-- ========== GENERATED BY SetpiecePrg Editor (Ctrl-Alt-S) DO NOT EDIT MANUALLY! ========== rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {}) SetpiecePrgs.ChickenMove1 = function(seed, state, TriggerUnits) local li = { id = "ChickenMove1" } local rand = BraidRandomCreate(seed or AsyncRand()) local _, Schliemann prgdbg(li, 1, 1) _, Schliemann = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, Schliemann, "", "chicken", "Object", false) local _, LuckyVeinard prgdbg(li, 1, 2) _, LuckyVeinard = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, LuckyVeinard, "", "Veinard", "Object", false) prgdbg(li, 1, 3) sprocall(PrgPlaySetpiece.Exec, PrgPlaySetpiece, state, rand, false, "", "", "ChickenMove1_Schliemann", nil) prgdbg(li, 1, 4) sprocall(PrgPlaySetpiece.Exec, PrgPlaySetpiece, state, rand, false, "", "", "ChickenMove1_Veinard", nil) end