-- ========== GENERATED BY ClassDef Editor (Ctrl-Alt-F3) DO NOT EDIT MANUALLY! ========== PlaceObj('ClassDef', { group = "Satellite View", id = "Camp", PlaceObj('PropertyDefNumber', { 'id', "Standing", 'default', 0, 'min', -100, 'max', 100, }), }) PlaceObj('ClassDef', { DefParentClassList = { "CampaignObject", }, group = "Satellite View", id = "CampaignCity", PlaceObj('PropertyDefText', { 'id', "Id", 'translate', false, }), PlaceObj('PropertyDefText', { 'id', "DisplayName", 'name', "Display Name", }), PlaceObj('PropertyDefNumber', { 'id', "Loyalty", 'name', "Loyalty", 'no_edit', true, 'default', 0, }), PlaceObj('PropertyDefText', { 'id', "template_key", 'read_only', true, 'no_edit', true, 'translate', false, }), PlaceObj('ClassMethodDef', { 'name', "GetEditorView", 'code', function (self) return self.DisplayName or Untranslated(self.Id or "(unnamed city)") end, }), PlaceObj('PropertyDefNumber', { 'id', "currentCivilianDeathPenalty", 'name', "", 'no_edit', true, 'default', 0, 'min', 0, 'max', 30, }), }) PlaceObj('ClassDef', { group = "Satellite View", id = "EnemySquadUnit", PlaceObj('ClassMethodDef', { 'name', "GetError", 'code', function (self) if not self.weightedList then return "Choose at least one unit type" elseif not self.UnitCountMin or not self.UnitCountMax then return "Choose units count range (min-max)" elseif self.UnitCountMin > self.UnitCountMax then return "min should not be more than max" end end, }), PlaceObj('PropertyDefNestedList', { 'id', "weightedList", 'name', "Unit List", 'help', "Weighted list with unit types to choose from", 'base_class', "UnitTypeListWithWeights", }), PlaceObj('ClassMethodDef', { 'name', "GetEditorView", 'code', function (self) if self.weightedList then return tostring(self.UnitCountMin).."-"..tostring(self.UnitCountMax).." {"..table.concat(table.map(self.weightedList, "unitType"), "/").."}" end end, }), PlaceObj('PropertyDefNumber', { 'id', "UnitCountMin", 'name', "Unit Count Min", 'min', 0, }), PlaceObj('PropertyDefNumber', { 'id', "UnitCountMax", 'name', "Unit Count Max", 'min', 0, }), }) PlaceObj('PresetDef', { DefEditorIcon = "CommonAssets/UI/Icons/delivery fast packing truck.png", DefEditorMenubar = "Scripting", DefEditorName = "Event Operation Outcomes", DefGlobalMap = "EventOperationsOutcomes", DefHasParameters = true, group = "Satellite View", id = "EventOperationOutcome", PlaceObj('PropertyDefNumber', { 'id', "Weight", 'help', "Event 'Weight' when choose outcome", }), PlaceObj('PropertyDefChoice', { 'id', "Stat", 'name', "Unit Stat", 'help', "Weight depends from that stat", 'items', function (self) return GetUnitStatsCombo() end, }), PlaceObj('PropertyDefBool', { 'id', "Desending", 'help', "The way the weight depends from the stat. Desending: heigher stat->lower weight", }), PlaceObj('PropertyDefPresetId', { 'id', "PopupId", 'preset_class', "PopupNotification", 'preset_group', "Outcome", }), PlaceObj('PropertyDefFunc', { 'id', "Condition", 'params', "self,operation_id,sector, mercs", 'default', function (self,operation_id,sector, mercs) return true end, }), PlaceObj('PropertyDefFunc', { 'id', "Effect", 'params', "self,operation_id,sector, mercs", }), PlaceObj('ClassMethodDef', { 'name', "GetWeight", 'params', "operation_id, sector, mercs", 'code', function (self, operation_id, sector, mercs) if self.Weight and self.Weight>0 then return self.Weight end local stat = self.Stat if stat and mercs and #mercs>0 then local max_merc = table.max(mercs, function(m) return m[stat] end ) local max_stat = max_merc[stat] return self.Descending and Min((100-max_stat), 20) or max_stat end return 0 end, }), }) PlaceObj('ClassDef', { DefParentClassList = { "CampaignObject", }, group = "Satellite View", id = "Intel", PlaceObj('PropertyDefText', { 'id', "Id", 'translate', false, }), PlaceObj('PropertyDefText', { 'id', "Description", }), PlaceObj('PropertyDefBool', { 'id', "Discoverable", 'default', true, }), PlaceObj('PropertyDefBool', { 'id', "discovered", 'no_edit', true, }), PlaceObj('PropertyDefText', { 'id', "sector_id", 'no_edit', true, 'translate', false, }), PlaceObj('PropertyDefText', { 'id', "template_key", 'no_edit', true, 'translate', false, }), PlaceObj('ClassMethodDef', { 'name', "GetCampaignTemplate", 'code', function (self) if self.template_key and Game and Game.Campaign and CampaignPresets[Game.Campaign] then local campaign = CampaignPresets[Game.Campaign] local sector = table.find_value(campaign.Sectors, "Id", self.sector_id) return sector and sector.Intel and table.find_value(sector.Intel, "Id", self.Id) end end, }), PlaceObj('ClassMethodDef', { 'name', "LoadFirstPriorityProps", 'params', "prop_data, obj", 'code', function (self, prop_data, obj) CampaignObject.LoadFirstPriorityProps(self, prop_data, obj) -- sector_id used when finding the intel template local idx = table.find(prop_data, "sector_id") if idx then obj.sector_id = prop_data[idx + 1] end end, }), }) PlaceObj('ClassDef', { DefParentClassList = { "CampaignObject", }, group = "Satellite View", id = "SatelliteSector", PlaceObj('ClassMethodDef', { 'name', "GetError", 'code', function (self) local errors = {} if self.Guardpost and not next(self.EnemySquadsList) then table.insert(errors, string.format("%s: Please select at least one enemy squad for guardpost", self.Id)) elseif self.Guardpost then for _, squad in ipairs(self.EnemySquadsList) do if squad == "" then table.insert(errors, string.format("Please remove empty entries from guardpost enemy squads", self.Id)) break end end end local radios = Presets.RadioStationPreset["Default"] if not radios[self.MusicCombat] then table.insert(errors, string.format("%s: '%s' Music Combat radio station is invalid!", self.Id, self.MusicCombat)) end if not radios[self.MusicConflict] then table.insert(errors, string.format("%s: '%s' Music Conflict radio station is invalid!", self.Id, self.MusicConflict)) end if not radios[self.MusicExploration] then table.insert(errors, string.format("%s: '%s' Music Exploration radio station is invalid!", self.Id, self.MusicExploration)) end local mapdata = MapData[self.Map] local region = mapdata and mapdata.Region if region and GameStateDefs[region].WeatherCycle and not self.WeatherZone then table.insert(errors, string.format("Sectors from region %s need to have WeatherZone defined", region)) end return next(errors) and table.concat(errors, "\n") or nil end, }), PlaceObj('PropertyDefFunc', { 'id', "SetId", 'no_edit', true, 'params', "self, id", 'default', function (self, id) if self.modId then return end self.name = id CampaignObject.SetId(self, id) end, }), PlaceObj('ClassMethodDef', { 'name', "OnEditorNew", 'params', "parent, ged, is_paste", 'code', function (self, parent, ged, is_paste) if parent.mod and IsKindOf(parent, "ModItemSector") then self.Id = parent.sectorId self.Map = parent:GetMapName() self.modId = parent.mod.id self.bidirectionalRoadApply = true self.bidirectionalBlockApply = true parent.SatelliteSectorObj = self parent:PostLoad() end end, }), PlaceObj('PropertyDefFunc', { 'id', "Setdisplay_name", 'no_edit', true, 'params', "self, display_name", 'default', function (self, display_name) self.display_name = display_name if self.modId then return end if display_name then self.name = string.format("%s %s", self.Id, _InternalTranslate(display_name)) else self.name = self.Id end end, }), PlaceObj('PropertyDefFunc', { 'id', "OnEditorSetProperty", 'no_edit', true, 'params', "self, prop_id", 'default', function (self, prop_id) if not self.modId and prop_id == "Roads" or prop_id == "BlockTravel" then SatelliteSectorSetDirectionsProp(self, prop_id) end if g_SatelliteUI then g_SatelliteUI:UpdateSectorVisuals(self.Id) end if prop_id == "WeatherZone" then g_WeatherZones = false end end, }), PlaceObj('PropertyDefHelp', { 'category', "Data", 'id', "generated_hint", 'help', "
This is an automatically-generated empty sector.", 'no_edit', "expression", 'no_edit_expression', function (self, prop_meta) return not self.generated end, }), PlaceObj('PropertyDefHelp', { 'category', "Data", 'id', "inherited_hint", 'help', "
This is an inherited sector - use the button below to override it in this DLC.", 'no_edit', "expression", 'no_edit_expression', function (self, prop_meta) return not self.inherited end, }), PlaceObj('PropertyDefButtons', { 'category', "Data", 'id', "edit_sector_button", 'buttons', { PlaceObj('PropertyDefPropButton', { 'Name', "Edit sector", 'FuncName', "EditGeneratedSector", 'IsHidden', function (self) if self.modId or config.ModdingToolsInUserMode then return true end return IsKindOf(self, "GedMultiSelectAdapter") or not self.inherited and not self.generated end, }), }, }), PlaceObj('ClassMethodDef', { 'name', "EditGeneratedSector", 'params', "root, prop_id, ged", 'code', function (self, root, prop_id, ged) self.inherited = nil self.generated = nil ObjModified(self) ged:SetUiStatus("editing_sector", "Editing sector...") if g_SatelliteUI then g_SatelliteUI:RebuildSectorGrid() end ged:SetUiStatus("editing_sector") end, }), PlaceObj('PropertyDefText', { 'id', "Id", 'name', "", 'help', "", 'read_only', true, 'translate', false, }), PlaceObj('ClassConstDef', { 'name', "EditorView", 'type', "translate", 'value', T(153688941226, --[[ClassDef Satellite View SatelliteSector value]] " [inherited] [generated - empty]"), 'untranslated', true, }), PlaceObj('PropertyDefBool', { 'category', "Underground", 'id', "HideUnderground", 'name', "Hide underground", 'no_edit', "expression", 'no_edit_expression', function (self, prop_meta) return self.GroundSector end, }), PlaceObj('PropertyDefBool', { 'category', "Underground", 'id', "CanGoUp", 'name', "Can go overground", 'help', "Whether this underground sector has a travel connection to its overground sector.", 'no_edit', "expression", 'no_edit_expression', function (self, prop_meta) return not self.GroundSector end, 'default', true, }), PlaceObj('PropertyDefButtons', { 'category', "Underground", 'id', "underground_sector_buttons", 'buttons', { PlaceObj('PropertyDefPropButton', { 'Name', "Add underground sector", 'FuncName', "AddUndergroundSector", 'IsHidden', function (self) if IsKindOf(self, "GedMultiSelectAdapter") then return true end if self.modId or config.ModdingToolsInUserMode then return true end local campaign = GetParentTableOfKind(self, "CampaignPreset") return not self.Id or self.Id:ends_with("_Underground") or (campaign and table.find(campaign.Sectors, "Id", self.Id .. "_Underground")) end, }), PlaceObj('PropertyDefPropButton', { 'Name', "Select underground sector", 'FuncName', "SelectUndergroundSector", 'IsHidden', function (self) if IsKindOf(self, "GedMultiSelectAdapter") then return true end if self.modId or config.ModdingToolsInUserMode then return true end local campaign = GetParentTableOfKind(self, "CampaignPreset") return not self.Id or self.Id:ends_with("_Underground") or not (campaign and table.find(campaign.Sectors, "Id", self.Id .. "_Underground")) end, }), PlaceObj('PropertyDefPropButton', { 'Name', "Remove sector", 'FuncName', "RemoveSector", 'IsHidden', function (self) if self.modId or config.ModdingToolsInUserMode then return true end return IsKindOf(self, "GedMultiSelectAdapter") or not self.Id or self.inherited or not self.Id:ends_with("_Underground") end, }), }, }), PlaceObj('ClassMethodDef', { 'name', "AddUndergroundSector", 'params', "root, prop_id, ged", 'code', function (self, root, prop_id, ged) CreateRealTimeThread(function() local id = self.Id .. "_Underground" local sector = PlaceObject("SatelliteSector") sector.GroundSector = self.Id sector:SetId(id) local sectors = GetParentTable(self) local idx = table.find(sectors, "Id", self.Id) + 1 table.insert(sectors, idx, sector) UpdateParentTable(sector, sectors) ged:SetUiStatus("add_sector", "Adding sector...") CreateSessionCampaignObject(sector, SatelliteSector, gv_Sectors, "Sectors") if g_SatelliteUI then g_SatelliteUI:RebuildSectorGrid() end ObjModified(sectors) Sleep(100) ged:SetSelection("root", { idx }, nil, "notify") ged:SetUiStatus("add_sector") end) end, }), PlaceObj('ClassMethodDef', { 'name', "SelectUndergroundSector", 'params', "root, prop_id, ged", 'code', function (self, root, prop_id, ged) CreateRealTimeThread(function() ged:ResetFilter("root") Sleep(100) ged:SetSelection("root", { table.find(GetParentTable(self), "Id", self.Id .. "_Underground") }, nil, "notify") end) end, }), PlaceObj('ClassMethodDef', { 'name', "RemoveSector", 'params', "root, prop_id, ged", 'code', function (self, root, prop_id, ged) CreateRealTimeThread(function() local sectors = GetParentTable(self) table.remove_value(sectors, self) GetParentTableOfKind(self, "CampaignPreset"):PostLoad() -- rerun sector inheritance if not table.find(sectors, "Id", self.Id) then DeleteSessionCampaignObject(self, SatelliteSector, gv_Sectors) end ged:SetUiStatus("remove_sector", "Removing sector...") if g_SatelliteUI then g_SatelliteUI:RebuildSectorGrid() end ObjModified(sectors) Sleep(100) ged:SetSelection("root", { table.find(GetParentTable(self), "Id", self.Id:gsub("_Underground", "")) }, nil, "notify") ged:SetUiStatus("remove_sector") end) end, }), PlaceObj('ClassMethodDef', { 'name', "GenerateDBCacheStatic", 'params', "root, prop_id, ged", 'code', function (self, root, prop_id, ged) GenerateDynamicDBPathCache("save", ged) end, }), PlaceObj('PropertyDefPoint', { 'id', "MapPosition", 'help', "delete me", 'dont_save', true, 'no_edit', true, }), PlaceObj('PropertyDefPoint', { 'id', "XMapPosition", 'no_edit', true, }), PlaceObj('PropertyDefPoint', { 'id', "IconMapPosition", 'dont_save', true, 'no_edit', true, }), PlaceObj('PropertyDefCombo', { 'id', "Map", 'name', "Map", 'items', function (self) return ListMaps() end, }), PlaceObj('PropertyDefNumber', { 'id', "MapTier", 'name', "Tier", 'help', "Used in the 'PlayerIsInSectorsOfTier' conditional effect to, for example, spawn loot on the map.", 'default', 0, 'scale', 10, 'step', 5, 'min', 0, 'max', 50, }), PlaceObj('PropertyDefText', { 'id', "Label1", 'name', "Label 1", 'no_edit', "expression", 'no_edit_expression', function (self, prop_meta) return config.ModdingToolsInUserMode end, 'translate', false, }), PlaceObj('PropertyDefText', { 'id', "modId", 'no_edit', true, 'translate', false, }), PlaceObj('PropertyDefText', { 'id', "Label2", 'name', "Label 2", 'no_edit', "expression", 'no_edit_expression', function (self, prop_meta) return config.ModdingToolsInUserMode end, 'translate', false, }), PlaceObj('PropertyDefBool', { 'id', "RunLoyaltyLogic", 'name', "Run loyalty logic", 'help', "Whether this sector will grant/remove loyalty on conflict resolution", 'default', true, }), PlaceObj('PropertyDefText', { 'id', "GroundSector", 'help', "", 'no_edit', true, 'translate', false, }), PlaceObj('PropertyDefText', { 'id', "template_key", 'help', "", 'read_only', true, 'no_edit', true, 'translate', false, }), PlaceObj('PropertyDefText', { 'id', "display_name", 'name', "Display name", 'context', "SatelliteSectorLocContext()", }), PlaceObj('PropertyDefCombo', { 'id', "Side", 'default', "enemy1", 'items', function (self) return Sides end, }), PlaceObj('PropertyDefBool', { 'id', "StickySide", 'name', "Sticky side", 'help', "Prevents changing the side of the sector unless it is forced from a conditinal effect or 'SatelliteSectorSetSide' with 'force' param.", }), PlaceObj('PropertyDefPresetId', { 'category', "Travel", 'id', "TerrainType", 'name', "Terrain type", 'help', "Terrain type modifies the travel time", 'extra_code', "no_edit = function(self) return self.GroundSector end", 'preset_class', "SectorTerrain", 'default', "Savanna", }), PlaceObj('PropertyDefCombo', { 'id', "WeatherZone", 'name', "Weather zone", 'help', "Weather Zone the sector belongs to. Sectors within the same Weather Zone have the same weather cycle.", 'default', "Default", 'items', function (self) local campaignPreset if self.modId then local modItem = GetParentTableOfKind(self, "ModItemSector") campaignPreset = modItem and CampaignPresets[modItem.campaignId] else campaignPreset = GetCurrentCampaignPreset() end return campaignPreset and WeatherZoneCombo(campaignPreset) or {} end, }), PlaceObj('PropertyDefCombo', { 'category', "Travel", 'id', "Passability", 'extra_code', "no_edit = function(self) return self.GroundSector end", 'default', "Land", 'items', function (self) return {"Land", "Water", "Land and Water", "Blocked"} end, }), PlaceObj('PropertyDefCombo', { 'category', "City", 'id', "City", 'name', "Associated city", 'default', "none", 'items', function (self) return table.iappend({"none"}, table.map(GetCurrentCampaignPreset().Cities, "Id")) end, }), PlaceObj('PropertyDefBool', { 'category', "City", 'id', "ShowCity", 'name', "Show city name", 'help', "Whether to show the city name on the sector", }), PlaceObj('PropertyDefBool', { 'id', "reveal_allowed", 'help', "This sector can be revealed by the player, and traits on them are shown in the satellite view. At the start of the campaign mainland sectors are not visible.", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'id', "never_autoresolve", 'name', "Never autoresolve", 'help', "Conflicts on this sector can never be autoresolved", }), PlaceObj('PropertyDefBool', { 'id', "discovered", 'name', "Discovered", 'help', "The player has been to this sector, or has started travelling to it via some method. In use only for underground sectors.", 'default', true, }), PlaceObj('PropertyDefNumber', { 'category', "Conflict", 'id', "AutoResolveDefenderBonus", 'name', "AutoResolve defender bonus", 'help', "Percent by which defender power is increased in this sector", 'default', 0, 'min', 0, }), PlaceObj('PropertyDefBool', { 'category', "Mine", 'id', "Mine", }), PlaceObj('PropertyDefNumber', { 'category', "Mine", 'id', "DailyIncome", 'help', "Profit per day at 100% loyalty", 'extra_code', "no_edit = function(self) return not self.Mine end", 'default', 1000, 'min', 0, }), PlaceObj('PropertyDefNumber', { 'id', "intel_progress", 'name', "Intel progress", 'no_edit', true, 'default', 0, }), PlaceObj('PropertyDefBool', { 'category', "Mine", 'id', "Depletion", 'extra_code', "no_edit = function(self) return not self.Mine end", }), PlaceObj('PropertyDefNumber', { 'category', "Mine", 'id', "DepletionTime", 'help', "In how many days the mine will deplete. This should be randomized each game around this value.", 'extra_code', "no_edit = function(self) return not self.Mine end", 'default', 90, 'min', 1, 'max', 500, }), PlaceObj('PropertyDefNumber', { 'category', "Mine", 'id', "mine_work_days", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'category', "Mine", 'id', "mine_depleted", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'category', "Mine", 'id', "mine_enabled", 'no_edit', true, 'default', true, }), PlaceObj('PropertyDefTable', { 'category', "Mine", 'id', "income_mods", 'no_edit', true, }), PlaceObj('PropertyDefTable', { 'category', "Mine", 'id', "depletion_mods", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'category', "Hospital", 'id', "Hospital", 'extra_code', "no_edit = function(self) return self.GroundSector end", }), PlaceObj('PropertyDefBool', { 'category', "Hospital", 'id', "HospitalLocked", 'name', "Hospital locked", 'extra_code', "no_edit = function(self) return self.GroundSector end", }), PlaceObj('PropertyDefBool', { 'category', "Guardpost", 'id', "Guardpost", 'extra_code', "no_edit = function(self) return self.GroundSector end", }), PlaceObj('PropertyDefNumber', { 'category', "Guardpost", 'id', "PatrolRespawnTime", 'name', "Attack spawn (+24h preparation)", 'extra_code', "no_edit = function(self) return not self.Guardpost end", 'default', 172800, 'scale', "h", 'min', 0, }), PlaceObj('PropertyDefBool', { 'category', "Guardpost", 'id', "InitialSpawn", 'name', "Initial squad spawn", 'extra_code', "no_edit = function(self) return not self.Guardpost end", }), PlaceObj('PropertyDefStringList', { 'category', "Guardpost", 'id', "TargetSectors", 'name', "Target sectors", 'help', "Target sectors for spawned enemy squads.", 'extra_code', "no_edit = function(self) return not self.Guardpost end", 'items', function (self) return GetCampaignSectorsCombo("") end, }), PlaceObj('PropertyDefPresetIdList', { 'category', "Guardpost", 'id', "ExtraDefenderSquads", 'name', "Extra defender squads", 'help', "Squads that will be spawned as extra defenders (4th shield)", 'extra_code', "no_edit = function(self) return not self.Guardpost end", 'preset_class', "EnemySquads", }), PlaceObj('PropertyDefPresetIdList', { 'category', "Guardpost", 'id', "EnemySquadsList", 'name', "Enemy squads list", 'help', "A random squad from the list will be chosen on guardpost spawn time", 'extra_code', "no_edit = function(self) return not self.Guardpost end", 'preset_class', "EnemySquads", }), PlaceObj('PropertyDefPresetIdList', { 'category', "Guardpost", 'id', "StrongEnemySquadsList", 'name', "Strong enemy squads list", 'help', 'When the guardpost performs a "strong attack" it will swap the currently primed squad with one from this array.', 'extra_code', "no_edit = function(self) return not self.Guardpost end", 'preset_class', "EnemySquads", }), PlaceObj('PropertyDefBool', { 'category', "Militia", 'id', "Militia", 'extra_code', "no_edit = function(self) return self.GroundSector end", }), PlaceObj('PropertyDefNumber', { 'category', "Militia", 'id', "MaxMilitia", 'extra_code', "no_edit = function(self) return not self.Militia end", 'default', 8, 'min', 1, 'max', 50, }), PlaceObj('PropertyDefNumber', { 'category', "Militia", 'id', "MilitiaTrainingCost", 'name', "Training cost", 'extra_code', "no_edit = function(self) return not self.Militia end", 'default', 750, 'min', 1, 'max', 10000, }), PlaceObj('PropertyDefBool', { 'category', "Conflict", 'id', "ForceConflict", 'name', "Force conflict", }), PlaceObj('PropertyDefStringList', { 'category', "Conflict", 'id', "InitialSquads", 'name', "Initial squads", 'items', function (self) return table.keys(EnemySquadDefs, true) end, }), PlaceObj('PropertyDefCombo', { 'category', "Conflict", 'id', "CustomConflictDescr", 'name', "Custom conflict description", 'help', "The first time a conflict is initiated in this sector, this description preset will be shown.", 'items', function (self) return PresetGroupCombo("ConflictDescription", "Default") end, }), PlaceObj('PropertyDefBool', { 'category', "Militia", 'id', "militia_training", 'no_edit', true, }), PlaceObj('PropertyDefNumber', { 'category', "Militia", 'id', "militia_training_progress", 'no_edit', true, 'default', 0, }), PlaceObj('PropertyDefNumber', { 'category', "Militia", 'id', "militia_squad_id", 'no_edit', true, }), PlaceObj('PropertyDefNumber', { 'category', "Militia", 'id', "militia_training_payed_cost", 'no_edit', true, }), PlaceObj('PropertyDefText', { 'category', "Operation", 'id', "training_stat", 'no_edit', true, 'translate', false, }), PlaceObj('PropertyDefTable', { 'category', "Operation", 'id', "custom_operations", 'no_edit', true, }), PlaceObj('PropertyDefTable', { 'category', "Operation", 'id', "operations_temp_data", 'help', "Temp data for assigned mercs before the actual operation start/change. Valid only when the UI is opened in 'change' mode.", 'dont_save', true, 'no_edit', true, }), PlaceObj('PropertyDefTable', { 'category', "Operation", 'id', "started_operations", 'help', "Started operations for the sector", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'id', "Intel", 'default', true, }), PlaceObj('PropertyDefBool', { 'id', "intel_discovered", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'id', "player_visited", 'help', "Marked as visited when a player squad reaches the sector's center on the satellite.", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'id', "autoresolve_disabled", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'id', "InterestingSector", 'name', "Interesting sector", 'help', "Will be listed as one after GatherIntel operation completes and will start voice responses if passed by.", }), PlaceObj('PropertyDefNumber', { 'id', "MinFlareCarriers", 'name', "Min flare carriers", 'help', "Minimum number of Roaming NPCs to carry a light during Night or Underground", 'default', 1, 'slider', true, 'min', 0, 'max', 20, }), PlaceObj('PropertyDefNumber', { 'id', "MaxFlareCarriers", 'name', "Max flare carriers", 'help', "Minimum number of Roaming NPCs to carry a light during Night or Underground", 'default', 3, 'slider', true, 'min', 0, 'max', 20, 'custom_min', function (self) return self.MinFlareCarriers end, 'custom_max', function (self) return 20 end, 'custom_lims', true, }), PlaceObj('PropertyDefBool', { 'id', "RAndRAllowed", 'name', "R&R allowed", 'help', "R&R operation is available in this sector", }), PlaceObj('PropertyDefBool', { 'id', "RepairShop", 'name', "Repair shop", 'help', "Allows Craft Ammo, Craft Explosives operations in this sector", }), PlaceObj('PropertyDefBool', { 'category', "Travel", 'id', "bidirectionalRoadApply", 'name', "Apply roads to adjacent sectors", 'no_edit', "expression", 'no_edit_expression', function (self, prop_meta) return not self.modId end, }), PlaceObj('PropertyDefDirectionsSet', { 'category', "Travel", 'id', "Roads", 'name', "Roads", 'help', "Roads only improve the quality of travel and lack of a road doesn't prevent travel between sectors", 'extra_code', "no_edit = function(self) return self.GroundSector end", }), PlaceObj('PropertyDefBool', { 'category', "Travel", 'id', "ImpassableForEnemies", 'name', "Impassable for enemies", 'help', "Enemy squads can't pass through this sector", }), PlaceObj('PropertyDefBool', { 'category', "Diamond Briefcase", 'id', "ImpassableForDiamonds", 'name', "Impassable for diamonds", 'help', "Diamond shipments can't pass through this sector", }), PlaceObj('PropertyDefBool', { 'category', "Travel", 'id', "bidirectionalBlockApply", 'name', "Apply block travel to adjacent sectors", 'no_edit', "expression", 'no_edit_expression', function (self, prop_meta) return not self.modId end, }), PlaceObj('PropertyDefDirectionsSet', { 'category', "Travel", 'id', "BlockTravel", 'name', "Block travel", 'help', "Blocks travel and adds ui indication for that in the satellite view (red/white line)", }), PlaceObj('PropertyDefDirectionsSet', { 'category', "Travel", 'id', "BlockTravelRiver", 'name', "Block travel - invisible", 'help', "Blocks travel without displaying it on the sat view", 'extra_code', "no_edit = function(self) return self.GroundSector end", }), PlaceObj('PropertyDefText', { 'id', "sector_data", 'no_edit', true, 'translate', false, }), PlaceObj('PropertyDefNestedList', { 'id', "dead_units", 'help', "All dead units on the map before removing and converting them to bags. Used for adding their staff to the stash", 'no_edit', true, 'base_class', "InventoryItem", }), PlaceObj('PropertyDefNestedList', { 'id', "sector_inventory", 'no_edit', true, 'base_class', "InventoryItem", }), PlaceObj('PropertyDefNestedList', { 'id', "sector_repair_items", 'no_edit', true, 'base_class', "InventoryItem", }), PlaceObj('PropertyDefNestedList', { 'id', "sector_repair_items_queued", 'no_edit', true, 'base_class', "InventoryItem", }), PlaceObj('PropertyDefNestedList', { 'id', "sector_craft_ammo_items_queued", 'no_edit', true, 'base_class', "InventoryItem", }), PlaceObj('PropertyDefNestedList', { 'id', "sector_craft_explosive_items_queued", 'no_edit', true, 'base_class', "InventoryItem", }), PlaceObj('PropertyDefTable', { 'id', "conflict", 'no_edit', true, }), PlaceObj('PropertyDefTable', { 'id', "conflict_backup", 'no_edit', true, }), PlaceObj('PropertyDefNestedObj', { 'id', "guardpost_obj", 'no_edit', true, 'base_class', "GuardpostSessionObject", }), PlaceObj('PropertyDefUIImage', { 'id', "image", 'name', "Image", 'default', "UI/SatelliteView/SectorImages/_Highlands", 'image_preview_size', 200, }), PlaceObj('PropertyDefUIImage', { 'id', "override_loading_screen", 'no_edit', true, 'image_preview_size', 200, }), PlaceObj('PropertyDefNestedList', { 'category', "Events", 'id', "Events", 'base_class', "SectorEvent", }), PlaceObj('PropertyDefTable', { 'id', "ExecutedEvents", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'category', "Port", 'id', "Port", 'name', "Port", }), PlaceObj('PropertyDefBool', { 'category', "Port", 'id', "PortLocked", 'name', "Port locked", }), PlaceObj('PropertyDefBool', { 'category', "Port", 'id', "CanBeUsedForArrival", 'name', "Can be used for arrival", }), PlaceObj('PropertyDefNumber', { 'category', "Port", 'id', "BobbyRayDeliveryCostMultiplier", 'name', "Bobby Ray delivery cost multiplier", 'no_edit', "expression", 'no_edit_expression', function (self, prop_meta) return not self.CanBeUsedForArrival end, 'default', 100, 'scale', "%", }), PlaceObj('PropertyDefUIImage', { 'category', "Port", 'id', "SectorImagePreview", 'name', "Sector image preview", 'no_edit', "BobbyRayDeliveryCostMultiplier.no_edit", 'default', "UI/PDA/ss_i1.png", }), PlaceObj('PropertyDefBool', { 'category', "Diamond Briefcase", 'id', "DBSourceSector", 'name', "Source sector", 'help', "Travelling squads carrying diamond shipments will spawn on this sector.", }), PlaceObj('PropertyDefBool', { 'category', "Diamond Briefcase", 'id', "DBDestinationSector", 'name', "Destination sector", 'help', "Travelling squads carrying diamond shipments will path to this sector.", }), PlaceObj('PropertyDefButtons', { 'category', "Diamond Briefcase", 'id', "DBRecalc", 'help', "You only need to run this once when applying multiple changes. It will take a while!", 'buttons', { PlaceObj('PropertyDefPropButton', { 'Name', "Recalculate Diamond Routes", 'FuncName', "GenerateDBCacheStatic", 'IsHidden', function (self) return config.ModdingToolsInUserMode end, }), }, }), PlaceObj('PropertyDefNumber', { 'category', "Port", 'id', "PricePerTile", 'name', "Price per tile", }), PlaceObj('ClassMethodDef', { 'name', "GetTravelPrice", 'params', "squad", 'code', function (self, squad) local cost = self.PricePerTile or const.Satellite.DefaultPortPricePerTile local discounts = false local cityHere = gv_Cities[self.City] if cityHere and cityHere.Loyalty > 0 then local discount = Lerp(0, 50, cityHere.Loyalty, 100) cost = cost - MulDivRound(cost, discount, 100) if not discounts then discounts = {} end discounts[#discounts + 1] = { label = T(342530626078, "Loyalty"), percent = discount } end if IsKindOf(squad, "SatelliteSquad") then for _, id in ipairs(squad.units) do local unit = gv_UnitData[id] if HasPerk(unit, "Negotiator") then local discount = CharacterEffectDefs.Negotiator:ResolveValue("discountPercent") if not discounts then discounts = {} end discounts[#discounts + 1] = { label = T{542222741234, " ()", Nick = unit.Nick, perkName = CharacterEffectDefs.Negotiator.DisplayName}, percent = discount, } cost = cost - MulDivRound(cost, discount, 100) break end end end return cost, discounts end, }), PlaceObj('PropertyDefBool', { 'id', "enabled_auto_deploy", 'no_edit', true, 'default', true, }), PlaceObj('PropertyDefChoice', { 'id', "awareness_sequence", 'name', "Awareness sequence", 'default', "Standard", 'items', function (self) return { "Standard", "Skip Setpiece", "Skip All" } end, }), PlaceObj('PropertyDefNumber', { 'id', "last_enter_campaign_time", 'no_edit', true, 'default', 0, }), PlaceObj('PropertyDefNumber', { 'id', "last_own_campaign_time", 'no_edit', true, 'default', 0, }), PlaceObj('PropertyDefCombo', { 'category', "Music", 'id', "MusicCombat", 'name', "Music combat", 'help', "Music in turn based mode", 'default', "Battle_Easy", 'items', function (self) return PresetsCombo("RadioStationPreset") end, }), PlaceObj('PropertyDefCombo', { 'category', "Music", 'id', "MusicConflict", 'name', "Music conflict", 'help', "In real time exploration but the sector is still in conflict", 'default', "Village_Conflict", 'items', function (self) return PresetsCombo("RadioStationPreset") end, }), PlaceObj('PropertyDefCombo', { 'category', "Music", 'id', "MusicExploration", 'name', "Music exploration", 'help', "Real time exploration and there is no conflict in the sector", 'default', "Jungle_Exploration", 'items', function (self) return PresetsCombo("RadioStationPreset") end, }), PlaceObj('ClassConstDef', { 'name', "FilterClass", 'type', "text", 'value', "SatelliteSectorGedFilter", }), PlaceObj('PropertyDefNestedList', { 'category', "Squads", 'id', "enemy_squads", 'dont_save', true, 'no_edit', true, 'base_class', "SatelliteSquad", }), PlaceObj('PropertyDefNestedList', { 'category', "Squads", 'id', "ally_squads", 'dont_save', true, 'no_edit', true, 'base_class', "SatelliteSquad", }), PlaceObj('PropertyDefNestedList', { 'category', "Squads", 'id', "underground_squads", 'dont_save', true, 'no_edit', true, 'base_class', "SatelliteSquad", }), PlaceObj('PropertyDefNestedList', { 'category', "Squads", 'id', "ally_and_militia_squads", 'dont_save', true, 'no_edit', true, 'base_class', "SatelliteSquad", }), PlaceObj('PropertyDefNestedList', { 'category', "Squads", 'id', "all_squads", 'dont_save', true, 'no_edit', true, 'base_class', "SatelliteSquad", }), PlaceObj('PropertyDefBool', { 'category', "Warning State", 'id', "warningStateEnabled", 'name', "Enable warning state", 'help', "If enabled the first time you are discovered by enemies you will enter a Warning State.\nA timer is set. Enemies become neutral until the timer expires. And effects can be executed.", }), PlaceObj('PropertyDefBool', { 'category', "Warning State", 'id', "warningReceived", 'name', "Warning received", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'category', "Warning State", 'id', "inWarningState", 'no_edit', true, }), PlaceObj('PropertyDefText', { 'category', "Warning State", 'id', "warningTimerText", 'name', "Warning timer text", 'help', "Text to display when the Warning State is active.", 'no_edit', "expression", 'no_edit_expression', function (self, prop_meta) return not self.warningStateEnabled end, 'default', T(888882045986, --[[ClassDef Satellite View SatelliteSector default]] "Exit the Area"), }), PlaceObj('PropertyDefNumber', { 'category', "Warning State", 'id', "warningStateTimer", 'name', "Warning state timer", 'help', "How long (sec) will the Warning State hold.", 'no_edit', "expression", 'no_edit_expression', function (self, prop_meta) return not self.warningStateEnabled end, 'default', 30000, 'scale', "sec", 'min', 0, }), PlaceObj('PropertyDefPresetIdList', { 'category', "Warning State", 'id', "warningBanters", 'name', "Warning banters", 'help', "List of banters from which to choose one to play when spotted by the nearest enemy.", 'no_edit', "expression", 'no_edit_expression', function (self, prop_meta) return not self.warningStateEnabled end, 'preset_class', "BanterDef", }), PlaceObj('PropertyDefChoice', { 'category', "Combat Tasks", 'id', "combatTaskGenerate", 'name', "When to generate", 'help', "When to generate Combat Tasks. Chances and cooldowns are independant and are always taken into account.", 'default', "always", 'items', function (self) return {"always", "afterFirstConflict", "never"} end, }), PlaceObj('PropertyDefNumber', { 'category', "Combat Tasks", 'id', "combatTaskAmount", 'name', "Maximum amount", 'help', "Maximum Combat Tasks that can be given.", 'default', 1, 'min', 0, }), PlaceObj('PropertyDefBool', { 'category', "Combat Tasks", 'id', "firstConflictWon", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'id', "conflictLoyaltyGained", 'help', "Checks whether to give loyalty on Conflict Win. Resets on sector lost and sector defended.", 'no_edit', true, }), PlaceObj('ClassConstDef', { 'name', "generated", }), PlaceObj('ClassConstDef', { 'name', "inherited", }), PlaceObj('ClassMethodDef', { 'name', "IsReadOnly", 'comment', "for GED", 'code', function (self) return self.generated or self.inherited or (config.ModdingToolsInUserMode and not self.modId) end, }), }) PlaceObj('ClassDef', { Comment = "Support class for filtering in the satellite sector editor", DefParentClassList = { "GedFilter", }, group = "Satellite View", id = "SatelliteSectorGedFilter", PlaceObj('ClassMethodDef', { 'name', "FilterObject", 'params', "sector", 'code', function (self, sector) if self.HideGenerated and (sector.inherited or sector.generated) then return false end if self.Mine ~= "don't care" and self.Mine ~= sector.Mine then return false end if self.Guardpost ~= "don't care" and self.Guardpost ~= sector.Guardpost then return false end if self.City == "any" then if sector.City == "none" then return false end elseif self.City ~= "don't care" and self.City ~= sector.City then return false end if self.Events ~= "don't care" and self.Events ~= (sector.Events and #sector.Events > 0) then return false end if self.Region ~= "don't care" then local region = sector.Map and MapData[sector.Map] and MapData[sector.Map].Region if self.Region ~= region then return false end end if self.Port ~= "don't care" and self.Port ~= sector.Port then return false end if self.Militia ~= "don't care" and self.Militia ~= sector.Militia then return false end if self.Music then local music_match if sector.MusicCombat and string.match(sector.MusicCombat, self.Music) then music_match = true end if sector.MusicConflict and string.match(sector.MusicConflict, self.Music) then music_match = true end if sector.MusicExploration and string.match(sector.MusicExploration, self.Music) then music_match = true end if not music_match then return false end end if self.Weather then if not (sector.WeatherZone and string.match(string.lower(sector.WeatherZone), string.lower(self.Weather)) )then return false end end return true end, }), PlaceObj('PropertyDefBool', { 'id', "HideGenerated", 'name', "Hide inherited/empty", }), PlaceObj('PropertyDefChoice', { 'id', "City", 'default', "don't care", 'items', function (self) return table.iappend({"don't care", "any", "none"}, table.map(GetCurrentCampaignPreset().Cities, "Id")) end, }), PlaceObj('PropertyDefChoice', { 'id', "Mine", 'default', "don't care", 'items', function (self) return { true, false, "don't care" } end, }), PlaceObj('PropertyDefChoice', { 'id', "Events", 'default', "don't care", 'items', function (self) return { true, false, "don't care" } end, }), PlaceObj('PropertyDefChoice', { 'id', "Guardpost", 'default', "don't care", 'items', function (self) return { true, false, "don't care" } end, }), PlaceObj('PropertyDefChoice', { 'id', "Region", 'default', "don't care", 'items', function (self) return PresetsCombo("GameStateDef", "region", "don't care") end, }), PlaceObj('PropertyDefChoice', { 'id', "Port", 'default', "don't care", 'items', function (self) return { true, false, "don't care" } end, }), PlaceObj('PropertyDefChoice', { 'id', "Militia", 'default', "don't care", 'items', function (self) return { true, false, "don't care" } end, }), PlaceObj('PropertyDefChoice', { 'id', "Music", 'items', function (self) return PresetsCombo("RadioStationPreset") end, }), PlaceObj('PropertyDefText', { 'id', "Weather", 'translate', false, }), }) PlaceObj('ClassDef', { group = "Satellite View", id = "SatelliteSquad", PlaceObj('PropertyDefCombo', { 'id', "Side", 'default', "enemy1", 'items', function (self) return Sides end, }), PlaceObj('PropertyDefText', { 'id', "Name", 'translate', false, }), PlaceObj('PropertyDefText', { 'id', "image", 'translate', false, }), PlaceObj('PropertyDefNumber', { 'id', "UniqueId", }), PlaceObj('PropertyDefCombo', { 'id', "CurrentSector", 'items', function (self) return GetCampaignSectorsCombo() end, }), PlaceObj('PropertyDefText', { 'id', "PreviousSector", 'no_edit', true, 'translate', false, }), PlaceObj('PropertyDefText', { 'id', "PreviousLandSector", 'no_edit', true, 'translate', false, }), PlaceObj('PropertyDefBool', { 'id', "Sleep", }), PlaceObj('PropertyDefBool', { 'id', "Retreat", }), PlaceObj('PropertyDefPoint', { 'id', "VisualPos", }), PlaceObj('PropertyDefPoint', { 'id', "XVisualPos", }), PlaceObj('PropertyDefTable', { 'id', "route", }), PlaceObj('PropertyDefTable', { 'id', "water_route", }), PlaceObj('PropertyDefBool', { 'id', "water_travel", }), PlaceObj('PropertyDefBool', { 'id', "returning_water_travel", 'help', "", 'no_edit', true, }), PlaceObj('PropertyDefNumber', { 'id', "water_travel_rest_timer", 'default', 0, }), PlaceObj('PropertyDefNumber', { 'id', "traversing_shortcut_start", }), PlaceObj('PropertyDefText', { 'id', "traversing_shortcut_start_sId", }), PlaceObj('PropertyDefBool', { 'id', "traversing_shortcut_water", 'help', "", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'id', "uninterruptable_travel", 'help', "", 'no_edit', true, }), PlaceObj('PropertyDefNumber', { 'id', "joining_squad", }), PlaceObj('PropertyDefTable', { 'id', "units", }), PlaceObj('PropertyDefBool', { 'id', "militia", 'help', "Militia squad", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'id', "arrival_squad", 'help', "Squad not on the map yet", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'id', "diamond_briefcase", 'no_edit', true, }), PlaceObj('PropertyDefText', { 'id', "shipment_preset_id", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'id', "guardpost", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'id', "diamond_briefcase_dynamic", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'id', "always_visible", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'id', "villain", 'help', "Villain squad", 'no_edit', true, }), PlaceObj('PropertyDefBool', { 'id', "ref", 'help', "Used by UI in objects which pretend to be squads, because of duck typing it needs to be in the squad definition as well", 'dont_save', true, 'read_only', true, 'no_edit', true, }), PlaceObj('PropertyDefText', { 'id', "enemy_squad_def", 'no_edit', true, 'translate', false, }), PlaceObj('PropertyDefNumber', { 'id', "wait_in_sector", 'no_edit', true, }), PlaceObj('PropertyDefTable', { 'id', "arrive_in_sector", 'no_edit', true, }), PlaceObj('PropertyDefTable', { 'id', "vrForActivity", }), PlaceObj('PropertyDefNestedList', { 'id', "squad_bag", 'no_edit', true, 'base_class', "InventoryItem", }), PlaceObj('ClassMethodDef', { 'name', "CancelTravel", 'code', function (self) NetSyncEvent("SquadCancelTravel", self.UniqueId) end, }), PlaceObj('PropertyDefText', { 'id', "on_reach_quest", 'no_edit', true, 'translate', false, }), PlaceObj('PropertyDefTable', { 'id', "on_reach_var", 'no_edit', true, }), }) PlaceObj('PresetDef', { DefEditorIcon = "CommonAssets/UI/Icons/location marker pin.png", DefEditorMenubar = "Scripting", DefEditorMenubarSortKey = "4500", DefEditorName = "Sector Operations", DefGlobalMap = "SectorOperations", DefHasParameters = true, DefHasSortKey = true, DefModItem = true, DefModItemName = "Sector operation", DefModItemSubmenu = "Campaign & Maps", DefParentClassList = { "Preset", "CampaignSpecific", }, group = "Satellite View", id = "SectorOperation", PlaceObj('PropertyDefBool', { 'id', "Custom", 'help', "Custom operations show only certain properties", 'default', true, }), PlaceObj('PropertyDefBool', { 'id', "CustomRepeat", 'name', "Repeat", 'help', "Operation reamains enabled on completion and can be performed again", 'extra_code', "no_edit = function(self) return not self.Custom end", }), PlaceObj('PropertyDefSet', { 'id', "operation_type", 'name', "Type", 'help', "Operation categories by action", 'items', function (self) return {"Healing"} end, }), PlaceObj('PropertyDefText', { 'id', "display_name", 'name', "Display name", }), PlaceObj('PropertyDefText', { 'id', "short_name", 'name', "Short Name", 'default', T(814680295449, --[[PresetDef SectorOperation default]] "Operation"), }), PlaceObj('PropertyDefText', { 'id', "sub_title", 'name', "Sub Title", }), PlaceObj('PropertyDefText', { 'id', "progress_sub_title", 'name', "Sub Title in Progress", }), PlaceObj('PropertyDefText', { 'id', "description", 'name', "Description", }), PlaceObj('PropertyDefText', { 'id', "log_msg_start", 'name', "LogMsgOnStart", 'help', "Log message on operation start", 'default', "", }), PlaceObj('PropertyDefUIImage', { 'id', "image", 'name', "Image", }), PlaceObj('PropertyDefUIImage', { 'id', "icon", 'name', "Icon", 'help', "Satellite view on-screen merc icon", }), PlaceObj('PropertyDefNestedList', { 'id', "Professions", 'base_class', "SectorOperationProfession", 'auto_expand', true, }), PlaceObj('PropertyDefBool', { 'id', "ShowInCombatBadge", 'help', "Show in Combat Badge", 'default', true, }), PlaceObj('PropertyDefBool', { 'id', "ShowPauseProgress", 'help', "Show saved operation progress when no mercs are attached", }), PlaceObj('PropertyDefText', { 'id', "error_msg", 'name', "ErrorMessage", }), PlaceObj('PropertyDefCombo', { 'id', "RequiredItem", 'name', "Required Item", 'items', function (self) return table.keys2(InventoryItemDefs, "sorted", "") end, }), PlaceObj('PropertyDefStringList', { 'id', "RequiredResources", 'item_default', "Money", 'items', function (self) local items = table.imap(SectorOperationResouces, "id") table.sort(items) return items end, }), PlaceObj('PropertyDefFunc', { 'id', "GetSectorSlots", 'help', "Maximum merc slots per profession for this operation in the sector", 'params', "self, prof, sector", 'default', function (self, prof, sector) return 1 end, }), PlaceObj('PropertyDefCombo', { 'id', "related_stat", 'name', "Associated Stat", 'help', "Stat which is used to advance the operation per tick (50 for no selected stat)", 'items', function (self) return UnitPropertiesStats:GetProperties() end, }), PlaceObj('PropertyDefCombo', { 'id', "related_stat_2", 'name', "Second Associated Stat", 'help', "Between the two stats - the one with higher value is counted", 'items', function (self) return UnitPropertiesStats:GetProperties() end, }), PlaceObj('PropertyDefCombo', { 'id', "min_requirement_stat", 'name', "Min Requirement Stat", 'help', "Given Stat at given value required for mercs to be able to perform the operation", 'items', function (self) return UnitPropertiesStats:GetProperties() end, }), PlaceObj('PropertyDefNumber', { 'id', "min_requirement_stat_value", 'name', "Min Requirement Value", 'help', "Min value of the stat required for mercs to be able to perform the operation", 'default', 0, }), PlaceObj('PropertyDefNumber', { 'id', "target_contribution", 'name', "Target Contribution", 'help', "Each tick the merc contributes his Associated Stat (or 50 if no stat is set) towards a value that has to reach Target Contribution to finish the Operation", 'default', 1000, }), PlaceObj('PropertyDefNumber', { 'id', "target_example", 'name', "Target Example Time", 'help', "The time (in hours) it would take for a full set of mercs with stat 100 to finish the operation.", 'dont_save', true, 'read_only', true, 'default', 1000, }), PlaceObj('ClassMethodDef', { 'name', "Gettarget_example", 'code', function (self) return self.target_contribution / (4*self:GetSectorSlots()*100) end, }), PlaceObj('PropertyDefNestedList', { 'id', "bonus_perks", 'name', "Bonus Perks", 'help', "Each perk provides additional contribution", 'base_class', "SectorOperationBonusPerk", 'auto_expand', true, }), PlaceObj('PropertyDefFunc', { 'id', "Tick", 'name', "Tick", 'params', "self, merc", 'default', function (self, merc) local sector = merc:GetSector() local progress_per_tick = self:ProgressPerTick(merc) if CheatEnabled("FastActivity") then progress_per_tick = progress_per_tick*100 end self:ModifyProgress(progress_per_tick, sector) self:CheckCompleted(merc, sector) end, }), PlaceObj('PropertyDefFunc', { 'id', "SectorMercsTick", 'name', "SectorMercsTick", 'params', "self, merc", }), PlaceObj('PropertyDefFunc', { 'id', "CheckCompleted", 'params', "self, merc, sector", 'default', function (self, merc, sector) if self:ProgressCurrent(merc, sector) >= self:ProgressCompleteThreshold(merc, sector) then self:Complete(sector) end end, }), PlaceObj('PropertyDefFunc', { 'id', "Complete", 'params', "self, sector", 'default', function (self, sector) local mercs = GetOperationProfessionals(sector.Id, self.id) local merc_names = {} for _, merc in ipairs(mercs) do merc_names[#merc_names + 1] = merc.Nick merc:SetCurrentOperation("Idle") end self:OnComplete(sector, mercs) if next(merc_names) then CombatLog("important", T{352089713704, " finished in ", mercs = ConcatListWithAnd(merc_names),activity = self.display_name, sector = sector}) end Msg("OperationCompleted", self, mercs, sector) end, }), PlaceObj('ClassConstDef', { 'name', "Documentation", 'type', "text", 'value', "Creates a new sector operation that could be accessed through the sector operation menu. Allows adding new quests along with setting up variables that are related to them.", }), PlaceObj('PropertyDefFunc', { 'id', "OnComplete", 'params', "self, sector, mercs", 'default', function (self, sector, mercs) if self.Custom then local ca = sector.custom_operations[self.id] if not self.CustomRepeat then ca.status = "completed" else ca.progress = 0 end local script = ca.EffectsOnSuccess if script then ExecuteEffectList(script) end local loot_table = ca.LootTableId if loot_table then local apply = ca.GrantItemApply local units= apply=="all" and mercs or {mercs[1]} for _, unit in ipairs(units) do local items = {} local loot_tbl = LootDefs[loot_table] if loot_tbl then loot_tbl:GenerateLoot(self, {}, unit:Random(), items) --self.GrantedItemsTextUI = GetItemsNamesText(items) local squad = unit.Squad local all_squad_mercs = gv_Squads[squad].units AddItemsToSquadBag(unit.Squad, items) if #items>0 then unit:AddItemsToInventory(items) end if #items>0 then --give to all mercs from the squad for idx, merc in ipairs(all_squad_mercs) do if #items<=0 then break end local u = gv_UnitData[merc] u:AddItemsToInventory(items) end end if #items > 0 then local stash = GetSectorInventory(sector.Id) if stash then AddItemsToInventory(stash, items, true) end end if #items>0 then CombatLog("important", T{825769344536, "Inventory full. can not grant all items", name = unit:GetDisplayName()}) end end end end end end, }), PlaceObj('PropertyDefFunc', { 'id', "ProgressPerTick", 'name', "ProgressPerTick", 'params', "self, merc, prediction", 'default', function (self, merc, prediction) if self.Custom then local bonus = 0 local perks = self.bonus_perks for _, bp in ipairs(self.bonus_perks or empty_table) do if HasPerk(merc, bp.perk) then bonus = bonus + bp.bonus end end local _, val = self:GetRelatedStat(merc) return (val or 50) + bonus end return 0 end, }), PlaceObj('PropertyDefFunc', { 'id', "ProgressCompleteThreshold", 'params', "self, merc, sector, prediction", 'default', function (self, merc, sector, prediction) if self.Custom then return self.target_contribution end return 0 end, }), PlaceObj('PropertyDefFunc', { 'id', "ProgressCurrent", 'params', "self, merc, sector, prediction", 'default', function (self, merc, sector, prediction) return self.Custom and sector.custom_operations and sector.custom_operations[self.id] and sector.custom_operations[self.id].progress or -1 end, }), PlaceObj('PropertyDefFunc', { 'id', "OnSetOperation", 'name', "OnSetOperation", 'params', "self, merc, arg", }), PlaceObj('PropertyDefFunc', { 'id', "OnRemoveOperation", 'name', "OnRemoveOperation", 'params', "self, merc", }), PlaceObj('PropertyDefFunc', { 'id', "OnMove", 'name', "OnMove", 'params', "self, merc,already_synced", 'default', function (self, merc,already_synced) local operation_id = self.id if operation_id== "Traveling" or operation_id == "Idle" or operation_id== "Arriving" then return end local sector = merc:GetSector() local mercs = GetOperationProfessionals(sector.Id, operation_id,false, merc.session_id) if #mercs<=0 then if already_synced then local event_id = GetOperationEventId(merc, operation_id) RemoveTimelineEvent(event_id) NetSyncEvents.InterruptSectorOperation(sector.Id,operation_id) else NetSyncEvent("InterruptSectorOperation", sector.Id,operation_id) end Msg("OperationCompleted", SectorOperations[operation_id], mercs, sector) end end, }), PlaceObj('PropertyDefFunc', { 'id', "GetOperationCost", 'params', "self, merc, profession, idx", 'default', function (self, merc, profession, idx) return {} end, }), PlaceObj('PropertyDefFunc', { 'id', "FilterAvailable", 'params', "self, merc, profession", 'default', function (self, merc, profession) return not self.min_requirement_stat or merc[self.min_requirement_stat] >= self.min_requirement_stat_value end, }), PlaceObj('PropertyDefFunc', { 'id', "CanPerformOperation", 'extra_code', "no_edit = function(self) return self.Custom end", 'params', "self, merc, profession", 'default', function (self, merc, profession) return self:CanPerformOperationBase(merc, profession) end, }), PlaceObj('PropertyDefFunc', { 'id', "CanPerformOperationBase", 'no_edit', true, 'extra_code', "no_edit = function(self) return self.Custom end", 'params', "self, merc, profession", 'default', function (self, merc, profession) local cost = self:GetOperationCost(merc, profession) if not CanPayOperation(cost, merc:GetSector()) then return "OperationResourceError", {activity = self.display_name} elseif merc:IsTravelling() then return "OperationTravelError", {activity = self.display_name} elseif self.RequiredItem and not merc:HasItem(self.RequiredItem) then return "OperationMissingItemError", {activity = self.display_name, item = InventoryItemDefs[self.RequiredItem].DisplayName} end end, }), PlaceObj('PropertyDefFunc', { 'id', "HasOperation", 'extra_code', "no_edit = function(self) return self.Custom end", 'params', "self, sector", 'default', function (self, sector) if self.Custom then return sector.custom_operations and sector.custom_operations[self.id] and sector.custom_operations[self.id].status == "enabled" end return true end, }), PlaceObj('PropertyDefFunc', { 'id', "IsEnabled", 'extra_code', "no_edit = function(self) return self.Custom end", 'params', "self, sector", 'default', function (self, sector) return true end, }), PlaceObj('PropertyDefFunc', { 'id', "GetDescription", 'extra_code', "no_edit = function(self) return self.Custom end", 'params', "self, merc", 'default', function (self, merc) return self.description end, }), PlaceObj('PropertyDefFunc', { 'id', "GetTimelineEventDescription", 'params', "self, sector_id, eventcontext", 'default', function (self, sector_id, eventcontext) local mercs local professionId = self.Professions and self.Professions[1] and self.Professions[1].id if eventcontext.mercs then mercs = table.map(eventcontext.mercs, function(id) return gv_UnitData[id].Nick end) else mercs = GetOperationProfessionalsGroupedByProfession(sector_id, self.id) mercs = table.map(professionId and mercs[professionId] or mercs, "Nick") end mercs = ConcatListWithAnd(mercs) return T{366696912627, " will finish .", mercs = mercs, activityName = self.display_name} end, }), PlaceObj('PropertyDefFunc', { 'id', "GetAssignMessage", 'extra_code', "no_edit = function(self) return self.Custom end", 'params', "self, nameCombination, costTexts", 'default', function (self, nameCombination, costTexts) costTexts = T(210127148759, "It will cost ") .. table.concat(costTexts, T(642697486575, ", ")) .. T(194271688304, ".") return T{810287359580, "Do you want to assign mercs - to this Operation? ", names = nameCombination, costTexts = costTexts} end, }), PlaceObj('PropertyDefFunc', { 'id', "SectorOperationStats", 'extra_code', "no_edit = function(self) return self.Custom end", 'params', "self, sector, check_only", 'default', function (self, sector, check_only) if self.Custom then local lines = {} if self.min_requirement_stat and self.min_requirement_stat_value then local prop = table.find_value(UnitPropertiesStats:GetProperties(), "id", self.min_requirement_stat) if check_only then return true end lines[#lines + 1] = {text = T{300232421689, "Min Required ", name = prop.name}, value = T{139355455984, "",self}} end local progressVal = MulDivTrunc(self:ProgressCurrent(nil, sector) or 0, 100, self:ProgressCompleteThreshold(nil, sector)) if check_only then return true end lines[#lines + 1] = {text = T(349715428104, "Current Progress"), value = T{257328164584, "", value = progressVal}} return lines, progressVal end return false, false end, }), PlaceObj('PropertyDefFunc', { 'id', "GetErrorMessage", 'extra_code', "no_edit = function(self) return self.Custom end", 'params', "self, merc", 'default', function (self, merc) local genericError = self:CanPerformOperation(merc) if genericError and self.error_msg then return self.error_msg end if genericError == "OperationMissingItemError" then return T{996660950207, "Missing required item .", self} end if genericError then return Untranslated(genericError) end return false end, }), PlaceObj('PropertyDefFunc', { 'id', "ModifyProgress", 'extra_code', "no_edit = function(self) return self.Custom end", 'params', "self, value, sector", 'default', function (self, value, sector) if self.Custom then local ac = sector.custom_operations and sector.custom_operations[self.id] if ac then ac.progress = ac.progress + value end end end, }), PlaceObj('PropertyDefFunc', { 'id', "BoostProgress", 'no_edit', true, 'extra_code', "no_edit = function(self) return self.Custom end", 'params', "self, perc, sector", 'default', function (self, perc, sector) local progress = self:ProgressCompleteThreshold(nil,sector) * perc / 100 self:ModifyProgress(Min(progress, self:ProgressCompleteThreshold(nil, sector) - self:ProgressCurrent(nil, sector)), sector) ObjModified(sector) end, }), PlaceObj('PropertyDefFunc', { 'id', "GetRelatedStat", 'params', "self, merc, sector", 'default', function (self, merc, sector) local stat1 = self.related_stat local stat2 = self.related_stat_2 if stat1 or stat2 then local stat = stat1 if not stat1 or (stat2 and merc[stat2] > merc[stat1]) then stat = stat2 end return stat, merc[stat] end end, }), }) PlaceObj('ClassDef', { group = "Satellite View", id = "SectorOperationBonusPerk", PlaceObj('PropertyDefPresetId', { 'id', "perk", 'name', "Perk", 'help', "Mercs with this perk provide bonus contribution per tick", 'preset_class', "CharacterEffectCompositeDef", 'preset_filter', function (preset, obj, prop_meta) return preset.object_class == "Perk" end, }), PlaceObj('PropertyDefNumber', { 'id', "bonus", 'name', "Bonus", 'help', "Value of the bonus contribution per tick", }), }) PlaceObj('ClassDef', { group = "Satellite View", id = "SectorOperationProfession", PlaceObj('PropertyDefText', { 'id', "id", 'name', "Id", 'help', "Profession", 'translate', false, }), PlaceObj('PropertyDefText', { 'id', "display_name", 'name', "Display Name", 'help', "Profession", }), PlaceObj('PropertyDefText', { 'id', "description", 'name', "Description", 'help', "Profession", }), PlaceObj('PropertyDefText', { 'id', "display_name_all_caps", 'name', "Display Name All Caps", 'help', "Profession", }), PlaceObj('PropertyDefText', { 'id', "display_name_plural", 'name', "Display Name Plural", 'help', "Profession", }), PlaceObj('PropertyDefText', { 'id', "display_name_plural_all_caps", 'name', "Display Name Plural All Caps", 'help', "Profession", }), })