-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('ColtAnaconda') DefineClass.ColtAnaconda = { __parents = { "Revolver" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "Revolver", ScrapParts = 8, RepairCost = 30, Reliability = 95, Icon = "UI/Icons/Weapons/Anaconda", DisplayName = T(769922391034, --[[InventoryItemCompositeDef ColtAnaconda DisplayName]] "Anaconda"), DisplayNamePlural = T(505981904083, --[[InventoryItemCompositeDef ColtAnaconda DisplayNamePlural]] "Anacondas"), Description = T(472163591080, --[[InventoryItemCompositeDef ColtAnaconda Description]] "Double-action revolver with a swing out cylinder. High reliability and stopping power shot after shot. "), AdditionalHint = T(869405276287, --[[InventoryItemCompositeDef ColtAnaconda AdditionalHint]] " Improved armor penetration\n Increased bonus from Aiming\n Slower Condition loss"), UnitStat = "Marksmanship", Valuable = 1, Cost = 3100, CanAppearInShop = true, Tier = 2, CategoryPair = "Handguns", Caliber = "44CAL", Damage = 24, AimAccuracy = 5, MagazineSize = 6, PenetrationClass = 2, PointBlankBonus = 1, OverwatchAngle = 2160, Entity = "Weapon_ColtAnaconda44", ComponentSlots = { PlaceObj('WeaponComponentSlot', { 'SlotType', "Barrel", 'AvailableComponents', { "BarrelLong", "BarrelNormal", "BarrelShort", }, 'DefaultComponent', "BarrelNormal", }), PlaceObj('WeaponComponentSlot', { 'SlotType', "Scope", 'AvailableComponents', { "BaseIronsight_Anaconda", "ImprovedIronsight", "ReflexSight", "ReflexSightAdvanced", "ScopeCOG", "ScopeCOGQuick", "LaserDot_Anaconda", "FlashlightDot_Anaconda", "UVDot_Anaconda", }, 'DefaultComponent', "BaseIronsight_Anaconda", }), }, HolsterSlot = "Leg", AvailableAttacks = { "SingleShot", "DualShot", "CancelShot", "MobileShot", }, ShootAP = 5000, ReloadAP = 3000, }