-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('CamoArmor_Medium') DefineClass.CamoArmor_Medium = { __parents = { "Armor" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "Armor", ScrapParts = 4, Degradation = 6, Icon = "UI/Icons/Items/camo_armor_medium", DisplayName = T(563558859870, --[[InventoryItemCompositeDef CamoArmor_Medium DisplayName]] "Medium Camo Armor"), DisplayNamePlural = T(475212621823, --[[InventoryItemCompositeDef CamoArmor_Medium DisplayNamePlural]] "Medium Camo Armors"), AdditionalHint = T(265860069213, --[[InventoryItemCompositeDef CamoArmor_Medium AdditionalHint]] " Harder to detect by enemies\n Aiming is less effective against camouflaged targets\n Can't be combined with weave or ceramics"), Cost = 9000, CanAppearInShop = true, Tier = 3, MaxStock = 1, RestockWeight = 25, CategoryPair = "Medium", PenetrationClass = 3, AdditionalReduction = 30, ProtectedBodyParts = set( "Torso" ), Camouflage = true, }