-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('EndlessKnives') DefineClass.EndlessKnives = { __parents = { "MeleeWeapon" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "MeleeWeapon", Reliability = 50, Icon = "UI/Icons/Weapons/EndlessKnives", DisplayName = T(996476550790, --[[InventoryItemCompositeDef EndlessKnives DisplayName]] "Endless Knives"), DisplayNamePlural = T(262652558760, --[[InventoryItemCompositeDef EndlessKnives DisplayNamePlural]] "Endless Knives"), AdditionalHint = T(389124413877, --[[InventoryItemCompositeDef EndlessKnives AdditionalHint]] " Always available for throwing\n Low attack costs\n Increased bonus from Aiming"), UnitStat = "Dexterity", Cost = 150, locked = true, RestockWeight = 0, BaseChanceToHit = 100, BaseDamage = 12, AimAccuracy = 20, PenetrationClass = 4, DamageMultiplier = 100, CanThrow = true, AttackAP = 3000, MaxAimActions = 1, Noise = 1, Entity = "Weapon_FC_AMZ_Knife_01", HolsterSlot = "Leg", }