - Landmine VFX", id = "3239919463379013697", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "_40mmFlashbangGrenade", Comment = "CORE FX", GameTime = true, Moment = "start", Particles = "Explosion_Concussive", Source = "ActionPos", Time = 250, group = "Explosion - Ordnance - 40mm Flashbang VFX", id = "1826988493122225795", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "_40mmFragGrenade", Comment = "CORE FX", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "Explosion_40mmFrag", Scale = 120, Source = "ActionPos", group = "Explosion - Ordnance - 40mm Frag VFX", id = "6449473450916606685", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "_40mmFragGrenade", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Particles = "Explosion_InitialBang_Strong", Scale = 150, Source = "ActionPos", group = "Explosion - Ordnance - 40mm Frag VFX", id = "GP-wKnPH", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "_40mmFragGrenade", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 70, Source = "ActionPos", Time = 299, group = "Explosion - Ordnance - 40mm Frag VFX", id = "4384804400617920201", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "_40mmFragGrenade", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 60, Source = "ActionPos", Time = 299, group = "Explosion - Ordnance - 40mm Frag VFX", id = "801565293855056834", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "_40mmFragGrenade", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 50, Source = "ActionPos", Time = 299, group = "Explosion - Ordnance - 40mm Frag VFX", id = "4002479830442457106", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "_40mmFragGrenade", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 40, Source = "ActionPos", Time = 299, group = "Explosion - Ordnance - 40mm Frag VFX", id = "2513333587893079608", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MortarShell_HE", Comment = "environmental fx", Delay = 100, DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_DustBlast_Big", Source = "ActionPos", Target = "Surface:Dirt", group = "Explosion - Ordnance - Mortar VFX", id = "3199696807266456196", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MortarShell_HE", Comment = "environmental fx", Delay = 100, DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_DustBlast_Big", Source = "ActionPos", Target = "Surface:Dust", group = "Explosion - Ordnance - Mortar VFX", id = "1106294964664965762", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MortarShell_HE", Comment = "environmental fx", Delay = 100, DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_DustBlast_Big", Source = "ActionPos", Target = "Surface:Sand", group = "Explosion - Ordnance - Mortar VFX", id = "2485574155949344738", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MortarShell_HE", Comment = "CORE FX", Delay = 50, DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Explosion_Mortar", Scale = 160, Source = "ActionPos", Time = 250, group = "Explosion - Ordnance - Mortar VFX", id = "1509585816621203884", }) PlaceObj('ActionFXParticles', { Action = "ExplosionGas", Actor = "MortarShell_Gas", GameTime = true, Moment = "start", Particles = "Explosion_Mortar_Gas", Source = "ActionPos", group = "Explosion - Ordnance - Mortar VFX", id = "6925631523855416638", }) PlaceObj('ActionFXParticles', { Action = "ExplosionGas", Actor = "MortarShell_Gas", Comment = "CORE FX", Delay = 50, DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Explosion_Mortar_Gas", Source = "ActionPos", Time = 250, group = "Explosion - Ordnance - Mortar VFX", id = "2847984138659658779", }) PlaceObj('ActionFXParticles', { Action = "ExplosionGas", Actor = "MortarShell_Smoke", Comment = "CORE FX", Delay = 50, DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Explosion_Mortar_Smoke", Source = "ActionPos", Time = 250, group = "Explosion - Ordnance - Mortar VFX", id = "8479718095676740308", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "MortarShell_Gas", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", Comment = "additional explosion fx", GameTime = true, Moment = "start", Particles = "Explosion_Mortar_Trail_Gas", Scale = 160, group = "Explosion - Ordnance - Mortar VFX", id = "8928285262141777054", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "MortarShell_HE", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", Comment = "additional explosion fx", GameTime = true, Moment = "start", Particles = "Explosion_Mortar_Trail", Scale = 160, group = "Explosion - Ordnance - Mortar VFX", id = "2305146091524630976", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "MortarShell_Smoke", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", Comment = "additional explosion fx", GameTime = true, Moment = "start", Particles = "Explosion_Mortar_Trail_Smoke", Scale = 160, group = "Explosion - Ordnance - Mortar VFX", id = "3980771943866544182", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Warhead_Frag", Comment = "CORE FX", GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "Explosion_Frag", Scale = 150, Source = "ActionPos", group = "Explosion - Ordnance - RPG7 VFX", id = "4136174816025125103", }) PlaceObj('ActionFXParticles', { Action = "RocketFire", Actor = "Warhead_Frag", Attach = true, Delay = 360, DetailLevel = 60, GameTime = true, Moment = "start", OrientationAxis = -1, Particles = "Weapon_RPG7_Smoke_MidFlight", group = "Explosion - Ordnance - RPG7 VFX", id = "4203904800081191742", }) PlaceObj('ActionFXParticles', { Action = "RocketFire", Actor = "Warhead_Frag", Attach = true, DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(-300, 0, 0), Particles = "Weapon_RPG7_Smoke_Trail", group = "Explosion - Ordnance - RPG7 VFX", id = "1226650103443652246", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "RPG7", GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "ActionDir", OrientationAxis = -1, Particles = "Weapon_RPG7_Smoke_Back", Spot = "Exhaust", group = "Explosion - Ordnance - RPG7 VFX", id = "6512961546405139175", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "RPG7", GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "ActionDir", Particles = "Weapon_RPG7_Smoke_Front", Spot = "Muzzle", group = "Explosion - Ordnance - RPG7 VFX", id = "9064248031121936341", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Attach = true, Comment = "Pre-Explosion Burn Indication", GameTime = true, Moment = "burning-start", Offset = point(500, -1500, 2400), Particles = "Cistern_fire", group = "Explosion - Vehicle - Cistern VFX", id = "4789185141581234766", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Attach = true, Comment = "Pre-Explosion Burn Indication", GameTime = true, Moment = "burning-start", Offset = point(300, -1500, 2300), Particles = "FuelTank_Smoke", group = "Explosion - Vehicle - Cistern VFX", id = "8364243761882320160", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "explosion after burn", GameTime = true, Moment = "end", Offset = point(500, -1700, 2400), Particles = "FuelTank_Smoke", Time = 60000, group = "Explosion - Vehicle - Cistern VFX", id = "ch3rTv2e", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "explosion after burn", GameTime = true, Moment = "end", Offset = point(-200, -1200, 1600), Particles = "FuelTank_Smoke", Time = 60000, group = "Explosion - Vehicle - Cistern VFX", id = "bHYzRrA4", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "explosion after burn", GameTime = true, Moment = "end", Offset = point(900, -2600, 1000), Particles = "FuelTank_Smoke", Time = 60000, group = "Explosion - Vehicle - Cistern VFX", id = "c0ol3kF2", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "explosion after burn", GameTime = true, Moment = "end", Offset = point(1200, 600, 1000), Particles = "FuelTank_Smoke", Time = 60000, group = "Explosion - Vehicle - Cistern VFX", id = "hA0qA4yb", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(500, -1700, 2400), Particles = "Explosion_InitialBang", Scale = 150, group = "Explosion - Vehicle - Cistern VFX", id = "U65-z2QG", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(-200, -1200, 1600), Particles = "Explosion_InitialBang", Scale = 150, group = "Explosion - Vehicle - Cistern VFX", id = "mmg8Dlgv", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(900, -2600, 1000), Particles = "Explosion_InitialBang", Scale = 150, group = "Explosion - Vehicle - Cistern VFX", id = "15eEeaBl", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(1200, 600, 2000), Particles = "Explosion_InitialBang", Scale = 150, group = "Explosion - Vehicle - Cistern VFX", id = "tlCWDtpF", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "Side Explosions", GameTime = true, Moment = "start", Offset = point(500, -1700, 2400), Particles = "Explosion_FuelTank", Scale = 150, group = "Explosion - Vehicle - Cistern VFX", id = "JjPW72X2", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "Side Explosions", GameTime = true, Moment = "start", Offset = point(-200, -1200, 1600), Particles = "Explosion_FuelTank", Scale = 140, group = "Explosion - Vehicle - Cistern VFX", id = "XOp9NKcN", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "Side Explosions", GameTime = true, Moment = "start", Offset = point(900, -2600, 1000), Particles = "Explosion_FuelTank", Scale = 120, group = "Explosion - Vehicle - Cistern VFX", id = "Evz9O8LU", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "Side Explosions", GameTime = true, Moment = "start", Offset = point(1200, 600, 2000), Particles = "Explosion_FuelTank", group = "Explosion - Vehicle - Cistern VFX", id = "IARzx9qN", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 50, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Cistern VFX", id = "5650918964036237476", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 30, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Cistern VFX", id = "6106197856961199876", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 60, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Cistern VFX", id = "2554619527024272794", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 40, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Cistern VFX", id = "9029355407736315593", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "vehicle debris", Delay = 100, GameTime = true, Moment = "start", Offset = point(500, -1500, 1500), OffsetDir = "SpotX", Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", group = "Explosion - Vehicle - Cistern VFX", id = "8115699069366002826", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "vehicle debris", Delay = 100, GameTime = true, Moment = "start", Offset = point(500, 500, 1500), OffsetDir = "SpotX", Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", group = "Explosion - Vehicle - Cistern VFX", id = "3774750151913646951", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Attach = true, Comment = "Pre-Explosion Burn Indication", GameTime = true, Moment = "burning-start", Offset = point(-700, -800, 1700), Particles = "FuelTank_Smoke", group = "Explosion - Vehicle - FuelTank VFX", id = "8262261055679505271", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Attach = true, Comment = "Pre-Explosion Burn Indication", GameTime = true, Moment = "burning-start", Offset = point(-700, -800, 1700), Particles = "FuelTank_fire", group = "Explosion - Vehicle - FuelTank VFX", id = "1384947507646227145", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "explosion after burn", GameTime = true, Moment = "end", Offset = point(-700, -800, 1700), Particles = "FuelTank_Smoke", group = "Explosion - Vehicle - FuelTank VFX", id = "VNF3vhjV", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "explosion after burn", GameTime = true, Moment = "end", Offset = point(300, -1200, 1200), Particles = "FuelTank_Smoke", group = "Explosion - Vehicle - FuelTank VFX", id = "oF9Em-Wa", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "explosion after burn", GameTime = true, Moment = "end", Offset = point(3000, -500, 1400), Particles = "FuelTank_Smoke", group = "Explosion - Vehicle - FuelTank VFX", id = "OMf11Z0S", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "explosion after burn", GameTime = true, Moment = "end", Offset = point(-1100, -400, 1300), Particles = "FuelTank_Smoke", group = "Explosion - Vehicle - FuelTank VFX", id = "zPWMHrol", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(-700, -800, 1200), Particles = "Explosion_InitialBang", Scale = 150, group = "Explosion - Vehicle - FuelTank VFX", id = "QCgApNet", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(300, -1200, 700), Particles = "Explosion_InitialBang", Scale = 150, group = "Explosion - Vehicle - FuelTank VFX", id = "eNY3svBy", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(3000, -500, 900), Particles = "Explosion_InitialBang", Scale = 150, group = "Explosion - Vehicle - FuelTank VFX", id = "nLQYxHSV", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(-1100, -400, 800), Particles = "Explosion_InitialBang", Scale = 150, group = "Explosion - Vehicle - FuelTank VFX", id = "l7gGIM7G", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "Side Explosions", GameTime = true, Moment = "start", Offset = point(-700, -800, 1700), Particles = "Explosion_FuelTank", group = "Explosion - Vehicle - FuelTank VFX", id = "YGjGVEdQ", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "Side Explosions", GameTime = true, Moment = "start", Offset = point(300, -1200, 1200), Particles = "Explosion_FuelTank", Scale = 120, group = "Explosion - Vehicle - FuelTank VFX", id = "zQOAOS9Q", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "Side Explosions", GameTime = true, Moment = "start", Offset = point(3000, -500, 1400), Particles = "Explosion_FuelTank", Scale = 140, group = "Explosion - Vehicle - FuelTank VFX", id = "eZ_uB7Yd", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "Side Explosions", GameTime = true, Moment = "start", Offset = point(-1100, -400, 1300), Particles = "Explosion_FuelTank", Scale = 150, group = "Explosion - Vehicle - FuelTank VFX", id = "OgqaCJOL", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 40, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - FuelTank VFX", id = "6667508919725934842", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 60, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - FuelTank VFX", id = "5400283194201954620", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 30, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - FuelTank VFX", id = "6277077582974790327", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 50, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - FuelTank VFX", id = "6623286931425718884", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "vehicle debris", Delay = 100, GameTime = true, Moment = "start", Offset = point(-1000, 500, 1500), OffsetDir = "SpotX", Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", group = "Explosion - Vehicle - FuelTank VFX", id = "4056629906185074474", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "vehicle debris", Delay = 100, GameTime = true, Moment = "start", Offset = point(2000, 500, 1500), OffsetDir = "SpotX", Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", group = "Explosion - Vehicle - FuelTank VFX", id = "6320814138082660616", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Attach = true, Comment = "Pre-Explosion Burn Indication", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Explosion", 'EndMoment', "start", }), }, GameTime = true, Moment = "burning-start", Offset = point(0, 1500, 0), Particles = "Car_Smoke", group = "Explosion - Vehicle - LuxuryCar VFX", id = "8729964037298559312", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Attach = true, Comment = "Pre-Explosion Burn Indication", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Explosion", 'EndMoment', "start", }), }, GameTime = true, Moment = "burning-start", Offset = point(0, 1500, 0), Particles = "Car_fire", group = "Explosion - Vehicle - LuxuryCar VFX", id = "8386978911028180074", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "explosion after burn", GameTime = true, Moment = "end", Offset = point(0, 1700, 0), Orientation = "SourceAxisX", Particles = "Car_Fire_1x1", Time = 60000, group = "Explosion - Vehicle - LuxuryCar VFX", id = "2208520262541909861", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "AUXILARY FX", GameTime = true, Moment = "start", Orientation = "SourceAxisX", OrientationAxis = 2, Particles = "Explosion_Car_auxilary", Scale = 200, group = "Explosion - Vehicle - LuxuryCar VFX", id = "3756349158588670532", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "AUXILARY FX", GameTime = true, Moment = "start", Orientation = "SourceAxisX", OrientationAxis = -2, Particles = "Explosion_Car_auxilary", Scale = 200, group = "Explosion - Vehicle - LuxuryCar VFX", id = "7029992834458797915", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "CORE FX", GameTime = true, Moment = "start", Offset = point(0, -200, -500), Orientation = "SourceAxisX", Particles = "Explosion_Car_Fireball", Scale = 150, group = "Explosion - Vehicle - LuxuryCar VFX", id = "999723326437681751", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "CORE FX", GameTime = true, Moment = "start", Offset = point(0, 1500, 0), Orientation = "SourceAxisX", Particles = "Explosion_Car_Fireball", group = "Explosion - Vehicle - LuxuryCar VFX", id = "2431221467073248564", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(0, 0, 500), Particles = "Explosion_Car_InitialBang", Scale = 120, Source = "ActionPos", group = "Explosion - Vehicle - LuxuryCar VFX", id = "7758309124728911406", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 50, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - LuxuryCar VFX", id = "8398741860596747945", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 40, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - LuxuryCar VFX", id = "3351951005183466002", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 60, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - LuxuryCar VFX", id = "8917922262105811824", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 30, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - LuxuryCar VFX", id = "1539684994726939236", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "vehicle debris", Delay = 200, GameTime = true, Moment = "start", Offset = point(0, -1500, 500), Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", group = "Explosion - Vehicle - LuxuryCar VFX", id = "280193586177594872", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "vehicle debris", Delay = 200, GameTime = true, Moment = "start", Offset = point(0, 1500, 500), Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", group = "Explosion - Vehicle - LuxuryCar VFX", id = "7628257533190291689", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "Еnvironment", Delay = 100, GameTime = true, Moment = "start", Offset = point(-1000, 0, 100), Orientation = "Random2D", Particles = "Explosion_Lingering_Flames", group = "Explosion - Vehicle - LuxuryCar VFX", id = "7135381883655488409", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "Еnvironment", Delay = 100, GameTime = true, Moment = "start", Offset = point(1000, 0, 100), Orientation = "Random2D", Particles = "Explosion_Lingering_Flames", group = "Explosion - Vehicle - LuxuryCar VFX", id = "8184604900855599101", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MilitaryCamp_LightTower", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "start", Comment = "Pre-Explosion Burn Indication", GameTime = true, Moment = "burning-start", OffsetDir = "SourceAxisY", Particles = "Car_Smoke", group = "Explosion - Vehicle - Military LightTower VFX", id = "8570102948229034723", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MilitaryCamp_LightTower", Attach = true, Comment = "Pre-Explosion Burn Indication", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Explosion", 'EndMoment', "start", }), }, GameTime = true, Moment = "burning-start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MilitaryTower_fire", group = "Explosion - Vehicle - Military LightTower VFX", id = "6369405726389844550", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MilitaryCamp_LightTower", Comment = "explosion after burn", GameTime = true, Moment = "end", Offset = point(500, 0, 500), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", Particles = "Car_Fire_1x1", Time = 60000, group = "Explosion - Vehicle - Military LightTower VFX", id = "Lq_uxtMj", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MilitaryCamp_LightTower", Comment = "CORE FX", Delay = 50, GameTime = true, Moment = "start", Offset = point(500, 0, 0), OffsetDir = "SourceAxisY", Particles = "Explosion_Frag", Scale = 140, group = "Explosion - Vehicle - Military LightTower VFX", id = "1741704950959735105", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MilitaryCamp_LightTower", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(500, 0, 200), Particles = "Explosion_Car_InitialBang", Scale = 120, group = "Explosion - Vehicle - Military LightTower VFX", id = "9cnt_2or", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MilitaryCamp_LightTower", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 40, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Military LightTower VFX", id = "143708965811437309", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MilitaryCamp_LightTower", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 60, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Military LightTower VFX", id = "7214851758750597579", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MilitaryCamp_LightTower", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 50, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Military LightTower VFX", id = "7763430436664544155", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MilitaryCamp_LightTower", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 30, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Military LightTower VFX", id = "2029509491172179512", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MilitaryCamp_LightTower", Comment = "vehicle debris", Delay = 100, GameTime = true, Moment = "start", Offset = point(0, 1000, 1000), OffsetDir = "SpotX", Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", group = "Explosion - Vehicle - Military LightTower VFX", id = "2773320420089389578", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "MilitaryCamp_LightTower", Comment = "vehicle debris", Delay = 100, GameTime = true, Moment = "start", Offset = point(0, -1000, 1000), OffsetDir = "SpotX", Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", group = "Explosion - Vehicle - Military LightTower VFX", id = "2068559538814871446", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "start", Comment = "Pre-Explosion Burn Indication", GameTime = true, Moment = "burning-start", Offset = point(0, -1200, 0), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", Particles = "Car_Smoke", Scale = 120, group = "Explosion - Vehicle - Minivan VFX", id = "2832448391683456260", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Attach = true, Comment = "Pre-Explosion Burn Indication", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Explosion", 'EndMoment', "start", }), }, GameTime = true, Moment = "burning-start", Offset = point(2000, 0, 250), OffsetDir = "SourceAxisY", Orientation = "SpotX", OrientationAxis = 2, Particles = "Minivan_fire", group = "Explosion - Vehicle - Minivan VFX", id = "3743475283830780637", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "explosion after burn", GameTime = true, Moment = "end", Offset = point(0, -1200, 0), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", Particles = "Car_Fire_1x1", Time = 60000, group = "Explosion - Vehicle - Minivan VFX", id = "4194909103446900909", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "AUXILARY FX", GameTime = true, Moment = "start", Offset = point(0, 200, 0), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", OrientationAxis = -2, Particles = "Explosion_Car_auxilary", Scale = 200, group = "Explosion - Vehicle - Minivan VFX", id = "5356454413607640853", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "AUXILARY FX", GameTime = true, Moment = "start", Offset = point(0, 200, 0), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", OrientationAxis = 2, Particles = "Explosion_Car_auxilary", Scale = 200, group = "Explosion - Vehicle - Minivan VFX", id = "182536551976315446", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "CORE FX", GameTime = true, Moment = "start", Offset = point(0, 400, -500), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", Particles = "Explosion_Car_Fireball", Scale = 150, group = "Explosion - Vehicle - Minivan VFX", id = "5520478037364411110", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "CORE FX", GameTime = true, Moment = "start", Offset = point(0, -1000, 0), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", Particles = "Explosion_Car_Fireball", group = "Explosion - Vehicle - Minivan VFX", id = "1019243775824602336", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(0, 0, 500), OffsetDir = "SourceAxisY", Particles = "Explosion_Car_InitialBang", Scale = 120, Source = "ActionPos", group = "Explosion - Vehicle - Minivan VFX", id = "2777334756244827628", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 40, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Minivan VFX", id = "6013246000792799510", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 60, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Minivan VFX", id = "6168302907629194796", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 30, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Minivan VFX", id = "2100494073075726053", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 50, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Minivan VFX", id = "3128556168241258209", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "vehicle debris", Delay = 100, GameTime = true, Moment = "start", Offset = point(0, -1500, 1000), OffsetDir = "SpotX", Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", group = "Explosion - Vehicle - Minivan VFX", id = "846531510150991362", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "vehicle debris", Delay = 100, GameTime = true, Moment = "start", Offset = point(0, 1500, 1000), OffsetDir = "SpotX", Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", group = "Explosion - Vehicle - Minivan VFX", id = "685915120513663648", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "Еnvironment", Delay = 100, GameTime = true, Moment = "start", Offset = point(1000, 0, 100), Orientation = "Random2D", Particles = "Explosion_Lingering_Flames", group = "Explosion - Vehicle - Minivan VFX", id = "7477114236732458429", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "Еnvironment", Delay = 100, GameTime = true, Moment = "start", Offset = point(-1000, 0, 100), Orientation = "Random2D", Particles = "Explosion_Lingering_Flames", group = "Explosion - Vehicle - Minivan VFX", id = "8080197353079759774", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Moped_01", Attach = true, Comment = "Pre-Explosion Burn Indication", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Explosion", 'EndMoment', "start", }), }, GameTime = true, Moment = "burning-start", Particles = "Car_Smoke", Scale = 60, group = "Explosion - Vehicle - Moped VFX", id = "6884074403816521782", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Moped_01", Attach = true, Comment = "Pre-Explosion Burn Indication", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Explosion", 'EndMoment', "start", }), }, GameTime = true, Moment = "burning-start", Particles = "Moped_fire", group = "Explosion - Vehicle - Moped VFX", id = "2233854953817101192", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Moped_01", Comment = "CORE FX", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, -200), Particles = "Explosion_Moped", Scale = 120, Source = "ActionPos", group = "Explosion - Vehicle - Moped VFX", id = "6801973824734513136", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Moped_01", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "Explosion_Car_InitialBang", Scale = 80, Source = "ActionPos", group = "Explosion - Vehicle - Moped VFX", id = "pE0hvZB4", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Moped_01", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "Destr_DebrisChunks_ExplosiveBarrel", Source = "ActionPos", group = "Explosion - Vehicle - Moped VFX", id = "6763395262515687049", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Moped_01", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 40, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Moped VFX", id = "3682254038009367842", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Moped_01", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 50, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Moped VFX", id = "4984107219099523525", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Moped_01", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 60, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Moped VFX", id = "2212369024220332872", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Moped_01", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 30, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Moped VFX", id = "3523413835818346858", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_Moped_01", Comment = "vehicle debris", Delay = 100, GameTime = true, Moment = "start", Offset = point(0, 0, 500), Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", Source = "ActionPos", group = "Explosion - Vehicle - Moped VFX", id = "3116167338943674351", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "start", Comment = "Pre-Explosion Burn Indication", GameTime = true, Moment = "burning-start", Offset = point(0, -2000, 0), OffsetDir = "SourceAxisY", Particles = "Car_Smoke", Scale = 150, group = "Explosion - Vehicle - Pickup Truck VFX", id = "4913113246596223617", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Attach = true, Comment = "Pre-Explosion Burn Indication", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Explosion", 'EndMoment', "start", }), }, GameTime = true, Moment = "burning-start", Offset = point(2000, 0, 500), OffsetDir = "SourceAxisY", Orientation = "SpotX", OrientationAxis = 2, Particles = "PickupTruck_fire", group = "Explosion - Vehicle - Pickup Truck VFX", id = "73516454149180310", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "explosion after burn", GameTime = true, Moment = "end", Offset = point(0, -2000, 0), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", Particles = "Car_Fire_1x1", Time = 60000, group = "Explosion - Vehicle - Pickup Truck VFX", id = "8047111363841298218", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "AUXILARY FX", GameTime = true, Moment = "start", OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", OrientationAxis = 2, Particles = "Explosion_Car_auxilary", Scale = 200, group = "Explosion - Vehicle - Pickup Truck VFX", id = "1750262910590036100", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "AUXILARY FX", GameTime = true, Moment = "start", OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", OrientationAxis = -2, Particles = "Explosion_Car_auxilary", Scale = 200, group = "Explosion - Vehicle - Pickup Truck VFX", id = "5206639680342224641", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "CORE FX", GameTime = true, Moment = "start", Offset = point(0, -2000, 0), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", Particles = "Explosion_Car_Fireball", group = "Explosion - Vehicle - Pickup Truck VFX", id = "3546506691889053485", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "CORE FX", GameTime = true, Moment = "start", Offset = point(0, 200, -500), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", Particles = "Explosion_Car_Fireball", Scale = 150, group = "Explosion - Vehicle - Pickup Truck VFX", id = "9199295257937824372", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(0, 0, 500), OffsetDir = "SourceAxisY", Particles = "Explosion_Car_InitialBang", Scale = 120, Source = "ActionPos", group = "Explosion - Vehicle - Pickup Truck VFX", id = "885356752163401042", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 40, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Pickup Truck VFX", id = "833634119585256522", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 50, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Pickup Truck VFX", id = "7923329470103699803", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 30, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Pickup Truck VFX", id = "8647059112767347037", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 60, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Pickup Truck VFX", id = "643948107961585332", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "vehicle debris", Delay = 100, GameTime = true, Moment = "start", Offset = point(1500, 0, 1500), OffsetDir = "SpotX", Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", group = "Explosion - Vehicle - Pickup Truck VFX", id = "4250354791404369974", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "vehicle debris", Delay = 100, GameTime = true, Moment = "start", Offset = point(-1500, 0, 1500), OffsetDir = "SpotX", Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", group = "Explosion - Vehicle - Pickup Truck VFX", id = "5983445280248458339", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "Еnvironment", Delay = 100, GameTime = true, Moment = "start", Offset = point(-1000, 0, 100), Orientation = "Random2D", Particles = "Explosion_Lingering_Flames", group = "Explosion - Vehicle - Pickup Truck VFX", id = "2546108740381522061", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "Еnvironment", Delay = 100, GameTime = true, Moment = "start", Offset = point(1000, 0, 100), Orientation = "Random2D", Particles = "Explosion_Lingering_Flames", group = "Explosion - Vehicle - Pickup Truck VFX", id = "8758982468833053220", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "PowerGenerator_Civilian", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "start", Comment = "Pre-Explosion Burn Indication", GameTime = true, Moment = "burning-start", Particles = "Car_Smoke", Scale = 80, group = "Explosion - Vehicle - PowerGenerator VFX", id = "6653353423424928597", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "PowerGenerator_Civilian", Attach = true, Comment = "Pre-Explosion Burn Indication", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Explosion", 'EndMoment', "start", }), }, GameTime = true, Moment = "burning-start", Orientation = "SpotX", OrientationAxis = -2, Particles = "Generator_fire", group = "Explosion - Vehicle - PowerGenerator VFX", id = "2061388832479679532", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "PowerGenerator_Civilian", Comment = "explosion after burn", GameTime = true, Moment = "end", OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", Particles = "Car_Fire_1x1", Time = 60000, group = "Explosion - Vehicle - PowerGenerator VFX", id = "WWhLi2YQ", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "PowerGenerator_Civilian", Comment = "CORE FX", Delay = 50, GameTime = true, Moment = "start", Particles = "Explosion_Frag", Source = "ActionPos", group = "Explosion - Vehicle - PowerGenerator VFX", id = "4796309115000750297", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "PowerGenerator_Civilian", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "Explosion_Car_InitialBang", Source = "ActionPos", group = "Explosion - Vehicle - PowerGenerator VFX", id = "CeBIAIKy", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "PowerGenerator_Civilian", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 40, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - PowerGenerator VFX", id = "7265583248889440678", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "PowerGenerator_Civilian", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 30, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - PowerGenerator VFX", id = "4537763683205959849", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "PowerGenerator_Civilian", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 60, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - PowerGenerator VFX", id = "4306585245169104480", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "PowerGenerator_Civilian", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 50, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - PowerGenerator VFX", id = "3042557194811758228", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "PowerGenerator_Civilian", Comment = "vehicle debris", Delay = 100, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", Source = "ActionPos", group = "Explosion - Vehicle - PowerGenerator VFX", id = "7190460205665428738", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "start", Comment = "Pre-Explosion Burn Indication", GameTime = true, Moment = "burning-start", Offset = point(1500, 0, 0), Particles = "Car_Smoke", Scale = 120, group = "Explosion - Vehicle - Uaz VFX", id = "7353992832661660181", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Attach = true, Comment = "Pre-Explosion Burn Indication", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Explosion", 'EndMoment', "start", }), }, GameTime = true, Moment = "burning-start", Offset = point(1200, 0, 200), Orientation = "SpotX", OrientationAxis = 2, Particles = "Car_fire", group = "Explosion - Vehicle - Uaz VFX", id = "6642525797576794726", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "explosion after burn", GameTime = true, Moment = "end", Offset = point(0, -1500, 0), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", Particles = "Car_Fire_1x1", Time = 60000, group = "Explosion - Vehicle - Uaz VFX", id = "371438302825714935", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "AUXILARY FX", GameTime = true, Moment = "start", Offset = point(0, 0, -500), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", OrientationAxis = 2, Particles = "Explosion_Car_auxilary", Scale = 150, group = "Explosion - Vehicle - Uaz VFX", id = "1569162132015263250", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "AUXILARY FX", GameTime = true, Moment = "start", Offset = point(0, 0, -500), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", OrientationAxis = -2, Particles = "Explosion_Car_auxilary", Scale = 150, group = "Explosion - Vehicle - Uaz VFX", id = "1753721586240358949", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "CORE FX", GameTime = true, Moment = "start", Offset = point(0, -1500, 0), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", Particles = "Explosion_Car_Fireball", Scale = 120, group = "Explosion - Vehicle - Uaz VFX", id = "3868800912755076210", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "CORE FX", GameTime = true, Moment = "start", Offset = point(0, 200, -500), OffsetDir = "SourceAxisY", Orientation = "SourceAxisY", Particles = "Explosion_Car_Fireball", Scale = 150, group = "Explosion - Vehicle - Uaz VFX", id = "692517139570781749", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "Explosion Initial FX", GameTime = true, Moment = "start", Offset = point(0, 0, 500), OffsetDir = "SourceAxisY", Particles = "Explosion_Car_InitialBang", Scale = 120, Source = "ActionPos", group = "Explosion - Vehicle - Uaz VFX", id = "1970104930743679987", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), OffsetDir = "SourceAxisY", Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 40, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Uaz VFX", id = "2775229222058935884", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), OffsetDir = "SourceAxisY", Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 50, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Uaz VFX", id = "7787942201439429147", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), OffsetDir = "SourceAxisY", Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 60, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Uaz VFX", id = "129809716001890112", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "additional explosion fx", Delay = 50, GameTime = true, Moment = "start", Offset = point(0, 0, 1000), OffsetDir = "SourceAxisY", Orientation = "Random2D", Particles = "Explosion_Fire_splinter", Scale = 30, Source = "ActionPos", Time = 299, group = "Explosion - Vehicle - Uaz VFX", id = "2465755274815564571", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "vehicle debris", Delay = 100, GameTime = true, Moment = "start", Offset = point(1500, 0, 1000), OffsetDir = "SourceAxisY", Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", group = "Explosion - Vehicle - Uaz VFX", id = "456943854085333052", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "vehicle debris", Delay = 100, GameTime = true, Moment = "start", Offset = point(-1500, 0, 1000), OffsetDir = "SourceAxisY", Orientation = "Random2D", Particles = "Destr_DebrisChunks_Vehicle", group = "Explosion - Vehicle - Uaz VFX", id = "7026592680941201936", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "Еnvironment", Delay = 100, GameTime = true, Moment = "start", Offset = point(-1000, 0, 100), OffsetDir = "SourceAxisY", Orientation = "Random2D", Particles = "Explosion_Lingering_Flames", group = "Explosion - Vehicle - Uaz VFX", id = "6870425664919822235", }) PlaceObj('ActionFXParticles', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "Еnvironment", Delay = 100, GameTime = true, Moment = "start", Offset = point(1000, 0, 100), OffsetDir = "SourceAxisY", Orientation = "Random2D", Particles = "Explosion_Lingering_Flames", group = "Explosion - Vehicle - Uaz VFX", id = "7826659034648000186", }) PlaceObj('ActionFXParticles', { Action = "RunStop", Actor = "Unit", Attach = true, DetailLevel = 60, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "RunStop", 'EndMoment', "end", }), }, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "hit", Particles = "SlideDirt", Target = "Surface:Dirt", group = "FXParticles Steps: Dirt", id = "627412569624657692", }) PlaceObj('ActionFXParticles', { Action = "StepRun", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepDirt_Run", Source = "ActionPos", Target = "Surface:Dirt", group = "FXParticles Steps: Dirt", id = "4682775495343710061", }) PlaceObj('ActionFXParticles', { Action = "StepRun", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepDirt_Run", Source = "ActionPos", Target = "Surface:Dirt", group = "FXParticles Steps: Dirt", id = "3007973790638168324", }) PlaceObj('ActionFXParticles', { Action = "StepRunCrouch", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepDirt_Run", Source = "ActionPos", Target = "Surface:Dirt", group = "FXParticles Steps: Dirt", id = "4537971229729842198", }) PlaceObj('ActionFXParticles', { Action = "StepRunCrouch", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepDirt_Run", Source = "ActionPos", Target = "Surface:Dirt", group = "FXParticles Steps: Dirt", id = "4235867284043980102", }) PlaceObj('ActionFXParticles', { Action = "StepRunProne", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootLeft", Offset = point(600, 0, 0), OffsetDir = "FaceActor2D", Orientation = "FaceActor2D", Particles = "StepDirt_Prone", Source = "ActionPos", Target = "Surface:Dirt", group = "FXParticles Steps: Dirt", id = "5539141352536619146", }) PlaceObj('ActionFXParticles', { Action = "StepRunProne", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootRight", Offset = point(600, 0, 0), OffsetDir = "FaceActor2D", Orientation = "FaceActor2D", Particles = "StepDirt_Prone", Source = "ActionPos", Target = "Surface:Dirt", group = "FXParticles Steps: Dirt", id = "6182863154897039569", }) PlaceObj('ActionFXParticles', { Action = "StepWalk", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepDirt_Walk", Source = "ActionPos", Target = "Surface:Dirt", group = "FXParticles Steps: Dirt", id = "947992937772010164", }) PlaceObj('ActionFXParticles', { Action = "StepWalk", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepDirt_Walk", Source = "ActionPos", Target = "Surface:Dirt", group = "FXParticles Steps: Dirt", id = "8855161521301740448", }) PlaceObj('ActionFXParticles', { Action = "StepRun", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootLeft", Orientation = "ActionDir", Particles = "StepGrass_Green", Source = "ActionPos", Target = "Surface:Grass", group = "FXParticles Steps: Grass", id = "5895262476768056535", }) PlaceObj('ActionFXParticles', { Action = "StepRun", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootRight", Orientation = "ActionDir", Particles = "StepGrass_Green", Source = "ActionPos", Target = "Surface:Grass", group = "FXParticles Steps: Grass", id = "5629450365878473424", }) PlaceObj('ActionFXParticles', { Action = "StepRunCrouch", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootLeft", Orientation = "ActionDir", Particles = "StepGrass_Green", Source = "ActionPos", Target = "Surface:Grass", group = "FXParticles Steps: Grass", id = "2018585670090701459", }) PlaceObj('ActionFXParticles', { Action = "StepRunCrouch", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootRight", Orientation = "ActionDir", Particles = "StepGrass_Green", Source = "ActionPos", Target = "Surface:Grass", group = "FXParticles Steps: Grass", id = "1131942191511682022", }) PlaceObj('ActionFXParticles', { Action = "StepRunProne", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootLeft", Orientation = "ActionDir", Particles = "StepGrass_Green", Source = "ActionPos", Target = "Surface:Grass", group = "FXParticles Steps: Grass", id = "2113947620566672876", }) PlaceObj('ActionFXParticles', { Action = "StepRunProne", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootRight", Orientation = "ActionDir", Particles = "StepGrass_Green", Source = "ActionPos", Target = "Surface:Grass", group = "FXParticles Steps: Grass", id = "846986532788785948", }) PlaceObj('ActionFXParticles', { Action = "StepWalk", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootLeft", Orientation = "ActionDir", Particles = "StepGrass_Green", Source = "ActionPos", Target = "Surface:Grass", group = "FXParticles Steps: Grass", id = "5016884235581155119", }) PlaceObj('ActionFXParticles', { Action = "StepWalk", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootRight", Orientation = "ActionDir", Particles = "StepGrass_Green", Source = "ActionPos", Target = "Surface:Grass", group = "FXParticles Steps: Grass", id = "5475528327759570928", }) PlaceObj('ActionFXParticles', { Action = "RunStop", Actor = "Unit", Attach = true, DetailLevel = 60, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "RunStop", 'EndMoment', "end", }), }, GameTime = true, Moment = "hit", Particles = "SlideMud", Target = "Surface:Mud", group = "FXParticles Steps: Mud", id = "2975596078212731258", }) PlaceObj('ActionFXParticles', { Action = "Step", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepMud", Source = "ActionPos", Target = "Surface:Mud", group = "FXParticles Steps: Mud", id = "5697881718643233373", }) PlaceObj('ActionFXParticles', { Action = "Step", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepMud", Source = "ActionPos", Target = "Surface:Mud", group = "FXParticles Steps: Mud", id = "6024825116479005558", }) PlaceObj('ActionFXParticles', { Action = "StepRun", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepMud", Source = "ActionPos", Target = "Surface:Mud", group = "FXParticles Steps: Mud", id = "4916834792978661993", }) PlaceObj('ActionFXParticles', { Action = "StepRun", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepMud", Source = "ActionPos", Target = "Surface:Mud", group = "FXParticles Steps: Mud", id = "5263430463271077892", }) PlaceObj('ActionFXParticles', { Action = "StepRunCrouch", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepMud", Source = "ActionPos", Target = "Surface:Mud", group = "FXParticles Steps: Mud", id = "7658909478610645786", }) PlaceObj('ActionFXParticles', { Action = "StepRunCrouch", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepMud", Source = "ActionPos", Target = "Surface:Mud", group = "FXParticles Steps: Mud", id = "2347747084938810671", }) PlaceObj('ActionFXParticles', { Action = "StepRunProne", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepMud", Source = "ActionPos", Target = "Surface:Mud", group = "FXParticles Steps: Mud", id = "8280569474623918667", }) PlaceObj('ActionFXParticles', { Action = "StepRunProne", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepMud", Source = "ActionPos", Target = "Surface:Mud", group = "FXParticles Steps: Mud", id = "6622308856786067868", }) PlaceObj('ActionFXParticles', { Action = "StepWalk", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepMud", Source = "ActionPos", Target = "Surface:Mud", group = "FXParticles Steps: Mud", id = "6335052900684821988", }) PlaceObj('ActionFXParticles', { Action = "StepWalk", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepMud", Source = "ActionPos", Target = "Surface:Mud", group = "FXParticles Steps: Mud", id = "7241910967686519184", }) PlaceObj('ActionFXParticles', { Action = "RunStop", Actor = "Unit", Attach = true, DetailLevel = 60, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "RunStop", 'EndMoment', "end", }), }, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "hit", Particles = "SlideDust", Target = "Surface:Sand", group = "FXParticles Steps: Sand", id = "7512090537379823513", }) PlaceObj('ActionFXParticles', { Action = "Step", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepDust_Walk", Source = "ActionPos", Target = "Surface:Sand", group = "FXParticles Steps: Sand", id = "7655049008323044270", }) PlaceObj('ActionFXParticles', { Action = "Step", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepDust_Walk", Source = "ActionPos", Target = "Surface:Sand", group = "FXParticles Steps: Sand", id = "4566976952873937134", }) PlaceObj('ActionFXParticles', { Action = "StepRun", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepDust_Run", Source = "ActionPos", Target = "Surface:Sand", group = "FXParticles Steps: Sand", id = "8184596273707933806", }) PlaceObj('ActionFXParticles', { Action = "StepRun", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepDust_Run", Source = "ActionPos", Target = "Surface:Sand", group = "FXParticles Steps: Sand", id = "1352045376920737069", }) PlaceObj('ActionFXParticles', { Action = "StepRunCrouch", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepDust_Run", Source = "ActionPos", Target = "Surface:Sand", group = "FXParticles Steps: Sand", id = "7604622055781449341", }) PlaceObj('ActionFXParticles', { Action = "StepRunCrouch", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepDust_Run", Source = "ActionPos", Target = "Surface:Sand", group = "FXParticles Steps: Sand", id = "7805075825498224627", }) PlaceObj('ActionFXParticles', { Action = "StepRunProne", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootLeft", Offset = point(600, 0, 0), OffsetDir = "FaceActor2D", Orientation = "FaceActor2D", Particles = "StepDust_Prone", Source = "ActionPos", Target = "Surface:Sand", group = "FXParticles Steps: Sand", id = "7906995452338181380", }) PlaceObj('ActionFXParticles', { Action = "StepRunProne", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootRight", Offset = point(600, 0, 0), OffsetDir = "FaceActor2D", Orientation = "FaceActor2D", Particles = "StepDust_Prone", Source = "ActionPos", Target = "Surface:Sand", group = "FXParticles Steps: Sand", id = "4455720143498149255", }) PlaceObj('ActionFXParticles', { Action = "StepWalk", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepDust_Walk", Source = "ActionPos", Target = "Surface:Sand", group = "FXParticles Steps: Sand", id = "2916650976840711647", }) PlaceObj('ActionFXParticles', { Action = "StepWalk", Actor = "Unit", DetailLevel = 60, GameStatesFilter = set({ RainHeavy = false, RainLight = false, }), GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepDust_Walk", Source = "ActionPos", Target = "Surface:Sand", group = "FXParticles Steps: Sand", id = "6759354830291971337", }) PlaceObj('ActionFXParticles', { Action = "StepRun", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepWater", Source = "ActionPos", Target = "Surface:ShallowWater", group = "FXParticles Steps: Water", id = "1953554095801893222", }) PlaceObj('ActionFXParticles', { Action = "StepRun", Actor = "Unit", DetailLevel = 60, FxId = "Rain", GameStatesFilter = set( "RainHeavy", "RainLight" ), GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepWater", Source = "ActionPos", group = "FXParticles Steps: Water", id = "6512616396937497795", }) PlaceObj('ActionFXParticles', { Action = "StepRun", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepWater", Source = "ActionPos", Target = "Surface:ShallowWater", group = "FXParticles Steps: Water", id = "4139831756909731133", }) PlaceObj('ActionFXParticles', { Action = "StepRun", Actor = "Unit", DetailLevel = 60, FxId = "Rain", GameStatesFilter = set( "RainHeavy", "RainLight" ), GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepWater", Source = "ActionPos", group = "FXParticles Steps: Water", id = "1639235571970514990", }) PlaceObj('ActionFXParticles', { Action = "StepRunCrouch", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepWater", Source = "ActionPos", Target = "Surface:ShallowWater", group = "FXParticles Steps: Water", id = "5935518378120299857", }) PlaceObj('ActionFXParticles', { Action = "StepRunCrouch", Actor = "Unit", DetailLevel = 60, FxId = "Rain", GameStatesFilter = set( "RainHeavy", "RainLight" ), GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepWater", Source = "ActionPos", group = "FXParticles Steps: Water", id = "3356310932425790039", }) PlaceObj('ActionFXParticles', { Action = "StepRunCrouch", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepWater", Source = "ActionPos", Target = "Surface:ShallowWater", group = "FXParticles Steps: Water", id = "2260788399732457641", }) PlaceObj('ActionFXParticles', { Action = "StepRunCrouch", Actor = "Unit", DetailLevel = 60, FxId = "Rain", GameStatesFilter = set( "RainHeavy", "RainLight" ), GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepWater", Source = "ActionPos", group = "FXParticles Steps: Water", id = "3313776815370645478", }) PlaceObj('ActionFXParticles', { Action = "StepRunProne", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootLeft", Orientation = "ActionDir2D", Particles = "StepWater", Source = "ActionPos", Target = "Surface:ShallowWater", group = "FXParticles Steps: Water", id = "2863945617010194504", }) PlaceObj('ActionFXParticles', { Action = "StepRunProne", Actor = "Unit", DetailLevel = 60, GameTime = true, Moment = "FootRight", Orientation = "ActionDir2D", Particles = "StepWater", Source = "ActionPos", Target = "Surface:ShallowWater", group = "FXParticles Steps: Water", id = "9189694153153729824", }) PlaceObj('ActionFXParticles', { Action = "UnitInWater", Actor = "Unit", DetailLevel = 100, FxId = "DeepWater", GameTime = true, Particles = "Deepwater_EnterExit", Time = 2000, group = "FXParticles Steps: Water", id = "4772856108786837316", }) PlaceObj('ActionFXParticles', { Action = "UnitInWater", Actor = "Unit", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, FxId = "DeepWater", GameTime = true, Moment = "start", Particles = "Deepwater_Idle", SingleAttach = true, Spot = "Kneel", group = "FXParticles Steps: Water", id = "3911572797160751475", }) PlaceObj('ActionFXParticles', { Action = "UnitInWater", Actor = "Unit", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, FxId = "DeepWater", GameTime = true, Moment = "start", Particles = "Deepwater_Idle", SingleAttach = true, Spot = "Kneer", group = "FXParticles Steps: Water", id = "1115450118957608152", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_ProximityC4", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Ready", Spot = "Particle", group = "PreExplosion - Explosive - C4 VFX", id = "5628804638841222411", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_ProximityC4_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepDirt_Walk", Scale = 150, Target = "Surface:Dirt", group = "PreExplosion - Explosive - C4 VFX", id = "970989493167118361", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_ProximityC4_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepMud", Scale = 150, Target = "Surface:Mud", group = "PreExplosion - Explosive - C4 VFX", id = "4841827678058221337", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_ProximityC4_OnGround", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Activated", Spot = "Particle", group = "PreExplosion - Explosive - C4 VFX", id = "4561680322682537463", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_RemoteC4", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Ready", Spot = "Particle", group = "PreExplosion - Explosive - C4 VFX", id = "3198492236373145820", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_RemoteC4_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepDirt_Walk", Scale = 150, Target = "Surface:Dirt", group = "PreExplosion - Explosive - C4 VFX", id = "1355197036249287501", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_RemoteC4_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepMud", Scale = 150, Target = "Surface:Mud", group = "PreExplosion - Explosive - C4 VFX", id = "2018124771170996731", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_RemoteC4_OnGround", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Activated", Spot = "Particle", group = "PreExplosion - Explosive - C4 VFX", id = "3887690223451217676", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_TimedC4", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Ready", Spot = "Particle", group = "PreExplosion - Explosive - C4 VFX", id = "469936904627338081", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_TimedC4_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepDirt_Walk", Scale = 150, Target = "Surface:Dirt", group = "PreExplosion - Explosive - C4 VFX", id = "5436282224788541213", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_TimedC4_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepMud", Scale = 150, Target = "Surface:Mud", group = "PreExplosion - Explosive - C4 VFX", id = "7912125754104519178", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_TimedC4_OnGround", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Activated", Spot = "Particle", group = "PreExplosion - Explosive - C4 VFX", id = "7625322761615872058", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_ProximityPETN", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Ready", Spot = "Particle", group = "PreExplosion - Explosive - PETN VFX", id = "4113364993333455551", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_ProximityPETN_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepDirt_Walk", Scale = 150, Target = "Surface:Dirt", group = "PreExplosion - Explosive - PETN VFX", id = "6467094997077670001", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_ProximityPETN_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepMud", Scale = 150, Target = "Surface:Mud", group = "PreExplosion - Explosive - PETN VFX", id = "3352003762357393367", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_ProximityPETN_OnGround", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Activated", Spot = "Particle", group = "PreExplosion - Explosive - PETN VFX", id = "2917275171883414462", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_RemotePETN", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Ready", Spot = "Particle", group = "PreExplosion - Explosive - PETN VFX", id = "555440471748289926", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_RemotePETN_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepDirt_Walk", Scale = 150, Target = "Surface:Dirt", group = "PreExplosion - Explosive - PETN VFX", id = "8521264852662012402", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_RemotePETN_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepMud", Scale = 150, Target = "Surface:Mud", group = "PreExplosion - Explosive - PETN VFX", id = "5201873358678273785", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_RemotePETN_OnGround", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Activated", Spot = "Particle", group = "PreExplosion - Explosive - PETN VFX", id = "2719125673602566493", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_TimedPETN", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Ready", Spot = "Particle", group = "PreExplosion - Explosive - PETN VFX", id = "8213171067773925487", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_TimedPETN_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepDirt_Walk", Scale = 150, Target = "Surface:Dirt", group = "PreExplosion - Explosive - PETN VFX", id = "8547963900947745792", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_TimedPETN_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepMud", Scale = 150, Target = "Surface:Mud", group = "PreExplosion - Explosive - PETN VFX", id = "1037324068164680945", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_TimedPETN_OnGround", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Activated", Spot = "Particle", group = "PreExplosion - Explosive - PETN VFX", id = "421532066673277480", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_ProximityTNT", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Ready", Spot = "Particle", group = "PreExplosion - Explosive - TNT VFX", id = "1882329260281149235", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_ProximityTNT_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepDirt_Walk", Scale = 150, Target = "Surface:Dirt", group = "PreExplosion - Explosive - TNT VFX", id = "313144751724290150", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_ProximityTNT_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepMud", Scale = 150, Target = "Surface:Mud", group = "PreExplosion - Explosive - TNT VFX", id = "8574445955948079566", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_ProximityTNT_OnGround", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Activated", Spot = "Particle", group = "PreExplosion - Explosive - TNT VFX", id = "6132832197002477911", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_RemoteTNT", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Ready", Spot = "Particle", group = "PreExplosion - Explosive - TNT VFX", id = "4160212708045216830", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_RemoteTNT_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepDirt_Walk", Scale = 150, Target = "Surface:Dirt", group = "PreExplosion - Explosive - TNT VFX", id = "4448673260166039999", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_RemoteTNT_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepMud", Scale = 150, Target = "Surface:Mud", group = "PreExplosion - Explosive - TNT VFX", id = "1185364553297322554", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_RemoteTNT_OnGround", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Activated", Spot = "Particle", group = "PreExplosion - Explosive - TNT VFX", id = "622358247688800256", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_TimedTNT", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "Detonator_Ready", Spot = "Particle", group = "PreExplosion - Explosive - TNT VFX", id = "4340125473454800128", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_TimedTNT_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepDirt_Walk", Scale = 150, Target = "Surface:Dirt", group = "PreExplosion - Explosive - TNT VFX", id = "4237611270804911712", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_TimedTNT_OnGround", DetailLevel = 60, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "StepMud", Scale = 150, Target = "Surface:Mud", group = "PreExplosion - Explosive - TNT VFX", id = "8620867049090220630", }) PlaceObj('ActionFXParticles', { Action = "MoveCommand", Actor = "Unit", GameTime = true, Moment = "start", Particles = "UI_Move_Confirm", Source = "ActionPos", group = "UI", id = "2551982733930649677", }) PlaceObj('ActionFXParticles', { Action = "MoveCommandHidden", Actor = "Unit", GameTime = true, Moment = "start", Particles = "UI_Move_Confirm_Sneak", Source = "ActionPos", group = "UI", id = "W6bGpXaG", }) PlaceObj('ActionFXParticles', { Action = "Player2Ping", Actor = "Unit", GameTime = true, Moment = "start", Particles = "UI_Player2Ping", Source = "ActionPos", group = "UI", id = "15fZpqJG", }) PlaceObj('ActionFXParticles', { Action = "PlayerPing", Actor = "Unit", GameTime = true, Moment = "start", Particles = "UI_PlayerPing", Source = "ActionPos", group = "UI", id = "ql8vNF3k", }) PlaceObj('ActionFXParticles', { Action = "GamepadCursorMoveHold", Actor = "GamepadWorldCursor", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "start", Disabled = true, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "GamepadCursorMoveHold", 'EndMoment', "end", }), }, Moment = "start", Particles = "UI_Controller_Hold", group = "UI Controller", id = "Dipw3vLn", }) PlaceObj('ActionFXParticles', { Action = "GamepadCursorMoveCommand", Moment = "start", Particles = "UI_Controller_Confirm", Source = "ActionPos", group = "UI Controller", id = "2CFx4gEA", }) PlaceObj('ActionFXParticles', { Action = "GamepadCursorOverInteractable", Actor = "GamepadWorldCursor", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "start", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "GamepadCursorOverInteractable", 'EndMoment', "end", }), }, Moment = "start", Particles = "UI_Controller_Interactable", SingleAttach = true, group = "UI Controller", id = "lOVh_Zg1", }) PlaceObj('ActionFXParticles', { Action = "GamepadCursorOverUnit", Actor = "GamepadWorldCursor", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "GamepadCursorOverUnit", 'EndMoment', "end", }), }, Moment = "start", Particles = "UI_Controller_Hover", SingleAttach = true, group = "UI Controller", id = "iiDFJEXA", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "GamepadWorldCursor", Attach = true, Moment = "start", Particles = "UI_Controller_Base", group = "UI Controller", id = "7XUZFaaR", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_FlareStick", Attach = true, Delay = 800, DetailLevel = 100, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Moment = "start", Offset = point(0, 0, -100), Particles = "FlareStick_Activated", Spot = "Particle", group = "Utility - Grenade - FlareStick VFX", id = "3533153902169774990", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_FlareStick_OnGround", Attach = true, DetailLevel = 100, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Moment = "start", Offset = point(0, 0, -100), Particles = "FlareStick_Activated", Spot = "Particle", group = "Utility - Grenade - FlareStick VFX", id = "6Ojcxo4D", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_GlowStick", Attach = true, DetailLevel = 100, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Moment = "start", Particles = "GlowStick_Glow", Spot = "Particle", group = "Utility - Grenade - GlowStick VFX", id = "8839697733476906845", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_GlowStick_OnGround", Attach = true, DetailLevel = 100, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Moment = "start", Offset = point(0, -20, 0), Particles = "GlowStick_Glow", Spot = "Particle", group = "Utility - Grenade - GlowStick VFX", id = "azlDr9hE", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "SmokeGrenade", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", Delay = 600, DetailLevel = 100, Disabled = true, GameTime = true, Moment = "start", Particles = "SmokeGrenade_Spray_Weak", Spot = "Particle", group = "Utility - Grenade - Smoke VFX", id = "2568091532094871009", }) PlaceObj('ActionFXParticles', { Action = "SmokeGrenadeSpin", Delay = 600, DetailLevel = 100, GameTime = true, Moment = "start", Offset = point(0, 0, 200), Particles = "SmokeGrenade_Explode", group = "Utility - Grenade - Smoke VFX", id = "4223745786331939974", }) PlaceObj('ActionFXParticles', { Action = "SmokeGrenadeSpin", DetailLevel = 100, GameTime = true, Moment = "start", Particles = "StepMud", Source = "ActionPos", group = "Utility - Grenade - Smoke VFX", id = "4134996105013508643", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_SmokeGrenade_Spinning", Attach = true, Delay = 500, GameTime = true, Moment = "start", Particles = "SmokeGrenade_Spray", Spot = "Particle", group = "Utility - Grenade - Smoke VFX", id = "584899689299187575", }) PlaceObj('ActionFXParticles', { Action = "VoxelGas", Actor = "SmokeObj", Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", Chance = 50, Delay = 1800, GameTime = true, Moment = "start", Particles = "SmokeGrenade_1x1_Grey", Target = "smoke", group = "Utility - Grenade - Smoke VFX", id = "7797555013737719063", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "TearGasGrenade", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", Delay = 600, DetailLevel = 100, Disabled = true, GameTime = true, Moment = "start", Particles = "TearGas_Grenade_Spray_Weak", Spot = "Particle", group = "Utility - Grenade - Teargas VFX", id = "7011625548775417866", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_TearGasGrenade_Spinning", Attach = true, Delay = 1000, GameTime = true, Moment = "start", Particles = "TearGas_Grenade_Spray", Spot = "Particle", group = "Utility - Grenade - Teargas VFX", id = "6423621829961921340", }) PlaceObj('ActionFXParticles', { Action = "VoxelGas", Actor = "SmokeObj", Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", Chance = 50, Delay = 200, GameTime = true, Moment = "start", Particles = "TearGas_Grenade_1x1_Smoke", Target = "teargas", group = "Utility - Grenade - Teargas VFX", id = "1239103220991165651", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "ToxicGasGrenade", Attach = true, Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", Delay = 600, DetailLevel = 100, Disabled = true, GameTime = true, Moment = "start", Particles = "ToxicGas_Grenade_Spray_Weak", Spot = "Particle", group = "Utility - Grenade - ToxicGas VFX", id = "1040075079796387972", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "Weapon_ToxicGasGrenade_Spinning", Attach = true, Delay = 1000, GameTime = true, Moment = "start", Particles = "ToxicGas_Grenade_Spray", Spot = "Particle", group = "Utility - Grenade - ToxicGas VFX", id = "6285782950301994454", }) PlaceObj('ActionFXParticles', { Action = "VoxelGas", Actor = "SmokeObj", Behavior = "BehaviorDetachAndDestroy", BehaviorMoment = "end", Chance = 50, Delay = 1000, GameTime = true, Moment = "start", Particles = "ToxicGas_Grenade_1x1_Smoke", Target = "toxicgas", group = "Utility - Grenade - ToxicGas VFX", id = "6036373606954068405", }) PlaceObj('ActionFXParticles', { Action = "FlareHandgun_Fire", Actor = "FlareHandgun", DetailLevel = 100, GameTime = true, Moment = "start", Orientation = "SpotZ", Particles = "FlareGun_Shoot", group = "Utility - Weapon - FlareGun VFX", id = "1618513256124619258", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "FlareBullet", Attach = true, DetailLevel = 100, GameTime = true, Moment = "start", Offset = point(0, 0, -100), Particles = "FlareGun_Bullet_Activated", Spot = "Particle", group = "Utility - Weapon - FlareGun VFX", id = "9096145326032647988", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "FlareBullet", Attach = true, Delay = 1000, DetailLevel = 100, GameTime = true, Moment = "start", Offset = point(0, 0, -100), Particles = "FlareGun_Bullet_Trail", Spot = "Particle", group = "Utility - Weapon - FlareGun VFX", id = "1206477570928508999", }) PlaceObj('ActionFXParticles', { Action = "TurnOn", Actor = "Flashlight", Attach = true, Comment = "Flashlight mod", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, Moment = "start", Particles = "Wpn_Flashlight_LightCone", group = "Weapon_Mods VFX", id = "wwoFo43E", }) PlaceObj('ActionFXParticles', { Action = "TurnOn", Actor = "FlashlightDot", Attach = true, Comment = "Flashlight Dot mod", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, Moment = "start", Particles = "Wpn_Flashlight_LightCone", group = "Weapon_Mods VFX", id = "QDdWlUMu", }) PlaceObj('ActionFXParticles', { Action = "TurnOn", Actor = "FlashlightDot", Attach = true, Comment = "Flashlight Dot mod", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, Moment = "start", Particles = "Wpn_LaserSight", group = "Weapon_Mods VFX", id = "JhD1IGXE", }) PlaceObj('ActionFXParticles', { Action = "TurnOn", Actor = "LaserDot", Attach = true, Comment = "Laser Dot mod", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, Moment = "start", Particles = "Wpn_LaserSight", group = "Weapon_Mods VFX", id = "iWLYf2CW", }) PlaceObj('ActionFXParticles', { Action = "TurnOn", Actor = "UVDot", Attach = true, Comment = "UV Dot mod", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, Moment = "start", Particles = "Wpn_UVSight", group = "Weapon_Mods VFX", id = "3fMyPoc5", }) PlaceObj('ActionFXParticles', { Action = "TurnOn", Actor = "UVDot_PSG_M1", Attach = true, Comment = "UV Dot mod PSG1", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, Moment = "start", Particles = "Wpn_UVSight", group = "Weapon_Mods VFX", id = "vUpXFIeB", }) PlaceObj('ActionFXParticles', { Action = "TurnOn", Actor = "UVDot_aa12", Attach = true, Comment = "UV Dot mod AA12", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, Moment = "start", Particles = "Wpn_UVSight", group = "Weapon_Mods VFX", id = "BPS7PwkF", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(1, 1), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_12gauge_Breacher", group = "Weapons Ammo Shells VFX", id = "199179640191651978", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(2, 1), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_12gauge_Buckshot", group = "Weapons Ammo Shells VFX", id = "1089280724096967770", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(3, 1), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_12gauge_Flechette", group = "Weapons Ammo Shells VFX", id = "459720872062637012", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(4, 1), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_12gauge_Saltshot", group = "Weapons Ammo Shells VFX", id = "7139955533112226367", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(3, 2), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_44CAL_AP", group = "Weapons Ammo Shells VFX", id = "4301338053992626971", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(3, 2), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_44CAL_Basic", group = "Weapons Ammo Shells VFX", id = "7356909249157451998", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(3, 2), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_44CAL_HP", group = "Weapons Ammo Shells VFX", id = "6422447543449547617", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(4, 2), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_44CAL_Match", group = "Weapons Ammo Shells VFX", id = "7762604231324538855", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(1, 2), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_556_AP", group = "Weapons Ammo Shells VFX", id = "7598818900069153380", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(1, 2), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_556_Basic", group = "Weapons Ammo Shells VFX", id = "1367213965273928252", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(1, 2), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_556_HP", group = "Weapons Ammo Shells VFX", id = "4618429439139939548", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(2, 2), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_556_Match", group = "Weapons Ammo Shells VFX", id = "4451948210835213021", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(1, 3), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_762NATO_AP", group = "Weapons Ammo Shells VFX", id = "7656319590698326028", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(1, 3), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_762NATO_Basic", group = "Weapons Ammo Shells VFX", id = "4202595041893268108", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(1, 3), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_762NATO_HP", group = "Weapons Ammo Shells VFX", id = "5891642820444639698", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(2, 3), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_762NATO_Match", group = "Weapons Ammo Shells VFX", id = "2365135726964358026", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(1, 3), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_762WP_AP", group = "Weapons Ammo Shells VFX", id = "1838718355518324283", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(1, 3), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_762WP_Basic", group = "Weapons Ammo Shells VFX", id = "7759501709433662679", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(1, 3), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_762WP_HP", group = "Weapons Ammo Shells VFX", id = "6404300199198096685", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(2, 3), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_762WP_Match", group = "Weapons Ammo Shells VFX", id = "2572515686895664620", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(3, 3), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_9mm_AP", group = "Weapons Ammo Shells VFX", id = "6502758912859422655", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(3, 3), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_9mm_Basic", group = "Weapons Ammo Shells VFX", id = "946009938828779003", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(3, 3), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_9mm_HP", group = "Weapons Ammo Shells VFX", id = "3387120952950872173", }) PlaceObj('ActionFXParticles', { Action = "ShellEject", DynamicName1 = "AmmoType", DynamicPoint1 = point(4, 3), FxId = "ammo_shell", GameTime = true, Moment = "start", Particles = "Ammo_Shells", Spot = "Barrel", Target = "_9mm_Match", group = "Weapons Ammo Shells VFX", id = "136903745031306359", }) PlaceObj('ActionFXParticles', { Action = "GrenadeActivate", Attach = true, Disabled = true, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "GrenadeDrop", 'EndMoment', "start", }), }, GameTime = true, Moment = "start", Orientation = "FaceActionPos", Particles = "Grenade_Trail", group = "Weapons VFX", id = "27741376152018764", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "Revolver", Attach = true, Disabled = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_Silencer", Source = "Target", Spot = "Muzzle", Target = "Silencer", group = "Weapons VFX", id = "_x0gg5qq", }) PlaceObj('ActionFXParticles', { Action = "AwarenessAnim", GameTime = true, Moment = "hit", OffsetDir = "SpotX", Orientation = "SourceAxisX", OrientationAxis = -1, Particles = "MuzzleFlash_Rifle", Source = "Target", Spot = "Muzzle", Target = "AssaultRifle", group = "Weapons VFX", id = "7033887000513497834", }) PlaceObj('ActionFXParticles', { Action = "AwarenessAnim", GameTime = true, Moment = "hit", OffsetDir = "SpotX", Orientation = "SourceAxisX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol", Source = "Target", Spot = "Muzzle", Target = "Pistol", group = "Weapons VFX", id = "869515491445466079", }) PlaceObj('ActionFXParticles', { Action = "AwarenessAnim", GameTime = true, Moment = "hit", OffsetDir = "SpotX", Orientation = "SourceAxisX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol", Source = "Target", Spot = "Muzzle", Target = "Revolver", group = "Weapons VFX", id = "8347278663889741602", }) PlaceObj('ActionFXParticles', { Action = "MortarFire", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Mortar", Spot = "Muzzle", group = "Weapons VFX", id = "1714697871255542963", }) PlaceObj('ActionFXParticles', { Action = "MortarFire", GameTime = true, Moment = "start", Offset = point(-250, 0, 0), Orientation = "Random2D", Particles = "MuzzleFlash_Mortar_GroundDust", Scale = 42, group = "Weapons VFX", id = "824143702462520984", }) PlaceObj('ActionFXParticles', { Action = "Spawn", Actor = "FXBullet", Attach = true, GameTime = true, Moment = "start", OrientationAxis = 3, Particles = "Bullet_Small", group = "Weapons VFX", id = "6021595289892519306", }) PlaceObj('ActionFXParticles', { Action = "ThrowKnife", Attach = true, GameTime = true, Moment = "start", Particles = "Knife_Trail", Time = 2500, group = "Weapons VFX", id = "8679276367310756167", }) PlaceObj('ActionFXParticles', { Action = "WeaponBuckshot", Actor = "AA12", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "HA1Lgu98", }) PlaceObj('ActionFXParticles', { Action = "WeaponBuckshot", Actor = "Auto5", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "e_8BaZbB", }) PlaceObj('ActionFXParticles', { Action = "WeaponBuckshot", Actor = "M41Shotgun", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "TX8aVM6d", }) PlaceObj('ActionFXParticles', { Action = "WeaponBuckshot", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Shotgun", Spot = "Muzzle", Target = "Basic", group = "Weapons VFX", id = "735592200478636981", }) PlaceObj('ActionFXParticles', { Action = "WeaponBuckshot", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Shotgun_Silencer", Spot = "Muzzle", Target = "Silencer", group = "Weapons VFX", id = "zWnXnhoK", }) PlaceObj('ActionFXParticles', { Action = "WeaponBuckshot", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", Particles = "Projectile_Buckshot", Source = "Target", Spot = "Muzzle", group = "Weapons VFX", id = "680637443994648812", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "AK47", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "HTT3Ih-y", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "AK74", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardVFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "M6eU_FNU", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "AR15", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "47A4Re9c", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "AUG", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_DownwardVFlash", Source = "Target", Spot = "Muzzle", Target = "AUGCompensator_01", group = "Weapons VFX", id = "89yVaXwL", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "AUG", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardVFlash", Source = "Target", Spot = "Muzzle", Target = "AUGCompensator_01", group = "Weapons VFX", id = "b1I8lyv6", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "AUG", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_DownwardVFlash", Source = "Target", Spot = "Muzzle", Target = "AUGCompensator_03", group = "Weapons VFX", id = "vpnWoUfE", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "AUG", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardVFlash", Source = "Target", Spot = "Muzzle", Target = "AUGCompensator_03", group = "Weapons VFX", id = "Pafqnk7l", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "AssaultRifle", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Rifle", Source = "Target", Spot = "Muzzle", Target = "Basic", group = "Weapons VFX", id = "8624122894240881768", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "AssaultRifle", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Rifle_Silencer", Source = "Target", Spot = "Muzzle", Target = "Silencer", group = "Weapons VFX", id = "_9qg4hb6", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "BarretM82", Attach = true, Comment = "M82 Compensator", GameTime = true, Moment = "start", Offset = point(-100, 0, 50), OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Sniper_BackwardVFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "ZAByoPWn", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "DesertEagle", Attach = true, Comment = "DesertEagle long barrel", GameTime = true, Moment = "start", Offset = point(-150, 0, 50), Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardVFlash", Scale = 300, Source = "Target", Spot = "Muzzle", Target = "BarrelLong", group = "Weapons VFX", id = "wanhoFyu", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "DragunovSVD", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_DownwardVFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "XIxGkPAu", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "DragunovSVD", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardVFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "4ZW5EwqR", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "FAMAS", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_DownwardVFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "kF14Res0", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "FAMAS", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardVFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "qRH1WpLw", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "FNFAL", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "t37QJgvt", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "FNMinimi", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardVFlash", Source = "Target", Spot = "Muzzle", group = "Weapons VFX", id = "LsuQjsO_", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "G36", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_DownwardVFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "xeun5-tA", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "G36", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardVFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "7d4tevrM", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "Galil", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_DownwardVFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "hZJDYP5g", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "Galil", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardVFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "sZomrlsp", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "Galil", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_DownwardVFlash", Source = "Target", Spot = "Muzzle", Target = "Galil_Brake_Default", group = "Weapons VFX", id = "RgJxiwLS", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "Galil", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardVFlash", Source = "Target", Spot = "Muzzle", Target = "Galil_Brake_Default", group = "Weapons VFX", id = "sfFQch7G", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "Glock18", Attach = true, FxId = "glock18", GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator_Glock", group = "Weapons VFX", id = "nSy6S84I", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "Glock18", Attach = true, FxId = "glock18", GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Source = "Target", Spot = "Muzzle", Target = "Glock18", group = "Weapons VFX", id = "W0afO5vY", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "HK21", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "J_2gHZI9", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "HK21", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_DownwardVFlash", Source = "Target", Spot = "Muzzle", Target = "DefaultMuzzle_HK21", group = "Weapons VFX", id = "Kp_Um0pS", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "HK21", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardVFlash", Source = "Target", Spot = "Muzzle", Target = "DefaultMuzzle_HK21", group = "Weapons VFX", id = "fhD4DM0v", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "HiPower", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "CGhD1Xo6", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "LionRoar", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Source = "Target", Spot = "Muzzle", group = "Weapons VFX", id = "eb8P4SXa", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "LionRoar", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Rifle", Scale = 66, Source = "Target", Spot = "Muzzle", group = "Weapons VFX", id = "v9thSk0N", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "M14SAW", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_DownwardVFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "xSd5sKfK", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "M14SAW", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardVFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "WJbomHbO", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "M14SAW", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_DownwardVFlash", Source = "Target", Spot = "Muzzle", Target = "M14_Default_Muzzle", group = "Weapons VFX", id = "AT6os_Za", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "M14SAW", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardVFlash", Source = "Target", Spot = "Muzzle", Target = "M14_Default_Muzzle", group = "Weapons VFX", id = "5wrqm_xz", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "M16A2", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "NHSrRcxG", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "M4Commando", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "vcZNeivR", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "MG42", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_DownwardVFlash", Source = "Target", Spot = "Muzzle", group = "Weapons VFX", id = "pvjazVD2", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "MG42", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardVFlash", Source = "Target", Spot = "Muzzle", group = "Weapons VFX", id = "GU8nrfLj", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "MGL", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_MGL", Spot = "Muzzle", group = "Weapons VFX", id = "173188796491529529", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "MP5", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "pdFy8Er0", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "MP5K", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "zC0fNYhb", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "MachineGun", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Rifle", Source = "Target", Spot = "Muzzle", Target = "Basic", group = "Weapons VFX", id = "2311698596224262204", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "MachineGun", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Rifle_Silencer", Source = "Target", Spot = "Muzzle", Target = "Silencer", group = "Weapons VFX", id = "uFBfe-03", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "Pistol", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol", Source = "Target", Spot = "Muzzle", Target = "Basic", group = "Weapons VFX", id = "4624380813694021748", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "Pistol", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_Silencer", Source = "Target", Spot = "Muzzle", Target = "Silencer", group = "Weapons VFX", id = "CyPzXz9j", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "RPK74", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "6y_qpswn", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "Revolver", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol", Scale = 150, Source = "Target", Spot = "Muzzle", Target = "Basic", group = "Weapons VFX", id = "8250082500735827337", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "SniperRifle", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Sniper", Source = "Target", Spot = "Muzzle", Target = "Basic", group = "Weapons VFX", id = "7083197796031639071", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "SniperRifle", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Sniper_Silencer", Source = "Target", Spot = "Muzzle", Target = "Silencer", group = "Weapons VFX", id = "IAxodKMS", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "SubmachineGun", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Rifle", Scale = 66, Source = "Target", Spot = "Muzzle", Target = "Basic", group = "Weapons VFX", id = "3230191066810663720", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "SubmachineGun", Attach = true, GameTime = true, Moment = "start", OffsetDir = "SpotX", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Rifle_Silencer", Scale = 66, Source = "Target", Spot = "Muzzle", Target = "Silencer", group = "Weapons VFX", id = "2Tb1z268", }) PlaceObj('ActionFXParticles', { Action = "WeaponFire", Actor = "UZI", Attach = true, GameTime = true, Moment = "start", Orientation = "SpotX", OrientationAxis = -1, Particles = "MuzzleFlash_Pistol_UpwardFlash", Source = "Target", Spot = "Muzzle", Target = "Compensator", group = "Weapons VFX", id = "BgQRHbgk", })