-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('DragunovSVD') DefineClass.DragunovSVD = { __parents = { "SniperRifle" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "SniperRifle", ScrapParts = 14, Reliability = 50, Icon = "UI/Icons/Weapons/Dragunov", DisplayName = T(204531102680, --[[InventoryItemCompositeDef DragunovSVD DisplayName]] "Dragunov"), DisplayNamePlural = T(663701954106, --[[InventoryItemCompositeDef DragunovSVD DisplayNamePlural]] "Dragunovs"), Description = T(925638108776, --[[InventoryItemCompositeDef DragunovSVD Description]] "Not what it seems at first glance. On the outside it looks like an AK but actually uses a short stroke gas piston system that reduces the recoil and allows for better follow up shots. It is more of a close support designated marksman's rifle than a sniper one. "), AdditionalHint = T(907655175705, --[[InventoryItemCompositeDef DragunovSVD AdditionalHint]] " Decreased bonus from Aiming\n Very noisy\n Rifle with Burst firing mode"), LargeItem = 1, UnitStat = "Marksmanship", Cost = 2050, CanAppearInShop = true, Tier = 2, CategoryPair = "Rifles", Caliber = "762WP", Damage = 36, AimAccuracy = 3, CritChance = 10, CritChanceScaled = 0, MagazineSize = 10, PenetrationClass = 2, WeaponRange = 36, OverwatchAngle = 360, Noise = 30, HandSlot = "TwoHanded", Entity = "Weapon_Dragunov", ComponentSlots = { PlaceObj('WeaponComponentSlot', { 'SlotType', "Stock", 'AvailableComponents', { "StockHeavy", "StockLight", "StockNormal", }, 'DefaultComponent', "StockNormal", }), PlaceObj('WeaponComponentSlot', { 'SlotType', "Bipod", 'CanBeEmpty', true, 'AvailableComponents', { "Bipod", }, }), PlaceObj('WeaponComponentSlot', { 'SlotType', "Magazine", 'AvailableComponents', { "MagNormal", "MagLarge", }, 'DefaultComponent', "MagNormal", }), PlaceObj('WeaponComponentSlot', { 'SlotType', "Scope", 'AvailableComponents', { "LROptics_DragunovDefault", "ReflexSight", "ScopeCOG", "ThermalScope", "LROpticsAdvanced", "ReflexSightAdvanced", "ScopeCOGQuick", }, 'DefaultComponent', "LROptics_DragunovDefault", }), PlaceObj('WeaponComponentSlot', { 'SlotType', "Muzzle", 'AvailableComponents', { "Compensator", "Suppressor", }, 'DefaultComponent', "Compensator", }), }, HolsterSlot = "Shoulder", PreparedAttackType = "Both", AvailableAttacks = { "SingleShot", "BurstFire", "CancelShot", }, ShootAP = 8000, ReloadAP = 3000, }