-- ========== GENERATED BY ActionCameraDef Editor DO NOT EDIT MANUALLY! ========== PlaceObj('ActionCameraDef', { DOFFarSpread = 2000, DOFNear = 1300, DOFNearSpread = 897, DOFStrengthFar = 80, DOFStrengthNear = 100, EyeBackOffset = 7000, EyeZOffset = 500, FloatInterpolationTime = 5000, FloatSphereRadius = 100, LookAtTargetOffset = 1700, LookAtZOffset = 0, group = "Default", id = "CombatBeginCam", }) PlaceObj('ActionCameraDef', { DOFFarSpread = 400, DOFStrengthFar = 400, EyeAttackerOffset = 2000, EyeBackOffset = 10000, EyeZOffset = 12000, FloatEasing = 8, FloatInterpolationTime = 5000, FloatSphereRadius = 100, HidingMode = "CMT", LookAtTargetOffset = 2800, SetPieceOnly = true, group = "Default", id = "CombatBeginCam_High", }) PlaceObj('ActionCameraDef', { EyeBackOffset = 10000, EyeZOffset = 0, FloatInterpolationTime = 5000, FloatSphereRadius = 100, HidingMode = "ContourAll", LookAtTargetOffset = 1700, LookAtZOffset = 0, SetPieceOnly = true, group = "Default", id = "CombatBeginCam_SetPiece", }) PlaceObj('ActionCameraDef', { Crouch = false, DOFFarSpread = 1644, DOFNear = 1500, DOFStrengthFar = 80, DOFStrengthNear = 60, EyeZOffset = 900, FloatInterpolationTime = 5000, FloatSphereRadius = 100, LookAtTargetOffset = 1700, LookAtZOffset = 0, group = "Default", id = "DefaultActionCameraDef", }) PlaceObj('ActionCameraDef', { CoverHigh = false, CoverLow = false, DOFFarSpread = 2000, DOFNear = 1600, DOFNearSpread = 1596, DOFStrengthFar = 80, DOFStrengthNear = 75, EyeAttackerOffset = 900, EyeZOffset = 900, FloatInterpolationTime = 5000, FloatSphereRadius = 100, FovX = 3600, LookAtTargetOffset = 0, Standing = false, group = "Default", id = "DefaultActionCameraDef_Crouch", }) PlaceObj('ActionCameraDef', { DOFFar = 2500, DOFFarSpread = 500, DOFStrengthFar = 700, EyeAttackerOffset = 200, EyeBackOffset = -500, EyeZOffset = 700, FloatInterpolationTime = 5000, FloatSphereRadius = 0, FovX = 3600, LookAtTargetOffset = 2000, LookAtZOffset = 0, group = "Default", id = "FirstPerson_Cam", }) PlaceObj('ActionCameraDef', { Crouch = false, DOFFarSpread = 1859, DOFNearSpread = 316, DOFStrengthFar = 80, DOFStrengthNear = 100, EyeAttackerOffset = 2000, EyeBackOffset = 10000, EyeZOffset = 2000, FloatInterpolationTime = 5000, FloatSphereRadius = 100, LookAtTargetOffset = 3000, Prone = false, group = "Default", id = "HigherCamera", }) PlaceObj('ActionCameraDef', { CoverHigh = false, CoverLow = false, DOFFarSpread = 1500, DOFNear = 1150, DOFNearSpread = 1054, DOFStrengthFar = 80, DOFStrengthNear = 150, EyeAttackerOffset = 2500, EyeBackOffset = 7000, EyeZOffset = 2000, FloatInterpolationTime = 5000, FloatSphereRadius = 100, FovX = 3000, LookAtZOffset = -2000, Standing = false, group = "Default", id = "HigherCamera_Crouch", }) PlaceObj('ActionCameraDef', { AttackerTargetDistParam = 5000, Crouch = false, EyeAttackerOffset = 500, EyeBackOffset = 8000, EyeZOffset = 8500, FloatInterpolationTime = 5000, FloatSphereRadius = 100, LookAtTargetOffset = 1200, Prone = false, SetPieceOnly = true, group = "Default", id = "SetPiece_High", }) PlaceObj('ActionCameraDef', { Crouch = false, DOFFarSpread = 2000, DOFNear = 1300, DOFNearSpread = 1586, DOFStrengthFar = 80, DOFStrengthNear = 100, EyeAttackerOffset = 600, EyeBackOffset = 1500, EyeZOffset = 570, FloatInterpolationTime = 5000, FloatSphereRadius = 100, FovX = 4200, LookAtTargetOffset = 5000, Prone = false, group = "Default", id = "SuperCloseCamera", }) PlaceObj('ActionCameraDef', { CoverHigh = false, CoverLow = false, DOFFarSpread = 2000, DOFNear = 1500, DOFNearSpread = 1500, DOFStrengthFar = 80, DOFStrengthNear = 100, EyeAttackerOffset = 700, EyeBackOffset = 1300, EyeZOffset = 1000, FloatInterpolationTime = 5000, FloatSphereRadius = 100, FovX = 3600, LookAtTargetOffset = 8000, LookAtZOffset = 500, Prone = false, Standing = false, group = "Default", id = "SuperCloseCamera_Crouch", }) PlaceObj('ActionCameraDef', { CoverHigh = false, CoverLow = false, Crouch = false, DOFFarSpread = 600, DOFNear = 2500, DOFNearSpread = 1000, DOFStrengthFar = 800, DOFStrengthNear = 80, EyeAttackerOffset = 200, EyeBackOffset = 1500, EyeZOffset = 600, FloatInterpolationTime = 5000, FloatSphereRadius = 100, FovX = 3600, LookAtTargetOffset = 5000, Standing = false, group = "Default", id = "SuperCloseCamera_Prone", }) PlaceObj('ActionCameraDef', { Crouch = false, DOFFarSpread = 2000, DOFNear = 1500, DOFNearSpread = 400, DOFStrengthFar = 80, DOFStrengthNear = 60, EyeAttackerOffset = 400, EyeBackOffset = 1000, EyeZOffset = 570, FloatInterpolationTime = 5000, FovX = 4200, LookAtTargetOffset = 5000, Prone = false, group = "Default", id = "SuperSuperCloseCamera", }) PlaceObj('ActionCameraDef', { DOFFarSpread = 1000, DOFStrengthFar = 150, EyeAttackerOffset = 2000, EyeBackOffset = 10000, EyeZOffset = 12000, FloatEasing = 8, FloatInterpolationTime = 5000, FloatSphereRadius = 100, HidingMode = "CMT", LookAtTargetOffset = 2800, group = "Default", id = "Z_HigherCamera", })