-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('Car') DefineClass.Car = { __parents = { "Grenade" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "Grenade", Repairable = false, Reliability = 100, RestockWeight = 0, CenterUnitDamageMod = 130, CenterObjDamageMod = 500, AreaObjDamageMod = 500, DeathType = "BlowUp", BaseDamage = 32, CanBounce = false, Entity = "MilitaryCamp_Grenade_01", }