-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('ConcussiveGrenade') DefineClass.ConcussiveGrenade = { __parents = { "Grenade" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "Grenade", Repairable = false, Reliability = 100, Icon = "UI/Icons/Weapons/ConcussiveGrenade", ItemType = "Grenade", DisplayName = T(893674710968, --[[InventoryItemCompositeDef ConcussiveGrenade DisplayName]] "Flashbang"), DisplayNamePlural = T(904754847701, --[[InventoryItemCompositeDef ConcussiveGrenade DisplayNamePlural]] "Flashbangs"), AdditionalHint = T(168495550375, --[[InventoryItemCompositeDef ConcussiveGrenade AdditionalHint]] " Causes Suppressed\n Reduces target Energy (once per battle)\n Knocks down units in the center of the explosion\n Almost silent"), UnitStat = "Explosives", Cost = 400, CanAppearInShop = true, Tier = 2, RestockWeight = 25, CategoryPair = "Grenade", MinMishapChance = -2, MaxMishapChance = 18, MaxMishapRange = 6, CenterUnitDamageMod = 0, CenterObjDamageMod = 0, CenterAppliedEffects = { "Suppressed", "IncreaseTiredness", "KnockDown", }, AreaUnitDamageMod = 0, AreaObjDamageMod = 0, AreaAppliedEffects = { "Suppressed", "IncreaseTiredness", }, PenetrationClass = 1, BurnGround = false, BaseDamage = 0, Scatter = 4, AttackAP = 4000, Noise = 0, Entity = "Weapon_StunGrenadeM84", ActionIcon = "UI/Icons/Hud/concussive_grenade", }