-- ========== GENERATED BY SetpiecePrg Editor (Ctrl-Alt-S) DO NOT EDIT MANUALLY! ========== rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {}) SetpiecePrgs.ArcheologicalChickenMove3_Veinard = function(seed, state, TriggerUnits) local li = { id = "ArcheologicalChickenMove3_Veinard" } local rand = BraidRandomCreate(seed or AsyncRand()) local _, LuckyVeinard prgdbg(li, 1, 1) _, LuckyVeinard = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, LuckyVeinard, "", "Veinard", "Object", false) prgdbg(li, 1, 2) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 1500) prgdbg(li, 1, 3) sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, true, "", LuckyVeinard, "Waypoint2_04", true, true, false, "", false, true, "", 1000) prgdbg(li, 1, 4) sprocall(PrgPlayEffect.Exec, PrgPlayEffect, state, rand, true, "", {PlaceObj('QuestSetVariableBool', {Prop = "foundpan",QuestId = "TreasureHunting",}),PlaceObj('QuestSetVariableNum', {Amount = 1,Prop = "treasures",QuestId = "TreasureHunting",}),}) end