-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('Combination_Detonator_Proximity') DefineClass.Combination_Detonator_Proximity = { __parents = { "MiscItem" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "MiscItem", ScrapParts = 1, Repairable = false, Icon = "UI/Icons/Items/combination_detonator_proximity", DisplayName = T(769361191527, --[[InventoryItemCompositeDef Combination_Detonator_Proximity DisplayName]] "Proximity Detonator"), DisplayNamePlural = T(987265330942, --[[InventoryItemCompositeDef Combination_Detonator_Proximity DisplayNamePlural]] "Proximity Detonators"), AdditionalHint = T(109181575240, --[[InventoryItemCompositeDef Combination_Detonator_Proximity AdditionalHint]] " Can be combined with TNT, C4, and PETN\n Proximity explosives detonate when an enemy moves nearby"), Cost = 400, CanAppearInShop = true, Tier = 2, RestockWeight = 30, CategoryPair = "Components", }