-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('CamoArmor_Light') DefineClass.CamoArmor_Light = { __parents = { "Armor" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "Armor", ScrapParts = 4, Degradation = 6, Icon = "UI/Icons/Items/camo_armor_light", DisplayName = T(623928157955, --[[InventoryItemCompositeDef CamoArmor_Light DisplayName]] "Light Camo Armor"), DisplayNamePlural = T(728180263372, --[[InventoryItemCompositeDef CamoArmor_Light DisplayNamePlural]] "Light Camo Armors"), AdditionalHint = T(990395288798, --[[InventoryItemCompositeDef CamoArmor_Light AdditionalHint]] " Harder to detect by enemies\n Aiming is less effective against camouflaged targets\n Can't be combined with weave or ceramics"), Cost = 4500, CanAppearInShop = true, Tier = 2, MaxStock = 1, RestockWeight = 25, CategoryPair = "Light", PenetrationClass = 2, AdditionalReduction = 20, ProtectedBodyParts = set( "Torso" ), Camouflage = true, }