-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== PlaceObj('CharacterEffectCompositeDef', { 'Group', "Dexterity", 'Id', "Counterfire", 'SortKey', 4, 'Parameters', { PlaceObj('PresetParamNumber', { 'Name', "hitsRequired", 'Value', 2, 'Tag', "", }), }, 'object_class', "Perk", 'unit_reactions', { PlaceObj('UnitReaction', { Event = "OnUnitAttack", Handler = function (self, target, attacker, action, attack_target, results, attack_args) if target == attacker and attack_args and attack_args.opportunity_attack_type == "Overwatch" and not results.miss then local count = self:ResolveValue("counter") + 1 if count >= self:ResolveValue("hitsRequired") then target:AddStatusEffect("Inspired") count = 0 end self:SetParameter("counter", count) end end, }), PlaceObj('UnitReaction', { Event = "OnBeginTurn", Handler = function (self, target) self:SetParameter("counter", 0) end, }), }, 'DisplayName', T(680739063564, --[[CharacterEffectCompositeDef Counterfire DisplayName]] "Fire Routine"), 'Description', T(857967049165, --[[CharacterEffectCompositeDef Counterfire Description]] "Become after you land hits while in ."), 'OnAdded', function (self, obj) self:SetParameter("counter", 0) end, 'Icon', "UI/Icons/Perks/Counterfire", 'Tier', "Silver", 'Stat', "Dexterity", 'StatValue', 80, })